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Old February 17, 2003, 21:16   #31
Mazarin
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ok, I think I understood it finally

I made a little test where I got a starting location that made my capitol grow in 10 turns and have two much better tiles (cattle on shielded grasland) in the 21-tiles-radius.

here it is:
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Old February 17, 2003, 21:26   #32
Mazarin
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at turn 9, I had 18 shields, 18 food and 35 gold accumulated and was making 2/2/3 per turn.

at turn 10, one of my citizens was working on the cattle and the other one became an entertainer. I had 21 shields, 0 food, 38 gold...so I received 3 shields (I didn't improve any tiles, so the second citizen must have gone to a shielded grassland)...but he didn't work on the cattle although the city had expanded this turn.

I think it works like that:

1.) money (as even unhappy cities continue to produce gold, it doesn't make a diffrence whether money or unhappiness comes first...not in most cases at least
2.) check if the city is unhappy...if yes, it does not produce any food/shields
3.) growth
4.) shields...that's why you get the shields from two citizens
5.) border expansion+reorganization of the citizens. here, the governor checks whether the city would become unhappy with its bigger size again and employs entertainers if necessary
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Old February 18, 2003, 00:08   #33
DaveMcW
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I suspected it works like this, thanks for confirming.
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Old February 18, 2003, 15:16   #34
Catt
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Quote:
Originally posted by DaveMcW
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Hear, hear! Good work

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