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Old February 9, 2003, 09:06   #1
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Turnchat Report
The report:

Very profitable chat... Good deals. Not much action, unless some japs vessels sunk. Oh, and they even tried to land in Uber!

1360 ad

Last DM stuff
Aggie is the Acting SMC
SMC moves: Arty to the Uber ferry, and so.
FAM:
- Sell to Zululand Electronics for 37 Lpt and 81 L (total: 821 L)
- Sell to Russia Scientific Method (pfff...) for 31 L and 16 Lpt. (total: 351 L)
- Sell Combustion to India for 492 L and 263 Lpt (total: 5752 L )
( )

Turn ends

inter turns

Japan fleet moves around Uber.
Aztec movements near our borders...
Wall Street is built.

1365 ad

After a brief discussion, we all agreed about sunk those vessels before make peace with Japs. It's our last war for a loooong time...
Besides that, the Japanese refuse to acknowledge our envoy, etc, etc.

DM stuff... done (man, what a work!)
Willsbury change queue to destroyer in 2 turns (should be a placeholder for a Battleship in 3 or 4 turns, but with that Japanese fleet around...)

SMC:
Arty reinforcement arrives to Uber Island
Our Iron Fleet sunk a Jap Frigate and a Galley.
Galleons arriving in AGC to upgrade.

FAM:
Sold Electronics to Greeks for 19 L + 112 Lpt (2,259 L total).
Sold Electronics to England for 83 gpt (1,660 gold total).
Money makes the world go around...

Turn ends

inter turns

The Japs landed on Uber Isle!
Some English infantry near Nuremberg...
Greeks moving toward Samaria...

1370 ad

DM stuff done, the worker integration project is working fine.

SMC:
Here's a transcription of the communications between the headquarters and the General Aggie on Uber:

VP_AGGIESMC> move artillery as group to fortress 2 s of AGC
Aro> Do it
Aro> Make the moves, Aggie... Have fun!
Aro>
VP_AGGIESMC> fire artillery at calv until
they are 1/*
VP_AGGIESMC> it took 5
VP_AGGIESMC> but cav both 1/4
Aro> yes!
Aro> Bombard some vessels, too...
VP_AGGIESMC> fire 1 art at gallion right by, now down to 2/4
Aro> ... And kill those bastards!
Aro>
VP_AGGIESMC> now move artill 1 n and firing at another gallion
VP_AGGIESMC> all gallions are 2/4 now and one galley showing over a 2/4 gallion
Aro> good
Aro> more troops...
VP_AGGIESMC> now for the ground attack, first we attack with 2/2 inf
Aro> k
VP_AGGIESMC> kiils calv with no damge but no promotion
Aro> well
Aro> good!
Aro> The last cav...
VP_AGGIESMC> now attacking with 3/3 sword
Aro> hehe
VP_AGGIESMC> sword winds with 2 hp left, invasion over
Aro> Congrats!!


Aggie built a worker wall near Nuremberg, to stop the English.
Some improvements rushed in Uber Isle, to prevent corruption in war time (2 Police Station, in AGC and Neon Uber City. Cost: 664 L)
We drafted 2 infantry in Uber Isle ( AGC and Boomtown), due the imminent japanese invasion.


The FAM Shiber found excellent deals:
Greece: Radio for 35 L and 51 Lpt (total 1,055 L).
Aztecs: Electronics for 39 L and 29 Lpt (total 619 L).
Iroquois: Steel for 21 Lpt (total 420 L).
Babylon: Electricity for 39 L and 17 Lpt (total 379 L).

Turn ends

inter turns

Zulus and India have signed a military alliance against Babylon...
Zulus declare war on Babylon.
An Indian fleet (ironclads, 3 or 4) moves E ---> W near the south coast of Uber island.
The English regiment of infantry near Nuremberg gives up... Back to England!
No Japanese invasion, after all... their last try was a massacre!

1375 ad

DM stuff done, worker integration in progress (joncnunn, soon we'll be out of native workers... )

SMC:
Arty in Uber reduces 2 Frigates and 3 galleys (Japanese, who else? ) to 1/*.
Transports moved to attack the Japs vessels.
Our first destroyer is operational in Willsbury. Moves South to intercept Japanese vessels.

FAM:
Shiber and his excellent deals! Another round (in his own words ):
I sense orders coming...
India: Mass Production for 456 L and 258 Lpt (total 5,616 L).
Greece: Mass Production for 206 L and 113 Lpt (total 2,466 L).
India and Greece are turning out to be great clients...

Not bad...

Note:
Some people may think it's risky so many deals involving money per turn, but our relationship with the other civs are in good shape. Except for Japan, of course... No worries about it.

Our profits in this turnchat: 20,978 L !!!

This ends the turn...

Turn ends

inter turns

The greeks razed Samaria (it's a shame... the city should be ours!! )
Iroqs (not Iraq!!!) and Rome have signed a peace treaty...
More Indian ironclads South to Uber, moving E ---> W

1380 ad

The save is posted, and the chat ends.

Presents at the chat:

President Aro (Acting DM, sometimes)
VP Aggie, as Acting SMC
FAM Shiber

Governor Aidun (acting DM sometimes)
Governor Kloreep
Senators E_T, HTower (briefly), Thud, WaxTadpole



After some DM stuff, I've posted a new save:
Attached Files:
File Type: sav dm done, 1380 ad.sav (419.4 KB, 10 views)
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Old February 9, 2003, 09:13   #2
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The chat log:
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File Type: txt #civ3demfinal.log01.txt (33.2 KB, 3 views)
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Old February 9, 2003, 10:46   #3
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hi ,

what a chat

great job guys

have a nice day
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Old February 9, 2003, 10:59   #4
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From the turnchat thread, to joncnunn and all Governors:

Quote:
Originally posted by Aro
This save includes all DM stuff (almost...) to the beggining of 1380 ad.

I had to solve some minor inconsistencies, I hope in the better way...

The worker integration in Arbela will be complete next turn (I have to integrate one more native worker to make the city size 18), I'm waiting for our engineering corps to make some necessary improvements to prevent starvation. Btw, we have one specialist (tax colector) in Arbela, not enough tiles. Should we integrate one more, as requested?
Could you check this, Aidun?

About rushes, the specified ones are done, but... joncnunn, could you take a look at the save and check it? I mean, the rushes.

The other Governors could do the same thing...

About overlaps, I would like to have this save checked, too, I probably missed something.

In general, I think that the DM stuff is done. With some minor mistakes, probably (I didn't noticed any, but...).

Any changes or errors to be corrected, post here or in the report thread (I'll make this tomorrow).

Roadcage, be nice...
Thanks, panag.
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Old February 9, 2003, 12:31   #5
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Wow! $$$! I'll have a ton of rush requests for the next chat.

Our beautiful Iron Works city is now cranking out 144 shields (after corruption) per turn. What shall this production behemoth build next? A Police Station would make a minimal difference, as it is so close to Macross City. Dive right into Military Academy (4 turns), or something else?

Here It Is (another production monster) will have completed all available buildings in 2 turns with it's University, and will start cranking out Infantry, unless someone has a better idea.
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Old February 9, 2003, 12:33   #6
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Military Academy!

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Old February 9, 2003, 12:59   #7
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Quote:
Originally posted by dejon
Wow! $$$! I'll have a ton of rush requests for the next chat.
We currently have 11,691 cash gold, and an income of 2,269 gold per turn. You'll have a lot to rush with.

Quote:
Our beautiful Iron Works city is now cranking out 144 shields (after corruption) per turn.
Or 155 shields if we join another worker to the city (it can support one more citizen).

Quote:
What shall this production behemoth build next? A Police Station would make a minimal difference, as it is so close to Macross City. Dive right into Military Academy (4 turns), or something else?
Let's just finish the library, bank and university (5 turns) before we dive into Mil. Academy, then armies, and then The Pentagon and then lots of 4-unit armies.

Quote:
Here It Is (another production monster) will have completed all available buildings in 2 turns with it's University, and will start cranking out Infantry, unless someone has a better idea.
I suppose building military units is okay. Infantry are good because they can be ugpraded to Mech Infantry in the modern age.
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Old February 10, 2003, 12:22   #8
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The last thing we want is our IW getting 2X the amount of WW it has to during wars.

So, let's have the Pol Station before the MA and the 2 additional armies that will allow the Pentagon.

On Here It Is: Yes, Tanks will be better than Infs when we discover Mobile Warfare.

Quote:
Originally posted by dejon
Wow! $$$! I'll have a ton of rush requests for the next chat.

Our beautiful Iron Works city is now cranking out 144 shields (after corruption) per turn. What shall this production behemoth build next? A Police Station would make a minimal difference, as it is so close to Macross City. Dive right into Military Academy (4 turns), or something else?

Here It Is (another production monster) will have completed all available buildings in 2 turns with it's University, and will start cranking out Infantry, unless someone has a better idea.
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Old February 11, 2003, 00:40   #9
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I am truly confused. After looking at the save, I conclude that our optimum victory condition is Diplomatic. We are already at war with the #2 Civ, Japan, have oodles of cash to buy the very best alliances possible, and a reserved GL to make the UN as soon as it appears in a build list.

So, we refuse to talk to Japan, pull in our Navy encouraging Japan to land on our turf. Once there we bombard them to 1 hp then kill with our Cav or Inf. This by the way causes no incremental war weariness. And when we are close to the UN, buy a bunch of alliances against Japan.

Meanwhile we beeline for Fission. 3 turns for MT, 4 turns for Flt, 4 or 5 turns for Fission, 1 turn for GL-> UN and presto! victory in 12 or 13 turns. The alternative is atleast 48 turns of science effort to make get the space ship parts on a build list.

Fission is a base cost of 260 meaning for our map size and difficulty we need 2600 beakers/turn to do Fission in 4. Right now we are at 2371 beakers/turn on 100% sci. We have 7 turns to bulk up our beakers to that level. I can identify where about 180 or so beakers can be had from current university plans plus accelerating the buildup of Berlin's pop and sci infrastructure. That leaves about 50 beakers or so that needs to come from other pop builds. That's only about 10 more worker addbacks in addition ot Berlin. We should be able to do it.

Basically, the last thing we need now is more banks. We already have about 2000 lytons /turn to rush away. That's a lot of rushing, and realistically more than our current crop of candidates. We need to increase our candidate list for several turns by making disbandable mil units so the cities that need structures can rush every turn instead of every other turn. We currently have 5 outdated units, 3 SW, 1 LB, 1 KT available for this purpose. Add in a couple or three new units/turn, and I think we can do it.

So, let's start the V-turn countdown. Will it be 1440 following the Diplo route, or 1620 or so and a space ship.

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Old February 11, 2003, 01:02   #10
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roadcage, you're amazing!
It seems like a really good plan.
Comments?
Btw, this could happen in the next term, Thud...

Edit: roadcage, you should run for something.
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Old February 11, 2003, 08:58   #11
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So Roadcage went out and did the calulations (thanks, btw. Maybe people will start to listen....).

I have been pushing for Diplomatic victory for the past two terms because I realized it was going to be the quickest. I had even posted the idea of getting Japan to attack us on our soil while we have MPP's with everyone to virtualy insure our victory.

ahhhh... rant over.
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Old February 11, 2003, 09:23   #12
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Who says that we want victory in 12-13 turns?
I for one first want to see a D-day invasion of Japan, combining the might of aircraft carriers, modern armor, radar artillery, missiles and all the cool modern killing machines. Then we can reach victory.
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Old February 11, 2003, 09:46   #13
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If the Senate allows us to fight Japan for real, I'm a strong support of the "D Day".

If not, the run for the spaceship could be... bored!
In this case, I'll support a diplomatic victory.
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Old February 11, 2003, 09:49   #14
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And, of course, we can win in the two ways.
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Old February 11, 2003, 10:37   #15
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D Day was the conquest of the beaches of Normandy, Japan is only beach.

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Old February 11, 2003, 10:56   #16
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I'm sure we were all using 'D-Day' as a nickname. I don't think that we're looking to reenact the assault on the beaches of Normandy, we just wanna play with tanks and planes.
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Old February 11, 2003, 11:29   #17
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If we want to play with tanks and planes, then why wait for Japan, when there are so many interesting target civs right next door.
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Old February 11, 2003, 11:33   #18
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Quote:
Originally posted by Aidun
D Day was the conquest of the beaches of Normandy, Japan is only beach.

Aidun
Right, Aidun. But we're calling the invasion of Japan "D Day" because the incredible logistics, planning and warfare we'll need... As said by Shiber, a nickname.
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Old February 11, 2003, 11:49   #19
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The next turnchat:

I can't run a chat Thursday, I forgot... I'll play my saxophone in a bar... but I can do it Wednesday or Friday, 24:00 GMT
(To be be accurate, I should say Thursday 00:00 GMT or Saturday, 00:00 GMT... )
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Old February 11, 2003, 11:53   #20
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Quote:
Originally posted by roadcage
If we want to play with tanks and planes, then why wait for Japan, when there are so many interesting target civs right next door.
Hmm...

This way we don't have to vage war in our own continent and so we don't have to look so much for the defence of our cities.

And maybe it's time to launch an massive attack on someone with a force they have never seen, nor will never see again.

This also proves our supremacy in the game.

Or maybe they/we just have too small ..., ok you know what I mean.
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Old February 11, 2003, 12:04   #21
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If we can win via the UN, that would be a good idea with the multi site MP Democracy game starting up soon.
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Old February 11, 2003, 12:08   #22
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Quote:
Originally posted by joncnunn
If we can win via the UN, that would be a good idea with the multi site MP Democracy game starting up soon.
You have a point, joncnunn. We have a few interested people around at this moment... Imagine when the multi site game starts!
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Old February 11, 2003, 12:14   #23
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Quote:
Originally posted by roadcage
If we want to play with tanks and planes, then why wait for Japan, when there are so many interesting target civs right next door.
I agree. In fact I'm more inclined to go against Greece, but if the majority wants to invade Japan, then so be it.
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Old February 11, 2003, 12:22   #24
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Quote:
Originally posted by Shiber
I'm sure we were all using 'D-Day' as a nickname. I don't think that we're looking to reenact the assault on the beaches of Normandy, we just wanna play with tanks and planes.
Quote:
Originally posted by Aro
Right, Aidun. But we're calling the invasion of Japan "D Day" because the incredible logistics, planning and warfare we'll need... As said by Shiber, a nickname.
I didn't mean it realy serious.
"Japan is only beach": compared to WWII of which D day was just the beginning, for the Japan-war D day is everything: Japan is a piece of cake.

D Day was the conquest of the beaches of Normandy, Japan is only beach.


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Old February 11, 2003, 12:31   #25
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We want just the "D Day".
Btw, you're completely right, of course...
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Old February 11, 2003, 12:36   #26
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Remove that "of course", it's not true.
However it seems oftenly.

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Old February 11, 2003, 12:50   #27
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Old February 11, 2003, 12:54   #28
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Btw, you're completely right.

Removed.
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Old February 15, 2003, 02:58   #29
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No sense in keep this topped.
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