Thread Tools
Old February 10, 2003, 06:56   #1
atomant
Civilization II Democracy GameCivilization II Democracy Game: Red FrontCivilization II Multiplayer
Prince
 
atomant's Avatar
 
Local Time: 02:05
Local Date: November 2, 2010
Join Date: Jul 2002
Location: Aussie, no longer lost in Africa
Posts: 450
Lucky Civs
This question is not particulary related to strategy, but it does determine one's attitude to play...

The question is, pauses for dramatic effect, do you play with one civ/leader that you consider lucky? For me, I almost always play Persians/Xeres. With anyone else I tend not to be as lucky. Irrational I know, but it works for me.

For the record I a too lazy to customise a Civ
__________________
"the bigger the smile, the sharper the knife"
"Every now and again, declare peace. it confuses the hell out of your enemies."
atomant is offline  
Old February 10, 2003, 07:10   #2
Scouse Gits
lifer
Civilization II PBEMTrade Wars / BlackNova TradersGalCiv Apolyton EmpireApolytoners Hall of FameCivilization II Succession Games
Emperor
 
Scouse Gits's Avatar
 
Local Time: 16:05
Local Date: November 1, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
Nope - I avoid the dark blue civs - find them hard to see, but otherwise anything goes

Most frequently play Carthaginian

SG[1]
__________________
"Our words are backed by empty wine bottles! - SG(2)
"One of our Scouse Gits is missing." - -Jrabbit
Scouse Gits is offline  
Old February 10, 2003, 07:14   #3
Ming
lifer
Civilization II MultiplayerCivilization III MultiplayerPolyCast TeamCivilization IV: MultiplayerApolytoners Hall of Fame
Retired
 
Ming's Avatar
 
Local Time: 11:05
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
Nahhhh... never even considered it. There is no "lucky" civ in the game.

It does make sense to take a civ that you don't want to play against. If you hate playing against expansionist civs or against science oriented civs, it does indeed make sense to play one of them to increase the likelyhood of less of them in the game against you.

But to your point... Part of your success in any game is your mental attitude. If you think you are going to fail, you probably will So you probably do gain an advantage by picking a civ you think you will do better with. Just simple human nature
__________________
Keep on Civin'
Civ V Civilization V Civ5 CivV Civilization 5 Civ 5 - Do your part!
Ming is offline  
Old February 10, 2003, 07:23   #4
Scouse Gits
lifer
Civilization II PBEMTrade Wars / BlackNova TradersGalCiv Apolyton EmpireApolytoners Hall of FameCivilization II Succession Games
Emperor
 
Scouse Gits's Avatar
 
Local Time: 16:05
Local Date: November 1, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
Luck can be related to starting techs. Avoid the militaristic civs that tend to start with warlike techs which are off the Monarchy path.

---------------------

SG(2)
__________________
"Our words are backed by empty wine bottles! - SG(2)
"One of our Scouse Gits is missing." - -Jrabbit
Scouse Gits is offline  
Old February 10, 2003, 09:20   #5
rah
lifer
Apolytoners Hall of FameCivilization IV: Multiplayer
Just another peon
 
rah's Avatar
 
Local Time: 11:05
Local Date: November 1, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
Or play MP, where if the host gets a tech or two..........
RESTART.
__________________
The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
rah is offline  
Old February 10, 2003, 10:04   #6
Ming
lifer
Civilization II MultiplayerCivilization III MultiplayerPolyCast TeamCivilization IV: MultiplayerApolytoners Hall of Fame
Retired
 
Ming's Avatar
 
Local Time: 11:05
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
That's what I like about MP. With humans playing the civs, it really makes no difference. Well, with the exception of the turn order... so i guess it does make a difference
__________________
Keep on Civin'
Civ V Civilization V Civ5 CivV Civilization 5 Civ 5 - Do your part!
Ming is offline  
Old February 11, 2003, 01:31   #7
War4ever
Civilization II MultiplayerCivilization III MultiplayerCivilization II Democracy GameApolytoners Hall of Fame
Emperor
 
War4ever's Avatar
 
Local Time: 08:05
Local Date: November 1, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
first to wonders, last to react to the barbs....whites dilemma

the rest reat to barbs, but fall further down the list when it comes to wonders/kings on the same turn...

and then of course there is the host customization thingy that throws some hosts into a frenzy
__________________
Boston Red Sox are 2004 World Series Champions!
War4ever is offline  
Old February 11, 2003, 03:55   #8
rjmatsleepers
Civilization II Democracy Game
King
 
rjmatsleepers's Avatar
 
Local Time: 16:05
Local Date: November 1, 2010
Join Date: Oct 2002
Posts: 1,773
I play with the English 90% of the time. I don't consider they are lucky. It's simply that I have customised the names of the cities and the order they are built in. I like to build the Roman cities before the Saxon ones and so on.

I rarely play with the Aztecs - all their cities sound the same to me.

I never thought of choosing the civ I don't want to play against - mind you, in my games there never seems to be a shortage of AI civs queueing up to sneak attack me.

RJM at Sleepers
rjmatsleepers is offline  
Old February 11, 2003, 04:56   #9
Scouse Gits
lifer
Civilization II PBEMTrade Wars / BlackNova TradersGalCiv Apolyton EmpireApolytoners Hall of FameCivilization II Succession Games
Emperor
 
Scouse Gits's Avatar
 
Local Time: 16:05
Local Date: November 1, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
Quote:
Originally posted by rjmatsleepers I like to build the Roman cities before the Saxon ones and so on. RJM at Sleepers
...so by the time Milton Keynes comes in you know you've got a sleaze ....

-----------------

SG(2)
__________________
"Our words are backed by empty wine bottles! - SG(2)
"One of our Scouse Gits is missing." - -Jrabbit
Scouse Gits is offline  
Old February 11, 2003, 05:55   #10
Ming
lifer
Civilization II MultiplayerCivilization III MultiplayerPolyCast TeamCivilization IV: MultiplayerApolytoners Hall of Fame
Retired
 
Ming's Avatar
 
Local Time: 11:05
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
Quote:
Originally posted by rjmatsleepers
I rarely play with the Aztecs - all their cities sound the same to me.
SO TRUE...
I hate playing the Aztecs. I end up renaming ANY city I start because I would like to have SOME CLUE to which city is which.
__________________
Keep on Civin'
Civ V Civilization V Civ5 CivV Civilization 5 Civ 5 - Do your part!
Ming is offline  
Old February 11, 2003, 06:16   #11
DrSpike
Civilization IV: MultiplayerApolyton University
Deity
 
DrSpike's Avatar
 
Local Time: 17:05
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Enthusiastic member of Apolyton
Posts: 30,342
Quote:
Originally posted by Scouse Gits


...so by the time Milton Keynes comes in you know you've got a sleaze ....

-----------------

SG(2)


Spoken like a true ICSer.
DrSpike is offline  
Old February 11, 2003, 17:57   #12
Bloody Monk
Civilization II Democracy GameCivilization II Succession GamesApolytoners Hall of Fame
King
 
Bloody Monk's Avatar
 
Local Time: 11:05
Local Date: November 1, 2010
Join Date: May 2001
Location: austin, tx
Posts: 2,508
Quote:
Originally posted by Ming


SO TRUE...
I hate playing the Aztecs. I end up renaming ANY city I start because I would like to have SOME CLUE to which city is which.
Having a clue about where different cities are relative to the core and to the compass led me to make a 'map'. It is based on cities in the area where I now live, in some cases, neighborhoods in bigger cities. Anything to make the game map recognizable.

As for which civ to play, it doesn't seem to matter. Luck is the residue of a great design...or so the saying goes.

Monk
Bloody Monk is offline  
Old February 12, 2003, 02:04   #13
War4ever
Civilization II MultiplayerCivilization III MultiplayerCivilization II Democracy GameApolytoners Hall of Fame
Emperor
 
War4ever's Avatar
 
Local Time: 08:05
Local Date: November 1, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
yes, i always tend to start with the same 10 cities (baseball stadiums) and then take it from there...these i know will need the all important caravan sleeze
__________________
Boston Red Sox are 2004 World Series Champions!
War4ever is offline  
Old February 12, 2003, 04:10   #14
rjmatsleepers
Civilization II Democracy Game
King
 
rjmatsleepers's Avatar
 
Local Time: 16:05
Local Date: November 1, 2010
Join Date: Oct 2002
Posts: 1,773
Quote:
Originally posted by Scouse Gits


...so by the time Milton Keynes comes in you know you've got a sleaze ....

-----------------

SG(2)
Actually the Milton Keynes is last but one, followed by Basildon. But I've never played a sufficiently sleazey game to reach them

RJM at Sleepers
rjmatsleepers is offline  
Old February 12, 2003, 10:58   #15
Six Thousand Year Old Man
Civilization II Succession Games
King
 
Six Thousand Year Old Man's Avatar
 
Local Time: 11:05
Local Date: November 1, 2010
Join Date: Aug 2000
Location: Ad Rock
Posts: 2,665
The higher 'up' in the play order that a Civ is (white-highest, purple-lowest) plays a role in determining how good the starting land will be. The white Civ is placed first, giving it the best land... and so on down to purple. On large and medium maps this isn't usually an issue, but on small maps, the purple Civ sometimes gets to start at one of the poles, or an otherwise poor location.

If you look in the GL under 'starting techs', there is a good analysis by the SG's regarding which colour Civs are most likely to get starting techs, and which techs are most likely if you do get starting techs.

And of course, if want to speed up your science acquisition rate, the colour of the Civ you're playing as will affect which Civs you should be giving away techs to (assuming you are 'Supreme'). Again, the GL should have the relevant info on the 'key civ' concept.

So... depending on what strategy you like... there may be one or two Civs that have characteristics that fit well into that strategy, and are thus 'lucky' for you

edit: Both threads still work - 'techs, starting', and 'beakers - the key to tech gifting'.

I don't have a favorite Civ. I used to play as the Americans or Chinese to get starting techs, but I seldom worry about that anymore.
__________________
"I'm a guy - I take everything seriously except other people's emotions"

"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
Six Thousand Year Old Man is offline  
Old February 12, 2003, 17:20   #16
War4ever
Civilization II MultiplayerCivilization III MultiplayerCivilization II Democracy GameApolytoners Hall of Fame
Emperor
 
War4ever's Avatar
 
Local Time: 08:05
Local Date: November 1, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
I just play the mongols...they were a warrior race...i am a warrior.....

but really it makes no difference to me, especially since i reset until there are no techs when i play the ai....

though i have played out some starts where i had tech, all that told me was there were ciites to take over close by
__________________
Boston Red Sox are 2004 World Series Champions!
War4ever is offline  
Old February 12, 2003, 17:35   #17
Six Thousand Year Old Man
Civilization II Succession Games
King
 
Six Thousand Year Old Man's Avatar
 
Local Time: 11:05
Local Date: November 1, 2010
Join Date: Aug 2000
Location: Ad Rock
Posts: 2,665
Precisely... although the SG's research did indicate, all other things being equal, that the light blue civs do seem to get more techs.
__________________
"I'm a guy - I take everything seriously except other people's emotions"

"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
Six Thousand Year Old Man is offline  
Old February 12, 2003, 18:06   #18
Ming
lifer
Civilization II MultiplayerCivilization III MultiplayerPolyCast TeamCivilization IV: MultiplayerApolytoners Hall of Fame
Retired
 
Ming's Avatar
 
Local Time: 11:05
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
Quote:
Originally posted by Six Thousand Year Old Man
The higher 'up' in the play order that a Civ is (white-highest, purple-lowest) plays a role in determining how good the starting land will be. The white Civ is placed first, giving it the best land...
While you are indeed correct... sometimes the computer and you don't agree on what the "best" land is

Also... in a MP game with more than two players... It will in many cases place the White Civ in the middle of the board... surrounded by everybody else
__________________
Keep on Civin'
Civ V Civilization V Civ5 CivV Civilization 5 Civ 5 - Do your part!
Ming is offline  
Old February 12, 2003, 18:15   #19
DrSpike
Civilization IV: MultiplayerApolyton University
Deity
 
DrSpike's Avatar
 
Local Time: 17:05
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Enthusiastic member of Apolyton
Posts: 30,342
If you play with more than one continent white also often cannot use black map clicking......which is another potential disadvantage.
DrSpike is offline  
Old February 12, 2003, 18:31   #20
rah
lifer
Apolytoners Hall of FameCivilization IV: Multiplayer
Just another peon
 
rah's Avatar
 
Local Time: 11:05
Local Date: November 1, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
Yes, some turns it worked and some turns it didn't. We were never able to figure out what the pattern/cause of that was. I haven't played white in quite a while so I had forgotten about that.

And I agree with Ming that what the software considers a good starting position doesn't always match my definition.
__________________
The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
rah is offline  
Old February 12, 2003, 22:17   #21
War4ever
Civilization II MultiplayerCivilization III MultiplayerCivilization II Democracy GameApolytoners Hall of Fame
Emperor
 
War4ever's Avatar
 
Local Time: 08:05
Local Date: November 1, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
the software determines good starts by the amount of food IIRC...which in MP is usually the least important thing on my list....

i am looking for trade, with ONE or two good squares...not abunch of grass with crap around them..
__________________
Boston Red Sox are 2004 World Series Champions!
War4ever is offline  
Old February 13, 2003, 02:01   #22
Ming
lifer
Civilization II MultiplayerCivilization III MultiplayerPolyCast TeamCivilization IV: MultiplayerApolytoners Hall of Fame
Retired
 
Ming's Avatar
 
Local Time: 11:05
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
Yeah... a four pattern with all food, and no production or trade anywhere to be seen. And the AI is licking it's chops...
__________________
Keep on Civin'
Civ V Civilization V Civ5 CivV Civilization 5 Civ 5 - Do your part!
Ming is offline  
Old February 13, 2003, 09:27   #23
rah
lifer
Apolytoners Hall of FameCivilization IV: Multiplayer
Just another peon
 
rah's Avatar
 
Local Time: 11:05
Local Date: November 1, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
Quote:
Originally posted by Ming
Yeah... a four pattern with all food, and no production or trade anywhere to be seen. And the AI is licking it's chops...
And Ming is saying "THIS BLOWWWWWWSSSSS"
__________________
The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
rah is offline  
Old February 13, 2003, 10:36   #24
Six Thousand Year Old Man
Civilization II Succession Games
King
 
Six Thousand Year Old Man's Avatar
 
Local Time: 11:05
Local Date: November 1, 2010
Join Date: Aug 2000
Location: Ad Rock
Posts: 2,665
Quote:
Originally posted by rah
And I agree with Ming that what the software considers a good starting position doesn't always match my definition.
Clearly I should have qualified my observation that white gets the 'best' land. Obviously 'best' is best to the AIs reasoning.

Still, I've occasionally been stuck on a pole with an orange Civ... and several times with purple. White may not get any objectively better land than say, green or yellow, but they never seem to get a polar start, either.

So what's the 'ideal' start for everyone? Trade specials for sure... rivered grass with a couple of golds/whales/wines in the radius?

Last night I started a game with a 3 whale/1 pheasant starting location... founded a second city, wandered a bit, and put my third city down on another 3 whale site. To me, that's a great start - many other good sites around, too.
__________________
"I'm a guy - I take everything seriously except other people's emotions"

"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
Six Thousand Year Old Man is offline  
Old February 13, 2003, 11:09   #25
DrSpike
Civilization IV: MultiplayerApolyton University
Deity
 
DrSpike's Avatar
 
Local Time: 17:05
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Enthusiastic member of Apolyton
Posts: 30,342
Quote:
Originally posted by Six Thousand Year Old Man

So what's the 'ideal' start for everyone? Trade specials for sure... rivered grass with a couple of golds/whales/wines in the radius?

Last night I started a game with a 3 whale/1 pheasant starting location... founded a second city, wandered a bit, and put my third city down on another 3 whale site. To me, that's a great start - many other good sites around, too.
Hehe don't think many would cry over that start........though of course there are people who cry over their start by rote no matter what they get.
DrSpike is offline  
Old February 13, 2003, 11:32   #26
Scouse Gits
lifer
Civilization II PBEMTrade Wars / BlackNova TradersGalCiv Apolyton EmpireApolytoners Hall of FameCivilization II Succession Games
Emperor
 
Scouse Gits's Avatar
 
Local Time: 16:05
Local Date: November 1, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
I only got three whales :sob:

SG[1]
__________________
"Our words are backed by empty wine bottles! - SG(2)
"One of our Scouse Gits is missing." - -Jrabbit
Scouse Gits is offline  
Old February 13, 2003, 11:37   #27
Ming
lifer
Civilization II MultiplayerCivilization III MultiplayerPolyCast TeamCivilization IV: MultiplayerApolytoners Hall of Fame
Retired
 
Ming's Avatar
 
Local Time: 11:05
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
In MP games... whining is not only expected, it's required
__________________
Keep on Civin'
Civ V Civilization V Civ5 CivV Civilization 5 Civ 5 - Do your part!
Ming is offline  
Old February 13, 2003, 11:42   #28
Six Thousand Year Old Man
Civilization II Succession Games
King
 
Six Thousand Year Old Man's Avatar
 
Local Time: 11:05
Local Date: November 1, 2010
Join Date: Aug 2000
Location: Ad Rock
Posts: 2,665
Quote:
Originally posted by DrSpike


Hehe don't think many would cry over that start........though of course there are people who cry over their start by rote no matter what they get.
The only crying I would do would involve the fact that the 1st city wasn't placed until @3400BC, and the 3d city didn't get put down until @2500 BC due to a lot of wandering picking up huts

Otherwise, had I been able to found on both of those 2 sites before 3500BC, I don't see why I couldn't get all the early wonders and Monarchy before 3000

Anyway that game will have to be put aside in favour of the succession turns I promised to play
__________________
"I'm a guy - I take everything seriously except other people's emotions"

"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
Six Thousand Year Old Man is offline  
Old February 13, 2003, 11:49   #29
DrSpike
Civilization IV: MultiplayerApolyton University
Deity
 
DrSpike's Avatar
 
Local Time: 17:05
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Enthusiastic member of Apolyton
Posts: 30,342
Quote:
Originally posted by Ming
In MP games... whining is not only expected, it's required
Hehe a necessary skill perhaps. I do like going back over afterwards and correlating icq/king chat whining with actual experience. It is often very amusing.

*cough* Markus *cough*.
DrSpike is offline  
Old February 13, 2003, 13:36   #30
ottok
Prince
 
ottok's Avatar
 
Local Time: 16:05
Local Date: November 1, 2010
Join Date: Oct 1999
Location: tampere,FINLAND
Posts: 550
Lucky Civs?

Ugh mee,i play all (even barbiaans?!with civ2hack)

But really,in civ2, i think that there has no ONE...

maybe it whoos leader is best... But anyway?
Someone is better ships and other use Air units good
but i say "mix is best,or it is?"

And some ones builds good deffended cities! With city walls and missiles and SDI! and lot of mechings and air units...
ottok is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:05.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team