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Old February 11, 2003, 12:12   #1
Aro
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Orders thread for the next turnchat, starting at 1380 ad (Saturday, 00:00 GMT)
Next Turnchat:

I can run a turnchat Friday, 24:00 GMT
(To be be accurate, I should say Saturday, 00:00 GMT... )




This is the orders thread. Please, only post replies if you are a member of the government, RA, an executive adviser or a deputy.


Prez Aro
VP Aggie
SMC Meshelic
DM joncnunn
FAM Shuber

Governors:
Classical Apolyton: roadcage
Upper Apolyton: Kloreep
Old France: dejon
Old Germany: Spiffor
Old Persia: Aidun
Uber Isle: Panzer32

Executive advisors:
Legal Advisor: adaMada
Science Advisor: ManicStarseed
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Old February 11, 2003, 12:28   #2
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Hmm the starting time is getting later and later during this term. I don't know if I can be present.

Aro, it's no problem to post any orders, but the requested analization of my cities for the worker integration project takes some time. I don't know if I can have it ready before that time.
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Old February 11, 2003, 12:35   #3
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I can schedule it Saturday, 00:00 GMT.
Is it time enough?

The main reason for the starting time is getting later is my RL... I have to make money to pay my daughter's College... Is an excellent University, but man, how expensive! I had to pick an extra job. You, young guys, don't have this problem... yet.
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Old February 11, 2003, 12:36   #4
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Domestic Ministry

List of Term 8's staff:

Region Name : Governor

Classical Apolyton : Roadcage
Old Persia : Aidun
Upper Apolyton : Kloreep
Old France : Dejon
Uber Island : Panzer32
Old Germany : Spiffor


Order of Senority for Turn Chats for things not covered in Domestic Minisitry orders and/or made harmful by new events:

1. Old France Regional Governor
2. Old Persia Regional Governor.
3. Classical Apolyton Regional Governor.
4. Upper Apolyton Regional Governor.
5. Uber Island Regional Governor.
6. Old Germany Regional Governor

Standing orders for term 8:

1. Follow all Regional Governor instructions except where vetoed.

2. Clean up all polution inside our cultural boundary as it appears as soon as possible.

3. Workers not specifly requested for other use by my orders or RGs can be used by SMC to support the war effort via building road /rail in friendly and neutral territory or else forming a wall of workers to prevent landings. They may also be used to improve tiles in our empire at the discretion of the highest ranking DM RG present at the chat and/or the President.

4. If we are missing a Regional Governor's orders use the orders from the previous turn chat for that region.

Rush Priorities:

The following structures are authorized to be rushed, in order of prioity:

1. All Temples
2. All Catherdrials
3. All Libaries
4. All Market Places
5. All Court Houses
6. All Aquaducts
7. Hospitals, where requested by RG
8. Harbors, where requested by RG
9. Police Stations, where requested by RG
10. Universitys, where requested by RG

Ties involving Berlin are resolved in favor of Berlin.

Don't rush anything until there's at least 1 shield present towards the build. Also don't rush anything that will complete on it's own within 2 turns.

Worker reintegration project:
Latest census: Thanks Kloreep!
There are currently 43 Native Appolyons
7 French,
3 Bab,
1 German,
and 7 Persians.

Maintaign a 24 native Appolyon worker reserve for polution control and remaining public works. (This leaves only 19 adviable for joining cities.)

Integreate 5 French slaves to Arcadia this turn or if they are busy improving tiles this turn, then next turn.

Integerate 2 Bab slaves to Llasha this turn or if they are busy improving tiles this turn, then next turn.

Integerate 5 natives to Berlin next turn after the Market Place completes and Berlin has grown to 6, bringing it's pop up to 11.

The turn after Berlin's Hospital completes,join 8 native workers bringing Berlin up to pop 19, working all tiles once it naturally grows to 20. (shift any nearby city workers out of Berlin's CR at that time.) Convert sufficent mined plains tiles in Berlin to irrigated plains to prevent a food shortage.

The turn after Jerusalem's Hospital complets, join 6 native workers, brining the pop up to 18. If however the food basket is full, defer this one turn for the pop to grow to 13 naturally and then join 5 native workers.

In 2 turns, after the Port of Where It's At finishes the Harbor, join 2 French Slaves there.

In 2 turns, after Termina finishes the Hospital join 4 Persian slaves there. If however, the bread box is full, wait an additional turn and only join 3 Persian slaves. with the left over Persian eligible to join Banana HQ.

In 3 turns, after Banana HQ finishes the Hospital, join 1 Bab, 1 Ger there. If Banana HQ bread box is NOT full and Termina was downgrading that request, add that 1 Persian as well. If however, the bread box is full, wait an additional turn and only add the Bab and German.

In 3 turns, after the Hospital in Geofront finishes, join 3 Persian slaves there. If however the bread basket is full, defer this one more turn.

The above section probably uses up all workers except the polution worker control.

Any possible Spare slaves, the possible spare native worker and any additional ones acquired may be joined to cities which would produce 3+ commerce per tile.
(If a true windfall results via FAM & SMC, then those producing 1+ shield may be joined as well.)

Vetos:

Berlin

Change from R.G's Market(1), Court, Col, Pol St, Lib, Hosp to:
Market(1), Court, Hosp, Lib, Univ, Pol St, Col

Court, Hosp, Lib, Pol St, and Univ to be rushed one turn after at least 1 shield present towards the build.

Note that the worker integreation above pretty much invalidates the WF allotment.

These orders are Final
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Old February 11, 2003, 13:35   #5
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All dates are fine with me, but if we hold the turnchat on Wednesday 24:00 GMT, then the senate won't have much time to discuss my orders (and there are things that need to be discussed).
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Old February 11, 2003, 13:39   #6
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I'm convinced. The chat will be Saturday, at 00:00 GMT.
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Old February 11, 2003, 13:45   #7
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Quote:
Originally posted by Aro
I can schedule it Saturday, 00:00 GMT.
Is it time enough?

The main reason for the starting time is getting later is my RL... I have to make money to pay my daughter's College... Is an excellent University, but man, how expensive! I had to pick an extra job. You, young guys, don't have this problem... yet.
I'm sure I will face it too, once, studying children, but luckily it takes at least still 30 years. The university I'm studying at is expensive too and will become even more expensive now that the government is decreasing the subsidy.

Wednesday 24.00 is all right, but to Joncnunn I say that I probably won't be able to get the analyzation ready, it's the week of my exams.

EDIT: all right Saturday very early.

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Old February 11, 2003, 16:59   #8
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Uber Isle Orders

1380
AGC
-queue to court-hospital-university

Solace
-queue to police-hospital-harbour

Whelsh Coast
-queue to police-battleship

1385
Neon Uber City
-Growth: WF to 1,2,5,6,9,14,15

Whelsh Coast
-Growth: Work tile 10

1390
Solace
-Growth: WF to 1-6,9-14

Shiberport
-Growth: WF to 1,2,4-9,15-18

No 1395 Orders

1400
AGC
-growth: WF to 1-11,18


Requested Rushes
AGC court (280L)
Boomtown Court (156L)
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Old February 11, 2003, 17:29   #9
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Old France Orders
Changes from current Q, WF are in red

Rush Requests

Port of Where Its At (1395) - Marketplace for 364L
Port of Where Its At (1405) - Library for 268L

Los Alamos (1395) - Harbor for 248L

Arcadia (1395) - Hospital for 460L
Note: This rush request is withdrawn if the worker integration request for Arcadia is not granted by 1395.

Dijon (1380) - Harbor for 112L

Hole in the Wall (1380) - Marketplace for 84L
Hole in the Wall (1390) - Library for 289L

Syracuse (1380) - Courthouse for 252L
Syracuse (1390) - Aqueduct for 396L
Syracuse (1400) - Cathedral for 316L

Roadivostok (1380) - Cathedral for 304L
Roadivostok (1390) - Library for 316L
Roadivostok (1400) - Courthouse for 316L

Year Totals:
1380 - 668L
1390 - 1001L
1395 - 1072L
1400 - 632L
1405 - 268L
Total: 3641L

I realize that this is many Lytons, however, it is spanned over the next few turns, and Old France is perhaps the least developed of Apolyton, with many of its cities needing to complete basic buildings before they can build Hospitals.

Worker Integrations

All of these meet the DM requirement of at least 3 additional lytons per tile.

Jerusalem - 6 Workers (#4,#5,#12,#13,#14,#15)

Lhasa - 2 Workers (#3,#10)

Port of Where Its At - 2 Workers (#6,#7)
Note: Has more tiles that meet the DM requirement - but cannot use them until it has a Hospital.

Arcadia - 5 Workers (#2,#3,#12,#13,#14)

1380 AB

Macross City (17)
Q - University(4), Infantry (Placeholder for Tank)
WF - 1,2,3,5,7,8,10,11,12,13,14,15,16,17 (All tiles are worked)

Here It Is (18)
Q - University(2), Infantry (Placeholder for Tank)
WF - 1,2,3,4,6,7,8,9,10,11,12,13,14,16,17,18,19,20

Jerusalem (12)
Q - Hospital(4), Colosseum, University, Bank
WF - 1,2,3,6,7,8,10,16,17,18,19,20

Lhasa (8)
Q - Factory(8), University, Bank
WF - 1,2,4,9,16,17,18

Ferropolis (18)
Q - Library(1), Military Academy, Army
WF - 2,3,4,5,6,7,10,11,12,13,17,19

Port of Where Its At (8)
Q - Harbor(2), Marketplace, Library, Hospital, Colosseum, Factory
WF - 1,2,3,5,9,13,14,20

Los Alamos (11)
Q - Factory(2), Harbor, Hospital, Colosseum
WF - 1,2,3,4,5,6,10,14,15,20

Arcadia (7)
Q - Hospital(11), Colosseum, Factory
WF - 1,5,15,16,17,19,20

Dijon (8)
Q - Harbor(4), Marketplace, Hospital, Colosseum
WF - 1,5,6,7,8,15,16,20

Hole In The Wall (8)
Q - Marketplace(3), Library, Hospital, Colosseum
WF - 3,4,5,9,10,11,12,13

Brundisium (5)
Q - Courthouse(1), Cathedral, Library, Marketplace, Harbour
WF - 2,3,4,11,18

Syracuse (4)
Q - Courthouse(63), Cathedral, Aqueduct
WF - 2,3,4,5

Roadivostok (1)
Q - Cathedral(76), Library, Courthouse, Aqueduct
WF - 8

1385 AB

Here It Is grows (19)
WF - 1,2,3,4,5,6,7,8,9,10,11,12,13,14,16,17,18,19,20

Port of Where Its At grows (9)
WF - 1,2,3,4,5,9,13,14,20

Hole In The Wall grows (9)
WF - 3,4,5,6,9,10,11,12,13

Syracuse grows (5)
WF - 2,3,4,5,6

Roadivostok grows (2)
WF - 8,18

1390 AB

Brundisium grows (6)
WF - 2,3,4,6,11,18

Syracuse grows (6)
WF - 2,3,4,5,6,7

1395 AB

Dijon grows (9)
WF - 1,2,5,6,7,8,15,16,20

Hole In The Wall grows (10)
WF - 3,4,5,6,9,10,11,12,13,15

1400 AB

Arcadia grows (8)
WF - 1,2,5,15,16,17,19,20

Hole In The Wall grows (11)
WF - 3,4,5,6,9,10,11,12,13,14,15

Syracuse grows (7)
WF - 2,3,4,5,6,7,17

Roadivostok grows (3)
WF - 1, 8,18

1405 AB

Dijon grows (10)
WF - 1,2,3,5,6,7,8,15,16,20

Brundisium grows (7)
WF - 2,3,4,6,7,11,18

Last edited by Hot Mustard; February 14, 2003 at 11:48.
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Old February 11, 2003, 22:28   #10
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Classical Apolyton City Planning
Basis 1380 save

Opening statement:
Several worker reception festivals are planned. Classical Apolytonia is proud to declare that they are 100% equal opportunity receptor sites. We accept workers of any Nationality up to the quantities specified in the turn summaries.

Turn Summary:

Turn 0 (1380)
execute tile swaps and queue changes per city details

Tween 0/1
Tassagrad completes Hospital
Gotham completes Infantry

Turn 1 (1385)
Tassagrad worker reception festivities up to 4 tiles
wf becomes 1,2,3,4,5,6,7,8,15,16,18,20 plus 14 (grass) 11,12,13 (coast)

Tween 1/2
Termina completes Hospital

Turn 2 (1390)
Termina worker reception festivities up to 4 tiles
wf becomes 1,2,3,4,5,8,9,10,12,13,19,20 plus 6,7,14,18,(coast)

Tween 2/3
Banana HQ completes Hospital
Gotham completes Infantry

Turn 3 (1395)
Banana HQ worker reception festivities up to 3 tiles
wf becomes 2,3,4,5,6,7,8,13,17,18,19,20 plus 10,11,14 (coast)
Change Gotham build from Infantry to Tank

Tween 3/4
Opiadom completes Factory
Chartres completes University
Rheims completes Factory

Turn 4 (1400)
nothing

Tween 4/5
Apolyton completes Hospital
Gotham completes Tank

turn 5 (1405)
Apolyton worker reception festivities up to 4 tiles
wf becomes 1,2,3,4,5,6,7,8,10,13,15,16 plus 11,17 (coast) 12,14 (sea)

Tween 5/6
Port Rouge completes Factory

City Detail:

Port Rouge - maintain wf as 1,2,4,6,7,8,9,10,14,18,19,20. Making factory in 6. which is beyond the turnchat horizon. Evaluate Bank and Colosseum as possible drops from queue next turnchat.

Termina - maintain WF as 1,2,3,4,5,8,9,10,12,13,19,20 shields completing hospital in 2 turns. Worker reception expected in 1390. The first 4 will be coastal tiles which have 3 trade and therefore meet the DM's requirements. The remaining 3 will be sea tiles with 2 trade and therefore most likely deferred. Next in queue is University in 6 which is beyond the turnchat horizon.

Apolyton - maintain WF as 1,2,3,4,5,6,7,8,10,13,15,16. Making Hospital in 5 which is at the turnchat horizon. There are 2 coastal and 2 sea tiles available for worker reception next chat. Note that tile 9 is dedicated to Tassagrad as tile 14.

Tassagrad - maintain WF as 1,2,3,4,5,6,7,8,15,16,18,20 Making Hospital this turn. Next in queue is Battleship in 5. Worker reception festivities for 1 mined grass and 3 coastal tiles are scheduled for 1385. An additional coastal tile (#10) can be covered by BHQ

Banana HQ - adjust wf to 2,3,4,5,6,7,8,13,17,18,19,20. Making Hospital in 3. Next is University in 8 which is beyond the turnchat horizon. Reception festivities for 3 coastal 3 trade tiles are planned for 1395. Drop Colosseum and Wealth from queue. Add a naval vessel of the SMC's choosing after the University.



Opiadom - Making Factory in 4. Next in queue is University in 8 which is beyond turnchat horizon. There are ZERO open tiles so wf changes are not possible. Delete Hospital, Colosseum, and Bank from queue. Consider Tank in 2 when it appears on the build list following Univ.

Gotham - adjust wf to 1,2,4,5,6,7,8,9,13,15,16,18. Current queue is Infantry in 1 and then Infantry in 2. This wf microchange will allow switch to Tank in 2 when it appears in the build queue in 1395.

Chartres - WF is all except 17,18. Making University in 4. Drop Bank from queue so Colosseum in 2 is next which is beyond the turnchat horizon.

Rheims - maintain wf as 2,4,5,6,8,9,10,13,14,15,16,20. Making Factory in 4 and then University in 8 which is beyond the turnchat horizon. There is only one available tile above 12 (#1) but there will be 6 excess food or 3 specialists possible. Drop Bank, and Colosseum from queue. Keep Hosp for now as 1 grass + 3 spec is cash flow positive.

Timeline - Making Battlefield Medicine in 7 turns which is beyond the turnchat horizon.


Respectfully submitted
Ssgt roadcage (retired)
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Old February 12, 2003, 00:01   #11
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Upper Apolyton
Turn 0 - 1380
Loveshack: Add Battleship to end of queue (University(2)-Bank-Battleship[/u])
Geofront: Move worker on 3 to 7 (WF to 2-4-5-6-7-8-10-11-12-13-14-15
Ubergorsk: Change WF to 1-3-5-6-7-8-9-11-12-17-18-19-20
Oak Ridge: Move 19 worker to 6 (Change WF to 1-2-3-4-5-6-8-10-11-14-16-17)
Seeberg: Change WF to all tiles except 11 and 7
Napoleton: Move 2 worker to 6 (WF to 1-4-5-6-7-8-9-11-12-13-17-20). This is to store up food for later temporary starvation.

Turn 1 - 1385
No orders.

Turn 2 - 1390
Geofront: Hospital completes. WF to 2-4-5-6-7-8-11-14-15-17-18-19
Oak Ridge: WF to 1-2-4-5-7-8-9-10-14-16-17-18
Napoleton: Move 6 and 13 workers to 2 and 19 (WF to 1-2-4-5-7-8-9-11-12-17-19-20)

Turn 3 - 1395
Geofront: Pop growth. Integrate three Persian slaves, WF to 2-3-4-5-6-7-8-9-11-14-15-16-17-18-19-20

Turn 4 - 1400
No orders.

Turn 5 - 1405
Ubergorsk: Pop growth. WF to 1-3-5-6-7-8-9-11-12-13-17-18-19-20
Napoleton: Hospital completes. WF to 4-5-6-7-11-12-13-14-15-16-17-20

Note: All worker integrations in Upper Poly have been canceled, except Geofront.

Some Notes on Cities
Some Hospital cities (like Gaia) will have some growth during this chat, but in these cases all unworked tiles are the same, so no orders are given to manage this growth.
Also, no rush requests. I figure Uber Isle and Old Germany need it more, and rushing in factory cities with low corruption is just wasteful anyway.
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Old February 14, 2003, 09:52   #12
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To all Governors:
Important Note!



Quote:
Originally posted by joncnunn
There seems to be more workers and slaves requested to join cities than we have.

Therefore, I'm changing the criteria for integeration to must produce at least 3 commerce per tile (Raw) for this turn chat.

For the other Region's, I'm especally interested in cities like Jersuleum above that can't naturally grow to use coast / sea tiles, but if a worker joined there, they could subtain it.
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Old February 14, 2003, 11:48   #13
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Quote:
Originally posted by Kloreep

Upper Apolyton
Turn 0 - 1380
[...]
Ubergorsk: Please add two slaves, and change WF to 1-2-3-4-5-6-7-8-9-11-12-13-18-19-20
[...]
No slaves avaliable this turn, Kloreep. We have only some native workers. In 1385 I'll do it, ok?
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Old February 14, 2003, 11:58   #14
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I don't know if Meshelic will be able to post the SMC orders. In this case, Aggie will be the Acting SMC (if he wants the job, of course...). Mesh already asked Aggie in the last turnchat.
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Old February 14, 2003, 12:02   #15
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Native workers are all claimed by Berlin (the city that gets exempted from the 3 lyton rule due to the 100% science great wonder) & Jersulem that can't grow to use the high lyton tiles (perhaps with the exception of 1 worker if the bread basket is full.)

Quote:
Originally posted by Aro

No slaves avaliable this turn, Kloreep. We have only some native workers. In 1385 I'll do it, ok?
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Old February 14, 2003, 12:06   #16
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Ok, joncnunn. I'll do it in 1385, right?
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Old February 14, 2003, 12:19   #17
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Quote:
Originally posted by joncnunn
Domestic Ministry

[...]

Vetos and planned ones:

1. Any and all Cols in queues in front of Hospitals and Universitys are pushed back behind both of them. (Boosting science to the point where we can reserach Fission in 4 turns is more important than 3 fewer unhappy citizens.)

2. Any and all Infs in queues in front of any domestic imporvement are pushed back to the end of the queue.

[...]

These orders are NOT final until this line is removed
Does this includes Libraries and Aqueducts?
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Old February 14, 2003, 13:17   #18
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Yes; no Infs nor Cols in front of Libaries & Aquaducts either.

The only improvement for cities that are planned to grow past 12 Cols are authorized to be built before is Banks. (Banks & Cols may be built in either order.)

Infs may only be built in cities where the only build options are:

1. Power Plants. (Bug in Civ III that allows you to build inferior power plants when you've built Hoover Dam)

2. In cities that we aren't planning to grow past 12 only; Hospitals.
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Old February 14, 2003, 14:59   #19
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Thanks, joncnunn. And thanks to the governors for update their orders!
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Old February 14, 2003, 16:24   #20
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The last orders of Term 8 for Old Persia: 1380
The last orders of Term 8 for Old Persia: 1380

City: Current build (turns left), building queue. ... means "keep on building last order"
Comments: eventually
WF: changes.
Reasons: eventually
Join: eventually join workers. Maximum: maximum amount of workers that can join the city without danger of a food chortage.
Workers that produce 3 trade are red
Workers that produce 2 trade are green
Workers that can't work on the fields, but can serve as taxmen are blue



Col=Colosseum, Har=Harbor, Pol=Police Station, Hos=Hospital, Uni=University, Inf=Infantry, Cav=Cavalry.
---------------------------------------------------------------------------------------------

Arbela Bank (3), Inf, Inf ...
WF: no changes.

Tarsus Hospital (3), Uni, Bank, Col, Battleship.
WF: no changes.
Join: maximum: 5 workers that make 3 trade + 2 who can become taxmen, when hospital is completed.

El Duderino Hospital (2), Uni, Bank, Col, Battleship.
WF: no changes.
Join: maximum: 6 workers that make 3 trade + 2 who can become taxmen, when hospital is completed.

Bacteria Hospital (4), Uni, Bank, Col, Battleship
WF: no changes.
Join: maximum: 6 workers that make 3 trade + 2 who can become taxmen, when hospital is completed.

Muncie Colosseum (1), Inf, Inf ...
WF: no changes.
Join: maximum 1 worker that can make 2 trade + 1 who can become a taxman.

Forbidden City Intelligence Agency (1), Inf, Inf ...
WF: no changes
Join: maximum: 2 workers that can make 2 trade + 2 who can become taxmen.

Antioch Bank (1), Infantry (1), Inf, Inf ...
WF: no changes
Join: maximum: 1 worker that can make 2trade + 1 worker who can become a taxman.

Ghenghistown Colosseum (2), Bank, Inf, Inf ...
WF: no changes.
Join: maximum: 1 worker wo can become a taxman.

Port of Malignance Hospital (4), Uni, Bank, Battleship, Battleship ...
WF: no changes
Join: maximum: 5 workers that can make 3 trade + 2 that can become taxmen, when hospital is completed.

Willsbury University (3), Bank, Battleship, Battleship, Battleship ...
WF: no changes
Join: maximum: 4 workers who can become taxmen.

Rush requests: None

I don't know how to calculate if an additional worker that is integrated shall be unhappy or not.

Posted in time
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Old February 14, 2003, 16:27   #21
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Joncnunn, I've included the analysis of the workers that can be added in the "maximum join" of workers.

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Old February 14, 2003, 17:24   #22
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Re: The last orders of Term 8 for Old Persia: 1380
Quote:
Originally posted by Aidun
The last orders of Term 8 for Old Persia: 1380

[...]

Arbela Bank (3), Battleship, battleship ...
WF: no changes.
[/b]

[...]
Arbela isn't a coastal city.
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Old February 14, 2003, 17:29   #23
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Deleted, I see orders for all RG's now.
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Old February 14, 2003, 17:48   #24
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Posted by Spiffor in the Old german Thread:

Quote:
Originally posted by Spiffor
Orders 1380 AB - 1405 AB

PW requests

Berlin #12 : Mine
Bremen #10 : Road, Mine, Railroad
Heidelburg #10 : Road, Mine, Railroad
Heidelburg #18 : Mine
E-Town #10 : Mine, Railroad
E-Town #11 : Road, mine, Railroad
E-Town #18 : Road, irrigation, Railroad
E-Town #19 : Road, Mine, Railroad
E-Town #20 : Road, Mine, Railroad


City planning

1380 AB

Neo leipzig
Change queue to Marketplace, Courthouse, Police Station, Hospital, Colosseum
Please RUSH Marketplace in Neo Leipzig.

Howitzerville
Please RUSH Courthouse in Howitzerville (I know it is only 5 turns away, but it will prove more cost efficient when we rush the hospital)

Neo Frankfurt
Please RUSH Courthouse in Neo Frankfurt.
Change queue to Courthouse, Hospital, Marketplace

Heidelberg
Change queue to Courthouse, Cathedral, Marketplace
Please RUSH Courthouse
WF to 1,3,13,14,16, 17

Nuremberg
Change queue to Library, Courthouse, Colosseum, Factory, Bank
Please RUSH Library (cultural conversion risk)

Bremen
WF to 1,5,6,7,17

Heroes' Summit
WF to 1,6,7,15,16,18
Change queue to Aqueduct, Harbor, Marketplace, Colosseum

E-Town
WF to 3,4,5


1385 AB

Berlin
Pop grows. WF to 1,2,9,10,12,20

Neo Leipzig
Pop grows. WF to 1,5,7,8,14,15,16

Neo Frankfurt
Pop Grows. WF to 1,3,4,5,6,14,18,19

Heidelberg
Pop Grows. WF to 1,3,12,13,14,16,17

Hannover
Pop grows. WF to 4,5,6,16,18,19
Change queue to Courthouse, Colosseum, Library, Police Station
Please RUSH Courthouse in Hannover

Bremen
Pop grows. WF to 1,2,5,6,7,17

E-Town
Pop grows. WF to 2,3,4,5


1390 AB

Berlin
Pop grows. WF to 1,2,4,9,10,12,20
Please RUSH Courthouse.
Change queue to Courthouse, Colosseum, Police Station, Library, Hospital

Neo Leipzig
Please RUSH Courthouse in Neo Leipzig.

Howitzerville
Pop grows. WF to 1,2,3,4,7,8,9,10,16,19,20

Bremen
Please RUSH Aqueduct in Bremen (needed for Bremen to grow next turn)

E-Town
Pop grows. WF to 2,3,4,5,12
Please RUSH Courthouse in E-Town


1395 AB

Neo Leipzig
Pop grows. WF to 1,5,7,8,14,15,16,19

Neo Frankfurt
Pop grows. WF to 1,3,4,5,6,14,18,19,20

Heidelberg
Pop grows. WF to 1,3,7,12,13,14,16,17

Nuremberg
Pop grows. WF to 1,2,3,4,5,6,16
Please RUSH Courthouse.

Hannover
Pop grows. WF to 4,5,6,10,16,18,19

Bremen
Pop Grows. WF to 1,5,6,7,8,19,20

Heroes' Summit
Pop grows. WF to 1,6,7,8,15,16,18

E-Town
Pop grows. WF to 2,3,4,5,12,13


1400 AB

Berlin
Pop Grows. WF to 1,2,4,9,10,19,20

Howitzerville
Pop grows. WF to 1,2,3,4,7,8,9,10,16,17,19,20

E-Town
Pop grows. WF to 2,3,4,5,12,13,18


1405 AB

Neo Leipzig
Pop grows. WF to 1,5,6,7,8,14,15,16

Neo Frankfurt
Pop grows. WF to 1,3,4,5,6,7,14,18,19,20

Heidelberg
Pop grows. WF to 1,3,7,8,12,13,14,16,17
Please RUSH Cathedral in Heidelberg

Nuremberg
Pop grows. WF to 1,2,3,4,5,6,16,17

Hannover
Pop grows. WF to 4,5,6,10,17,18,19

Bremen
Pop grows. WF to 1,5,6,7,8,11,19,20

E-Town
Please RUSH Cathedral in E-Town
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Old February 14, 2003, 17:53   #25
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Quote:
Originally posted by Spiffor

[...]

Neo leipzig
Change queue to Marketplace, Courthouse, Police Station, Hospital, Colosseum
Please RUSH Marketplace in Neo Leipzig.

[...]
Hospital isn't avaliable in the Neo leipzig's Q.
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Old February 14, 2003, 18:39   #26
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Re: Re: The last orders of Term 8 for Old Persia: 1380
Quote:
Originally posted by Aro
Arbela isn't a coastal city.


Wow that's VERY BIG MISTAKE. I didn'y notice it was one tile from the ocean.

I'll change it immediately

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Old February 14, 2003, 18:57   #27
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Aggie PMed me some orders:

Quote:
Aggie wrote on 14-02-2003 15:00:
As acting SMC here are the orders. Engage the japanese navy as much as possible and keep the war going until we get a spy in Japan. After that we can make peace at the earliest possible moment. If ships approach allow them to land troops on a grassland or plains and then attack. First shell with artillery and then attack with infantry(2/2 first,then calv). Also dismantle the worker wall on grassy areas. all other orders are in your most competent and wise hands.
Gen Aggie(Kinda retired)
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Old February 14, 2003, 19:01   #28
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Shiber posted his orders in the FAM's office thread:

Quote:
Originally posted by Shiber
Turn 0 (1380 AD, beginning of turnchat)
We're selling some luxuries at ridiculous prices this turn. The reason for this is that we want the world economy to improve, in order to create richer trade partners.
- Sell Spices to Greece for 76 gold & 8 gpt. (total: 236 gold).
- Gift Dyes to the Iroquois. We want the world economy to improve so that we can be paid more in the future, and we have 5 other extra sources of dyes.
- Sell Mass Production to England for 71 gold & 42 gpt (total: 911 {it's a coincidence, I swear! } gold).
- Sell Spices to Russia for 63 gold & 5 gpt (total: 163 gold).
- Sell Wines, Dyes & Spices to Babylon for 47 gold & 6 gpt (total: 167 gold).
- Sell Dyes, Spices, Iron & Saltpeter to Persia for 2 workers, 46 gold & 2 gpt (total 86 gold, 2 Persian slaves).
- Sell Radio to Zululand for 106 gold & 40 gpt (total: 906 gold).

Turn 1
- Intelligence Agency project complete. Attempt to plant a spy in Japan. If the operation does not succeed, try again next turn (but never try planting a spy twice during the same turn). Repeat this order until the operation succeeds.

Turn 3
- Motorized Transportation is completed. India will research it themselves shortly afterwards and will sell it to anyone who is willing to pay a price, so let's do this ourselves before they get a chance to. Sell Motorized Transportation to anyone willing to pay at least 1,000 gold (in cash, gpt or mixed). From this point and until the end of the turnchat, check for more clients for Motorized Transportation every turn.

General Orders
- Check for tech deals every turn. Sell any tech (preferably the oldest and cheapest one, if we have a choice) to any civ if they are willing to pay 700 gold (in cash, gpt or mixed) or more.
- I'm afraid I will not be able to attend this turnchat (2:00 AM local time is simply impossible). Since I won't be present and will not be able to react to any surprise conditions, I announce that any or all of the above orders may be changed, should they become harmful or inappropriate. I recommend that the present cabinet be polled on any changes to my orders before they are made.

Special topics for discussion
* Peace with Japan: when, why and under what conditions?
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Old February 14, 2003, 19:05   #29
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Looking at Aro's coments:

Hum, Battleships in cities that are seperated from the ocean by 1 tile are vetoed.

Structures in orders to be built that the city already has are vetoed.
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Old February 14, 2003, 19:31   #30
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From FAM orders:

Gift Dyes to the Iroquois. We want the world economy to improve so that we can be paid more in the future, and we have 5 other extra sources of dyes.

The Iroquois don't want dyes, but incense.

@Aidun:
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