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Old February 11, 2003, 17:05   #1
gunkulator
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Harbor question
I know that a harbor acts as a means of transporting resources to other continents. My question is: Does it also work for two coastal cities on the same continent?

In other words, if I smash all the roads/rails between two cities, is their still a resource link via their harbors?
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Old February 11, 2003, 17:33   #2
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yes, they also work for cities on the same continent
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Old February 11, 2003, 20:11   #3
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Yes, but you don't get the food bonus for coast and sea squares for the cities connected by road to the harbor...

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Old February 11, 2003, 22:09   #4
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What food bonus?
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Old February 12, 2003, 04:10   #5
PresidentMike
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Ordinarily, coast and sea squares produce only one unit of food. Harbors increase their output to two units of food.
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Old February 12, 2003, 04:33   #6
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This is why even rubbish cities in the Artic can be persuaded to grow. With the addition of the commercial docks and offshore platform, a coastal city can really produce stuff.

-Jam
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Old February 12, 2003, 07:43   #7
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Quote:
Originally posted by War of Art
This is why even rubbish cities in the Artic can be persuaded to grow. With the addition of the commercial docks and offshore platform, a coastal city can really produce stuff.

-Jam
hi ,

"commercial docks"

have a nice day
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Old February 12, 2003, 07:51   #8
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Its in PTW, panag. They add +1 commerce in every coast & sea square. You should really get it, you know.

Oh, and you have a nice day too.

-Jam
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Old February 12, 2003, 07:52   #9
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It's new in PTW, it gives you extra trade on coastal and sea squares. I'm not 100% sure though, it's only my first game on PTW and I have just discovered gunpowder. I think they appear later in the game.
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Old February 12, 2003, 08:02   #10
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Quote:
Originally posted by War of Art
Its in PTW, panag. They add +1 commerce in every coast & sea square. You should really get it, you know.

Oh, and you have a nice day too.

-Jam
hi ,

in PTW yes , .... but this is the civ 3 general thread , so there was some misunderstanding , .....

thanks , two copies shall do , ..... however when it comes out for MAC , well huh , that three , ..... the desk is filling up slowly with civ disk , .....

have a nice day
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Old February 12, 2003, 08:17   #11
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Does the commercial docs do anything else than increase commerce on coast&sea?
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Old February 12, 2003, 10:44   #12
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do anything else? Seems to me this is more than enough! They have made OCC much easier in the late game, seeing as the optimal city spot always contains several coast and maybe 1 or 2 sea squares.
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Old February 12, 2003, 10:50   #13
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Before anyone asks why, this is beacause in an OCC, you really want to build the Colossus.

-Jam
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Old February 12, 2003, 13:16   #14
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Sorry if I'm repeating a faq, but is there a list of what the differences are between regular CivIII 1.29f and the latest PTW?
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Old February 12, 2003, 20:35   #15
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Here's the readme file:
Attached Files:
File Type: txt readme.txt (38.5 KB, 36 views)
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Old February 12, 2003, 21:47   #16
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I knew about the food bonus that the harbor gives to the city who builds it. But a food bonus to cities connected to the coastal city? Only the "lake" cities then.

And yeah, commercial dock and stock exchange really make a difference in PTW. I missed the last one in Civ3 1.29.
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Old February 12, 2003, 21:51   #17
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Quote:
Originally posted by panag


hi ,

in PTW yes , .... but this is the civ 3 general thread , so there was some misunderstanding , .....

thanks , two copies shall do , ..... however when it comes out for MAC , well huh , that three , ..... the desk is filling up slowly with civ disk , .....

have a nice day


hi ,

Many of the topics here contain references to PtW , familiarise yourself with it , and have a nice day
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Old February 14, 2003, 15:36   #18
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Harbors act as 'roads' on coastal squares, and on sea and ocean squares after learning Astronomy and Navigation/Magnetism restpectively.

If the civ doesn't know Astronomy, then the cities can only be connected if there is coastal tiles separating them. This usually means, 'on the same continent'.
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Old February 15, 2003, 11:21   #19
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Has anyone ever successfully managed to conduct a naval blockade? I have attempted it a few times but it never seems to work. Of course if the GUI had some better feedback on this it would be easier to tell.
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Old February 15, 2003, 11:32   #20
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Quote:
Originally posted by Mikel
Has anyone ever successfully managed to conduct a naval blockade? I have attempted it a few times but it never seems to work. Of course if the GUI had some better feedback on this it would be easier to tell.
Yes, but it is very hard to pull off. You have to choke off all paths and any paths they could use through friendly nations.

If you have PTW, you can do a debug scenario to see how it works.
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Old February 18, 2003, 09:47   #21
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I thought commercial docks only give you a bonus shield in square that is alreadyproducing one shield?!

Whta is OCC?

So long...
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Old February 18, 2003, 12:07   #22
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Quote:
Originally posted by The Pioneer
I thought commercial docks only give you a bonus shield in square that is alreadyproducing one shield?!

Whta is OCC?

So long...
No, you're thinking of the offshore platform. The commercial dock is something new with PTW. OCC = One City Campaign, or something along those lines. You try to win the game with only one city, no empire.
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Old February 19, 2003, 03:22   #23
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OCC = One City Challenge (not campaign)
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Old February 19, 2003, 06:10   #24
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In my current game everwhre is f****ing mountains so i need my harbours to make my cotsal cities work. Without em I would be screwed.( and i'm in trouble anyway)
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