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Old February 17, 2001, 14:17   #1
kcbob
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Lightening succession game
This is the first heads up for a succession game I'd like to start. Understand that I won't be starting it until a couple of the others that I'm currently playing finish. I'd like to give this one my undivided attention.

Some of the ground rules (and all of these are currently open for discussion and modification) are:

1. 5 to 10 players. I think more towards 5 would be better but we might gravitate towards 10 if the interest is high enough.
2. 3 to 5 turns per player per succession turn. This will make narratives a lot easier to do.
3. When you finish your succession turn, you post that you are sending it on and send it to the next two players. When the next in line receives the game, you post that you have received the game.
4. Once a "game sent" message is posted, you have 24 hours to respond with a "game received" message.
5. Once a "game received" message is posted, you have 24 hours to play and send.
6. 24 hours are measured by Apolyton post times.
7. If the 24 hours is exceeded, the second in line takes over. He/she has 24 hours to post the "game received" message and then 24 hours to play and send.
8. No hard feelings if you're skipped over on a turn. I fully expect that each of us might be in that boat on occassion. Stuff happens.
9. Serious players only. Not 'skilled' but serious players. (See rules 4 thru 7 )
10. When the thread for the game log is begun, the first entry will be a list of all players in the order in which they play and the email with which they will send/receive games. When a new page in the thread becomes necessary, the name/email list should be posted ASAP near the top of every new page.

At first glance, the short number of moves might seem to mean that a game of this type would take longer. However, I think the 24-hour rules might make it last about the same as previous games.

Well, what d'y'all think?

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Old February 17, 2001, 14:30   #2
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I think it sounds like FUN! Count me in.

(I'm glad you specified serious rather than skilled players! )

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Old February 17, 2001, 14:32   #3
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Hurray! Conditions accepted. Count me in (as one of those serious, but not skilled players ). Several questions, though.

Which version of the game are we going to use? I have MGE and ToT, but I think there are other versions too.

How are we going to set up the game and who will set it up?

PS.
I don't suppose you could send me a copy of rules.txt - I edited it a while back and forgot to save the original version.
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Old February 17, 2001, 22:28   #4
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Roman, if I start the game, it'll be MGE. I noticed in another thread that you have that version. As for the rules.txt, if I could find them I'd send them to you. I'll see what I can do. In the meantime, if anybody else send them, great.

So we have so far,

1. kcbob (kcbob49@hotmail.com)
2. John-SJ
3. Roman

I guess we might as well start the list. As for game set up, Deity and raging hordes. Size of the world is up for discussion. All else I would suggest be random.

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[This message has been edited by kcbob (edited February 17, 2001).]
[This message has been edited by kcbob (edited February 17, 2001).]
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Old February 18, 2001, 08:54   #5
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I do have MGE indeed, so that's good. Yes, Deity, Raging Hordes and everything else random. I suggest a large map (120 times 75)
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Old February 18, 2001, 09:38   #6
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quote:

Originally posted by kcbob on 02-17-2001 09:28 PM

So we have so far,

1. kcbob (kcbob49@hotmail.com)
2. John-SJ
3. Roman

I guess we might as well start the list. As for game set up, Deity and raging hordes. Size of the world is up for discussion. All else I would suggest be random.




Count me in for this one. I'd like to see a few more turns for each player, especially in the early game.
Large map?

Roman: Rules.txt has been sent to your email.

[This message has been edited by Thoth (edited February 18, 2001).]
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Old February 18, 2001, 11:14   #7
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You can count me on for this one, too. MGE is fine with me. Please keep the idea of the very short number of turns. Otherwise it could become an ordeal. Imagine 20 turns of ICS in 1900ad. 24 hours would not be enough.

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Old February 18, 2001, 14:30   #8
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Old February 18, 2001, 15:42   #9
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Old February 18, 2001, 16:56   #10
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Old February 18, 2001, 17:10   #11
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quote:

Originally posted by Julius Brenzaida on 02-18-2001 03:56 PM
1. kcbob (kcbob49@hotmail.com)
2. John-SJ (jdulleck@pacbell.net)
3. Roman (lajciak@hotmail.com)
4. thoth (dv685@ncf.ca)
5. Julius (julius.brenzaida@infomaniak.ch)
6. ScouseGits


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Old February 18, 2001, 17:14   #12
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quote:

Originally posted by Julius Brenzaida on 02-18-2001 10:14 AM
You can count me on for this one, too. MGE is fine with me. Please keep the idea of the very short number of turns. Otherwise it could become an ordeal. Imagine 20 turns of ICS in 1900ad. 24 hours would not be enough.




Agreed, 20 turns each in the late game is far too much. How about 10 turns each until we've got more than say, 10 or 15 cities. (with the SGs playing this likely means about 3000 bc )

Then we cut it to 5 turns each.
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Old February 18, 2001, 19:25   #13
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I volunteer

e-mail address: broeder@bart.nl

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Old February 18, 2001, 19:32   #14
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Old February 18, 2001, 19:37   #15
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Wow, this will be an interesting game. Ribannah's skill is legendary , while I am pretty much a beginner (eg. never played multiplayer, etc.). Will make for an interesting game. I predict a cyclical history for our civ.
As to the period of the cycle I don't think I need to comment.
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Old February 18, 2001, 20:49   #16
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While I sympathize with the thought to play 10 turns per turn (I'm not quite sure how to word that ), I would still like to see this as a max of 5 and maybe cut back to 3 or 4 depending on significant accomplishments during your turn. The idea is to keep it moving fast. Even 10 turns, while not too bad, might be more than you bargain for. The thing I've noticed in playing these succession games is the gigantic weight of responsibility you feel. You don't want to screw it up for the others so you take more time than normal planning and thinking. You all do plan and think, don't you?

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Old February 18, 2001, 21:33   #17
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Just a couple of thoughts -- given the very tight proposed schedule - how about -
  • as many turns as you can sensibly manage, but not to exceed x and pass the conch
  • and - pass the save to the next two players and kcbob - just in case two of us go MIA
our e-mail: git1@scousers.net; git2@scousers.net

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Old February 19, 2001, 01:32   #18
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I like the concept - stress the no hard feelings part - some of us have nasty details of 'real-life' like work and families so I guess I might miss quite a few deadlines, given that - may I play?
I quite fancy an archipelago game - can make ICS sudenly turn perfectionist - anyone else tried the one-square island start - I found it quite hard to play ICS with four cities! but random suits as well ...

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Old February 19, 2001, 01:50   #19
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1. kcbob (kcbob49@hotmail.com)
2. John-SJ
3. Roman
4. thoth
5. Julius
6. ScouseGits

So far so good. Feel free to edit and add your appropriate email address.

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Old February 19, 2001, 06:36   #20
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I agree with Scouse Gits. Copy to chairman Kcbob and never more than 10 turns (and yes, at least one). The quick changes of rulers promise to be quite fun !
I also like the idea of the little islands Thalassocracy. Why not small/archipelago on a large map (or even a gigamap if we’re not afraid to impair the AI with the more than 64 bodies of water). Ideally, someone who does not play could create the map.

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Old February 19, 2001, 08:29   #21
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8. DaveV (dave_v9@yahoo.com)

Edit: kcbob, will this "lightening" game be played at "diety" level?
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Old February 19, 2001, 08:55   #22
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quote:


1. kcbob (kcbob49@hotmail.com)
2. John-SJ (jdulleck@pacbell.net)
3. Roman (lajciak@hotmail.com)
4. thoth (dv685@ncf.ca)
5. Julius (julius.brenzaida@infomaniak.ch)
6. Scouse Gits (git1@scousers.net; git2@scousers.net)
7. Ribannah (broeder@bart.nl)
8. DaveV (dave_v9@yahoo.com)



Oh yes deity really is a must, pretty please!

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Old February 19, 2001, 09:46   #23
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quote:

Originally posted by Scouse Gits on 02-18-2001 08:33 PM
Just a couple of thoughts -- given the very tight proposed schedule - how about -[list][*]as many turns as you can sensibly manage, but not to exceed x and pass the conch[*]


Sounds like an excellent idea.

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Old February 19, 2001, 09:57   #24
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quote:

Originally posted by DaveV on 02-19-2001 07:29 AM

Edit: kcbob, will this "lightening" game be played at "diety" level?
[This message has been edited by DaveV (edited February 19, 2001).]


LOL! As soon as I posted this thread, I realized someone would call me on it.

So far:

1. kcbob (kcbob49@hotmail.com & robert.a.sorter@dfas.mil)
2. John-SJ (jdulleck@pacbell.net)
3. Roman (lajciak@hotmail.com)
4. thoth (dv685@ncf.ca)
5. Julius (julius.brenzaida@infomaniak.ch)
6. Scouse Gits (git1@scousers.net; git2@scousers.net)
7. Ribannah (broeder@bart.nl)
8. DaveV (dave_v9@yahoo.com)

How about a compromise? Max of 7 turns initially, down to 5 after 1000 AD? Remember that if we have 8 players, a lot of turns will go by before you get the game the next time. And I like the idea of sending me a copy, too. Given that, I've added another email address for myself. Please send to both. The first is my playing address. The second is my work address that I access more than the other.

How about a compromise on the world size also? Not small but not giga. Large or normal would be acceptable. As for water et al, I would still like to suggest random settings. It's an unknown world out there, n'est-ce pas?

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Old February 19, 2001, 18:38   #25
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I usually play on a 80x125 map.
How about huts? After OCC#23, I would prefer to have no huts at all


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Old February 20, 2001, 08:58   #26
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I agree absolutely with no huts, since the AIs have no clue on how to exploit them. I'd vote for raging hordes, even though that setting is probably to the advantage of the human player too. Random on the other settings sounds good to me. How about restart eliminated civs, to keep certain warmongers from sweeping the map in the early going?
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Old February 20, 2001, 10:20   #27
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Ah DaveV - you mean we have to spend millenia hunting for that last damn Settler - might as well build Apollo in order to find it

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Old February 20, 2001, 10:36   #28
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Well, there's always the gift techs and share maps trick, but you have a point. Maybe a large map is the best answer.
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Old February 20, 2001, 12:41   #29
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Double post...
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Old February 20, 2001, 12:42   #30
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Everything seems to have been agreed. Why don't we start?
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