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Old February 13, 2003, 17:58   #1
Myrddin
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Corruption for culture
Looking at several recent games, I realise how aggressively I use culture, both to grap resources/border squares and to prevent captured cities from being easily recaptured

I believe it would make sense to apply the corruption model to culture as well as production and gold as:

-it reflects the reality that culture will be lower in peripheral cities

-it prevents the aggressive use of culture at the edge of a large empire, which the human player will exploit better than the AI
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Old February 13, 2003, 19:04   #2
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But the culture would be lost to what? Corruption is not necessarily robbery of public resources, but rather inefficiency, stealing and subdevelopment of some manufactories and production.

Also, culture is not necessarily something "rated", that can be higher or lower, but a more complex "feeling" of deserving and identifying to one's nation.

The only "valid" excuse to such corruption would be a border city, in which the population would be more tempted to turn sides. But this is already taken account: if a border civ's culture is higher than yours, and you do not make your people happy, then the city flips.

It is a good idea, but the game, IMO, has a better one.
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Old February 14, 2003, 00:31   #3
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Quote:
Originally posted by pedrojedi
But the culture would be lost to what?
Americanism Therefore the Americans would get no culture.
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Old February 14, 2003, 04:20   #4
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Border cities already have lower culture in the way that they are new with less cultural improvements.
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Old February 14, 2003, 06:22   #5
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The corruption in those cities also make building of culture-producing improvement slower and more expensive.
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Old February 14, 2003, 14:47   #6
Myrddin
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True, corruption reduces production so making culture improvements harder to build, but that is what the rush button is for

Given the 'you always get one' model built into corruption, the impact of corruption as a % would be less than on production

What is the culture loss? At the edge of empire people are exposed to other ideas/culture, so the culture that grows there will not be the pure strain at the centre. Alternatively under the flat communism culture model it reflects the strains within a society where groups are defined as enemies of the state

The real reason for changing is game play as i believe that the human player can tactically use culture far more effectively than the AI - toning it down makes a more balanced game
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Old February 14, 2003, 15:27   #7
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Quote:
Originally posted by bongo
The corruption in those cities also make building of culture-producing improvement slower and more expensive.
Start the improvement, get a least 1 shield and then rush-buy it. (assuming that you are not in Despotism or Communism)
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