Thread Tools
Old February 21, 2003, 15:32   #31
rah
lifer
Apolytoners Hall of FameCivilization IV: Multiplayer
Just another peon
 
rah's Avatar
 
Local Time: 14:49
Local Date: November 1, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
"250x120 square maps... "
Well that's obviously your problem

and to think that for four person MP games we use 39x49. A slightly different game.
__________________
The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
rah is offline  
Old February 21, 2003, 18:50   #32
Six Thousand Year Old Man
Civilization II Succession Games
King
 
Six Thousand Year Old Man's Avatar
 
Local Time: 14:49
Local Date: November 1, 2010
Join Date: Aug 2000
Location: Ad Rock
Posts: 2,665
MUCH different, I'm sure.

In SP, you need to give the AI time and space to expand for them to be any kind of challenge.. or even entertainment.

On a 39x49 map, I expect non-OCC SP games would be over in a half hour or so
__________________
"I'm a guy - I take everything seriously except other people's emotions"

"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
Six Thousand Year Old Man is offline  
Old February 21, 2003, 22:15   #33
War4ever
Civilization II MultiplayerCivilization III MultiplayerCivilization II Democracy GameApolytoners Hall of Fame
Emperor
 
War4ever's Avatar
 
Local Time: 11:49
Local Date: November 1, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
actually i enjoy large maps when it comes to sp....and boats are always necessary...

your right, those giga maps can take awhile to find all the contestants....

its only mp where i play small or med worlds
__________________
Boston Red Sox are 2004 World Series Champions!
War4ever is offline  
Old February 21, 2003, 22:50   #34
Six Thousand Year Old Man
Civilization II Succession Games
King
 
Six Thousand Year Old Man's Avatar
 
Local Time: 14:49
Local Date: November 1, 2010
Join Date: Aug 2000
Location: Ad Rock
Posts: 2,665
When you think about it, a 250x120 map has 30000 tiles... moving a ship with vision 1 6 tiles in a straight line will uncover about 3 tiles per move, or 18 tiles... With only one ship, it would take @1700 turns to uncover the whole map that way (if its mostly water)

Or with a mostly land map and explorers, it would take @3400 turns... gotta build a LOT of exploring ships

Or maybe I should have worked a bit harder to get Marco Polo
__________________
"I'm a guy - I take everything seriously except other people's emotions"

"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
Six Thousand Year Old Man is offline  
Old February 24, 2003, 11:11   #35
rah
lifer
Apolytoners Hall of FameCivilization IV: Multiplayer
Just another peon
 
rah's Avatar
 
Local Time: 14:49
Local Date: November 1, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
And then if you're playing restarting civs..............
__________________
The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
rah is offline  
Old February 24, 2003, 15:41   #36
Six Thousand Year Old Man
Civilization II Succession Games
King
 
Six Thousand Year Old Man's Avatar
 
Local Time: 14:49
Local Date: November 1, 2010
Join Date: Aug 2000
Location: Ad Rock
Posts: 2,665
Not usually an issue... I've never won by conquest on a big gigamap before 1500. For others it might be, though.

The only time I turn off restarting civs consistently is on small/medium maps.
__________________
"I'm a guy - I take everything seriously except other people's emotions"

"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
Six Thousand Year Old Man is offline  
Old February 25, 2003, 14:26   #37
Old n Slow
Civilization II Succession Games
Prince
 
Old n Slow's Avatar
 
Local Time: 14:49
Local Date: November 1, 2010
Join Date: Jun 2002
Location: Vienna, VA
Posts: 781
When I first started playing, I went for the Pyramids first & the Library next. Now years later, I’m in 2nd gear with the Colossus & SSC as a primary strategy.

At Prince level, it is not much of an issue, since I focus on and often achieve building all the wonders. At king I’ll typically get 5 of the ancients, and all the rest. At deity, I’ll sometimes only get one, and if so, I’d like a good SSC. As a perfectionist sort of player, HG hasn’t hit me yet (I’m usually late on getting around to Pottery as well). The second wonder for me at Emperor or Diety is probably Marco’s since I often go for Trade soon after Monarchy.

After that it is usually a rush for a bunch of wonders (Shakes, KRC, Sun Tsu, Mike’s, Leo’s, Magellan’s and whatever remaining Ancients laying around), not to mention potential visits from barbs and neighbors.

So I guess, my thought would best be limited to Emperor level -- and Pyramids would get the nod as the third to fifth wonder built/acquired.
__________________
Those with lower expectations face fewer disappointments
Old n Slow is offline  
Old February 25, 2003, 14:52   #38
Six Thousand Year Old Man
Civilization II Succession Games
King
 
Six Thousand Year Old Man's Avatar
 
Local Time: 14:49
Local Date: November 1, 2010
Join Date: Aug 2000
Location: Ad Rock
Posts: 2,665
Quote:
Originally posted by Old n Slow

So I guess, my thought would best be limited to Emperor level -- and Pyramids would get the nod as the third to fifth wonder built/acquired.
Pyramids are a good play on lower levels - they're quite handy at Prince level for getting early growth in Despo/Monarchy, since unhappiness isn't an issue. I agree, on the higher levels it's 3rd to 5th among the ancient wonders. By the time I've built 3 wonders, some of the early Renaissance wonders are there for the taking, and Pyramids seldom gets built by me.

On Deity (and perhaps Emperor as well), you might find HG a better first option than Colossus. It's an instant celebration at size 3 - and in Monarchy that's the same effect as Colossus, basically. I used to be a Colossus-first kind of guy, but HG is just too good for getting a bunch of cities down and keeping them content. More cities = more production, and you can usually get Colossus as well. HG+Colossus is a great combination.
__________________
"I'm a guy - I take everything seriously except other people's emotions"

"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
Six Thousand Year Old Man is offline  
Old February 27, 2003, 10:35   #39
Campo
Warlord
 
Campo's Avatar
 
Local Time: 14:49
Local Date: November 1, 2010
Join Date: Oct 1999
Location: Buffalo, NY, USA
Posts: 282
STYOM is exactly right. I usually get both HG and Colossus, but if I had to choose one it would be HG. He mentioned the celebrations and extra production. More cities also lets you devote more settlers to improving your SCC tiles so it can grow faster.

Old n Slow (I can relate to the name, BTW), you ought to try a rush to HG in a diety game. Then maybe put down more cities than you usually do and see what you can do with them. I'm not an ICS'er, but I do like to get down 10 or so cities early and build them all up. At diety HG helps a lot.
Campo is offline  
Old February 28, 2003, 16:55   #40
War4ever
Civilization II MultiplayerCivilization III MultiplayerCivilization II Democracy GameApolytoners Hall of Fame
Emperor
 
War4ever's Avatar
 
Local Time: 11:49
Local Date: November 1, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
for its price in MP, any of the wonders that are 200 shields are all great.....pyramids if used properly in mp can delay republic for many turns in order to raise that army of vet cats and pike....

i love pyramids and mixed with HG spells certain trouble for other players, the growth and regrowth is astronomical.

but as history changes, so to does strategy....what we all used to do and what we do now are two completely different stories.

that in itself is the beauty of this game, it continually evolves...and you either evolve and survive or you get squashed like abug
__________________
Boston Red Sox are 2004 World Series Champions!
War4ever is offline  
Old February 28, 2003, 18:46   #41
rah
lifer
Apolytoners Hall of FameCivilization IV: Multiplayer
Just another peon
 
rah's Avatar
 
Local Time: 14:49
Local Date: November 1, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
It changes because if it doesn't, you become predictable and more beatable. But some strats come and go in circles. It's always nice to slip into that comfortable jacket (strat) that used to work until they figured it out, but now they've stopped guarding against it because you've moved on.

RAH
If that made any sense.
__________________
The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
rah is offline  
Old February 28, 2003, 18:57   #42
DrSpike
Civilization IV: MultiplayerApolyton University
Deity
 
DrSpike's Avatar
 
Local Time: 20:49
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Enthusiastic member of Apolyton
Posts: 30,342
Perfect sense.

Not to knock civ2, cos it's a great game, but there aren't many players left now, and even at it's height it was not as popular as some games. The evolution Rah alludes to can be seen much more starkly in games with 100,000s of players.

Trends in strategies worldwide are driven in part by watchable replays, but it still never ceases to amaze me how strong trends can be. When you come up with a strat that was popular a few months back (and may in fairness be just that slightly bit inferior to the new flavour of the month) you often surprise your opponent, which counts for far more than its inherent value.
DrSpike is offline  
Old February 28, 2003, 20:53   #43
War4ever
Civilization II MultiplayerCivilization III MultiplayerCivilization II Democracy GameApolytoners Hall of Fame
Emperor
 
War4ever's Avatar
 
Local Time: 11:49
Local Date: November 1, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
or vice versa Dr. Spike.....

its not so much what the new strat is , its how well you can read the situation your in and use the best strat you know for working within the constraints of your land/wonders/huts etc....

most know the basic strats, some of us have other little tricks we pull out of our sleeves to mix it up.....and of course the luck factor comes into play..

how well you adapt is how well you will do....most of the time
__________________
Boston Red Sox are 2004 World Series Champions!
War4ever is offline  
Old March 1, 2003, 20:12   #44
rah
lifer
Apolytoners Hall of FameCivilization IV: Multiplayer
Just another peon
 
rah's Avatar
 
Local Time: 14:49
Local Date: November 1, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
Yes, judging the situation and acting accordingly is the desired outcome. But it never surprises me that some people will try to use the same forumla game after game even when the flow of the game dictates otherwise. Predictable can be beaten even from an inferior position.
__________________
The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
rah is offline  
Old March 2, 2003, 15:06   #45
War4ever
Civilization II MultiplayerCivilization III MultiplayerCivilization II Democracy GameApolytoners Hall of Fame
Emperor
 
War4ever's Avatar
 
Local Time: 11:49
Local Date: November 1, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
i am a very lazy civ player......this stems from too much single player lately and not enough MP.....

too many crashes have me pounding ai, instead of humans
__________________
Boston Red Sox are 2004 World Series Champions!
War4ever is offline  
Old March 3, 2003, 05:13   #46
Scouse Gits
lifer
Civilization II PBEMTrade Wars / BlackNova TradersGalCiv Apolyton EmpireApolytoners Hall of FameCivilization II Succession Games
Emperor
 
Scouse Gits's Avatar
 
Local Time: 19:49
Local Date: November 1, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
Hey Warz - if you are playing SP these days how about joining one of the Succession Games over in General?

SG[1]
__________________
"Our words are backed by empty wine bottles! - SG(2)
"One of our Scouse Gits is missing." - -Jrabbit
Scouse Gits is offline  
Old March 3, 2003, 19:20   #47
War4ever
Civilization II MultiplayerCivilization III MultiplayerCivilization II Democracy GameApolytoners Hall of Fame
Emperor
 
War4ever's Avatar
 
Local Time: 11:49
Local Date: November 1, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
heading over there now to look at whats being played

*marches over in 1/2 quick time*
__________________
Boston Red Sox are 2004 World Series Champions!
War4ever is offline  
Old March 5, 2003, 10:14   #48
rah
lifer
Apolytoners Hall of FameCivilization IV: Multiplayer
Just another peon
 
rah's Avatar
 
Local Time: 14:49
Local Date: November 1, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
I'm sure you can get a few posts out of it.

RAH
__________________
The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
rah is offline  
Old March 5, 2003, 16:52   #49
War4ever
Civilization II MultiplayerCivilization III MultiplayerCivilization II Democracy GameApolytoners Hall of Fame
Emperor
 
War4ever's Avatar
 
Local Time: 11:49
Local Date: November 1, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
Well i feel like a dork, i just figured out after all this time how to change the color of the civs, so i can play with the americans and the chinese in the same game
__________________
Boston Red Sox are 2004 World Series Champions!
War4ever is offline  
Old March 5, 2003, 17:39   #50
DrSpike
Civilization IV: MultiplayerApolyton University
Deity
 
DrSpike's Avatar
 
Local Time: 20:49
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Enthusiastic member of Apolyton
Posts: 30,342
Was that post supposed to be in this thread?
DrSpike is offline  
Old March 5, 2003, 19:35   #51
War4ever
Civilization II MultiplayerCivilization III MultiplayerCivilization II Democracy GameApolytoners Hall of Fame
Emperor
 
War4ever's Avatar
 
Local Time: 11:49
Local Date: November 1, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
well no not really, it was more in my response to the fact that i am SP alot more now, and i guess i was just thinking out loud ?
__________________
Boston Red Sox are 2004 World Series Champions!
War4ever is offline  
Old March 5, 2003, 21:05   #52
DrSpike
Civilization IV: MultiplayerApolyton University
Deity
 
DrSpike's Avatar
 
Local Time: 20:49
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Enthusiastic member of Apolyton
Posts: 30,342
Since we were talking about colours and related issues is the other thread (and your comments seemed off on a tangent here) I wondered.
DrSpike is offline  
Old March 6, 2003, 03:15   #53
rjmatsleepers
Civilization II Democracy Game
King
 
rjmatsleepers's Avatar
 
Local Time: 19:49
Local Date: November 1, 2010
Join Date: Oct 2002
Posts: 1,773
Quote:
Originally posted by War4ever
Well i feel like a dork, i just figured out after all this time how to change the color of the civs, so i can play with the americans and the chinese in the same game
Are you going to tell us how? Or are the rest of us dorks supposed to figure it out for ourselves?

RJM at Sleepers
rjmatsleepers is offline  
Old March 6, 2003, 04:53   #54
Bloody Monk
Civilization II Democracy GameCivilization II Succession GamesApolytoners Hall of Fame
King
 
Bloody Monk's Avatar
 
Local Time: 14:49
Local Date: November 1, 2010
Join Date: May 2001
Location: austin, tx
Posts: 2,508
I, Dork

Give it up, then. Hope you are on to something other than fiddle around with the rules.txt, or whatever.

Monk
Bloody Monk is offline  
Old March 6, 2003, 16:48   #55
War4ever
Civilization II MultiplayerCivilization III MultiplayerCivilization II Democracy GameApolytoners Hall of Fame
Emperor
 
War4ever's Avatar
 
Local Time: 11:49
Local Date: November 1, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
well its quite simple, and its in the rules.txt.

each civ is given a color number from 1-7 white thru purple...all you have to do to have the chinese and americans in the game is give one of them a different number.

i simply made the english #5 and the chinese #6 and when playing as the Capitalists (americans) they took their usual #5 slot and the Chinese took the English slot and color (orange) of #6. It took some getting used to , seeing the chinese as an orange civ in the game......but it works and will work for any combinations, all you need to do is remember that the same Color group/number cannot be in the same game.

so if you wanted the germans and the french in the game, you could make keep the germans dark blue, make the french white by putting a #1 in their slot, but remember you will have to change one of the white civs to a #2

or if you really want i suppose you could just change the names of the civs manually and move their cities around in the editor too...

but i found just changing the numbers made it easier.

remember if you call the germans the Nazis....if you dont' change the name of the country in the ciites location the cities will come up with no names, i made a map and did this and couldnt' figure out why 5 of my custom civs had no city names....then i went into the city editor and changed the civ name to communists/nazis/capitalists etc etc...and it took the city names

does this make sense...? i am not the best at explaining....
__________________
Boston Red Sox are 2004 World Series Champions!
War4ever is offline  
Old March 6, 2003, 17:31   #56
rah
lifer
Apolytoners Hall of FameCivilization IV: Multiplayer
Just another peon
 
rah's Avatar
 
Local Time: 14:49
Local Date: November 1, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
Yes, War4 is learning how to modify the rules.txt.
Scary.
__________________
The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
rah is offline  
Old March 6, 2003, 18:19   #57
DrSpike
Civilization IV: MultiplayerApolyton University
Deity
 
DrSpike's Avatar
 
Local Time: 20:49
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Enthusiastic member of Apolyton
Posts: 30,342
It's ok Rah, you always host, so its your rules.txt everyone needs to worry about.

Strangely Rah has added:

Make War4 drop if he is winning == 1.

I'm not sure what that means.
DrSpike is offline  
Old March 6, 2003, 19:02   #58
Bloody Monk
Civilization II Democracy GameCivilization II Succession GamesApolytoners Hall of Fame
King
 
Bloody Monk's Avatar
 
Local Time: 14:49
Local Date: November 1, 2010
Join Date: May 2001
Location: austin, tx
Posts: 2,508
@War4ever

And do the Orange flavor of Chinese play with regular Chinese characteristics??

Monk
Bloody Monk is offline  
Old March 6, 2003, 19:10   #59
War4ever
Civilization II MultiplayerCivilization III MultiplayerCivilization II Democracy GameApolytoners Hall of Fame
Emperor
 
War4ever's Avatar
 
Local Time: 11:49
Local Date: November 1, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
again, they would play with the orange civ characteristics....but of course these are easily changeable as well...i find the best characteristics to use are agressive, expansionistic and use 0 for rational department....you can either copy paste or just look and type over.....

i want the ai to be agressive in aquiring land, but i don't want them to just build war civs like the zulus and the mongols..

really want i want to compete against is a whole bunch of civs like the romans/aztecs. these civs seem to expand well for an ai, while massing enough troops to war and building enough infastructure to maintain themselves.

civs that can do it all are the most dangerous to play against.

yeah, don't let me host, i have no clue how much i have tweaked , so there is no way i could tell someone ahead of time exactly what i have done
__________________
Boston Red Sox are 2004 World Series Champions!
War4ever is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 15:49.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team