Thread Tools
Old February 18, 2003, 06:03   #1
Dis
ACDG3 SpartansC4DG Vox
Deity
 
Dis's Avatar
 
Local Time: 12:55
Local Date: November 1, 2010
Join Date: Feb 2000
Location: Las Vegas
Posts: 17,354
If I build a city on a luxery resource will I get credit for it?
Will I get any bonus trade arrows and will I get the happiness bonus from it?

Is there a disadvantage to building a city on a resource?

I did notice that it's still not good to build a city on a shielded grassland. Same as in civ2.

I just wanted to build on the luxery resource to utilize another resource nearby. This is the only square that can utilize all of the resources.

Just wondering.
__________________
Focus, discipline
Barack Obama- the antichrist
Dis is offline  
Old February 18, 2003, 06:24   #2
aaglo
King
 
aaglo's Avatar
 
Local Time: 22:55
Local Date: November 1, 2010
Join Date: Aug 2001
Location: the contradiction is filled with holes...
Posts: 1,398
yes, you get the trade and happines bonus to that city, and the happiness bonus to all cities connected to it via road, harbour or airport.
__________________
I'm not a complete idiot: some parts are still missing.
aaglo is offline  
Old February 18, 2003, 06:33   #3
Dis
ACDG3 SpartansC4DG Vox
Deity
 
Dis's Avatar
 
Local Time: 12:55
Local Date: November 1, 2010
Join Date: Feb 2000
Location: Las Vegas
Posts: 17,354
sounds good, thanks
__________________
Focus, discipline
Barack Obama- the antichrist
Dis is offline  
Old February 18, 2003, 08:09   #4
TacticalGrace
Prince
 
TacticalGrace's Avatar
 
Local Time: 19:55
Local Date: November 1, 2010
Join Date: Jan 2001
Location: Invisible, Silent, Deadly.
Posts: 310
what the hell is shielded grassland supposed to be anyway?
__________________
Do not be too proud of this technological terror you've constructed...
TacticalGrace is offline  
Old February 18, 2003, 08:11   #5
aaglo
King
 
aaglo's Avatar
 
Local Time: 22:55
Local Date: November 1, 2010
Join Date: Aug 2001
Location: the contradiction is filled with holes...
Posts: 1,398
It's a grassland with better AC (armor class) than non-shielded grassland.

__________________
I'm not a complete idiot: some parts are still missing.
aaglo is offline  
Old February 18, 2003, 08:14   #6
TheStinger
Civilization III Democracy Game
King
 
TheStinger's Avatar
 
Local Time: 20:55
Local Date: November 1, 2010
Join Date: Apr 2002
Location: International crime fighting playboy
Posts: 1,063
Quote:
Originally posted by aaglo
It's a grassland with better AC (armor class) than non-shielded grassland.

__________________
Space is big. You just won't believe how vastly, hugely, mind- bogglingly big it is. I mean, you may think it's a long way down the road to the chemist's, but that's just peanuts to space.
Douglas Adams (Influential author)
TheStinger is offline  
Old February 18, 2003, 08:25   #7
theNiceOne
Warlord
 
theNiceOne's Avatar
 
Local Time: 20:55
Local Date: November 1, 2010
Join Date: Dec 2002
Posts: 121
Re: If I build a city on a luxery resource will I get credit for it?
Quote:
Originally posted by Dissident
Is there a disadvantage to building a city on a resource?
As others have answered, you get the strategic resource/luxury benefit, which is the most important part.

However, a city tiles always produce 2 food and at least one shield, so building a city on any resource that gives additional food/shield effectively wastes these food/shields - it is much better to work on the tiles with citizens.

Ex: Wines give one additional food, but this bonus is wasted if you build a city on the wine tile.
__________________
If you cut off my head, what do I say?
Me and my body, or me and my head?
theNiceOne is offline  
Old February 18, 2003, 08:36   #8
aaglo
King
 
aaglo's Avatar
 
Local Time: 22:55
Local Date: November 1, 2010
Join Date: Aug 2001
Location: the contradiction is filled with holes...
Posts: 1,398
Like theNiceOne said. But remember, you still get the commerce bonus.

Actually, now that I think of it, I'm not sure anymore...

If you build a city on top of a gold deposit (not lux/strg resource), you get the commerce bonus.... I'll have to check on this...
__________________
I'm not a complete idiot: some parts are still missing.
aaglo is offline  
Old February 18, 2003, 10:52   #9
Mad Bomber
King
 
Mad Bomber's Avatar
 
Local Time: 15:55
Local Date: November 1, 2010
Join Date: Nov 2002
Location: Columbus, Ohio
Posts: 1,119
aaglo:

You do get the commerce bonus from luxuries also. You only lose food and shields. Which is one reason I will never build a city on a Wheat or Cattle tile.
__________________
* A true libertarian is an anarchist in denial.
* If brute force isn't working you are not using enough.
* The difference between Genius and stupidity is that Genius has a limit.
* There are Lies, Damned Lies, and The Republican Party.
Mad Bomber is offline  
Old February 18, 2003, 12:11   #10
Willem
Emperor
 
Willem's Avatar
 
Local Time: 12:55
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
Quote:
Originally posted by aaglo
Like theNiceOne said. But remember, you still get the commerce bonus.

Actually, now that I think of it, I'm not sure anymore...

If you build a city on top of a gold deposit (not lux/strg resource), you get the commerce bonus.... I'll have to check on this...
You get both shield and commerce bonuses, just not the food.
Willem is offline  
Old February 18, 2003, 16:33   #11
0bsidi0n
Warlord
 
0bsidi0n's Avatar
 
Local Time: 12:55
Local Date: November 1, 2010
Join Date: Nov 2001
Posts: 150
Quote:
Originally posted by aaglo
It's a grassland with better AC (armor class) than non-shielded grassland.

Also, if it's next to a river, there is a thac0 modifier
0bsidi0n is offline  
Old February 18, 2003, 18:09   #12
The Mad Monk
Emperor
 
The Mad Monk's Avatar
 
Local Time: 14:55
Local Date: November 1, 2010
Join Date: Mar 2000
Location: Flyover Country
Posts: 4,659
That's correct, you get shields and trade, plus the resource 'credit', but food remians, as always, two.
__________________
"We have tried spending money. We are spending more than we have ever spent before and it does not work...After eight years of this Administration, we have just as much unemployment as when we started... And an enormous debt to boot!" — Henry Morgenthau, Franklin Delano Roosevelt's Treasury secretary, 1941.
The Mad Monk is offline  
Old February 18, 2003, 21:04   #13
Dis
ACDG3 SpartansC4DG Vox
Deity
 
Dis's Avatar
 
Local Time: 12:55
Local Date: November 1, 2010
Join Date: Feb 2000
Location: Las Vegas
Posts: 17,354
ok thanks.

yeah it is one of those purple things. I think they are dyes or something

You can see how closely I follow luxery resources. I don't care what they are. I just want as many as I can get.
__________________
Focus, discipline
Barack Obama- the antichrist
Dis is offline  
Old February 19, 2003, 12:50   #14
Willem
Emperor
 
Willem's Avatar
 
Local Time: 12:55
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
Quote:
Originally posted by The Mad Monk
That's correct, you get shields and trade, plus the resource 'credit', but food remians, as always, two.
No, it remains the amount needed by each of your citizens. If you raised the food requirement to three, then your home square would also give you three food.
Willem is offline  
Old February 19, 2003, 13:24   #15
steven8r
Prince
 
steven8r's Avatar
 
Local Time: 13:55
Local Date: November 1, 2010
Join Date: May 2002
Location: of Central Texas
Posts: 561
Not only do you get the Luxury benefit, but you don't have to build a road to it!
I had to stretch, but that is the only bonus that I could see about building atop a resource--unless the other squares around it make it otherwise appealing.
__________________
"...Every Right implies a certain Responsibility; Every Opportunity, an Obligation; Every Possession, a Duty." --J.D. Rockerfeller, Jr.
steven8r is offline  
Old February 20, 2003, 03:39   #16
theNiceOne
Warlord
 
theNiceOne's Avatar
 
Local Time: 20:55
Local Date: November 1, 2010
Join Date: Dec 2002
Posts: 121
Quote:
Originally posted by The Mad Monk That's correct, you get shields and trade, plus the resource 'credit', but food remians, as always, two.
I wasn't too clear in my original post. Yes, you get shields, but you effectively loose one shield by building on a resource, because a city built on grassland produces one shield. So when I build a city, I look for the non-shielded grassland tiles to build on.
__________________
If you cut off my head, what do I say?
Me and my body, or me and my head?
theNiceOne is offline  
Old February 20, 2003, 16:57   #17
Datajack Franit
NationStates
King
 
Datajack Franit's Avatar
 
Local Time: 20:55
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Italia
Posts: 2,036
The commerce bonus works only if your faction is.... commercial
__________________
I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.

Asher on molly bloom
Datajack Franit is offline  
Old February 20, 2003, 17:01   #18
Shr3dZ
Warlord
 
Local Time: 19:55
Local Date: November 1, 2010
Join Date: Nov 2002
Location: Home of the Canucks
Posts: 210
I com'on, we're way past thac0 - now we've got BaB (base attack bonus).
Shr3dZ is offline  
Old February 22, 2003, 22:24   #19
pedrojedi
Prince
 
pedrojedi's Avatar
 
Local Time: 16:55
Local Date: November 1, 2010
Join Date: Nov 2002
Location: Porto Alegre, RS
Posts: 532
There should be a flanking bonus. A sneak attack would be cool.

I like building cities atop resources. It`s a garanty of at least one resource to my civ, as my enemies normally like to build cities just outside the "farewell, traveller" plaque that lies on the bondaries of my cities.
pedrojedi is offline  
Old February 23, 2003, 07:10   #20
Thoth
King
 
Thoth's Avatar
 
Local Time: 15:55
Local Date: November 1, 2010
Join Date: Dec 2000
Location: Toronto, UnAmerica
Posts: 2,806
Quote:
Originally posted by theNiceOne

I wasn't too clear in my original post. Yes, you get shields, but you effectively loose one shield by building on a resource, because a city built on grassland produces one shield. So when I build a city, I look for the non-shielded grassland tiles to build on.
You only loose the shield until the city grows to size 7. Cities (size 7+) get a bonus shield on the city square, but only if the base tile already produces a shield.
Thoth is offline  
Old February 24, 2003, 15:34   #21
Emma
Chieftain
 
Local Time: 19:55
Local Date: November 1, 2010
Join Date: Sep 2002
Posts: 50
seems as if things are a bit... unclear. does anyone know exactly what happens? what information posted here is wrong, which is right ect.
just not too sure who's right now...
Emma is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 15:55.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team