Thread Tools
Old February 21, 2003, 02:15   #1
HaVoC
Settler
 
HaVoC's Avatar
 
Local Time: 21:06
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Karlsruhe
Posts: 21
Problem with Choppers/Flying Worms
Greetings,

every since I installed ACX, the choppers and those flying worms only move one square per turn. They show as being able to move the correct amount however. The really weird thing is, that the CAN go on moving, if they are next to an enemy unit after every move!

WTF?

I always ignored this problem, since choppers and flying worms aren't so important, but I was just wondering what this is all about.
HaVoC is offline  
Old February 21, 2003, 03:15   #2
aaglo
King
 
aaglo's Avatar
 
Local Time: 23:06
Local Date: November 1, 2010
Join Date: Aug 2001
Location: the contradiction is filled with holes...
Posts: 1,398
I suggest you re-install SMAX. That doesn't sound right.

And OMG, you say choppers aren't important?!? They are the most overpowering unit in the game. They have blitz attack (multiple attacs/turn), a single chopper can empty a close base from many-many-many defenders.

Don't ignore the choppers.

And don't ignore the Locusts of Chiron either. I think they are the only flying unit that can invade a base. And they don't have to visit your bases frequently.
__________________
I'm not a complete idiot: some parts are still missing.
aaglo is offline  
Old February 21, 2003, 03:23   #3
HaVoC
Settler
 
HaVoC's Avatar
 
Local Time: 21:06
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Karlsruhe
Posts: 21
Hmm... okay. I guess I never used them much to find out they are actually good (I don't like the graphic)

Unfortunately, reinstalling doesn't help. It's always the same. They worked fine in AC (without the X) however.
HaVoC is offline  
Old February 21, 2003, 03:57   #4
Chaos Theory
Alpha Centauri PBEMAlpha Centauri Democracy GameC4DG Team Alpha CentauriansACDG3 SpartansACDG3 MorganACDG3 Data AngelsApolytoners Hall of FameACDG3 Gaians
Emperor
 
Chaos Theory's Avatar
 
Local Time: 19:06
Local Date: November 1, 2010
Join Date: Oct 2002
Location: Missouri / Misery; CC
Posts: 3,042
Hmm. I know that flying units like to end their turns if they move into bases not adjacent to enemy units, so this sounds like the game is treating every tile as a base tile. Do your choppers take damage for ending their turns outside of bases?
Chaos Theory is offline  
Old February 21, 2003, 04:17   #5
HaVoC
Settler
 
HaVoC's Avatar
 
Local Time: 21:06
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Karlsruhe
Posts: 21
You have a point there. Choppers only move one square per turn, but they never take damage. But how could the game treat all tiles as base tiles? Especially only for choppers and the fly-worms? The other air units work fine.
HaVoC is offline  
Old February 21, 2003, 06:14   #6
MariOne
King
 
MariOne's Avatar
 
Local Time: 22:06
Local Date: November 1, 2010
Join Date: May 1999
Posts: 1,082
I thihk to recall that another German player reported this same problem not many months ago. Or rather, he was even convinced that choppers *normal* range was 1 tile per turn!
__________________
I don't exactly know what I mean by that, but I mean it (Holden Caulfield)
MariOne is offline  
Old February 21, 2003, 06:43   #7
Major Guz
Warlord
 
Major Guz's Avatar
 
Local Time: 21:06
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Nijmegen, The Netherlands
Posts: 151
Quote:
Originally posted by aaglo
And don't ignore the Locusts of Chiron either. I think they are the only flying unit that can invade a base. And they don't have to visit your bases frequently.
Gravships can conquer bases too (but they come too late in the game to use them anyway).

To the problem at hand here:
How about infantry attacking something, do they get the +25% infantry vs base bonus everytime they attack something in the "open"?

If so, then all units treat the terrain as a base.
Just thought about this, because needlejets can fly through bases without having to stop there. Choppers and gravships (locusts are based on gravship chassis) do stop at every base they come through making the point "needles don't fly one square but normal" somewhat less important. [no offense meant, just an observation].
How about terraforming? You can't terraform within a base. So if you can't terraform...

By the way, did you edit alpha.txt (or alphax.txt for SMAX) or any other *.txt file, in that case you can try putting the original alpha.txt back (but that should also happen during reinstall, making this more or less an idle suggestion )

Anyway, I wish you succes in solving this problem.
Major Guz is offline  
Old February 21, 2003, 07:45   #8
HaVoC
Settler
 
HaVoC's Avatar
 
Local Time: 21:06
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Karlsruhe
Posts: 21
Everything else in the game works fine. I can terraform (what great fun would AC be without terraforming...) and footsoldiers don't always get 25% bonus.
Are you sure that locusts are based on gravships? Because gravships work fine as well.

I copied the old rules.txt file from AC, but that didn't help either.

Well, I wrote a bug report to EA. Hope they still care about games that don't "directly" sell anymore.

Until then, I will have to do without copters.
HaVoC is offline  
Old February 21, 2003, 07:48   #9
aaglo
King
 
aaglo's Avatar
 
Local Time: 23:06
Local Date: November 1, 2010
Join Date: Aug 2001
Location: the contradiction is filled with holes...
Posts: 1,398
What it's only a problem in the german versions...?

Locusts are not based on gravships. Only their movement style is similar.
__________________
I'm not a complete idiot: some parts are still missing.
aaglo is offline  
Old February 21, 2003, 08:59   #10
Major Guz
Warlord
 
Major Guz's Avatar
 
Local Time: 21:06
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Nijmegen, The Netherlands
Posts: 151
Quote:
Originally posted by aaglo
Locusts are not based on gravships. Only their movement style is similar.
I'm sorry to prove you wrong, aaglo, but a Locust of Chiron IS based on a gravship chassis, take a look at this exerpt from the alpha.txt file:

Locusts of Chiron, Gravship, Psi, Psi, 4,10, 0,CentGen, -1, 000000000000000000100000

It says "gravship" in the chassis place.

But I think I was a little unclear in my post, not mentioning that the COMPUTER thinks it is based on a gravship chassis (because the alpha.txt file says it is).
But therefore locusts should show the same sort of movement as gravship (because the computer thinks it is the same).
Major Guz is offline  
Old February 21, 2003, 09:35   #11
Petek
lifer
Prince
 
Petek's Avatar
 
Local Time: 13:06
Local Date: November 1, 2010
Join Date: Jul 2000
Location: Berkeley, CA
Posts: 989
This is a known problem with the German edition. See this thread:

http://apolyton.net/forums/showthrea...hlight=locusts
__________________
"The avalanche has already started. It is too late for the pebbles to vote."
-- Kosh
Petek is offline  
Old February 21, 2003, 11:52   #12
HaVoC
Settler
 
HaVoC's Avatar
 
Local Time: 21:06
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Karlsruhe
Posts: 21
Thanks, there is a solution to the problem provided there.
For some reason, unity-choppers and Locusts have the ability "aircraft carrier" enabled in the german version of alphax.txt.

Interesting how that ability combined with air units leads to such a peculiar effect.
HaVoC is offline  
Old February 21, 2003, 14:39   #13
Chaos Theory
Alpha Centauri PBEMAlpha Centauri Democracy GameC4DG Team Alpha CentauriansACDG3 SpartansACDG3 MorganACDG3 Data AngelsApolytoners Hall of FameACDG3 Gaians
Emperor
 
Chaos Theory's Avatar
 
Local Time: 19:06
Local Date: November 1, 2010
Join Date: Oct 2002
Location: Missouri / Misery; CC
Posts: 3,042
That would explain why it acts like every tile is a base for them. Any tile occupied by them counts as an airbase, and the presence of a landing site is checked after movement.
Chaos Theory is offline  
Old February 21, 2003, 14:42   #14
Cedayon
Alpha Centauri Democracy GameACDG The Cybernetic Consciousness
King
 
Local Time: 15:06
Local Date: November 1, 2010
Join Date: Jan 2003
Posts: 1,173
So it's constantly "landing" on itself? *sigh* some bugs really take the cake
Cedayon is offline  
Old February 21, 2003, 18:13   #15
CEO Aaron
ACDG3 Morgan
King
 
CEO Aaron's Avatar
 
Local Time: 20:06
Local Date: November 1, 2010
Join Date: Aug 2002
Location: A right bastard.
Posts: 1,058
Okay, that is _really_ amusing. I'm enjoying myself just trying to envision a locust trying to land on itself.
CEO Aaron is offline  
Old February 21, 2003, 19:10   #16
Cedayon
Alpha Centauri Democracy GameACDG The Cybernetic Consciousness
King
 
Local Time: 15:06
Local Date: November 1, 2010
Join Date: Jan 2003
Posts: 1,173
Having flying aircraft carriers does have a certain appeal, though... almost like really low-orbit starships with fighter bays.
Cedayon is offline  
Old February 22, 2003, 10:00   #17
MariOne
King
 
MariOne's Avatar
 
Local Time: 22:06
Local Date: November 1, 2010
Join Date: May 1999
Posts: 1,082


Only true connaisseurs, after enduring years of suffering, can get to the point to finally *appreciate* some of the finest, vintage, FurXs© bugs
__________________
I don't exactly know what I mean by that, but I mean it (Holden Caulfield)
MariOne is offline  
Old February 22, 2003, 17:37   #18
spartak
King
 
spartak's Avatar
 
Local Time: 20:06
Local Date: November 1, 2010
Join Date: Dec 2000
Posts: 1,195
This is one amazing bug
__________________
(+1)
spartak is offline  
Old February 28, 2003, 06:09   #19
The Mad Monk
Emperor
 
The Mad Monk's Avatar
 
Local Time: 15:06
Local Date: November 1, 2010
Join Date: Mar 2000
Location: Flyover Country
Posts: 4,659
Cool! S.H.I.E.L.D. helicarriers for SMAX!
__________________
"We have tried spending money. We are spending more than we have ever spent before and it does not work...After eight years of this Administration, we have just as much unemployment as when we started... And an enormous debt to boot!" — Henry Morgenthau, Franklin Delano Roosevelt's Treasury secretary, 1941.
The Mad Monk is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 16:06.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team