View Poll Results: How many more units do we need to atack Graz?
Dont build a second army to atack Graz 0 0%
Buid a 1-2 stack to attack Graz 0 0%
Buid a 3-4 stack to attack Graz 0 0%
Buid a 5-6 stack to attack Graz 0 0%
Buid a 7-8 stack to attack Graz 5 71.43%
Buid a 9-10 stack to attack Graz 0 0%
Buid a 11-12 stack to attack Graz 1 14.29%
Abstain! 1 14.29%
Voters: 7. You may not vote on this poll

 
 
Thread Tools
Old February 22, 2003, 06:55   #1
Pedrunn
Call to Power II Democracy Game
King
 
Pedrunn's Avatar
 
Local Time: 17:10
Local Date: November 1, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
OFFICIAL: How many more units do we need to atack Graz?
Note: that while we build the second stack we need to decide where to send the Huge Army here. Both results are very connected

We did managed the creation of a huge amy with 12 units but we found out the Graz is really well protected as you can see in the picture below.

So we need a second army?
If we do, how many units do we need to atack it together with our huge army?

Note if you vote tha first option (Dont build) we can still build a second army but it wont atack Graz

__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
Pedrunn is offline  
Old February 22, 2003, 07:00   #2
Pedrunn
Call to Power II Democracy Game
King
 
Pedrunn's Avatar
 
Local Time: 17:10
Local Date: November 1, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
I forgot to atach our current situation

Pedrunnia - 2 turns to produce archer - 5 units protecting

Colonia Locuta - 3 turns to produce hoplite - 3 units protecting (+1 hoplite in its radius)

mapfipolis - 3 turns to produce archer - 4 units protecting

H Town - 1 turns to produce Hoplite - 2 units protecting

Pressburg - 2 turns to produce Hoplite - 3 units protecting (+1 warrior in its radius)
Attached Thumbnails:
Click image for larger version

Name:	now.jpg
Views:	21
Size:	88.2 KB
ID:	37726  
__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
Pedrunn is offline  
Old February 22, 2003, 15:25   #3
child of Thor
Call to Power II Democracy GameCTP2 Source Code Project
Emperor
 
child of Thor's Avatar
 
Local Time: 20:10
Local Date: November 1, 2010
Join Date: Jan 2002
Location: UK
Posts: 3,272
Is a warrior still our best attacking unit? I would see this second stack attack first. Swap/exchange units with our twelve stack to get 4warriors+4archers to attack Graz and soften the target before our 12 stack attacks. Or do people think Hoplites would last longer and give our Archers more chance to wear the defenders down?
Of course this army will die - quite a cost!

Edit DOH! OR attack with our 12 first and they may win with some casulties and use this second stack to resuply the lost units. Might be more economical?

I must admit i don't like those two samuris
__________________
'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you.info here. prove me wrong.

Bush's Republican=Neo-con for all intent and purpose. be afraid.
child of Thor is offline  
Old February 22, 2003, 15:40   #4
MrBaggins
CTP2 Source Code Project
King
 
MrBaggins's Avatar
 
Local Time: 20:10
Local Date: November 1, 2010
Join Date: May 1999
Posts: 1,528
In my opinion we should lay siege to the city with this large stack (positioning it to minimize chance of reinforcement from other locations and to maximize defence,) and build another stack asap... splitting produced units between extra defenders and units to attack Graz. We shall form a second army, attack with both and take Graz.

To construct this army, I suggest borrowing from current defenders, to speed the buildup, and mainly from the east... leave the western towns as garrisonned as we can make them:

We can continue building troops in all cities.

We initiate a move of 3 from CL to Pedrunnia. One turn later, we initiate a move of 2 from Mapfipolis to CL. One turn later we move 6 from Pedrunnia towards Graz. This stack is met by 2 built units from Pressburg/HTown.

The 12 stack attacks. Then the 8 stack takes the city.

If (or better stated, when) the AI gets twitchy and decides to task the defenders to another task outside the city, we waltz right in. We split up the extra army to defend the appropriate points.

We send Bait out again, when healthy to be early warning in the North.


MrBaggins
MrBaggins is offline  
Old February 22, 2003, 15:53   #5
child of Thor
Call to Power II Democracy GameCTP2 Source Code Project
Emperor
 
child of Thor's Avatar
 
Local Time: 20:10
Local Date: November 1, 2010
Join Date: Jan 2002
Location: UK
Posts: 3,272
So what frontline unit types do you think would be best for this attack, Hoplites/warriors?
__________________
'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you.info here. prove me wrong.

Bush's Republican=Neo-con for all intent and purpose. be afraid.
child of Thor is offline  
Old February 22, 2003, 16:03   #6
MrBaggins
CTP2 Source Code Project
King
 
MrBaggins's Avatar
 
Local Time: 20:10
Local Date: November 1, 2010
Join Date: May 1999
Posts: 1,528
Hoplites
MrBaggins is offline  
Old February 22, 2003, 20:19   #7
HuangShang
Call to Power II Democracy GameCTP2 Source Code Project
King
 
HuangShang's Avatar
 
Local Time: 13:10
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Berkeley
Posts: 1,375
Quote:
Originally posted by child of Thor

Edit DOH! OR attack with our 12 first and they may win with some casulties and use this second stack to resuply the lost units. Might be more economical?

I must admit i don't like those two samuris
this one

Quote:
Originally posted by MrBaggins
Hoplites
definately hoplites (in the 12 stack at least)
HuangShang is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 16:10.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team