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Old April 17, 2001, 13:32   #1
Cybergod
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Unknown Scripts
I was just looking through xscripts.txt, working away on a mod, then suddenly I stumbled upon various parts of AI speech which I never hear. Did any one see this before:

#HYPERSTIM
#xs 400
#caption Operations Director
Hyperstimulants activated! Unit's movement rate doubled until end of
turn. Unit can opt to use "skip" (space bar) command to expend
hyperstimulants and repair all damage.

#POLYMER
#xs 400
#caption Operations Director
Polymer adhesives placed! Movement into/through this area impeded.

#VOICE
#xs 400
#caption Operations Director
Subliminal Coercion activated! Select action:

Force target to attack.
Force target to retreat.

#caption Operations Director
Subliminal Coercion attempt fails.

#COMMDIPLO
#xs 440
#caption Communications Officer
I have $TITLE0 $NAME1 of the $FACTION2 on Channel $NUM0.
Shall I put $HIMHER3 through?

Yes, switch to main viewscreen.
No, close the channel.
No, but I will call $HIMHER3 back later.
No, and do not accept further message from $TITLE0 $NAME1.
Display faction leader profile.

#BUYPROTO0
#xs 440
#caption $CAPTION7
"It cost me a pretty penny to develop the $LASERCRAWLERPROTOTYPE0.
Are you willing to part with $NUM0 energy credits for the plans?"

"Never mind."
Pay $NUM0 energy credits.

#TRADEMAPS
#xs 440
#caption $CAPTION7
"A fine exchange; we shall trade you map for map."

#PROTOPACT
#xs 440
#caption $CAPTION7
"I am pleased to report that my engineers have completed
the new $UNITTYPE0 prototype ($STATS1)! The first units are entering service
now. Would you care to share prototype data?"

"No. My prototype data is too sensitive."
"Yes, let us combine our prototyping efforts!"

#REBUFFED
#xs 440
#caption $CAPTION7
"Perhaps you should look to your defenses, $NAME0, for
you tread on dangerous ground."

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Old April 17, 2001, 14:05   #2
The diplomat
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yeah, those are scripts for features that never made the final game. It's too bad because they look really interesting. IF I remember correctly, I think Firaxis felt that they were unbalanced and cut them from the final game.

------------------
No permanent enemies, no permanent friends.
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Old April 18, 2001, 14:09   #3
Vultur
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I've noticed this feature some months ago...
There are other feature not implemented in the final game
For example:
  • Two deleted techs
  • A sound file for the Stockpile Energy
  • Other sound file for other facs.
I've listed them all, but I think the thread was deleted for the long time

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Old April 18, 2001, 14:48   #4
Locus
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Actually, I have gotten the last comment you wrote...the "dangerous ground" one. Or, maybe I was baked, but I am pretty sure I have gotten that one.

------------------
Brother Locus of the Peacekeepers
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Old April 20, 2001, 14:11   #5
mark13
ACDG The Free Drones
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Me too - I think it is one of the comments that applies only to what the game considers 'mortal enemies' of yours. I had it with the Hive, whilst playing PKs - they called a truce after a lengthy vendetta, and I got this when I refused one of their demands.
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Old April 21, 2001, 07:26   #6
Cybergod
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You got that? Strange, I never had that, maybe cos I preffer either peaceful or quick & deadly games (where I am ready to crush the faction in a cuople of turns). I certainly got "two can play that game" speech when I double-crossed Yang several times by signing Truce the breaking it, then signing... then he eventually broke it and I crushed him, simple as that !
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Old April 21, 2001, 13:06   #7
LoD
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All of those tags are present in standard script.txt as well.
And the #COMMDIPLO window does appear - but only in Multiplayer.
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