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Old February 27, 2003, 06:33   #1
GeneralTacticus
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Orders for turnchat 2257-2264, Saturday 2200 GMT
The chat will be held at #smacdg on the Apolyton server. As before, pelase try to turn up early.
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Old February 27, 2003, 16:55   #2
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Don't forget the February government still does this chat.
For most though, I presume they'll just have to repost their previous orders. No problem. I made quite a few changes though because of the supercollider project:

Jedinica Vrijstaat order, MY 2257 onwards

Requests to the DIA

Could you please design a 0-1-1 super clean once we research Bioengineering?
Could you please design a 0-1-6*2 super clean cruiser former once we research Bioengineering?
Rush requests:
Concordia hybrid forest: 388 ec
Pandemonium supply speeder: 9 ec
Total: 397 ec

Build queues
Please follow them exactly. All are changed.

Concordia
hybrid forest
The Supercollider
biology lab
aerospace complex
centauri preserve

Pandemonium
supply speeder
supply speeder
centauri preserve
hybrid forest
aerospace complex

Sheathed Sword
0-1-6*2 super fusion cruiser former
supply speeder
supply speeder
research hospital
fusion lab
centauri preserve
hybrid forest
aerospace complex

Terminal Dogma
supply speeder
hybrid forest
centauri preserve

Valhalla
supply speeder
supply speeder
0-3-5*2 transport with deep radar
aerospace complex
fusion probe foil
fusion probe foil

Supply crawlers

[i]Concordian trance supply (12.80) NE-NE of Antioch, moving to (16.66)[:i]
-stop moving to (16.66)
-move to Concordia instead
-cash the crawler in for speeding up the Concordian Supercollider production.

Both Pandemonian supply speeders under construction
Both Valhallan supply speeders under construction
One Terminal Dogmatic supply speeder under construction
-cash them in for the Supercollider at Concordia.

First Sheathed Swordian supply speeder under construction
-move to (16.66)
-convoy minerals

Second Sheathed Swordian supply speeder under construction
-move to (16.62)
-convoy minerals

In case there are too many supply speeders built, not needed for rushing the supercollider
1) convoy nutrients on (7.77)
2) convoy minerals on some free forest (none available in Jedinica though I think)
3) if no other use can be found, gift them to some other region, of terraformations are available

Formers

Instead of giving former orders, I'll just give a list of what terraformation I would want in the end, as the list of detailed former orders would become too long now they can too double the work than before. Please tell me when you want the other order format after all. If you want me to make a picture with this list put into symbols on a map of Jedinica, I'll do so.

Updated for already done terraformations and new ordered terraformations according to my latest poll.

All sea tiles: kelp farm, tidal harness
(14.60) NE-NE of ShSw: road, condenser, soil enricher
(12.60) N of ShSw: road, borehole
(11.63) SW of ShSw: road, condenser, soil enricher
(12.64) S of ShSw: road, borehole
(11.67) NW of Pan: road, condenser, soil enricher
(14.66) NE-NE of Pan: road, borehole
(14.68) E of Pande: road, mine
(19.67) SE of TeDo: road, condenser, soil enricher
(22.68) E-E-S of TeDo: road, condenser, soil enricher
(21.69) SE-SE-SE of TeDo: road, condenser, soil enricher
(16.72), (18.70), (20.68): road, borehole
(17.71), (19.69): road, condenser, soil enricher
(16.74) SW of Val: road, condenser, soil enricher
(10.74) NW of Con: road, condenser, soil enricher
(9.75) W of Con: road, soil enricher, echelon mirror
(10.76) SW of Con: road, soil enricher, solar collector
(8.76) W-SW of Con: road, soil enricher, solar collector
(9.77) SW-SW of Con: forest
(7.75), (6.76), (7.77), (8.78): road, condenser, soil enricher

I hope that will finish.

Thanks.
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Old February 27, 2003, 19:02   #3
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ATTN: this is a repost of my 2256- orders, with different rush requests (1), and some minor worker orders. All other orders unchanged (ie the build/crawler/former orders are a tad outdated now, but just keep doing what you were doing, GT)

Preliminary Orders for Akiria, 2257-

Requests to the DIA
Rush requests as follows:
Requested immediately:
- Network Node in Espirito del Aqua in 1 turn (instead of 23) with 10 mins over for 150ecs (cut it down if that's too much, but please finish in 1 or 2 turns)

The New Tassagrad sea former still needs to be upgraded, too... in 2 turns, when it finishes that harness.

Build Queues

Aurora and New Tassagrad are to commence Operation WholeMessOCrawlers (described at the bottom of this post, like it was in the Akiria thread)

Twin Peaks
Current Project: Network Node (to be rushed, as requested above)
Queue (changed):
Rec Commons (I'd like to do a little rushing on this one)
Supply Crawler
Plasma Sentinels (1-3-1, Fission, you may add trance OR ECM if you want to)
Supply Crawler
Hybrid Forest

Cyclops
Current Project: Network Node (to be rushed, as requested above)
Queue (changed):
Rec Commons (I'd like to do a little rushing on this one)
Supply Crawler
Plasma Sentinels (1-3-1, Fission, you may add trance OR ECM if you want to)
Supply Crawler
Plasma Sentinels (as above)
Supply Crawler

Espirito del Aqua
Current Project: Children's Creche (change, immediately, to Network Node, and rush after 1 turn as requested above).
Queue (changed):
Recreation Commons
Children's Creche
Research Hospital

Crawlers
Aurora and New Tassagrad crawlers have many orders for the Operation, but that's it.

Formers

(orders for the former group near New Tassagrad are given in the Operation)

Zanarkand Gate Former (7,119) S W of Cyclops, no orders
- move E to (9,119) and build a sensor array
- return to control of the Aurillion authorities

The group (#1) at (6,118) W SE of Cyclops:
Aurora Former, no orders
New Tassagrad Former, no orders
Cyclops Former, no orders
- Build farm, then soil enricher
- move NE N to (7,115, fungus square), remove fungus, build road, then plant forest
- move E E to (11,115, fungus square), remove fungus, build road, then plant forest, then build sensor array
- move SW S E to (12,118, fungus square), remove fungus, build road, then plant forest
- move W N N NE NE to (12,112), plant forest, then build sensor array
- move NW NE E NE to (15,109), build sensor array

New Apolyton Former at (26,114) SE SE SE of Twin Peaks, no orders
- build farm (replace the forest!), soil enricher, and condensor
- move W to (24,114), build sensor array
- move W NW to (21,113), build sensor array

Aurora Sea Former at (18,106) NW of Aurora, no orders (already moved)
- Move NW to (17,105), build mining platform and kelp farm
- Move NE to (18,104), build mining platform and kelp farm
- Move NE to (19,103), build mining platform
- Move NW to (18,102), build tidal harness and kelp farm
- Move SW to (17,103), build tidal harness and kelp farm
- Move W to (15,103), build tidal harness and kelp farm

Espirito del Aqua Sea Former at (16,104) S of EdA, no orders (already moved)
- Upgrade to Super Fusion Sea former (new design may be necessary)
- Join Aurora Sea Former (orders just above)

New Tassagrad Sea Former at (13,103) W SW of EdA, building Tidal Harness
- Cancel current orders, and Upgrade to Super Fusion Sea former (new design may be necessary)
- Build Tidal Harness
- Join the other two Akirian Sea Formers (orders above)

Workers

(New Tassagrad worker orders are given in the Operation)

Twin Peaks
- Put the empath to work on a forest square, since the recently rushed (Thanks ) network node has alleviated most drone problems in the base and the soon-to-be-completed Rec commons will finish the job.

Cyclops
- Put the empath to work on a forest square, since the recently rushed (Thanks ) network node has alleviated all drone problems in the base and the soon-to-be-completed Rec commons will keep it that way for a long time.

Espirito del Aqua
- When the network node finishes, try putting some empaths to work if there are suitable squares.

New Workers
- Just put 'em somewhere reasonable (possibly specialist duty if it's called for), or ask me 'cause I'll be in the turnchat this time


Operation WholeMessOCrawlers

Turn 1 ('56)

New Tassagrad:
-Change production from Xenoempathy Dome to Fusion Speeder Supply (accept min loss)
-Change Queue to FSS, FSS, FSS, FSS, Xenoempathy Dome, Needlejet (pick the model), Hybrid Forest
-Move the worker on the farm/solars just S of the base to the kelp farm/harness square (N NE of base)
-Change the crawler at (9,105) (W W N of base) from nutrient crawling to mineral crawling.
-Change the crawler at (12,108) (SW of base) from nutrient crawling to mineral crawling.
-Move the crawler at (11,113) (S S S W of base) to (11,111) (N from there) and crawl minerals.

Aurora:
-Change production from Research Hospital to Fusion Speeder Supply (accept min loss)
-Change Queue to FSS, FSS, Needlejet (pick the model), Hybrid Forest
-Please use ec's to fill in the 3 or so mins to make sure the FSS finishes in 1 turn (no need to do overrun, since Aurora will have 15 min production and thus produce an FSS in exactly 2 turns anyway).

Where to put the crawlers (always displace workers, preferably to forest, use discretion if no forest is available):
New Tassagrad:
#1: move S SE to the mine square and crawl minerals
#2: move SE and crawl minerals
#3: move NW and crawl minerals
#4: move S and crawl minerals
#5: move out (along a road) and immediately back in to be cashed in for the XD.

Aurora:
#1: move SW to the nut bonus square and crawl nuts
#2: move S and crawl minerals
#3: move to NT to cash in for the XD.

What to do with the 5-former group that starts S SE of New Tassagrad:
Send 1 (The Tacticus Academy Former) to the condensor square NW NW of New Tassagrad to add a soil enricher, when it's done I return it to control of the Centralis Governor.
Send 2 to the farm/solar square S of New Tassagrad to replace the current stuff with forest
Send 2 to the farm/solar square S SW of New Tassagrad to replace the current stuff with forest
(I have other tasks for the last 4 formers, but they are irrelevant to the plan)

Turn 6 ('61)
New Tassagrad should be building the Xenoempathy Dome now, probably with 10 mins leftover from the last crawler. (10/300)
-Cash in the two newly built FSS's (1 from NT, 1 from Aurora) (70/300)
-Cash in the FSS that's S of NT (100/300)
-Cash in the FSS that's SE of NT (130/300)
-Cash in the FSS that's NW of NT (160/300)
-Cash in the normal crawler that's SW of NT (190/300)
-Cash in the normal crawler at (11,111) (S S W of NT) (220/300)
-Cash in the FSS that's SW of Aurora (250/300)
-Cash in the FSS that's S of Aurora (280/300)
NT's mineral production should be enough to fill in the rest and finish the Dome by the next turn ('62)

Turn 7 ('62)
*ding* Project's done!
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Old February 27, 2003, 19:20   #4
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Oh, and presumably the '56 orders for Solaris can be used in absence of any others.
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Old February 27, 2003, 21:50   #5
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Aurillian Orders

note: much of this is recycled from last time, so some orders (namely with workers) may have already been implemented. there have been some changes with formers though, regarding where i'm putting my boreholes, so READ CAREFULLY, especially around Xanadu. most of my bases are doing hybrid forests right now, so rushes aren't such a good idea. however, near the end of the chat, we might have a few more boreholes, so check if a decent rush opportunity comes up...
Build Queues

UNPD
change super formers at the end to superclean formers

ZG
no changes
DEM
no changes

Xanadu
RUSH FORMERS AFTER 10 MINERALS. DO. NOT. FORGET
RUSH FORMERS AFTER 10 MINERALS.
Network Node
hybrid forest

Workers
UNPD:
-move that unproductive farm worker to a forest
-steal the borehole tile (15,93 i think) from New Apolyton please

DEM:
-change the 2-1-2 worket to a forest
-change a 3-1-2 worker to the borehole (upon which there is a crawler crawling nutrients)

UNMI:
-WORK ONLY 4-0-4 TILES

Crawlers
10,92 UNPD crawler
-send to solaris, if not already done.

14,96 trawler
-send to 20,104 and trawl nutrients (if cedayon doesn't mind. oh wait, i'm still DIA )

11,103 crawler
-send to solaris

2,102 DEM crawler
-send to solaris

Nearest Xanadu Crawler
-crawl condensor on top of large hill

Formers
UNPD former at 11,95
-move to 15,93
-road
-borehole
-move to 13,91
-road
-borehole

UNPD former inside Zanarkand gate.
-move to 15,93
-borehole
-move to 13,91
-road
-borehole

UNPD former in eastern Twin Sea.
-cancel orders
-move to UNPD DO NOT FORGET

UNPD former south of zanarkand gate
-finish current borehole
-move to 15,93
-borehole
-move to 13,91
-road
-borehole

UNPD Sea former west of Suez
-transfer control to Twin Sea (support it in Suez. if voltaire doesn't want it, disband it, neither do i)

ZG former SW of cyclops
-move to 5,113
-borehole
-move to 7,111
-borehole

ZG formers(both of them) south of ZG
-move to 8,102
-lower terrain
-borehole

BOTH DEM formers heading to 6,104
-move to 6,104
-road
-lower terrain
-borehole

DEM former north of cyclops
-move to 6,104
-road
-lower terrain
-borehole

DEM formers south of Xanadu
-road
-move to 3,99
-clear fungus
-borehole
-move to 4,100
-forest

Xanadu Former moving to 5,115
-cancel orders
-move to 5,113
-borehole

IF A FORMER IS DONE THESE ORDERS, DO NOT SEND THEM TO WORK AT ANOTHER BASE. THERE ARE PLENTY OF BOREHOLES TO BE CONSTRUCTED

EDIT: by the way, i won't be attending this turnchat. this week, it's the Ontario Indoor Rowing Championships in St. Catherine's. Maniac: poke GT everyone so often to make sure he's got these orders right (), they might cause some confusion as some may have already been implemented.
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Old February 28, 2003, 20:52   #6
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I will also be absent from the turnchat, due to my being located on campus.

Don't screw up
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Old March 1, 2003, 00:23   #7
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PRELIMINARY ORDERS AS OF MY 2257:

Build Queue Orders:

New Apolyton:
When Bio-engineering is done, insert LV at start of build queue.

Tacticus Academy:
Insert crawler into queue between missile interceptors.
Insert Hydro Sat at end of build queue.

Egregion:
Move Rec Commons to start of build queue.
Insert crawler after Rec Commons.

Worker Placement Orders:
None.

Crawler Orders:
Move 14,88 crawler 1 tile SW & keep crawling minerals.
When first TA crawler is done, rehome to NA, then crawl nuts from 6,86.
When next TA crawler is done, cash it in at NA for the LV.

Former Orders:
Tacticus Academy former (9,83), WW of Antioch, move to 7,85.
- Continue building soil enricher son every farm square in the region.

Tacticus Academy former (9,83), WW of Antioch, move to 7,85.
- Continue building soil enricher son every farm square in the region.

Antioch former (7,85), NNW of Antioch, no orders.
- Continue building soil enrichers on every farm square in the region.

ThisBaseIsBelongToUs former (9,83), WW of Antioch, move to 7,85.
- Continue building soil enricher son every farm square in the region.

ThisBaseIsBelongToUs former (14,86), SW of TBIBTU, no orders.
- Continue drilling borehole.
- When done, move to 19,89 & drill borehole.

New Apolyton former former[/I] (14,86), SW of TBIBTU, no orders.
- Continue drilling borehole.
- When done, move to 19,89 & drill borehole.



ThisBaseIsBelongToUs former (15,81), no orders.
- Build road & clear fungus all the way to Egregion.
- When done, build farm, condenser, then soil enricher on 23,83.

Rush Requests:

Now:
Missile Interceptor in NA for 8 ECs (optimal price)
Centauri Preserve in Antioch for ~120 ECs

2258:
Centauri Preserve in NA for ~180 ECs.

Total: ~308 ECs.

Requests to the DIA:

When Bio-engineering is done, upgrade all units homed to Centralis to have clean reactors.
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Old March 1, 2003, 00:27   #8
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Oh, yea, I also request the clean upgrade to all units in Akiria when we get BE. If you need to space the upgrades out for cost reasons, please do the ones supported by the bases lowest in mineral output first.
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Old March 1, 2003, 00:40   #9
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[provisional Director of Science orders
That should teach me not to post a poll, under the assumption that the next turnchat would be handled by my successor. Apologies.

In any case, I'm going by the runners-up in the last poll. This means that Retroviral Engineering isn't a candidate; however, it presumably will be in following polls. As I only learned that I would be issuing orders for Saturday late Friday night, this is regrettable but unavoidable. (And yes, I take responsibility for not keeping up with things. After I confirmed DEI would no longer be existing I thought it was safe to forget about the DG for a few days.)

In the last poll, Applied Relativity is the clear runner-up with five votes. Superstring Theory and Organic Superlubricant are tied for third place with two votes; since we need a second choice tech, I'm breaking the tie in favor of Superstring Theory, to enhance our understanding of physics. Given that there was a tie, Organic Superlubricant is listed as third.

These orders are provisional; that means that since the turnchat will take place in War of Art's term, and since I'm breaking a tie and working from outdated information, I'm giving him the opportunity to rule these invalid. Any orders that the incoming DoS posts will supercede these. However, in the absence of newer orders, these orders will stand.

First choice tech: Applied Relativity
Second choice tech: Superstring Theory
Third choice tech: Organic Superlubricant
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Old March 1, 2003, 00:43   #10
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btw, Adam, we already got AR from an artifact.
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Old March 1, 2003, 00:44   #11
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We already got Applied Relativity from an AA.

EDIT: Crosspost with Cedayon.
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Old March 1, 2003, 02:14   #12
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Twin Sea Preliminary Orders MY 2257-2264

Build Queues

Crystalis (no change)

Mysidia (add to existing queue)
Fusion Speeder Supply
Fusion Speeder Supply
Hybrid Forest
Aerospace Complex

New Suez (no change)

U.N. Research Complex (no change)

Transcendence Academy (no change)

Heaven’s Gate (no change)

Crawlers

Any newly constructed crawlers are to move to unoccupied forest locations and are to convoy minerals.

Formers

Move formers to squares not already containing forests, and remove fungus (if necessary), plant forests & build roads; except in rocky areas, in which case construct mines and build roads.
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Old March 1, 2003, 02:16   #13
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Directory of Foreign Affairs Orders MY 2257-2264

Not many pressing decisions to make, though follow these general guidelines in regards to foreign affairs:

1) Always accept the incoming transmission from another faction;
2) If a faction that we are currently at war with demands technology, laugh in their face;
3) If a faction that we are currently at was with demands energy credits, laugh in their face, unless of course it is a reasonable amount (meaning anything below 100ec); &
4) Attempt to pass the Global Trade Pact in the UN, if necessary bribe someone to change their vote in our favour (but only if their request is reasonable).
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Old March 1, 2003, 05:45   #14
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Ok, still need DIA orders from TKG. Just the statement 'all rushes are approved' would be enough...
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Old March 1, 2003, 10:13   #15
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I think TKG will already be at that rowing contest, which makes me replacing DIA I guess. I'll have a look at the rush orders and any other missing director orders. Hmm, I could even veto TKG's former rush requests...
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Old March 1, 2003, 11:21   #16
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Cedayon's previous Solarian orders. I'll check later if they need updating.

Quote:
Originally posted by Cedayon
I went ahead and did them... If someone else already has Solaris taken care of and I just missed it, ignore this post.

Feel free to pick these apart and change whatever, anyone, as I don't have authority here.

Possible Orders for Solaris 2256-

Requests to the DIA
Rush requests as follows:
Requested immediately (in order of priority):
- Network Node in Shangri-La in 1 turn with 10 mins over for 144ec
- Children's Creche in Metropolis in 1 turn with 10 mins over for 6ec (I just want the overrun)
Requested in one turn (on 2257):
- Network Node in Ankh-Morpork in 1 turn with 10 mins over (whatever it takes )

Upgrade requests: 2 land formers upgraded to super formers, will probably cost 120ec in total

Requests for Sanity
Capricorn and UNXB are currently supporting so many units that they are either producing stuff at a crawl (Capricorn has +1 mins) or completely shut down (UNXB is at 0). Please do something about this, possibly rehoming some of those noodles to Metro or elsewhere.

Build Queues

Ankh-Morpork
Current Project: FSS (change to network node and rush after 1 turn)
Queue (changed):
Supply Crawler
Rec Commons
Supply Crawler
Supply Crawler

Shangri-La
Current Project: Children's Creche (change to network node, accept 4 min loss, and rush)
Queue (changed):
Supply Crawler
Children's Creche
Former
Rec Commons
Supply Crawler

Metropolis
Current Project: Children's Creche (chuck in a few ec's to get a head start on the next thing)
Queue (changed):
Former
Network Node
Supply Crawler
Rec Commons
Supply Crawler

Capricorn
Current Project: Recreation Commons
Queue (changed):
Supply Crawler
Network Node
Supply Crawler
Children's Creche
Supply Crawler

U.N. Aquaxenobanana
Current Project: Children's Creche (change to Network Node)
Queue (changed):
Sea Former
Children's Creche
Sea Trawler
Rec Commons
Sea Trawler

Crawlers

Just pick good spots when the crawlers come on-line. Just go for squares that only have significant amounts of 1 resource (ie condensor farms and rocky mines)

Formers

3 former group just SE of A-M
- upgrade the non-super former to a super former
- plant forest
- move to (16,56) (SE), build farm, soil enricher, and condensor
- move to (18,56) (E), plant forest
- move to (17,57) (SW), build farm, soil enricher, and condensor
- move to (17,55) (N), build road, plant forest
- move to (16,54) (NW), build road, plant forest
- move to (17,53) (NE), build road, plant forest

2 former group SW SW of Capricorn
- upgrade the non-super former to a super former
- build road, plant forest
- move to (24,62) (SE), build road, farm, soil enricher, and condensor
- move to (24,60) (N into fungus), remove fungus, build road, plant forest
- move to (26,60) (E into fungus), remove fungus, build road, plant forest
- move to (25,61) (SW into fungus), remove fungus, build road, plant forest

Newly built former should go to nearby former groups. Except a Metro former, perhaps, which should improve Metro's squares.

Workers

No need for changes, at least until some of those terraforming orders get done, then you might want to switch people to forests (or condensor farms if the crawlers aren't available yet).
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Old March 1, 2003, 11:26   #17
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I guess these should still work too:

Quote:
DEI: the Sheathed Swordian probe foil pops pods in the west, IF it has full movement.
The probe foils being produced at Valhalla will gather at UN Aquaxenobanana, and when they have both arrived there, they will try to steal Silksteel Alloys from Fecundity Tower (or any base that's closer and hasn't been infiltrated before).

DPO: Place one interceptor in Shangri La and Capricorn, and send them four squares out each turn to check for that Hive ship. If found, attack. If not found, return. Using this method there shouldn't be pacifist drones except the turn we shoot the Hive ship.
New order/thought: Perhaps we should consider escorting the probe foils with the AAA ship currently escorting the sea colony pod to that base site east of U.N. Aquaxenobanana.
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Old March 1, 2003, 12:52   #18
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DIA orders

Sea Base Name
UN Slippery Ground (S-S of Leader's Horde)

Land Base Name
Eskerdom (you never know I guess )

Rush requests

*Jedinica: the two Jedinican requests are approved.
*Akiria: I'm a little confused by the Akirian requests, as the orders seem to be for MY 2256. In any case, rush the network node in Espirito del Aqua for 138 ec. Anything else Cedayon?
*Aurillion: rush the first Xanaduan former for 72 ec. The second one should be a similar amount of cash.
*Centralis: the build queue rush requests granted, but do not upgrade the formers yet. I think it would be better to upgrade all our formers at once in the unit workshop, when we have saved enough money (see below).
*Twin Sea: no rush requests made, so none have to be granted.
*Solaris: several seem outdated as well: so new ones are:
**Ankh-Morpork network node: 156 ec
**Capricorn: rush the rec common as soon as the base has 10 minerals - drone riots are approaching.

Former upgrades

GT, you should really clean out the Unit Workshop to make room for new unit designs. All slots are already used, and there are plenty of obsolete models we don't even have one unit of anymore.

When we discover Bioengineering, design four new former types:
1) "Revised Formers": 0-1-1 super/clean (infantry chassis)
2) "Chiroformers": 0-1-2*2 super/clean (rover chassis)
3) "Pelagiformers": 0-1-4*2 super/clean (destroyer chassis)
4) "Aquaformers": 0-1-6*2 super/clean (cruiser chassis)

When we have enough money to upgrade all of that unit type, AND keep 1000 energy credits as a reserve: upgrade in the following order:

1) the 39 super formers (0-1-1 super) to Revised Formers
2) the (currently) 9 super fusion formers (0-1-2*2 super) to Chiroformers
3) the 1 fusion sea formers (0-1-4*2) to Pelagiformers
4) the 4 sea formers (0-1-4) to Pelagiformers
5) the (currently) 3 super fusion cruiser formers (0-1-6*2 super) to Aquaformers

I'll leave the upgrading of the other models to TKG/Cedayon, because I have no idea why the hell we needed fungicidal fusion formers and formers with plasma armour in the first place.
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Old March 1, 2003, 13:44   #19
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Quote:
Originally posted by Maniac
DIA orders

Rush requests
*Akiria: I'm a little confused by the Akirian requests, as the orders seem to be for MY 2256. In any case, rush the network node in Espirito del Aqua for 138 ec. Anything else Cedayon?
Just the NN in EdA, ignore the build queue orders and just keep doing what you were doing.

Quote:
I'll leave the upgrading of the other models to TKG/Cedayon, because I have no idea why the hell we needed fungicidal fusion formers and formers with plasma armour in the first place.
I did mean to ask you about that GT: I prefer you use super formers to fungicidal formers when I say "former", I thought this would be fairly obvious ... and I can't think of a good reason in our situation for building a former with armor, although sometimes it's useful to upgrade a former to such.
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Old March 1, 2003, 17:33   #20
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The main reason we have formers with armour is that they cost the same as formers without it, so why not?
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Old March 1, 2003, 17:38   #21
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Quote:
Originally posted by GeneralTacticus
The main reason we have formers with armour is that they cost the same as formers without it, so why not?
really? oh, well then
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Old March 1, 2003, 17:48   #22
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I see. Odd. But do they cost the same to upgrade as well?
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Old March 1, 2003, 18:44   #23
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No idea.
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Old March 5, 2003, 19:17   #24
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/me coughs



IOW, detop reminder
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