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Old February 28, 2003, 01:48   #1
deadboy
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Question about new colonies
ok I got Moo3 and I love it and even though I have not played it to long yet I think that I got the basics down but I can't seem to figure out one thing. When I colonize a new planet the population grows until it says that I have a new colony then right after that it starts to drop very fast and within 10 or so turns I have no colony. I don't know what I am doing wrong I have tried colonizing around 5 planets and they have all died. My home planets pop is growing very fast and doing very good. I even populated a planet with 8000 darlocks on it (for some reason I didn't need to take them over as they were just there not doing anything) and 5 turns after I got a fully running colony there were only 4000 left. I am playing the slictoids (I don't think that’s the right spelling) in a small cluster map on easy (my first game I start off easy) any Ideas as to what I could be doing wrong?
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Old February 28, 2003, 02:09   #2
JonahFalcon
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Sounds like you keep colonizing yellow and red planets.
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Old February 28, 2003, 02:14   #3
Vince278
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That sounds right. I wish we could see the "green, yellow, red" without having to highlight/select the planet.
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Old February 28, 2003, 02:57   #4
deadboy
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oh I though that you could colonize a red or yellow planet and it would just be less productive than a green planet. it is just that there are almost no green planets there all red 2 with a few yellow 2 planets here and there.
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Old February 28, 2003, 03:20   #5
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Thats because you're playing as the sillicoids. Try playing with some lizards to get lots of green planets.

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Old February 28, 2003, 03:24   #6
JonahFalcon
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You can almost predict which planets will be good for your race just by looking at them.

If you play Humans, for example, look for planets that LOOK like Earth - most of them will be Green, though those without any cloud cover at all could be Yellow.

Plus, the Planets tab is there for a reason.
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Old February 28, 2003, 04:27   #7
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How about starvation? If you're the silicons you eat MINERALS but the Darlok need real food. So built a food DEA on your home planet just to feed magnate planets.

You can actually see what you're people died of in the planetary screen population I thought..
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Old February 28, 2003, 04:34   #8
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Yes, its the "Demographics" tab in the centre bottom of the planet screen. Also good for finding out the cause of unrest.

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Old February 28, 2003, 04:40   #9
vmxa1
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Quote:
Originally posted by deadboy
oh I though that you could colonize a red or yellow planet and it would just be less productive than a green planet. it is just that there are almost no green planets there all red 2 with a few yellow 2 planets here and there.
You can, but you need to create shelter or dome. I forget what it is called, as I have not made any yet.
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Old February 28, 2003, 13:06   #10
Crostoneman
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You need to build outposts for those red and yellow planets. Unlike a colony, they only carry military personals in biodomes to keep track of other empires on the frontier.
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Old February 28, 2003, 23:28   #11
canamrock
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Biodomes. The trick is that you can colonize Sweet Spot, Green 1, Green 2, and Yellow 1 planets without biodomes. Yellow 2 and Red planets will require that you have the Biodome technology (acquired fairly early), and usually also a net excess of food empire-wide to supply the growing colony.

Try to build an industry, two bioharvest, two mining, and a gov't DEA for each colony... this helps your mid-level development. Scrap them later if you prefer a purely capitalist production system.
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