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Old February 27, 2003, 16:55   #1
Twostep
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MoO3Edit, an editor for Moo3
Hey everyone.

While I have been at work (and unable to play Moo3) I have been working on an editor.

Right now, you can do the following:
  • View images within the .mob files
  • View and edit text files
  • View and edit spreadsheets

I will keep working, and will be adding the ability to replace the images.

Known bugs:
Lots, I'm sure. I've only tested this on my work machine, which runs XP Pro, so I have no idea if it runs on other systems. I don't know if it works on foreign language systems, it is *not* unicode compliant, so it won't work on Japanese/Chinese systems. It should work for you Europeans.

You should probably back up your Moo3 install. I don't think it will mess anything up, but who knows. If you do end up editing things and want to go back to the original stuff, you should delete the .txt files that it creates somehwere in \GameDataSets (they might be several levels deep in there)

Reply here, or send me email at josh@goldshlag.com

Twostep

[Edit: Added link to new version, see below for changes]
[Edit2: Added version 1.0, which now supports full editing of spreadsheets and also lets you resize the window]
Attached Files:
File Type: zip moo3edit 1.0.zip (287.2 KB, 1156 views)

Last edited by Twostep; March 5, 2003 at 12:56.
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Old February 27, 2003, 18:04   #2
ChaotikVisions
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Great editor, didn't notice any problems when I was using it. Being able to edit from within is much easier then trying to search through files.
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Old February 28, 2003, 19:54   #3
Doomz02
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One thing troubles me with it though. How the heck do you use the thing? LOL.

A readme file would be appreciated but its not necessarily needed since the game just came out.
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Old March 1, 2003, 09:26   #4
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You should be able to unzip the file, then run moo3edit.exe.

Then all you need to do is navigate through the tree on the left side to find the stuff you want to edit.

Twostep
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Old March 1, 2003, 09:53   #5
Todd Hawks
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It worked for a while but now it says that it doesn't find the MoO3 path anymore. How does it find it in the first place and how can I "assign" it again?
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Old March 1, 2003, 12:18   #6
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It looks in the registry. I don't really know why it would stop working, it doesn't save any preferences or anything. Do you know if you did anything between when it first ran and now?

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Old March 1, 2003, 15:03   #7
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Nothing that I am aware of. I just checked and MoO3 still is in the registry.

Something else i noticed: When scrolling to the right, sometimes you can't see everything as the scroll bar stops too early. You then have to drag the mouse over the text (mark it) to read it. No big problem, but maybe you want to fix it.
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Old March 2, 2003, 19:27   #8
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I havn't tried it yet but since you asked I would like to alter names of systems as others would and change the colour of your race. I don't like the random colours it gives you sometimes.

Davor
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Old March 3, 2003, 12:40   #9
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I just uploaded a new version.

The new version can now view the speadsheets. It can not yet save them out, as I need to do a lot of testing there to make sure things work correctly.

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Old March 3, 2003, 13:11   #10
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Ah, thats even better. Its annoying to edit spreadsheets with the formatting off. That'll give me a better view of them at least, but good job.
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Old March 3, 2003, 18:16   #11
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OK, here is a beta version of 0.9. It writes out speadsheet files. I think it works, and it worked OK on the few ones I tested, so if you want to help me out by changing some stuff and seeing if it gets reflected in game that would be great.

Thanks,
Twostep

[Edit: removed beta, as the final release is at the top of the thread]

Last edited by Twostep; March 5, 2003 at 12:58.
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Old March 3, 2003, 22:06   #12
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This program is FANTASTIC! Posting about it on the MOO3 boards:

http://www.ina-community.com/forums/...hreadid=271540







Edit: Not all info is being shown......I know the taskforcerules.txt table well because I play with it alot, some of the values are missing when your program is used.
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Old March 4, 2003, 11:47   #13
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Quote:
Originally posted by Vesayen
Edit: Not all info is being shown......I know the taskforcerules.txt table well because I play with it alot, some of the values are missing when your program is used.
Is that still true with the beta version I posted? I think I fixed the bugs I saw in that.

Has anyone played around with the beta? Is it working for you?

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Old March 4, 2003, 21:02   #14
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Maybe I'm missing something obvious, but when I make changes to a spreadsheet file and then save, it doesn't save the edited file back in to the .mob file. It creates an edited file, but it's in the path as a separate file. How do you "re-integrate" the edited file back into the .mob? I'm using the .9 beta.
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Old March 4, 2003, 21:58   #15
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You don't need to put it back in the .mob file. Moo3 looks first for files in the directory, then at the .mob files.

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Old March 5, 2003, 07:25   #16
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reedit
Does the new version allow you to save already edited files? Once the mod community starts making functional mods, they need to be tweaked, and for some reason .8 wouldn't simply save a file over itself.

edit: it does save, it doesn't appear to refresh the file in the program to tell you it did.

Last edited by swat-spas2; March 5, 2003 at 07:34.
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Old March 5, 2003, 08:43   #17
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It might not be refreshing because you are still looking at the .mob file. If you navigate in the tree and find the newly saved file, it should show the changes there.

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Old March 5, 2003, 12:58   #18
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OK, I just posted version 1.0. It does everything 0.9 Beta 1 does, plus it lets you resize the window. I am pretty sure everything is working correctly now, if anyone runs into any problems, please let me know.

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Old March 5, 2003, 21:21   #19
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Theres still a slight problem, sometimes all of the coulmn isn't shown. Load up GovernModifiers.txt, it cuts off alot of the columns near where HFoG and a couple other parts should show. I'm not sure how its doing this either. Tried to post last night but Apolyton had some trouble.
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Old March 6, 2003, 03:41   #20
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heh, killer! Hey, I was thinking of doing this myself. Anyways what I'm currently working on is a mod/plugin manager. Maybe we can merge 'em?

Last edited by seraph1m; March 6, 2003 at 03:47.
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Old March 6, 2003, 03:46   #21
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seraph1m pop a new thread so your mod can be located easily.
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Old March 6, 2003, 03:48   #22
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Will do. Gotta make things a bit more polished first :P
Only spent a few hours on it today @ work =b

edit: http://apolyton.net/forums/showthrea...threadid=79689

it's working now :P

Last edited by seraph1m; March 6, 2003 at 19:53.
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Old March 14, 2003, 19:38   #23
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hey, great job twostep

feel free to let me know about any of your future mods, so i can keep my site up to date (inuendo9@hotmail.com) thats goes the same for the rest of you.

PS

is your name a Dave Matthews thing? if so, kudos
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Old March 24, 2003, 08:59   #24
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Editor Cant find MOO
Twostep,

Thanks for working on an editor, but I just downloaded Ver 1.0 and it can't find the game.

I'm running Win98SE and installed MOO 3 in a different directory named \Games\Orion on my Drive E and your editor keeps saying it can't find it.

I'd suggest adding a routine where we can actually point the editor at the correct directory rather than having it look in the registry for some pre-defined value.

Thanks..........Bill
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Old March 12, 2010, 07:20   #25
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One of my friends refer me to this forum and I really enjoyed it
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