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Old February 21, 2001, 15:23   #1
schweick
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Copernicus bug? REDUCED my science!

I'm playing Civ II Multiplayer Gold. I have an ordinary game (not a scenario) at King level. Before I finished Copernicus (about 700 AD) my science was at 15 turns. After completing I found it at 20 turns!! WTF? Is this a known bug?
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Old February 21, 2001, 16:31   #2
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Check your beaker production before and after changing all workers into Elves (plural of Elvis ) to see if it works.

Did you perhaps change your science percentage?
Lose a trade route, or even a city?


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Old February 21, 2001, 17:20   #3
Lefty Scaevola
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Did your perhaps trade for several tech with the AI in between looking at the science advisor, thus increasing the cost per tech?
[This message has been edited by Lefty Scaevola (edited February 22, 2001).]
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Old February 21, 2001, 20:37   #4
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Thanks, people!

No, still making new cities, fairly early in the game. No lost cities or routes.

Lefty: I did trade an advance with the Persians, my nearest neighbors, during the last part of the building process. I'm not sure what you mean by "an A in the middle" though.
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Old February 21, 2001, 20:53   #5
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Don't forget Copernicus works cumulatively with Libraries and Universities. Its effect is calculated after the effects of the city's "learning" improvements.

What form of government do you have?

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Old February 22, 2001, 16:15   #6
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I'm in Monarchy. Republic is the only other one avail and I'm exploring and expanding. I may have boobooed on where I placed this--it was a tossup where to put the science city.
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Old February 22, 2001, 21:29   #7
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Well, by 700AD, you're going to have a heap of techs, and research under Monarchy is going to be so slow that Copernicus won't help you. If you've got happiness provisions in place, get into Republic. Your turns for techs should drop accordingly.

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Old February 26, 2001, 15:32   #8
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Thanks, Finbar. I didn't know that about Monarchy. I did briefly try Republic, (actually never tried it before!) but I was NOT prepared with happiness things and it was a mess. Now it's 1695 AD and I've got Mike's Chapel, railroad, etc. Would Mike's chapel alone plus a couple of Elves be enough to cover me for Republic now? (Probably not, eh.)

Having said all that, I believe the "bug" was a combination of what Finbar said and what Lefty suggested: that I traded for a science with the AI. I don't know why this raises the price, though.
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Old February 26, 2001, 16:59   #9
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Schweick, the next advance always costs more. Were it not so, you would have all the knowledge of the world pretty fast! The first one typically costs 10 beakers, while the last one may cost 3000, depending on circumstances.

In a Republic, what you do to keep the citizens content is giving them luxuries. Usually 30% is quite suffient, and you'll still be better off because of the extra trade arrow.

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Old February 26, 2001, 18:22   #10
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30% luxuries, wow. As a monarch I 've always gotten by with 0 or 10%. But this is my first game at King level with lots of opponents. Thanks.
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Old February 26, 2001, 19:59   #11
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The quickest way to gauge your citizen happiness factor is via the Attitude Advisor under your Advisor Menu. Open it, check the happiness situation factor in your cities, then tweak the Luxury percentage. You'll see the attitudes changing with each adjustment. You'll see which cities will celebrate WLT*D, which won't, and even which cities will go into revolt. It's the best and safest way to monitor happiness. Sure beats cities scaring the hell out of you by going into revolt during a turn.

Obviously, the luxury percentage required to keep things bubbling along will depend upon your Happy Wonders, any happy improvements - temples, etc - and even trade from individual cities.

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[This message has been edited by finbar (edited February 26, 2001).]
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Old February 26, 2001, 21:05   #12
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quote:

Originally posted by Ribannah on 02-21-2001 03:31 PM
Check your beaker production before and after changing all workers into Elves (plural of Elvis ...



Hey, I always thought that the plural of Elvis is Elvi, like syllabus-syllabi, pegasus-pegusi

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Old February 27, 2001, 06:02   #13
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If you can't get Republic to work for you - too many cities, poor infrastructure etc - a poor man's alternative is to try and get your SSC celebrating - this might cost quite a few luxuries initially, but once the SSC celebrates (in Monarchy) it gets the Trade arrows of a representative government and you can then lower the luxury rate and it will keep celebrating - that way you can get decent research levels from a SSC under a monarchy (or Commie/Fundy)
Sorry if this is old news, but not everyone appreciates the power of WLKD.

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Old March 1, 2001, 19:25   #14
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quote:

Check your beaker production before and after changing all workers into Elves (plural of Elvis ) to see if it works.


I think the plural of Elvis is Elvi.

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