Thread Tools
Old March 2, 2003, 19:28   #1
MalevolentLight
Civilization II Multiplayer
King
 
Local Time: 15:47
Local Date: November 1, 2010
Join Date: Jul 1999
Location: High Above
Posts: 1,578
Why Deity is unbalanced
1. More is Better
The more you have of something, the larger amount you will need in order for a lead to be useful. For example, if I have 100
cities and the opponent has 97 cities, that's only a 3% difference. However, if I have 2 cities and he has 1 city, even though there's only a 1 city difference it's a 50% advantage. Now lets apply this to a 1x1x vs 2x2x argument. Lets say I start with a whale, my opponent has only grassland. My production is up 50% compared to his, and if he tries to catch up in production by using a forest then my food is up 50% which is an enormous bonus. As you can see, starting with a whale on upper levels in a 1x1x game can practically win the game on it's own. And that's without even counting the trade you get from it. In effect my city is 50% better than my opponent's city. That is an ENORMOUS advantage so early in the game. But on 2x2x if my opponent gets a whale I can use a forest to even it out since I'll have the exact same production with only minus 1 food. So basically I will be getting 4 food a turn while he gets 5 food a turn. See the difference? 2x2x also opens up the use of silk early on in the game, which means I can mimic a whale with the exact same trade, production, at the expense of 1 food. This can be seen with all resources in 1x1x due to the fact you are working with such small numbers. In 2x2x the advantages of resources is greatly reduced hence making it more an even playing field.

2. Arguement 1 Applies to Argument 2
But not in the same way. On 1x movement there isn't a whole lot you can do to stop someone who has good huts. Reason for this being that you can't get to him to stop him. You can't take open cities, you can't rush him, and unless you get good huts to there is nothing you can do to even it out. On 2x you can send out horsemen to rush him, you can reduce the amount of huts he has by using different strategies. On 1x you can see everything before it attacks you. It's ridiculously easy to send out a warrior out of your city leaving it undefended to stop an oncoming horseman. On 2x you can't do that, hence the reason I wrote the luring strategy which lures a warrior or other unit out of its city to allow another unit to come in from behind. Again, more is better and when it comes to options you have far more options on 2x2x. 1x movement makes the huts you get that much more precious, and when you factor in 1x resources each advanced tribe you get is an enormous advantage since 1x deals with such small numbers.

3. Deity and Unhappiness
Again we are dealing with restrictions. Restrictions are what kills games. When you restrict the player you run into balance issues and it can be seen in any game out there. Civ3 has about 2 people playing it right now because the restrictions imposed on the player in order to make the AI stronger were too great and thus killed any sort of strategy in the game. Deity is the closest civ2 can come to being like civ3. Defending your cities for martial law is required on Deity, you have no choice. When you are required to do something everyone is brought down to 1 level, and when everyone is forced to play on the same level lesser players can make up for their weaknesses. I can name a zillion strategies that will work on King that won't work on Deity. In fact I can't think of any strategies that work on Deity that are special and game winning. There has not been 1 person to come out and give a strategy that can be done on Deity that can not be done on King or is not useful.

4. Hanging Gardens
I don't care what anyone says, in a duel and the game lasts until then HG will decide the winner. Again, rule 1 applies here. You have a 50% happiness advantage over your opponent by building HG. Your cities will get mad at size 3, his at size 2. However on King your cities get mad at size 4 while yours will get mad at size 5. Is this an enormous advantage? It's a nice advantage, but it's not game winning. When you start dealing with percentages so high big imbalances occur.

5. Expansion On Deity
On 2x2x King anywhere is expandable no matter where it is on the map. Even on 1x1x but it takes forever to get there. On deity you need to stay tight knit or your far away cities will be basically useless. In fact on deity you are at times forced to stop building due to the enormous corrpuption and riot factor. How can anyone argue that playing on a setting that forces you to stop building is somehow all part of the strategy? How can you even begin to argue that this doesn't slow down the better player and help the lesser player? If you have a bad spot on Deity, you are stuck with it, and that even applies to 1x1x King to an extent. On 2x2x King you can expand anywhere you want so if you aren't in a good spot you have the option to expand elsewhere.

6. Raging Hordes
I feel sorry for anyone that plays this. This is perhaps the most ridiculous setting in the game, even more so than Deity. Plain and simple, it adds the biggest random factor in the game. Entire games can be decided simply by who gets barbarians out of their huts and who doesn't. I can guarantee that if you lose your first exploring unit to a barbarian and I get an advanced tribe that you are done for. Not to mention that yet again this forces you to defend...but against what? You're defending against the AI. How does this make the game more strategical between humans? It doesn't and there has yet to be anyone that can even begin to argue it. It's just another random factor in an already very random game.
MalevolentLight is offline  
Old March 3, 2003, 03:58   #2
Cyrion
Civilization II PBEMScenario League / Civ2-Creation
King
 
Cyrion's Avatar
 
Local Time: 22:47
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Caught somewhere in time
Posts: 1,946
Never thought I would ever write this, but... interesting post indeed, Sean !!

I still have some doubts about a few other things, but it seems you made a point in your 1st paragraph!
__________________
Ankh-Morpork, we have an orangutan...
Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464
Cyrion is offline  
Old March 3, 2003, 04:16   #3
jes
Civilization II Multiplayer
Chieftain
 
Local Time: 20:47
Local Date: November 1, 2010
Join Date: Dec 1999
Location: Hamburg, Germany
Posts: 79
to 1.+2.
thats a reason we give a restart to each player if he wants. but even a whale isnt the winning point, but the ressources you find later in the game.
if you find a citie in a hut early in the game, you have in king 2 settlers to 1, in diety 3 setts to 2; you may count the percents by your own.
huts can give a huge advatage, thats right, but thats the same in king; in deity you must be carefully with huts, cause there might be useless tecs, and thats much badder than all.
if you finf a chariot in a hut in 2x movement, it will be very fast. several games are finished before they started really.

to 3. "restrictions are what kills games". i dont know if it works in english, but in german i would answer: "restriction are what skills games".

to 4. you can repeat it endless, but i wont become true therefore.

to 5. expansion is a point, thats different from king, ok, but its not waht the game makes unballanced.

to 6. no point to deity.

summary: u say, there arnt not enough strategies in deity. ok, if you like tons of units, be happy with it. i wonder, why you have to use these tons of words to argue. better you would show your skill in games. but i dont like to play you anymore, cause you are blubbering like a river. maybe thats your way in civ: talking, but not doing. (yes i know, in former times you did you did...).
jes is offline  
Old March 3, 2003, 06:13   #4
Alexander's Horse
Civilization II MultiplayerApolytoners Hall of Fame
Deity
 
Alexander's Horse's Avatar
 
Local Time: 06:47
Local Date: November 2, 2010
Join Date: Dec 1969
Location: In a tunnel under the DMZ
Posts: 12,273
I have to agree - deity is unbalanced.
__________________
Any views I may express here are personal and certainly do not in any way reflect the views of my employer.

Look, I just don't anymore, okay?
Alexander's Horse is offline  
Old March 3, 2003, 07:17   #5
deity
DiploGamesCivilization IV: MultiplayerCivilization II Multiplayer
Emperor
 
deity's Avatar
 
Local Time: 08:47
Local Date: November 2, 2010
Join Date: May 1999
Location: Parrot Towers, Killcare Heights, NSW, Australia
Posts: 6,890
LOL @ Horsie

---

Why do I care if Deity level is unbalanced. I like it unbalanced. I take what I get and enjoy the challenge.

No matter how hard you argue the maths about cities/shields and relative resource advantages you can't predict the timing of your opponents attacks (unless you look at the map...)

The fact that you see your oponents units doesn't mean an attack at that time, so a mathematically resource weaker player can still win using planning, timing and psychology.

I'm talking proper MP games here with 4+ mature players...
__________________
"Old age and skill will overcome youth and treachery. "
*deity of THE DEITIANS*
icq: 8388924
deity is offline  
Old March 3, 2003, 09:28   #6
rah
lifer
Apolytoners Hall of FameCivilization IV: Multiplayer
Just another peon
 
rah's Avatar
 
Local Time: 15:47
Local Date: November 1, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
I agree with Deity, I like the challanges.

All this talk about luck. It's like people have never heard of the law of averages. How you deal with diversity is the true mark of skill.

We should tell the world to stop playing poker, because we all know that the person that gets the better cards always wins.

RAH
__________________
The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
rah is offline  
Old March 3, 2003, 10:44   #7
DrSpike
Civilization IV: MultiplayerApolyton University
Deity
 
DrSpike's Avatar
 
Local Time: 21:47
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Enthusiastic member of Apolyton
Posts: 30,342
I thought Eyes was going to take a pop at Deity. :disappointed:

Hehe as to the points raised by Eyes:

1) I agree bad terrain is less of a killer on 2x prod than 1x prod, but this is just as true of 2x1x deity as opposed to 1x1x deity as it is of 1x1x king as opposed to 2x2x king. Plus, as an aside, I think 2x prod introduces undesirable side effects.

2) huts is a tricky one........there is some merit in your argument regarding 2x movement, but you have to be more careful with huts in 1x1x deity than 2x2x king (as Strate found in his game with DD), so I'm not convinced huts are more unbalanced in 1x1x deity than 2x2x king.

3) and 5) The ultimate goal is the same in 1x1x deity as 2x2x king; I think attaining that goal despite the restrictions on expansion adds skill. This is objective......but I'm sure you recognise the validity of the counterargument.

In a way this also goes against some of your earlier arguments in (1) and (2) since the constraint acts a leveller. Sure you may not want that, as I said it is objective, but I don't think you can believe both that deity is restrictive and that it is most lucky.

4) I partially agree, HG is too powerful on deity in duels for its cost, but it is by no means game breaking IMO.

6) Agreed.
DrSpike is offline  
Old March 3, 2003, 13:24   #8
Ming
lifer
Civilization II MultiplayerCivilization III MultiplayerPolyCast TeamCivilization IV: MultiplayerApolytoners Hall of Fame
Retired
 
Ming's Avatar
 
Local Time: 15:47
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
Great Post Eyes... when you leave the insults and the ranting at home, you really can make some sense.
I hope other people leave the insults at home as well.

Point 1

While you are correct in your numbers crunching... there is still an advantage at 2x. While not as great, there still is one. I wouldn't call it "greatly reduced", but then again, just an opinion.

Point 2
As far as point two... I think I will just disagree with you on what makes a fun game. Your post indicates that you would like a game consisting soley of horse rushes and a race to see who can open the most huts first.
Frankly... you can do the same thing at 1x movement with the only exception being whether you see it coming or not.

No matter which settings you use, there will still be a matter of luck involved. In 2x movement, an early two move unit gives you too much of an advantage over the other person. Since you can cover twice as much ground quicker, it gives you a killer advantage for opening more huts. If you get a free 2 movement and your opponent does not, he's toast.

point 3
Again, your whole argument is based on the fact that you have to defend your cities in Deity... That is not true, and you know it. In your last Deity game, didn't you leave your city defenseless

And your "no strategy" argument is getting old. Everything you choose to do is a strategy. Yes, there are some things you can do differently in 2x movement because your units move farther, but that's it. Whether it's early republic... early map making... early trade... early war techs and rush your oponent... there are tons of strategies at all settings.

point 4
Yeah... HG is a big. But so is taking a persons capital

Again... it takes more effort to deal with the unhappiness problems at Deity while still doing everything else you need to do. There are choices you need to make... and as you have said... choices are good

Point 5
Again... you blame Deity and claim it forces you to "stop expanding"... why? Deal with it. In our Deity games, I've never seen anybody stop expanding as long as there was still room to expand.
You do raise a valid point about finding better land at the start quicker... But, both sides have the same problem.

Point 6
I feel sorry for people that don't play RH's. I think a game where you can open a hut without fear of something bad happening to you is for chickens. Without any fear of something bad, the game becomes a race to open the most huts. Gee... now that's fun. Talk about a game dependent on luck. You keep talking about wanting to level the playing field, but by turning it into a open hut fest... you are just adding luck to the game.

And you right when you say it just adds another random factor. So what. Even if you play with no huts on premade worlds, there will still be luck. This way, the luck tends to balance things out in the long run. It also means you have to think and deal with what happens, instead of just playing some single strategy that always works. It makes for more interesting games, and requires more skill than just building as many horses as you can so that you can open huts the most huts
__________________
Keep on Civin'
Civ V Civilization V Civ5 CivV Civilization 5 Civ 5 - Do your part!
Ming is offline  
Old March 3, 2003, 14:52   #9
MalevolentLight
Civilization II Multiplayer
King
 
Local Time: 15:47
Local Date: November 1, 2010
Join Date: Jul 1999
Location: High Above
Posts: 1,578
I'm enjoying these responses, it's exactly what I wanted to hear. All I need to hear now is "We know deity is unbalanced and that it has too many random factors to be played on a ladder or for competitive play, but since we play for fun and are just casual gamers it is good enough for us."

ANd Ming, you play on like 30X30 maps with 4 players, of course there will be non-stop expansion since there is nowhere far to go. Again, you're talking about the happiness factor as if it's all part of the strategy, but I can get the same "strategy" by playing against the AI.
MalevolentLight is offline  
Old March 3, 2003, 15:26   #10
DrSpike
Civilization IV: MultiplayerApolyton University
Deity
 
DrSpike's Avatar
 
Local Time: 21:47
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Enthusiastic member of Apolyton
Posts: 30,342
Quote:
Originally posted by MalevolentLight
I'm enjoying these responses, it's exactly what I wanted to hear. All I need to hear now is "We know deity is unbalanced and that it has too many random factors to be played on a ladder or for competitive play, but since we play for fun and are just casual gamers it is good enough for us."
Um, I didn't say that.
DrSpike is offline  
Old March 3, 2003, 16:04   #11
jes
Civilization II Multiplayer
Chieftain
 
Local Time: 20:47
Local Date: November 1, 2010
Join Date: Dec 1999
Location: Hamburg, Germany
Posts: 79
i wonder you think, eyes really would argue with you.

sorry ming, i think this time you mean me. but im angry, eyes only tells, but never answers to srguments.

Last edited by jes; March 3, 2003 at 16:52.
jes is offline  
Old March 3, 2003, 16:34   #12
rah
lifer
Apolytoners Hall of FameCivilization IV: Multiplayer
Just another peon
 
rah's Avatar
 
Local Time: 15:47
Local Date: November 1, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
Quote:
Originally posted by MalevolentLight
I'm enjoying these responses, it's exactly what I wanted to hear. All I need to hear now is "We know deity is unbalanced and that it has too many random factors to be played on a ladder or for competitive play, but since we play for fun and are just casual gamers it is good enough for us."


Casual gamers,

Ok, mister serious gamer, HOW MANY SERIOUS MP GAMES HAVE YOU PLAYED IN THE LAST 12 months?

I've played considerably over a hundred.
Just who is serious and who is casual?

Ladders attract the cheats and the jerks.


RAH
__________________
The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
rah is offline  
Old March 3, 2003, 17:41   #13
War4ever
Civilization II MultiplayerCivilization III MultiplayerCivilization II Democracy GameApolytoners Hall of Fame
Emperor
 
War4ever's Avatar
 
Local Time: 12:47
Local Date: November 1, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
__________________
Boston Red Sox are 2004 World Series Champions!
War4ever is offline  
Old March 3, 2003, 18:51   #14
atawa
Civilization II MultiplayerCivilization II Democracy GameCivilization II Succession Games
King
 
atawa's Avatar
 
Local Time: 22:47
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Somewhere over the rainbow.
Posts: 2,751
Quote:
Originally posted by rah
Ladders attract the cheats and the jerks.
Thanks for the compliment.
atawa is offline  
Old March 3, 2003, 19:12   #15
Alexander's Horse
Civilization II MultiplayerApolytoners Hall of Fame
Deity
 
Alexander's Horse's Avatar
 
Local Time: 06:47
Local Date: November 2, 2010
Join Date: Dec 1969
Location: In a tunnel under the DMZ
Posts: 12,273
I would prefer to play 2x prod than 1x. 1x is way too slow.

But I'm out voted.
__________________
Any views I may express here are personal and certainly do not in any way reflect the views of my employer.

Look, I just don't anymore, okay?
Alexander's Horse is offline  
Old March 3, 2003, 19:37   #16
Ming
lifer
Civilization II MultiplayerCivilization III MultiplayerPolyCast TeamCivilization IV: MultiplayerApolytoners Hall of Fame
Retired
 
Ming's Avatar
 
Local Time: 15:47
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
Quote:
Originally posted by MalevolentLight
Again, you're talking about the happiness factor as if it's all part of the strategy, but I can get the same "strategy" by playing against the AI.
It is a part of the game if you play that setting, and you need a strategy to deal with it. Just because you don't think so doesn't make it a fact

Again, all you are doing is stating an opinion, not a fact.
__________________
Keep on Civin'
Civ V Civilization V Civ5 CivV Civilization 5 Civ 5 - Do your part!
Ming is offline  
Old March 3, 2003, 20:59   #17
DrSpike
Civilization IV: MultiplayerApolyton University
Deity
 
DrSpike's Avatar
 
Local Time: 21:47
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Enthusiastic member of Apolyton
Posts: 30,342
Quote:
Originally posted by War4ever
I couldn't help but notice you posted your interest in a ladder in the other thread, although you agreed with Rah's statement here.
DrSpike is offline  
Old March 3, 2003, 23:49   #18
StrategicKingMi
Warlord
 
Local Time: 20:47
Local Date: November 1, 2010
Join Date: May 2002
Posts: 205
I believe that I have said all this, maybe not as well and too the point but I covered every one of thoose points.
(Hanging Gardens is very unimportant and a luxury item on real island settings(2 x 2 king), trade all but makes it obsolete)
(Mageleons on 1 move is devestating way more so then on 2 move)
There is no challenge in being doomed from the very beging of the game by factors out of your control., its just a pointless waste of time.
Any one here got a job where you make good money like me?
Any one here like to be competitive in this game like me?
Any one here think that winning via luck factors is a useless waste of time? Again like me.
So, if you believe 1 x 1 deity is unbalanced, if you believe luck plays too great a role, if you have limited time and dont want to win by luck alone.... Then logic dictates you dont play 1 x 1 deity.
StrategicKingMi is offline  
Old March 3, 2003, 23:50   #19
StrategicKingMi
Warlord
 
Local Time: 20:47
Local Date: November 1, 2010
Join Date: May 2002
Posts: 205
1 more thing, can anyone post a meaningfull, factual post like this on why 1 x 1 deity is better????
StrategicKingMi is offline  
Old March 4, 2003, 00:18   #20
Ming
lifer
Civilization II MultiplayerCivilization III MultiplayerPolyCast TeamCivilization IV: MultiplayerApolytoners Hall of Fame
Retired
 
Ming's Avatar
 
Local Time: 15:47
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
Frankly, I don't play 1x1x either... IMHO, it's boring... but I know other people like it. To each their own... personal preferences... And that's what it comes down to. People can post their OPINIONS all they want, but it doesn't make them facts... just opinions
__________________
Keep on Civin'
Civ V Civilization V Civ5 CivV Civilization 5 Civ 5 - Do your part!
Ming is offline  
Old March 4, 2003, 01:35   #21
Frank Johnson
Civilization II MultiplayerDiploGamesCivilization IV: Multiplayer
King
 
Frank Johnson's Avatar
 
Local Time: 14:47
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Houston, TX
Posts: 1,261
The easiest way to reduce the "evil factors of terrain" and "limitations" is to start the game with more settlers. DEITY is the ONLY setting that does this for everyone.
Frank Johnson is offline  
Old March 4, 2003, 02:31   #22
Alexander's Horse
Civilization II MultiplayerApolytoners Hall of Fame
Deity
 
Alexander's Horse's Avatar
 
Local Time: 06:47
Local Date: November 2, 2010
Join Date: Dec 1969
Location: In a tunnel under the DMZ
Posts: 12,273
Good point
__________________
Any views I may express here are personal and certainly do not in any way reflect the views of my employer.

Look, I just don't anymore, okay?
Alexander's Horse is offline  
Old March 4, 2003, 09:20   #23
rah
lifer
Apolytoners Hall of FameCivilization IV: Multiplayer
Just another peon
 
rah's Avatar
 
Local Time: 15:47
Local Date: November 1, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
Quote:
Originally posted by atawa
Thanks for the compliment.
My apologies if my comment was taken as a global insult to all ladder players. My intent was to only insult the cheaters, quiters and jerks.
__________________
The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
rah is offline  
Old March 4, 2003, 09:23   #24
rah
lifer
Apolytoners Hall of FameCivilization IV: Multiplayer
Just another peon
 
rah's Avatar
 
Local Time: 15:47
Local Date: November 1, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
Quote:
Originally posted by Frank Johnson
The easiest way to reduce the "evil factors of terrain" and "limitations" is to start the game with more settlers. DEITY is the ONLY setting that does this for everyone.
Yes, and that's why I prefer 2x1x deity. It helps balance the game. And I still like Raging so you have to make some defensive decisions.

RAH
__________________
The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
rah is offline  
Old March 4, 2003, 10:08   #25
atawa
Civilization II MultiplayerCivilization II Democracy GameCivilization II Succession Games
King
 
atawa's Avatar
 
Local Time: 22:47
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Somewhere over the rainbow.
Posts: 2,751
Quote:
Originally posted by rah


My apologies if my comment was taken as a global insult to all ladder players. My intent was to only insult the cheaters, quiters and jerks.
No worries, was trying out the use of irony in English

I agree that a ladder does attract 'some'unwanted ellements though.
atawa is offline  
Old March 4, 2003, 17:30   #26
Hydey
Civilization II Democracy GameCivilization II Multiplayer
Emperor
 
Hydey's Avatar
 
Local Time: 06:47
Local Date: November 2, 2010
Join Date: Mar 2000
Location: up shyte creek without a paddle
Posts: 6,250
Like many people here, I have a job, family, sports , pets, neighbours etc etc etc that create stress in my life .
One of the things I do to releave this stress is to enjoy a nice game of Civ with a nice group of people.

The last thing I need is to bring a ladder into it and create more stress.

If the people I am playing with want 1x1x deity then I am happy to play that, if they want 2x2x king then I am happy to play that, if they want anything in between then I am happy to play that, all I want is fun
__________________
The difference between genius and stupidity is that genius has its limits

Hydey the no-limits man. :(
Hydey is offline  
Old March 4, 2003, 18:11   #27
DrSpike
Civilization IV: MultiplayerApolyton University
Deity
 
DrSpike's Avatar
 
Local Time: 21:47
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Enthusiastic member of Apolyton
Posts: 30,342
Quote:
Originally posted by Hydey

If the people I am playing with want 1x1x deity then I am happy to play that, if they want 2x2x king then I am happy to play that, if they want anything in between then I am happy to play that, all I want is fun
I admire groups where it is almost as much about the interaction as it is about the civ. I am a self-confessed hardcore gamer, and I have played many games seriously on ladders and in clans in the past, and it's just more fun when you know the opponents (even just a little) rather than just playing a statistic on a ladder. Of course, I am pretty competitive, so ladders have their place, but it is only civ players that are still on my icq list.
DrSpike is offline  
Old March 4, 2003, 18:44   #28
rah
lifer
Apolytoners Hall of FameCivilization IV: Multiplayer
Just another peon
 
rah's Avatar
 
Local Time: 15:47
Local Date: November 1, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
Yes, it is more fun to play with people you know. (and trust)

WHICH brings up another reason why it's good to have some luck involved in the game. All the people that play in our group are not of the same skill level.
With a little good luck to the below average player and bad luck for the better player, the lessor player has a chance to get a lead and have some fun. People that get there butts kicked every game stop playing. Then every game will be a duel, because the competition will get thin. 4 player games are much more entertaining (and provide more challanges) then a duel.

But it's just like poker. Over time the better players will will win money. I don't need a ladder to tell me who the better players in the group are, it's obvious over time. You can tell who's getting better with experience over time. So instead of a definative ladder that might be based on me playing the top players a couple of times, our opinions of players are based over playing with them dozens of time. Since you can't totally eliminate all luck out of the game, which way is the fairer way to judge a person's skill?

So as far as I'm concerned I want luck in the game. It keeps things dynamic and let's me experience how to recover from a bad start. If I do poorly one game, my group isn't going to say I suck. They realize the luck aspect of the game. BUT if I have a bad start and come back, I'll be recognized for the skill that was involved.

AND finally, as Hydey put forth quite clearly, It's all about fun with friends. (and beer or whatever )

RAH
__________________
The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
rah is offline  
Old March 4, 2003, 19:24   #29
War4ever
Civilization II MultiplayerCivilization III MultiplayerCivilization II Democracy GameApolytoners Hall of Fame
Emperor
 
War4ever's Avatar
 
Local Time: 12:47
Local Date: November 1, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
Haha, its like someone dumped some pylons on the map and you have to go around them..........
__________________
Boston Red Sox are 2004 World Series Champions!
War4ever is offline  
Old March 4, 2003, 20:07   #30
trev
Civilization II Multiplayer
King
 
Local Time: 06:17
Local Date: November 2, 2010
Join Date: Feb 2003
Location: Adelaide, Australia
Posts: 1,249
The Hanging Gardens is promoted as the WONDER that will win a game. It does give an advantage to the player with it

However if you are playing a game with 3 or more relatively equal players then the WONDER that makes the most difference in a game is the Great Library. Properly used it allows the player with it to increase the luxury rate (matching the effect of the Hanging Gardens) and increase the tax rate allowing more rush buys of marketplaces etc.

These effects combined easily outdo the effects of the Hanging Gardens
trev is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 16:47.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team