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Old March 15, 2003, 11:58   #271
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The message "third Reich and X have signed a cease fire" appears sometimes.It has been already pointed out.

I know that is a civ2 bug but, it just came to me that you could use it to your advantage.

Why don't you change the text to something: The STRING* and STRING* regroup after suffering appaling looses on the battlefield.The General staffs decide on the next plan of action.

....or whatever.

It could effectively hide the bug and add a flavor to the scenario.
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Old March 15, 2003, 12:35   #272
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Curt, I just tried loading up the scenario and it gives the dreaded Error in the Events.txt bug.

I am using the new one you just sent us.

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Old March 15, 2003, 13:03   #273
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Quote:
Originally posted by Palaiologos
The message "third Reich and X have signed a cease fire" appears sometimes.It has been already pointed out.

I know that is a civ2 bug but, it just came to me that you could use it to your advantage.

Why don't you change the text to something: The STRING* and STRING* regroup after suffering appaling looses on the battlefield.The General staffs decide on the next plan of action.

....or whatever.

It could effectively hide the bug and add a flavor to the scenario.
@Pericles, That is a brilliant Idea!
I'll fix something like that up!

@Pap, and anyone with the 'update'.

It seems some obselete files were kicking about in my directory, and accidently some old info got copied into the files when I was making updates.

The folders on my computer have been cleaned of ALL old files and the new update I am putting together will be fully operational.

I apologise for giving you a duffed zip. And I thank you all for your patience.
The new zip file will be sent out to you within the hour.
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Old March 15, 2003, 13:09   #274
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I'm kind of quarterbacking here off from what I've seen in the rules.txt...

Just wondering, why is the Lend-Lease Plan in the trade slot? It'd make it a lot easier to see what cities supply and demand for the parties that don't recieve the tech.

Maybe you could switch the Lend-Lease Plan tech with Commerce?

Also, (in the rules text you uploaded) - the Commerce improvement requires NKVD Regiments.
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Old March 15, 2003, 13:27   #275
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Greetings Mr Sharpe!

You might be referring to the old Dictator scenario.

This new version gives the 'Lend Lease Plan' (Trade) to Everyone except the Axis.

In this scenario, you will get precious little time to trade, fighting for survival is more important.

But anyway, the LLP issue is fixed!

Last edited by curtsibling; March 15, 2003 at 15:28.
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Old March 15, 2003, 13:38   #276
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There is an simple way to simulate the importance of swedish iron ore for the german war effort. You can create to techs (trade route secured, trade route blocked both with prequistite no, no) and make three events

1.
if germans have
tech xx (trade route secured)
then
change money
germans: xxx (for example 100 gold)
end

2.
if city taken Oslo
attacker anybody
defender germans
them give tech xx (trade route blocked)
to germans

3.
if germans have
tech xx (trade route secured)
then
change money
germans: -xxx (for example -100 gold)
end

1st event will give the germans every turn 100gold
2nd event will give them the tech "trade route blocked"
3rd event will will take 100 gold per turn from the germans if they have the tech "trade route blocked"
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Old March 15, 2003, 15:27   #277
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Great Tzar,
That is an interesting concept!

How about this?
Event 1...
Give Germany 100 each turn...

Event 2...
If Oslo is captured, Germany is inflicted -100 per turn....

Event 3...
If Germans regain Oslo, then give 100 per turn...again.

I am a bit wary of all these money events running,
they are known to play merry heck with the no-limits add-on that I use.

But I will mull the idea over, it is a good one.
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Old March 15, 2003, 15:32   #278
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I am almost ready to post the new update, which to my knowledge is working fine.

Can all those who want the new update, make sure they have room for a 700kb file?

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Old March 15, 2003, 18:06   #279
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BTW if there is enough event space i am willing to do more Japanese events for capturing important cities.


But that will take by tommorow.

Would you agree to more Jap events?
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Old March 15, 2003, 18:35   #280
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Just took a look at all the unit's stats.


I think you have overestimated the power of the jap tanks.

It seems you have made the Chi-ha more powerfull than the T-34 and the Chi-nu equal to Tiger I.
(BTW Tiger I and II have identical stats).

The Chi-nu was at the level of the Sherman so i would give it the same stats while the Shinhoto Chi-ha was weaker. Also the British infantry was traditionally stronger in the defence than in the offense so perhaps a change there too would be appropiate.
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Old March 15, 2003, 20:14   #281
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Quote:
Originally posted by Palaiologos
BTW if there is enough event space i am willing to do more Japanese events for capturing important cities.


But that will take by tommorow.

Would you agree to more Jap events?
Pericles, I would be more than happy to fit in as many Japanese events as possible!

Send them along.

PS
The unit stats are all redone.
I just played a game as the neutrals and the combat between the powers was...interesting!

PPS
You idea about the cease-fire message works superbly!

As does the new history pop-up!

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Old March 15, 2003, 23:11   #282
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...wow...I leave for a few months and look at what I miss. What is this scenario? Where can I get the (what I assume to be) the first version? You guys aren't done with the second yet right? I've love to playtest, but it'd be unfair to you. No time...anyway, where can I get my teeth into it? It's for Multiplayer Gold right?
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Old March 15, 2003, 23:40   #283
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Thanks for sending me the sounds files, curt.
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Old March 16, 2003, 07:02   #284
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Quote:
Originally posted by Mao
...wow...I leave for a few months and look at what I miss. What is this scenario? Where can I get the (what I assume to be) the first version? You guys aren't done with the second yet right? I've love to playtest, but it'd be unfair to you. No time...anyway, where can I get my teeth into it? It's for Multiplayer Gold right?
Hi, Mao!

Yep, this scenario is for MGE.
The second version is proving to be much better than the first, thanks to all the great support the SL has given.

If you want to check out the first and other scenarios, have a look here:

Civ2 files
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Old March 16, 2003, 08:51   #285
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The stats are still a bit inaccurate IMHO.


The type 97 Chi-ha was a weak tank compared to the soviet and german mamooths.It was mounted with a 47mm gun.

Type 3 Chi-nu had a 75mm gun.


I would propose giving the Chi-nu identical stats with the Sherman(perhaps +1 defence)

and making the Chi-ha a bit weaker(-1A,-1D) compared to the Chi-nu.


As for the Japanese events they will be ready shortly.
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Old March 16, 2003, 09:26   #286
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Ok, because of Jimmy always insulted me as "dump nut" i will show you my problem! Perhaps he can help me (cuase commands are german - I guess most of you folks wont understand...)

C´mon Jimmy!
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Old March 16, 2003, 09:55   #287
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@IF
TURN
turn=21
@THEN
TEXT
^^THE SUN IS RISING.....
^Unable to cope with the US embargo on oil, the Japanese turn their eyes on the Dutch East
Indies. At an Imperial Conference on the 6th of September,with the Emperor present, the
decision is made for an attempt to seize the oil rich Dutch East Indies. Other operations in SE
Asia were planned with the aim of securing a safe route to and from the East Indies.
^On January 11, The Empire of Japan declares war on the Netherlands and immediately invade.
ENDTEXT
MAKEAGGRESSION
who=Japanese Empire
whom=Neutral Allies
@ENDIF

@IF
CITYTAKEN
city=Padang
attacker=Japanese Empire
defender=ANYBODY
@THEN
TEXT
^^ASIAN BLITZ!
^Japanese army paratroopers make an airborne assault on the Palembang oil refinery in Sumatra!
^The Imperial Navy follows with seaborne landings and the Dutch garisson is forced to
surrender.
^The Japanese offensive in SE Asia is gaining momentum....
ENDTEXT


I think you should add some oil resources to the Dutch East indies and make the cities of Tarakan, Padang, Ambon and Surabaya neutral(dutch). Perhaps remove zinc or gems from jungle and put oil.


I will be leaving later today for my university studies and will only be back on friday. I do not have time for other events or further playtesting till friday.I suppose the scenario will have been released before i get back.

Hope i have helped.
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Old March 16, 2003, 10:01   #288
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Quote:
Originally posted by Cifer Almasy
Ok, because of Jimmy always insulted me as "dump nut" i will show you my problem! Perhaps he can help me (cuase commands are german - I guess most of you folks wont understand...)

C´mon Jimmy!


As i suspected. The file extension is not shown.

It should say "winmail3.dat".

follow the procedure i have already described and rename(Umbenennen) the extension from .dat to .zip

Alternatively when you download from your e-mail the file you could save it as a .zip. Just rename the file from winmail.dat to winmail.zip when you select a save possition.


But i think i will save you the trouble and send it in zip form.
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Old March 16, 2003, 10:16   #289
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@Pericles,

Thank you very much for the new events, I will but them in the file ASAP!

Also if have weakened the Type97 and Type 3...

In my current game the USSR is fighting the most glorious battle in Russian history as the 3rd Reich are at the very gates of all 3 critical Soviet cities!

The battle is on a knife edge...!



Many of the stats are now working exactly the way I intended!
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Old March 16, 2003, 10:19   #290
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@Pericles,
Good luck at university, and yes, you have been a huge help in developin the scenario, and making the Japanese aspect very playable.

You will rank high in the credits.

I imagine the scenario will be ready at some point tomorrow!


Last edited by curtsibling; March 17, 2003 at 03:53.
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Old March 16, 2003, 13:05   #291
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Historically, the British had four carriers in 1940. Three in either the Med or the Atlantic, the last one in the Pacific. IMO, the British Med fleet needs some boosting, and the Home Fleet could do with a few more ships, too.

Great job on the war in China. I've enjoyed watching China and Japan battling it out.
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Old March 16, 2003, 14:26   #292
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I might add a carrier or two, and a few extra ships in the Med and the UK.

Keep in mind that the CIV2 engine can never fully represent military power, but I will see if I can extend the Royal navy a little!
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Old March 16, 2003, 14:44   #293
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Thanks, Palaiologos!

Hmmm, unfortunately I ve deleted your former mail with the description, cause there was no more place for saves at my e-mail account (12/12 MB)...

but i try to show you, that mysteriously I cant "save as " zip. i.E.!

Here is a picture:

About the newest update:

Europes development goes better and better - you did a fine job, Curt!
Just some more little things: Why does Königsberg have 53 production? I guess 20 would be enough! But Milan could have 40 instead of 25.
Frankfurt perhaps is a little big... and perhaps has too much production - you could change colognes and frankfurts production (not the size): Cologne 99 and frankfurt 68 - I guess that would be better.
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Old March 16, 2003, 14:46   #294
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Sorry...forgot attachment
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Old March 17, 2003, 03:55   #295
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It is tricky to get the production where you want it on certain cities, because the production tiles have set values...

But I will see if I can do a last minute tweak!

Today is release day for this monster!

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Old March 17, 2003, 05:28   #296
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OK, chaps, I have opened the official release thread!

Please post any comments here:

The new D2MGE Thread!
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Old March 22, 2003, 18:58   #297
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Hey Curt!
I was away for a while, and when I came back, I think I deleted the newest version email. Could you resend it?
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Old March 23, 2003, 11:04   #298
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Scratch the last post, I didn't see the release thread
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Old June 23, 2003, 22:05   #299
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I don't have time to read the whole thing, but here are a few things I noticed in the old Dictator v2 (maybe it's too late now);

-Why is there a German airbase in Greenland?
-Canada: Regina is NOT beside the Rockie Mountains. Calgary and Edmonton should be near where Regina is now. Regina should be near where Winnipeg is. Winnipeg should be between where Winnipeg and Thunder Bay are. In fact, the Great Lakes are looking a bit shabby too. What are those lakes doing south of Detroit? And where is Halifax or St John's? The maritime provinces played a big part in sending troops to WW2, especially Halifax.
-New Zealand: Wellington is misplaced, and the islands look a bit deformed. I think there should be two kiwi cities.
-Australia: Broome, Darwin, and the nameless city are much too big.
-Where is New Caledonia? Guadalcanal?
-Batavia should be Djakarta. (unless that is a European name for it).
-I think Alma-Ata is misplaced.
-I'm pretty sure Ethiopia wasn't liberated until September 1941; in that case Addis Ababa should be German and that German raiding force shouldn't be there. Stick a few more cities in Africa.
There was a French presence in Madagascar, which turned Axis once France was captured, and had to be defeated by the British. Make Mahajanga on Madagascar, make it German, and give it a destroyer or two.
-Maybe stick some neutrals in for Angola and Mozambique?
-Dakar and the rest of former French Africa should be German, as they were controlled by Vichy France. Put in Brazzaville, it was the headquarters of De Gaulle.
-Rekjavik should be American.

Other than that I think it's great, I especially like the graphics. Keep it up!
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Old June 24, 2003, 08:04   #300
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Quote:
Originally posted by Yurt
-I'm pretty sure Ethiopia wasn't liberated until September 1941; in that case Addis Ababa should be German and that German raiding force shouldn't be there.

Addis Ababa was taken by the British in April '41, and most of the mopping up in East Africa was finished by May. Some operations did continue later in the year, but to all intents and purposes it was finished by May, I think.
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