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Old March 14, 2003, 18:13   #241
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Quote:
Originally posted by jim panse
Have I told you lately that I love your gfx, Curt?

Anyway, if you need more camo tanks just tell me. In the meantime I could offer also a PzKpfw V Panther with camo too ....
Please do!
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Old March 14, 2003, 18:20   #242
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Quote:
Originally posted by Palaiologos
Sorry curt, but my first impressions are negative.
1.The Himmler wonder is lost. Another fellow has already pointed that out. The way to get around it is to delete a wonder from a city before razing it. It is too late now i think....
Oops!
I wonder if Civ-city can bring it back?
I have back ups, so all is not lost! It may cause a delay...

A damn silly mistake by me!

Quote:
Originally posted by Palaiologos 2.The V-2 has been replaced by that rocket launcher. Taking into account that the V-2s were used against England(and its launching bases were one of the Allied prime targets in Normandy) one can only wonder how realistic loading the launchers into transports and set sail for England, would be.
The trouble is the V2 is a wasted unit because the AI never uses them intelligently.
It is easy to revert them back to the original purpose.

Do you reccomend this?

Quote:
Originally posted by Palaiologos 3.No partizans appear after the chinese cities fall!
Worry not, I forgot to give em' Resistance tech, easy fix.

Quote:
Originally posted by Palaiologos 4.All civs should have the trade tech as it allows to view the cities that are objective.
I have this tech as Lend-Lease for the USA, but it can be fixed...No problem!



Now to try and fix the Himmler wonder.
If I can get it back, I will have to grab a earlier test-save and do some rebuilding...
It might be helpful to redeploy the German military anyway!

I will post a new patch if I can get this wonder back, or post it tomorrow if I have to rebuild.
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Old March 14, 2003, 18:30   #243
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aw shhhhiiiiitttttt! Mercator yer the man! I'm gonna hump your leg for this one!
Thanks given to Mercator for his sprite editor.

Quote:
10 x Thank you!
My leg thanks you for your restraint.

Since I've been liberally lifting your posted graphics, it's the least I could do. Keep the fun stuff coming!
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Old March 14, 2003, 18:35   #244
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Yes i think that the V-2 should be converted back.


Anyway, i doubt if these mobile rocket launchers even existed.


Actually i think there is a way to "force" the AI to use the V-2 as it did historically i.e for attacks on London.


Try this event:

@IF
TURN
turn=-1
@THEN
MOVEUNIT
unit=V2 Launcher
owner=Third Reich
maprect
102,10,132,10,132,60,102,60
moveto
113,29
numbertomove=ALL

Do not know if it will work though.

And still no event for the fall of Singapore.....

Would you like me to write you one?
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Old March 14, 2003, 18:46   #245
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Tech tree errors:


1."NKVD" troops has "Pershing" as a prerequisite. That means that once the Americans get hold of the Pershing tech they will be able to research NKVD troops.

2."Neutral council", "Allied liberty" and "Nationalist army" have NONE as a prerequisite making them researchable by all, from the very start.

3.What is the "ASW tactics"? Sounds like a anti-sub allied thing.Anyway, the Japs can research it.
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Old March 14, 2003, 19:26   #246
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Quote:
Originally posted by Palaiologos
Yes i think that the V-2 should be converted back.


Anyway, i doubt if these mobile rocket launchers even existed.


Actually i think there is a way to "force" the AI to use the V-2 as it did historically i.e for attacks on London.


Try this event:

@IF
TURN
turn=-1
@THEN
MOVEUNIT
unit=V2 Launcher
owner=Third Reich
maprect
102,10,132,10,132,60,102,60
moveto
113,29
numbertomove=ALL

Do not know if it will work though.

And still no event for the fall of Singapore.....

Would you like me to write you one?
@Palaiologos, sounds good! I will give it a try!
I am busy bringing an old save up to speed with the one that had the broken Himmler wonder.
It is coming along well, I can some fix things as I go...

In the meantime, if you want to do a Singapore event, I would be honoured to include it!

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Old March 14, 2003, 19:33   #247
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Quote:
Originally posted by Palaiologos
Tech tree errors:
1."NKVD" troops has "Pershing" as a prerequisite. That means that once the Americans get hold of the Pershing tech they will be able to research NKVD troops.
Fixed!
A left-over from a bug hunt, where I copied over an old version of the rules.txt.

Quote:
Originally posted by Palaiologos 2."Neutral council", "Allied liberty" and "Nationalist army" have NONE as a prerequisite making them researchable by all, from the very start.
Same cause as the NKVD...fixed too.
These techs are given from the start, and are not researchable.

Quote:
Originally posted by Palaiologos 3.What is the "ASW tactics"? Sounds like a anti-sub allied thing.Anyway, the Japs can research it.
Anti-Sub Warfare, a naval end-tree tech, all civs can research it.
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Old March 14, 2003, 19:53   #248
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The chinese incident proves a walk in the park for the IJA as by december 1940 ALL of China has been occupied. I think you should give the Japanese less infantry and airforce.

Moreover perhaps the Imperial marines could have an Attack of 7 instead of 8.

IMPORTANT!!!

Chunking and some other chinese cities are "liberated", instead of "captured" by the japs. That means that no partizans will appear, tech or not. Change from Civcity the original founder of the city.

Other fixes:
1.Kashgar is not shown originally in the map.

2.The Wehrmacht can make ampibious landings.Perhaps seizing the British shores should be a task for the fallscimjaegers.(that does not mean that paras should have amphibious, rather that none should)

3.The history pop up has something like: "nation II.Test of Time." huh?

.......and Guderian is a prominent historian? Shouldn't be Lidelhart or someone like him?

I will make that Singapore event tommorow.
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Old March 15, 2003, 04:19   #249
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Just have a look into my Market Garden Thread
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Old March 15, 2003, 04:23   #250
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I realise now that this update has the wrong rules and events file...

So if you chaps can give me till later today,
I will have the new scn file and rules/event ready...

I will wait for Palaiologos' singapore event too.

I read that the wehrmacht had infantry assault grenadiers ready for taking beach heads in the UK, should 'sealion' be a sucess.

Giving the player as many combat options as possible.
That is why I gave the wehrmacht this ability. The Brits have it too...

Of course the AI will use Fallschirm platoons to capture the cities firstly anyway.
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Old March 15, 2003, 04:30   #251
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Quote:
Of course the AI will use Fallschirm platoons to capture the cities firstly anyway.
... what wouldn´t be that historically inaccurate. If I recall the British Paratrooper Paranoia in 1940 after the Fall of France ....
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Old March 15, 2003, 04:47   #252
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Quote:
Originally posted by jim panse


... what wouldn´t be that historically inaccurate. If I recall the British Paratrooper Paranoia in 1940 after the Fall of France ....
I was talking abou the AI, who always uses paras if available...

But that is why I gave the human axis player a chance to do ambhib attacks too...to make it open to different strategies...

PS
Love the new Market garden units!
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Old March 15, 2003, 06:23   #253
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@IF
CITYTAKEN
city=Singapore
attacker=Japanese Empire
defender=British Allies
@THEN
TEXT
^^TIGER OF MALAYA!
^General Yamashita, comanding the 25th army, in a stunning manuevre, surprises the British
Commonwealth forces and seizes Singapore!.The British expecting an attack from the sea, are
tottaly surprised by the Japanese and ignorant of their opponent's numbers, surrender.
^More than 85.000 Commonwealth troops under General Percival,surrender to Yamashita's
force of only 30.000, in what is the British Empire's greatest defeat in history!.
^Yamashita's stunning victory earnes him the nickname "Tiger of Malaya". This day will be
known as the black Sunday of the British army.
ENDTEXT
@ENDIF



I do not know if i managed to follow your style in the event text, but i tried.The attack took place on the 15th of February. You are certainly free to modify the text as you see fit.
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Old March 15, 2003, 06:47   #254
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When the "Sper battleships" event comes up, the tech given is "Bakuku warfare II" instead of "Superbattleships".

The British commando shield is misplaced.

And BTW Operation barbarossa miserably failed.
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Old March 15, 2003, 08:16   #255
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Quote:
Originally posted by Cifer Almasy
ehm well... almoust forgot! Norway is really unimportant in your scenario yet! But whats with the Norway-Iron Ore! Hitler just occuoied it because of that!
It was Swedish Iron Ore. Norway was conquered to secure the trade routes.
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Old March 15, 2003, 08:28   #256
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Quote:
Originally posted by Palaiologos
@IF
CITYTAKEN
city=Singapore
attacker=Japanese Empire
defender=British Allies
@THEN
TEXT
^^TIGER OF MALAYA!
^General Yamashita, comanding the 25th army, in a stunning manuevre, surprises the British
Commonwealth forces and seizes Singapore!.The British expecting an attack from the sea, are
tottaly surprised by the Japanese and ignorant of their opponent's numbers, surrender.
^More than 85.000 Commonwealth troops under General Percival,surrender to Yamashita's
force of only 30.000, in what is the British Empire's greatest defeat in history!.
^Yamashita's stunning victory earnes him the nickname "Tiger of Malaya". This day will be
known as the black Sunday of the British army.
ENDTEXT
@ENDIF



I do not know if i managed to follow your style in the event text, but i tried.The attack took place on the 15th of February. You are certainly free to modify the text as you see fit.

This is great stuff, and into the events it goes!

A new update is nigh...
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Old March 15, 2003, 08:29   #257
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Quote:
Originally posted by NikolajRomanov


It was Swedish Iron Ore. Norway was conquered to secure the trade routes.
Stockholm/Sweden now has an iron tile...
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Old March 15, 2003, 08:32   #258
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Quote:
Originally posted by Palaiologos
When the "Sper battleships" event comes up, the tech given is "Bakuku warfare II" instead of "Superbattleships".
Is this for Japan or Germany?

Quote:
Originally posted by Palaiologos The British commando shield is misplaced.
Fixed.

Quote:
Originally posted by Palaiologos And BTW Operation barbarossa miserably failed.
What happened?
Did the wehrmacht fail to kill an infantry or artillery?

It's a pity the 'anyunit' flag does not work with MGE...
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Old March 15, 2003, 08:35   #259
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@Palaiologos,
the Yamato event is now fixed!

Thanks, you are a an awesome help!
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Old March 15, 2003, 10:23   #260
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for the old update:

1. I researched the total war idustry tech(in the old update) and my cities changed to "modern" style. I was playing as the japs.Did not look normal.

2.Barbarossa failed because the germans failed to capture a single city.

For the new update:
On turn 1(one) the germans develop the Me262 tech.

Something is definetely wrong here.

2.Tech tree errors:

a)The allgemeine SS tech has NONE as a prerequisite.
b)You have obviously renamed the total war industry tech to japanese empire. But...
Now the Japs have that modern city style i was talking about and they are the only ones able to build the engineers unit.
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Old March 15, 2003, 10:24   #261
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Cologne has no city improvements.
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Old March 15, 2003, 10:39   #262
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Ok found the error of that Me262 event at last!


It seems the Germans get the "Me262" tech when they research "advanced flight III".

They however begin the game already having advanced flight III, so the event trigger is activated.

It can be easily fixed.

And BTW my name is Pericles, i really do not like that Palaiologos nickname.


I will not playtest the "updated" version as availabilty of the Me262 from the very start can upset the game balance.
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Old March 15, 2003, 10:54   #263
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@Pericles,

I noticed this me262 thing too!
You are correct, this events file has old info, that I thought had been updated...

It's fixed, as is the cologne problem...

I have so many back up saves and events that some are getting mixed up!

Sorry abpout that guys, new update is coming!

Just call me Curt Firaxis!

Every fix is one step closer to completion!
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Old March 15, 2003, 10:58   #264
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Your attachment has come corrupted, please send it again.

As a .rar or .zip file if possible.
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Old March 15, 2003, 10:58   #265
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The Japanese city set is fixed now too...
Part of the old files that were still kicking about in my work directory,
All files are up to date now...

So the Germans didn't conquer anything? Egad!

Perhaps the Stuka/Pazners needs beefed up?
Just a bit?

Pericles, What do you think?
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Old March 15, 2003, 10:59   #266
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I will send a whole new zip soon.
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Old March 15, 2003, 11:02   #267
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Quote:
Originally posted by curtsibling
Perhaps the Stuka/Pazners needs beefed up?
Just a bit?

Pericles, What do you think?

Perhaps....

I really can not tell. I have been playtesting as the Japs, ask somebody who has been playing this as the Germans.
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Old March 15, 2003, 11:10   #268
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OK, Pericles.

Allgemeine tech is fixed also.

I will add a point to the fire power of the panzers and stuka, to reflect the German attack potency...
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Old March 15, 2003, 11:13   #269
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BTW i hope you do realize that most of your techs lead absolutely nowhere?
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Old March 15, 2003, 11:16   #270
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Quote:
Originally posted by Palaiologos
BTW i hope you do realize that most of your techs lead absolutely nowhere?
I designed it so you would have to follow tech paths that lead to a wonder...

But I will see about spreading a few of the improvements around.
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