March 7, 2003, 09:52
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#1
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King
Local Time: 23:09
Local Date: November 1, 2010
Join Date: May 2002
Location: Sweden
Posts: 1,333
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Any way to stop ground troops from disbanding?
Is there any way to stop ground troops from disbanding after attacking at planet?
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March 7, 2003, 11:07
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#2
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Chieftain
Local Time: 15:09
Local Date: November 1, 2010
Join Date: Aug 2002
Posts: 31
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The troops or the troop ships? The troops usually occupy the planet after a battle and the troop ships return to your reserves. I'd personally like to see the troop ships stay in system.
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March 7, 2003, 15:15
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#3
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Deity
Local Time: 17:09
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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What woudl be the value of the ships staying in the system? You can only reassign them from the reserve. I am not sure that they could affect piracy even if they had guns as the game probably would not recognize them as deterents.
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March 7, 2003, 16:07
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#4
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Settler
Local Time: 16:09
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Toronto
Posts: 6
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The troop ships staying in-system would make it a lot easier to blitz several systems in quick succession. As it stands now, after you storm one planet with your troops, you have to wait 5 turns for them to return to the reserves... then spend another 10 turns moving them to the next planet.
Not that this is that bad... it does slows down warfare rather dramatically. I wish it would at least allow me to invade multiple planets in one system in one go though ><
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March 7, 2003, 19:02
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#5
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Deity
Local Time: 17:09
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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That is only an issue if you sent all your troops to that planet at the same time. If you have so many extras, just hold them back one system and send them in after that planet is subdued. I do not send troops with my main attack force as I want to do some bombing first.
You will then have an idea of how much they have and how much you need.
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March 7, 2003, 20:46
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#6
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King
Local Time: 23:09
Local Date: November 1, 2010
Join Date: May 2002
Location: Sweden
Posts: 1,333
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Thanx.
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March 7, 2003, 22:19
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#7
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Emperor
Local Time: 16:09
Local Date: November 1, 2010
Join Date: Sep 2002
Location: of the Free World
Posts: 7,296
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The method vmxa1 suggests is what I've been doing for a while now...
Personally, I'm rather annoyed that I have to do this, but it's the only way I've found so far.
I build up a force of about 20 ground force TF's on transports and send only 1-2 in with the main fleet at a time, keeping the rest back a system and covered by a simple protective combat TF (perhaps an older carrier TF or something, though they can't always keep up).
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March 9, 2003, 18:06
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#8
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Chieftain
Local Time: 13:09
Local Date: November 1, 2010
Join Date: Nov 2001
Location: California
Posts: 57
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If you know you're going to win the fight, just send them one turn after, and they will arrive as either backup for a fight that doesn't go well, or they can quickly get sent to the next system with the fleet.
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March 9, 2003, 22:04
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#9
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Chieftain
Local Time: 21:09
Local Date: November 1, 2010
Join Date: Aug 2002
Posts: 96
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Have you tried to create multiple corp of any type of battle units? If you click land troops instead of land all troops, it will only drop 1/4 of the total troops. If you only have three seperate ground units, 1 Infantry division, 2 infantry division, etc, it will only drop 2 of the units if you drop only half the number since ground units fight together.
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