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Old March 11, 2003, 11:33   #1
minke19104
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Pentagon
Is there any prereq techs for the Pentagon?? Or you just need a certain number of Armies. Let's say in the ancient age if you manage to get 3-4 Armies with GL's can you build the Pentagon then?

thx
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Old March 11, 2003, 12:21   #2
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I believe you can. No tech required, AFAIK.

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Old March 11, 2003, 12:48   #3
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3 Armies, and MT (I believe).
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Old March 11, 2003, 13:02   #4
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Yup that will do it, funny that all the warmongers are responding.
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Old March 11, 2003, 14:17   #5
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Most small wonders don't require any tech besides the Military Academy (military tradition) and Intelligence Agency (espionage)

I also mod the Manhattan Project to be a small wonder (so everyone has to build it).
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Old March 11, 2003, 14:18   #6
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Quote:
Originally posted by vmxa1
Yup that will do it, funny that all the warmongers are responding.
Well, seeing a thread called "Pentagon" we are drawn like bees to honey
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Old March 11, 2003, 15:22   #7
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MZ,

Unless I'm remembering wrong or they changed in in PTW, and both are highly plausible, I believe most SWs require some tech either directly or indirectly except for the FP. Wall street requires 5 banks + economics. No economics, no wall street. Pentagon requires 3 armies + military tradition, no MT, no pentagon. The nuclear defense small wonder, can't remember what it's called, requires 5 sam sites + strategic defense. No strategic defense, no star wars.

And indirectly or maybe directly I don't know, battlefield medicine requires sanitation and iron works requires steam engine. Without knowing where coal exists, how can you build iron works . And though I've seen the message from the advisor "maybe we should build battlefield medicine" without having sanitation, I don't know if it can be built without having the tech.
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Old March 11, 2003, 15:26   #8
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Maybe the advisor is on some "other kind" of medicine.

Anybody ever played the game high enough till Strat Defense? Usually I get bored and finished Industrial or early modern age...
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Old March 11, 2003, 15:35   #9
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I have, but only if I haven't won by then or I'm milking the score.
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Old March 11, 2003, 15:44   #10
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badams52,

I was referring to the fact that it's not like you can build most swonders once you get a certain tech but rather have to do something (usually build a certain # of improvements). Of course, as you say, all swonders need a technology whether directly or indirectly.
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Old March 11, 2003, 16:03   #11
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The Pentagon can definitely be built in the ancient era.
I thought the Heroic Epic used to require literature but I know it hasn't recently.
I looked in the editor and Wall Street is not down as requiring economics in 1.29f as well as PTW. badams52 if your advisor is telling you you can build Battlefield Medicine then you ought to be able to.
I've found out that one third on the ancient era trade value of Iron is due to the Iron Works so making that require Steam Power would make a difference even though it cannot be built until it's discovered.
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Old March 11, 2003, 16:14   #12
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Quote:
Originally posted by minke19104
Maybe the advisor is on some "other kind" of medicine.

Anybody ever played the game high enough till Strat Defense? Usually I get bored and finished Industrial or early modern age...
You want to get to the SDI stage, no sweat. Huge map, only win is conquest. You will most likely play till 2050 unless you are very aggressive. It just is too hard to bust all of those cities. You could of course play on after the game has offically ended on any game until you finished all tech.
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Old March 11, 2003, 17:09   #13
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Having SDI is great fun, especially when someone's nukes are ALL intercepted.
Happened to me once, but all the other times it was never actually used. I often get that far because I need Integrated Defense to be able to complete the Spaceship in my mod.
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Old March 11, 2003, 17:26   #14
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In AU206 I'm getting so many Great Leaders that I've gotten used to transforming them into Armies. I was quite surprised to see that I could build the Pentagon so early (before Theology).

You do not need Military Tradition to build it, by the way. I ended up not researching MT just to get out of the Medieval age faster, and I've almost completed the Pentagon.


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Old March 11, 2003, 18:20   #15
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* Adjusting his glasses and actually looking it up in Prima's Official(ly bad) Strategy Guide for a change...

Ah, I see now, it goes like this:

Apollo Program: Spaceflight, aluminum
Battlefield Medicine: 5 hospitals
Forbidden Palace: 8 cities (though doesn't it change with map size?)
Heroic Epic: Army victory
Intelligence Agency: Espionage
Iron Works: Coal and Iron in city radius
Military Academy: Military Tradition; 5 Barracks (doesn't this need an army victory as well? I always thought it did.)
The Pentagon: 3 armies in the field
Strategic Missile Defense: Integrated Defense; 5 SAM Missile Batteries (Isn't SAM Missile reduntant? )
Wall Street: 5 banks.

MZ: Ah, it was the "any tech" that threw me.

Nor Me: Is wasn't I who had it but Olaf who didn't have sanitation in his AU206 game but could build battlefield medicine.
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Old March 11, 2003, 18:23   #16
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Quote:
Originally posted by Jaybe
Having SDI is great fun, especially when someone's nukes are ALL intercepted.
Happened to me once, but all the other times it was never actually used. I often get that far because I need Integrated Defense to be able to complete the Spaceship in my mod.
What's real fun is when you let all civs get that far so that some of your enemies have the SDI small wonder. Then when you decide to attack a civ, figure out which of his cities has the SDI and take it first with conventional forces. Then it's open season with your large 80+ arsenal of ICBMs.
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Old March 11, 2003, 18:47   #17
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Find the SDI and use Precision Strike against it... Then let the nukes fly...

P.S: Just a theory, I never let them grow that powerful..
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Old March 11, 2003, 19:33   #18
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Quote:
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Find the SDI and use Precision Strike against it... Then let the nukes fly...
I would doubt very much that Precision Strikes can take out a Wonder, Great or Small. More Likely a target for a combination of conventional bombardment/cruise missiles and MODERN ARMOR.
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Old March 11, 2003, 23:06   #19
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Old March 11, 2003, 23:06   #20
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You can capture five hospitals, and then build Battlefield Medicine.
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Old March 11, 2003, 23:07   #21
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Military Academy needs an army victory.
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Old March 11, 2003, 23:53   #22
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Quote:
Originally posted by Jaybe
I would doubt very much that Precision Strikes can take out a Wonder, Great or Small. More Likely a target for a combination of conventional bombardment/cruise missiles and MODERN ARMOR.
Jaybe's right
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Old March 12, 2003, 00:22   #23
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Quote:
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* Adjusting his glasses and actually looking it up in Prima's Official(ly bad) Strategy Guide for a change...
you actually bought it?

personally I think those guides are more like "stuff that should've been in the manual". There's tons of more usefull stuff in this forum than in any major strategy guide.

and it's free!
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Old March 12, 2003, 00:25   #24
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Quote:
Originally posted by badams52

Forbidden Palace: 8 cities (though doesn't it change with map size?)
I think it does but I could be mistaken...
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Old March 12, 2003, 11:32   #25
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no FP stays the same, 8 cities.
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Old March 12, 2003, 12:24   #26
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I could've sworn I needed more than 8 on my lastest huge-map game...
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Old March 12, 2003, 12:27   #27
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Wanna bet?
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Old March 12, 2003, 14:18   #28
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8 cities is for a std map.
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Old March 12, 2003, 14:34   #29
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Ok I found the thread and bumped it, check it out.
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Old March 12, 2003, 14:39   #30
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wow never realised that. Thx vmxa1...
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