Thread Tools
Old March 11, 2003, 22:11   #1
St Leo
Scenario League / Civ2-CreationApolytoners Hall of Fame
 
St Leo's Avatar
 
Local Time: 17:30
Local Date: November 1, 2010
Join Date: Jul 2005
Location: In search of pants
Posts: 5,085
Playtesters Wanted
All right, I am probably retiring from design after this scenario, so I want to go out with a bang.

Nobody seems to like public betas, so this is a closed playtest. If you are interested, either email me at petraziATsympaticoDOTca or post your email in this thread.

Almost all criticisms you make will be fixed, so don't worry about not having enough say.

BTW, "I don't have enough time to playtest" is not an excuse. This whole scenario probably takes less time to complete than a turn of Red Front.

It's for FW and MGE.

P.S. Do I suck at marketing or what? I dare you to playtest.
Attached Thumbnails:
Click image for larger version

Name:	oe02.gif
Views:	254
Size:	44.1 KB
ID:	39396  
__________________
Blog | Civ2 Scenario League | leo.petr at gmail.com

Last edited by St Leo; July 27, 2003 at 04:18.
St Leo is offline  
Old March 11, 2003, 22:12   #2
St Leo
Scenario League / Civ2-CreationApolytoners Hall of Fame
 
St Leo's Avatar
 
Local Time: 17:30
Local Date: November 1, 2010
Join Date: Jul 2005
Location: In search of pants
Posts: 5,085
Eye Candy
The lousy Brits are already industrialised.
Attached Thumbnails:
Click image for larger version

Name:	oe00.gif
Views:	254
Size:	58.0 KB
ID:	39397  
__________________
Blog | Civ2 Scenario League | leo.petr at gmail.com
St Leo is offline  
Old March 11, 2003, 22:17   #3
St Leo
Scenario League / Civ2-CreationApolytoners Hall of Fame
 
St Leo's Avatar
 
Local Time: 17:30
Local Date: November 1, 2010
Join Date: Jul 2005
Location: In search of pants
Posts: 5,085
The Big Cheese
The City of Men's Desire (whatever its name is in the 19th Century)
Attached Thumbnails:
Click image for larger version

Name:	oe01.gif
Views:	251
Size:	48.1 KB
ID:	39399  
__________________
Blog | Civ2 Scenario League | leo.petr at gmail.com
St Leo is offline  
Old March 11, 2003, 22:18   #4
DarthVeda
Emperor
 
DarthVeda's Avatar
 
Local Time: 17:30
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Baltimore, MD
Posts: 4,325
I'll drop MOAB on your house if you retire...
DarthVeda is offline  
Old March 11, 2003, 23:20   #5
Iron Chancellor
Civilization II PBEMCivilization II Democracy Game: Red Front
Prince
 
Iron Chancellor's Avatar
 
Local Time: 16:30
Local Date: November 1, 2010
Join Date: Mar 2002
Posts: 368
You have me curious...

bananarepublik@aol.com

Cool terrain, by the way
Iron Chancellor is offline  
Old March 12, 2003, 04:01   #6
fairline
Scenario League / Civ2-Creation
King
 
fairline's Avatar
 
Local Time: 21:30
Local Date: November 1, 2010
Join Date: Sep 2002
Location: of the wing
Posts: 2,013
Re: Eye Candy
Quote:
Originally posted by St Leo
The lousy Brits are already industrialised.
The lousy Brits appear to have lost Northern England as well. And moved Birmingham south of the Thames...
fairline is offline  
Old March 12, 2003, 04:58   #7
Cyrion
Civilization II PBEMScenario League / Civ2-Creation
King
 
Cyrion's Avatar
 
Local Time: 23:30
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Caught somewhere in time
Posts: 1,946
Well, you're not too bad at marketing: you definitely got me interested...

If it's a short scenario, then I would be glad to test it for you!

vfrache@hotmail.com
__________________
Ankh-Morpork, we have an orangutan...
Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464
Cyrion is offline  
Old March 12, 2003, 05:04   #8
curtsibling
staff
Scenario League / Civ2-Creation
Moderator
 
curtsibling's Avatar
 
Local Time: 22:30
Local Date: November 1, 2010
Join Date: May 2002
Location: Spamingrad
Posts: 5,693
Retirement sucks!

Keep going St Leo! You just gotta!

And if you wish, I would be happy to give this interesting new scenario a test!

curtsibling@ntlworld.com
curtsibling is offline  
Old March 12, 2003, 15:07   #9
Elok
Scenario League / Civ2-Creation
Emperor
 
Elok's Avatar
 
Local Time: 17:30
Local Date: November 1, 2010
Join Date: Mar 2003
Location: Having tea with the Third Man...
Posts: 6,169
Crap...I would, except I gave up electronic entertainment for Lent(designing my own scenario doesn't count, since it's a pain in the arse, thus work, and the net is just communication). Uh, would you be interested in playtesting results about six weeks from now?
__________________
"May I be forgiven for the ills that I have done/Friends I have forsaken and strangers I have shunned/Sins I have committed, for which others had to pay/And I haven't met the whiskey that can wash those stains away."
-Brady's Leap, "Wash."
Elok is offline  
Old March 12, 2003, 21:36   #10
WarVoid
King
 
WarVoid's Avatar
 
Local Time: 21:30
Local Date: November 1, 2010
Join Date: Apr 2000
Location: Scenario League
Posts: 1,350
Check your e-mail ya durn coot.
__________________
The Arabic CivII Site
WarVoid is offline  
Old March 12, 2003, 21:54   #11
St Leo
Scenario League / Civ2-CreationApolytoners Hall of Fame
 
St Leo's Avatar
 
Local Time: 17:30
Local Date: November 1, 2010
Join Date: Jul 2005
Location: In search of pants
Posts: 5,085
The communist fist has been sent.
__________________
Blog | Civ2 Scenario League | leo.petr at gmail.com
St Leo is offline  
Old March 12, 2003, 23:18   #12
ravagon
Scenario League / Civ2-Creation
King
 
Local Time: 05:30
Local Date: November 2, 2010
Join Date: Sep 1999
Location: Australia
Posts: 1,515
Re: Playtesters Wanted
Quote:
Originally posted by St Leo
All right, I am probably retiring from design after this scenario, so I want to go out with a bang.

No "Dual Europe" for EU2?

I wanted to see the reactions from some of those EUers when basilisks start appearing and petrify their invincible armies.
ravagon is offline  
Old March 12, 2003, 23:58   #13
Iron Chancellor
Civilization II PBEMCivilization II Democracy Game: Red Front
Prince
 
Iron Chancellor's Avatar
 
Local Time: 16:30
Local Date: November 1, 2010
Join Date: Mar 2002
Posts: 368
Do you want feedback here?
Iron Chancellor is offline  
Old March 13, 2003, 01:27   #14
H Tower
Civilization II Democracy Game: ExodusScenario League / Civ2-CreationCivilization II Democracy Game: Red FrontCivilization II Democracy GameNationStates
 
H Tower's Avatar
 
Local Time: 16:30
Local Date: November 1, 2010
Join Date: Jul 2001
Posts: 6,135
Quote:
Originally posted by Elok
Crap...I would, except I gave up electronic entertainment for Lent(designing my own scenario doesn't count, since it's a pain in the arse, thus work, and the net is just communication). Uh, would you be interested in playtesting results about six weeks from now?
you're still allowed to do the stuff you gave up on the weekends aren't you?



gah1234567@yahoo.com
H Tower is offline  
Old March 13, 2003, 10:07   #15
St Leo
Scenario League / Civ2-CreationApolytoners Hall of Fame
 
St Leo's Avatar
 
Local Time: 17:30
Local Date: November 1, 2010
Join Date: Jul 2005
Location: In search of pants
Posts: 5,085
Re: Re: Playtesters Wanted
Quote:
Originally posted by ravagon
No "Dual Europe" for EU2?

I wanted to see the reactions from some of those EUers when basilisks start appearing and petrify their invincible armies.
Well, I'd have to make the Basilisk into a mere leader with uber-high shock stats because changing unit graphics is a big pain in the EU series.

Quote:
Do you want feedback here?
That will be acceptable.
__________________
Blog | Civ2 Scenario League | leo.petr at gmail.com
St Leo is offline  
Old March 13, 2003, 12:49   #16
Iron Chancellor
Civilization II PBEMCivilization II Democracy Game: Red Front
Prince
 
Iron Chancellor's Avatar
 
Local Time: 16:30
Local Date: November 1, 2010
Join Date: Mar 2002
Posts: 368
Fun, I was a fan of Imperialism, and the units fit well.
I'm still finding the most efficient path to victory, but my best time thus far is 1915 (linked to ever city).

Whenever you conquer a city, the default production is the settler.

The city views are really muddy, and could use some clearing up.

I was able to take over cities with surveyors, which is obviously not your intent.

I hate the swamp right in front of Istanbul, were it not for that I would have finished several years earlier. It's a nasty trap to stumble upon when you are like me and think that you are in the home stretch, then you hit the swamp.
Iron Chancellor is offline  
Old March 13, 2003, 18:39   #17
St Leo
Scenario League / Civ2-CreationApolytoners Hall of Fame
 
St Leo's Avatar
 
Local Time: 17:30
Local Date: November 1, 2010
Join Date: Jul 2005
Location: In search of pants
Posts: 5,085
I'm still finding the most efficient path to victory, but my best time thus far is 1915 (linked to ever city).

Congrats.

Whenever you conquer a city, the default production is the settler.

I'll fix that in the next release by moving the Track Layer into the settler spot.

I was able to take over cities with surveyors, which is obviously not your intent.

I could make Local Business ubertough and have every killed surveyor rematerialize in Paris...

I hate the swamp right in front of Istanbul, were it not for that I would have finished several years earlier. It's a nasty trap to stumble upon when you are like me and think that you are in the home stretch, then you hit the swamp.

Muwahahahahaha

Originally, I thought of rewarding the player with more employees for connecting to certain cities. I guess I could still do that.

Also, is there a possible place for a caravan unit in this? I haven't spent too much time on balancing unit costs, but caravans could allow for more rush-building.
__________________
Blog | Civ2 Scenario League | leo.petr at gmail.com
St Leo is offline  
Old March 13, 2003, 19:53   #18
WarVoid
King
 
WarVoid's Avatar
 
Local Time: 21:30
Local Date: November 1, 2010
Join Date: Apr 2000
Location: Scenario League
Posts: 1,350
My first and only gripe thus far is the palette, which renders the DLL screens and the city screen totally awful.

I'm trying some of my own tinkering with it in PSP to see if I can figure it out.

So far, very interesting. I must say, I love that title gif. That's just a wicked poster.
__________________
The Arabic CivII Site
WarVoid is offline  
Old March 13, 2003, 21:03   #19
St Leo
Scenario League / Civ2-CreationApolytoners Hall of Fame
 
St Leo's Avatar
 
Local Time: 17:30
Local Date: November 1, 2010
Join Date: Jul 2005
Location: In search of pants
Posts: 5,085
My first and only gripe thus far is the palette, which renders the DLL screens and the city screen totally awful.

Well, at least I am the first to follow Allard Hofelt's suggestion and change the palette.

Edit: I've just thought of a possible way to add more colours to the Civ2 palette in a backwards compatible manner...

I must say, I love that title gif. That's just a wicked poster.

It's the cover art from Transarctica. I don't know anything about the game, but the cover art was discussed in comp.sys.ibm.pc.games.strategic about two months ago.

My two Transarctica wallpapers and a Cthulhu one.
__________________
Blog | Civ2 Scenario League | leo.petr at gmail.com
St Leo is offline  
Old March 13, 2003, 21:26   #20
WarVoid
King
 
WarVoid's Avatar
 
Local Time: 21:30
Local Date: November 1, 2010
Join Date: Apr 2000
Location: Scenario League
Posts: 1,350
Edit: I've just thought of a possible way to add more colours to the Civ2 palette in a backwards compatible manner...

How? I found that simply taking color pics, placing a sepia tone on them, decreasing to grey scale, then revertign to 16m colours and then, finally, importing the Civ2 palette, worked best. At least, that's how I finally got all my new DLL pics to work for my upcoming Dungeon Keepers scenario.

For some reason, placing the sepia tone first tends to make the picture more 3Dish than just directly converting to grey scale.

My two Transarctica wallpapers and a Cthulhu one.

I prefer the colorised version of Cthulhu crawling out of his tomb in R'lyeh.
__________________
The Arabic CivII Site
WarVoid is offline  
Old March 13, 2003, 22:21   #21
St Leo
Scenario League / Civ2-CreationApolytoners Hall of Fame
 
St Leo's Avatar
 
Local Time: 17:30
Local Date: November 1, 2010
Join Date: Jul 2005
Location: In search of pants
Posts: 5,085
I'm talking about changing the Civ2 palette.
__________________
Blog | Civ2 Scenario League | leo.petr at gmail.com
St Leo is offline  
Old March 14, 2003, 01:54   #22
DarthVeda
Emperor
 
DarthVeda's Avatar
 
Local Time: 17:30
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Baltimore, MD
Posts: 4,325
Crap screamer!
DarthVeda is offline  
Old March 14, 2003, 02:54   #23
H Tower
Civilization II Democracy Game: ExodusScenario League / Civ2-CreationCivilization II Democracy Game: Red FrontCivilization II Democracy GameNationStates
 
H Tower's Avatar
 
Local Time: 16:30
Local Date: November 1, 2010
Join Date: Jul 2001
Posts: 6,135
/me is still waiting for the game
H Tower is offline  
Old March 14, 2003, 04:21   #24
curtsibling
staff
Scenario League / Civ2-Creation
Moderator
 
curtsibling's Avatar
 
Local Time: 22:30
Local Date: November 1, 2010
Join Date: May 2002
Location: Spamingrad
Posts: 5,693
Had a shot of the Orient Express, good idea for a scenario!

Here are a few minor points:

1. Yep, a new city screen, I would choose something plain & functional will do...

2. I would edit/change the 'cannot attack air units' message...

3. I know the map of England is kind of SD, but I would rename Birmingham.

4. More units! I would include robber barons, bandits, etc...

5. The scenario announces the Germany is destroyed by barbs at the outset of the scenario, I would edit the wording of the message...

6. I would change the (rather cool) spinning sword during battle, to a hammer or some kind of tool.

7. We need caravans, indeed!

8. It would be cool to have an allied civ, who is your 'financier company'! You could change all the dialogue text to business related messages!
EG: Instead of breaking the alliance, they could-defranchise you! Just a mad idea...

9. I would do some nice flags for the cities!

10. Also I would change the border colours in th icon gif, they play maerry hell with the title screen, etc!

11. Will there be events text to pop up on the first turn to instrsuct you on what each starting unit does?

12. Finally (for now) I would consider making the question marks bigger and more obvious...

Sorry to be a picky bugger, but that is the little items that struck me as I played!

PS
The title gif was also used of Diamond head's 'Am I Evil?' album...it is a famous piece of art, and mucho cool.

curtsibling is offline  
Old March 14, 2003, 21:21   #25
St Leo
Scenario League / Civ2-CreationApolytoners Hall of Fame
 
St Leo's Avatar
 
Local Time: 17:30
Local Date: November 1, 2010
Join Date: Jul 2005
Location: In search of pants
Posts: 5,085
Spinning swords, flags, et cetera will be replaced for sure. Keep in mind that I have several unused terrains that I'd gladly use to pretty-up the map if I knew what with.

Crap screamer!

Pardon?

4. More units! I would include robber barons, bandits, etc...

I don't think so. Maybe a lynch mob of some sort that works like a missile.

10. Also I would change the border colours in th icon gif, they play maerry hell with the title screen, etc!

What merry hell?

12. Finally (for now) I would consider making the question marks bigger and more obvious...

That looked bad in the Reveal All Map view, but it might work when playing.
__________________
Blog | Civ2 Scenario League | leo.petr at gmail.com
St Leo is offline  
Old March 15, 2003, 17:11   #26
WarVoid
King
 
WarVoid's Avatar
 
Local Time: 21:30
Local Date: November 1, 2010
Join Date: Apr 2000
Location: Scenario League
Posts: 1,350
Ok, since I could'nt get around the extreme (for me at least) graphical and color problems of the scenario, I went to the effort to redo ALL the graphics into the standard Civ2 palette associated with each file (cause each one - icons, terrain, units, etc. - has a different palette).

The new version works perfectly. The city screen shows up perfect, instead of that awful garbled color where you could'nt see anything.

It didn't mess up the original colors that bad either. I even fixed the title gif so it'd show up correct too.

If you want to try this new version, i'll e-mail it to whoever wants it (provided you're already playtesting the old version).

Here's a shot of the corrected graphics.
Attached Thumbnails:
Click image for larger version

Name:	prevnew.gif
Views:	189
Size:	23.6 KB
ID:	39696  
__________________
The Arabic CivII Site
WarVoid is offline  
Old March 15, 2003, 17:25   #27
WarVoid
King
 
WarVoid's Avatar
 
Local Time: 21:30
Local Date: November 1, 2010
Join Date: Apr 2000
Location: Scenario League
Posts: 1,350
Oh, and here's a nice big 3D question mark that you can actually see.

If you wanna use it, that is.
Attached Images:
 
__________________
The Arabic CivII Site
WarVoid is offline  
Old March 16, 2003, 12:35   #28
curtsibling
staff
Scenario League / Civ2-Creation
Moderator
 
curtsibling's Avatar
 
Local Time: 22:30
Local Date: November 1, 2010
Join Date: May 2002
Location: Spamingrad
Posts: 5,693
The new question mark does it for me!
curtsibling is offline  
Old March 24, 2003, 17:12   #29
Cyrion
Civilization II PBEMScenario League / Civ2-Creation
King
 
Cyrion's Avatar
 
Local Time: 23:30
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Caught somewhere in time
Posts: 1,946
Late feedback
First of all: great idea to make a short and quick scen: as gorgeous as Red Front might be, it's just too big for me, Real Life gets in the was (hmm, is that a lynch mob I hear under my window after that affirmation??)

And a really original idea (to say the least!) and original graphics: congrats!

And now a big question: what about the british cities? I conquered and linked all the other ones in 1901, but how can I reach Britain?

And a few comments:

- I would replace "road" by "railroad" in the text, so that when you "highlight" a square you've got a correct description (am I nitpicking or what?)

- I would like a few different units

- I would like a few more events: bandits, landslide, ...

- Clearer objectives would be nice: what to do, in how much time...

Anyway, great work you did St-Leo: I had fun!
__________________
Ankh-Morpork, we have an orangutan...
Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464
Cyrion is offline  
Old March 24, 2003, 22:16   #30
St Leo
Scenario League / Civ2-CreationApolytoners Hall of Fame
 
St Leo's Avatar
 
Local Time: 17:30
Local Date: November 1, 2010
Join Date: Jul 2005
Location: In search of pants
Posts: 5,085
I conquered and linked all the other ones in 1901, but how can I reach Britain?

I don't think a Chunnel would be realistic in this timeframe. Egypt is also unreachable.

Cheer up. My personal playtesting consisted of a route to Constantinople.

I will release a full version sometime in May.

- I would replace "road" by "railroad" in the text, so that when you "highlight" a square you've got a correct description (am I nitpicking or what?)

Fine. I'm going to have to add an FW2MGE2FW BAT in order to resolve the labels.txt incompatibility.

- I would like a few different units

/me mumbles something about coal mines

- I would like a few more events: bandits, landslide, ...

Bandits are a toughie. The only reasonable way to do them would be to make them into missiles and the AI has odd habits when it comes to missiles.

- Clearer objectives would be nice: what to do, in how much time...

Well, I guess the events file is empty...

The objective is to build a railroad from Paris to two of Istanbul, Rome, and Lisbon in the time alloted (75 turns?). Prospectors eliminate the impassable Question Marks, Track Layers build railroad, and Station Contractors arrive by railroad to clear unconnected cities of Local Business opposition.
__________________
Blog | Civ2 Scenario League | leo.petr at gmail.com
St Leo is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 17:30.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team