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Old March 12, 2003, 12:26   #1
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2194 Days of War Gigamap Version Released!
Well, after more than a year of development, I am now releasing my scenario. I am very happy how far along it has come, and I have everything how I would like it in the scenario.

I couldn't have done it without a lot of you helping with ideas, problems I had, and especially units. I hope you guys enjoy this scenario as much as I do.

Post your comments, bugs, etc... here, or send me an e-mail at pap1723@hotmail.com.

Download the scenario from here as I have not updated the web site yet...

http://www.historic-battles.com/2194Days/2194.zip

Pap

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Old March 12, 2003, 12:30   #2
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You can find the first PBEM here:

http://apolyton.net/forums/showthrea...threadid=80326

I would also like to say thanks to Curt Sibling as I used a lot of his new units in the scenario, they look great!
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Old March 12, 2003, 12:31   #3
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Congrats pap! Japs for me.
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Old March 12, 2003, 12:35   #4
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Alternative download if HB is down:

http://apolyton.net/upload/files/Pap1723/2194.zip
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Old March 12, 2003, 12:50   #5
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Can't wait to try this out!
A great classic, given a well-deserved rebuild by a mod-creation expert!
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Old March 12, 2003, 12:52   #6
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Well, I'm no expert, but I had some real good help from some experts, too bad I'm not all that good at playing scenarios
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Old March 12, 2003, 12:56   #7
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This has got to be the best period of WW2 scenario-building on the web that I can remember in long time!

Brings back memories of the good old days!
*begins nostalgic sobbing*
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Old March 12, 2003, 12:56   #8
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How does it play in Single-Player Pap? Or was it designed specifically with MP in mind?
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Old March 12, 2003, 12:59   #9
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Curt, definately is a golden time for WWII scenarios, your Dictator II, mine, and DarthVeda is real close to getting his scenario done (no not Kyokujitsu), Jim Panse is working on the Market Garden scenario, etc...

Pap
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Old March 12, 2003, 13:02   #10
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Well our_man, it was designed for PBEM games, but a semi-enjoyable game can be played single player. I am considering starting work on a single player version, but I was considering making a port to Civilization III first, who knows at this point though.

Pap
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Old March 12, 2003, 13:13   #11
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Congratulations, Pap!
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Old March 13, 2003, 08:40   #12
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news item posted Pap!

how about submiting it to the directory?
http://apolyton.net/dir/index.php?t=...ink_cur_cat=60
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Old March 13, 2003, 09:01   #13
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thanks!
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Old March 13, 2003, 09:02   #14
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Mark, I screwed up the url, it should have been 2194.zip instead of index.html, anyway I can fix that?
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Old March 13, 2003, 09:06   #15
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sure thing
i also put the apolyton link as the second url

http://apolyton.net/dir/index.php?id...ts=3982&cat=60
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Old March 13, 2003, 09:07   #16
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Great, thanks!
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Old March 13, 2003, 14:18   #17
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Congrats on getting it finished Pap.

Glad I could help.
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Old March 21, 2003, 00:15   #18
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Pap way to go Pollock. This took some doing but you finaly got there. Im going to see if the first PBEM is full or not. I might be able to play a PBEM from Exile.

My schedule in London is weird!

Congrats!
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Old March 21, 2003, 01:04   #19
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sounds?

Also, why does the Axis start with a Fairey Swordfish?

Last edited by DarthVeda; March 21, 2003 at 01:16.
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Old March 21, 2003, 15:19   #20
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There aren't any sounds becasuse the units changed slots so many times that the sounds wouldn't work right anymore. I personally don't use sounds, but if anyone wants to give it an attempt, I would be GREATLY appreciative.

Axis start with a Fairey Swordfish because it took the unit slot of the AA Battery from previous versions. I had thought I got all of them, but it must have been buried in a city somehwere.
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Old March 21, 2003, 15:20   #21
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Here is a preview of the scenario that I put together last night sometime...

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Old March 22, 2003, 03:06   #22
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The city is Minsk.
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Old April 9, 2003, 22:26   #23
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Quote:
Originally posted by Pap1723
Axis start with a Fairey Swordfish because it took the unit slot of the AA Battery from previous versions. I had thought I got all of them, but it must have been buried in a city somehwere.
Pap you didn't miss it. It was a CAPTURED plane put to use by the Axis!
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Old April 19, 2003, 11:59   #24
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I must ahve done something wrong, or got all this wrong. But where are the sounds?

/Spader
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Old April 19, 2003, 12:06   #25
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I actually never made any sounds for the scenario because I wound up changing the unit slots a bunch of times so that the sounds wouldn't work right.

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Old April 19, 2003, 17:15   #26
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I see...
Well isnt it quite annoying to have...um... elephant-noises for a tank?

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