Thread Tools
Old March 14, 2003, 08:04   #1
EmperorJay
Chieftain
 
Local Time: 21:43
Local Date: November 1, 2010
Join Date: Aug 2002
Posts: 77
Question on comabt mechanics
I'll ask this question using the following example:

An archer A 2-1-1 attacks another archer B 2-1-1

The first thing that will happen, is that A has a 2/3 chance, based on attack A=2 and defence B=1, of injuring archer B, right?

But what happens exactly, when archer B retaliates? Does he use his attack against A's defence, his defence against A's defense, his defense against A's attack???
EmperorJay is offline  
Old March 14, 2003, 08:55   #2
CerberusIV
lifer
C4WDG United Dungeon DwellersC4BtSDG Templars
Emperor
 
CerberusIV's Avatar
 
Local Time: 22:43
Local Date: November 1, 2010
Join Date: Oct 2002
Location: on the Emerald Isle
Posts: 5,316
First off it isn't a straight 2 against 1. It is actually modified by terrain, experience of the unit and whether the defender is fortified. So, in practice, archer A has less than a 2/3 chance of winning a particular combat round.

Secondly, archer B does not retaliate as such. For each round of combat the odds are calculated, based on A's attack against B's defence, and compared to a random number. If archer A is successful in his attack, archer B loses 1HP. If archer A is not successful (the 1/3 chance), then archer A loses 1HP. This goes on until either A or B is reduced to 0HP and destroyed.
__________________
Never give an AI an even break.
CerberusIV is offline  
Old March 14, 2003, 09:47   #3
EmperorJay
Chieftain
 
Local Time: 21:43
Local Date: November 1, 2010
Join Date: Aug 2002
Posts: 77
Thanks

But are you sure about this? I think I've seen combat rounds in which no unit got injured...
EmperorJay is offline  
Old March 14, 2003, 10:30   #4
vulture
PtWDG Gathering StormPtWDG2 Mohammed Al-SahafC4DG Gathering Storm
King
 
vulture's Avatar
 
Local Time: 22:43
Local Date: November 1, 2010
Join Date: Jun 2001
Location: Leeds, UK
Posts: 1,257
It's quite possible to see a two blows in a row in which nobody gets hurt (and sometimes it feels like more). In each round of combat (during which 1 hp is lost by someone) the graphics have A attacking B and then B attacking A. So if A wins the first round, and B wins the seonc round, the graphics look like:
A hits
B misses
A missed
B hits
So the graphics of two misses in a row can crop up quite easily, but this doesn't exactly represent what is going on in the combat.
vulture is offline  
Old March 14, 2003, 13:32   #5
Boris Godunov
Civilization II MultiplayerApolytoners Hall of FameCivilization IV: Multiplayer
Emperor
 
Boris Godunov's Avatar
 
Local Time: 14:43
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Portland, OR
Posts: 4,412
Are there misses in civ combat? I thought in each round, it was a simple win-lose formula, and someone would always end up getting hit. The animations may not synch to the rounds, though.
__________________
Tutto nel mondo č burla
Boris Godunov is offline  
Old March 14, 2003, 14:10   #6
CerberusIV
lifer
C4WDG United Dungeon DwellersC4BtSDG Templars
Emperor
 
CerberusIV's Avatar
 
Local Time: 22:43
Local Date: November 1, 2010
Join Date: Oct 2002
Location: on the Emerald Isle
Posts: 5,316
Quote:
Originally posted by Boris Godunov
Are there misses in civ combat? I thought in each round, it was a simple win-lose formula, and someone would always end up getting hit. The animations may not synch to the rounds, though.
No-one misses in combat. Only bombardment can miss.
__________________
Never give an AI an even break.
CerberusIV is offline  
Old March 14, 2003, 14:28   #7
Boris Godunov
Civilization II MultiplayerApolytoners Hall of FameCivilization IV: Multiplayer
Emperor
 
Boris Godunov's Avatar
 
Local Time: 14:43
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Portland, OR
Posts: 4,412
I thought that was the case. If there were misses, combat would really be drawn out...yeughhh!
__________________
Tutto nel mondo č burla
Boris Godunov is offline  
Old March 15, 2003, 01:00   #8
Theseus
PtWDG Gathering StormApolyton UniversityApolytoners Hall of FameBtS Tri-LeagueC4DG Gathering StormApolyCon 06 Participants
Emperor
 
Theseus's Avatar
 
Local Time: 17:43
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The warmonger formerly known as rpodos. Gathering Storm!
Posts: 8,907
http://www.civfanatics.com/civ3combatcalc.html
__________________
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

Duas uncias in puncta mortalis est.
Theseus is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 17:43.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright Š The Apolyton Team