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Old March 14, 2003, 23:19   #1
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atawa, berzerker, Trev, SRH, deity, Winzity 1x game: EVERY SATURDAY
This is the game thread and story thread if so inclined...

Agreed rules:

wet cool 3 bill
size of world = 60x90 +
Landmass = Normal
Landform = Varied
NO GL, no tech stealing or tech trading
NO alliances
Villages barb level
All cheats in Rah rules forbidden

We got off to a good start last week with huts providing the luck factor.
Atawa got a couple of Adv tribes early and has rocketed away.
I got weeds from early huts then techs later on that totally stuffed my progress in Government...
SRH and Trev are trying to settle an agreed border but things sound pretty tricky!
Berz had his Science set to 30% from the outset because it was a 4000BC save where only four of the players picked civs. It wasn't picked up until 1000's years later so another civ gave him a tech to make up for it (no tech trading/gifting normally allowed).
Haven't heard much from Winzity but he did fix up his Science Rate from the start.

SRH may be late tonight but Graag has agreed to be generally available if needed as sub.
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Old March 14, 2003, 23:24   #2
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Even though alliances are banned and each nations battle plans must remain top secret and NOT synchronised with another civ's military plans; it is OK to co-operate by making peace, trading maps, trading goods, agreeing on land deals etc.

But we better clarify unit & city ceding. I'm against it.

Also i think it goes without saying that it's no city bribe but what about unit bribe? I'm easy either way.
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Old March 15, 2003, 03:11   #3
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Quote:
But we better clarify unit & city ceding. I'm against it.
I second that.



Quote:
Also i think it goes without saying that it's no city bribe but what about unit bribe? I'm easy either way.
Dont care.
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Old March 15, 2003, 05:29   #4
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900BC

Dutch city of Den Haag builds Hanging Gardens
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Old March 15, 2003, 06:22   #5
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575BC

Dutch city of Rotterdam builds Oracle

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Old March 15, 2003, 07:25   #6
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225BC

Dutch city of Leiden builds Michelangelo's Chapel
That should take care of happyness problems
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Old March 15, 2003, 08:45   #7
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200 bc world forms coalition of the willing against the aggressive aztecs!
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Old March 15, 2003, 09:04   #8
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Rules state no alliances, but apparently that does not preclude a coalition of the willing (3 civs) battling one struggling civ, sneak attacks to prevent a player capturing a third party's empty city, armies fortified adjacent to the city of a friendly civ to attempt to prevent successful attacks on the city (they did not know I had sent other units by a detour to destroy the city from the other side though)

Is this normal for no alliances?
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Old March 15, 2003, 14:13   #9
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No, this sounds like a normal allience to me.
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Old March 15, 2003, 15:44   #10
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Why cant anybody get together a multiplayer 2 x 2 king game on a 100 x 100 board with same rules.
(5 billion conts, wet warm)
That would be fun....
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Old March 15, 2003, 17:12   #11
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It must be a coincidence if it sounds like an alliance. Maybe the aggressive Aztecs have independently annoyed all of their neighbours with their belligerent behaviour....
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Old March 15, 2003, 20:20   #12
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Yeah, I think we are in grey territory now.

No synchronised battle plans = no comms about tactics.

But all civs operating militarily and mutually exclusively in good faith might sometimes look like an alliance. I've born the brunt of this in other games!
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Old March 15, 2003, 20:54   #13
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Quote:
Originally posted by StrategicKingMi
Why cant anybody get together a multiplayer 2 x 2 king game on a 100 x 100 board with same rules.
(5 billion conts, wet warm)
That would be fun....
Why can't you!

I find it very easy to get a good group of players together...

Particularly at 1x1x deity level
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Old March 16, 2003, 18:50   #14
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The Indians with an totally unprovoked sneak attack whose sole purpose was to prevent the capture of a Russian city which was empty by myself and subsequently fortifying an army on a forested river square within the city radius of an Russian city with the sole purpose of preventing me attacking the Russian city I think constitutes the tactics appropiate for an alliance only (this army was an veteran archer initially positioned there when my best attacking tech was horseriding)

Winz, the third enemy has done nothing against the normal rules for a game so I will not include him in the alliance accusations, but the actions of the Indians are not appropiate for the special rules agreed to for this game
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Old March 16, 2003, 19:01   #15
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Well, this is a grey area as Deity pointed out, and I think that at that particular moment Prometheus was subbing for me, but I can assure you that, in general, The Russians (myself) and the Indians have not discussed attacking tactics, troop movements or anything that would be commonly discussed under an alliance, as alliances are not allowed in this game.
If the Indians are acting in their own self-interest though, without collaboration with me, I don't think that that would be deemed illegal.
I guess we need a global forum within which to discuss these matters. I know, lets call it the United Nations.
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Old March 18, 2003, 07:16   #16
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Maybe we should allow tech stealing in this game from a certain date?

I'm not worried for myself but it may help keep the game more balanced and certainly spice things up!
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Old March 18, 2003, 08:24   #17
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Quote:
Originally posted by deity
Maybe we should allow tech stealing in this game from a certain date?

I'm not worried for myself but it may help keep the game more balanced and certainly spice things up!
I would have build LH if I had known that.

But I got no problems with stealing, as the game is going now it has gotten a bit unbalanced.
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Old March 18, 2003, 19:16   #18
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Re: atawa, berzerker, Trev, SRH, deity, Winzity 1x game: EVERY SATURDAY
Quote:
Originally posted by deity

NO GL, no tech stealing or tech trading
You guys were mad to let deity slip that rule in. Makes for a very slow boring game, which only suits his hermit style kingdom.
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Old March 19, 2003, 05:57   #19
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Well Horsie, I just proposed relaxing that rule
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Old March 19, 2003, 07:04   #20
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Because you're short of techs and want some?
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Old March 19, 2003, 22:17   #21
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LMAO!

No, I got too many techs from huts which stuffed me up.

I just want a mechanism to re-balance the game.

Any other suggestions?
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Old March 19, 2003, 23:34   #22
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Remember folks - we play with deity a lot. He likes shifting the goal posts whenever the rules don't suit him.......
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Old March 19, 2003, 23:51   #23
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LOL!

stir fry coming up
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Old March 19, 2003, 23:54   #24
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My aims are altruistic. I feel for some of the under privileged nations...
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Old March 20, 2003, 00:14   #25
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Quote:
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My aims are altruistic. I feel for some of the under privileged nations...
That's the first time I have heard you refer to your civ as under privileged
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Old March 20, 2003, 02:14   #26
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Quote:
Originally posted by deity
LMAO!

No, I got too many techs from huts which stuffed me up.
Hey everyone! Deity has Warrior Code and Iron Working to trade! Please form an orderly queue.
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Old March 20, 2003, 03:06   #27
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I dunno what happened - aside from the incessant plotting with selected players on icq - deity used to run such a respectable civ...
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Old March 20, 2003, 06:26   #28
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So Horsie, can you name anyone who would plot with me

It seems everyone is out to get me!

You attack DEITIANS on site and hijack THEIR threads... LOL
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Old March 20, 2003, 07:29   #29
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So Horsie, can you name anyone who would plot with me

It seems everyone is out to get me!

You attack DEITIANS on site and hijack THEIR threads... LOL
All part of the service
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Old March 22, 2003, 00:55   #30
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I haven't been paying attention to the thread or I would have responded sooner. The Russians and I are on friendly terms and I have been keeping a close eye on the warmongering Aztecs. Trev has ventured into territory I claim as my own if the Russians are edited out of the game which is what I thought would be happening. I saw an opportunity to prevent his destruction of a Russian size 1 city that appeared empty (although I'm sure another unit could have been rush built there). Since I doubt the Russians have any techs the Aztecs don't have, the only reason for securing that city was to keep the Aztecs pre-occupied with it's destruction rather than heading even further toward my lands, so my action served a dual purpose. After the city was temporarily secured, I asked the Russians to allow me to fortify on an adjacent forest river hex, he agreed, so I did. If the Russians and I were allied, Trev, I'd have more than a lone archer down there. I'm more intent on trading with people, but since you don't know how to respect borders and are distracting me from my trade, that archer won't be alone very long.

I trust the Russians will now be edited out of the game?
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