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Old March 17, 2003, 00:31   #1
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Next Turnchat/thread orders.
Chat Tonight @ 23:00 EST, 04:00 GMT (assuming my math is correct)


ORDERS ARE NOW SET. PM ME IF YOU HAVE ANY CHANGES BEFORE CHAT!!!


1425




SMC Orders:
  • Gather all tanks in groups of 10, preferable in or near borders cities. I prefer they are outside a city unless the city is in peril since then I can see where they all are.
  • Gather all bombers at Arbela
  • Engage japanese ships that we can see.
  • Move all battleships/destoyers to sea between us and zulu land
  • As new infantry get built move them to undefended cities.
  • If any enemy ships approach the coast shell them then attack

DM Orders:
  • Clean up the polution to the north of Ghenghistown with 6 native workers;
  • Clean up the polution to the north of The Forbidden City with 2 native workers;
  • Integrate 1 foreign worker in Bremen and change WF to 1, 2, 5, 6, 7, 8, 15, 19, 20;
    Integrate 1 foreign worker in Hannover and change WF to 1, 3, 4, 5, 6, 10, 16, 17, 18, 19;
  • Gaia: Add three Bombers to end of queue (Change queue to Airport-Bomber-Bomber-Bomber
  • Geofront: Change queue to Colosseum-Police Station-Tank
  • Oak Ridge: Change WF to 2-3-4-5-6-7-9-10-13-15-16. Keep building workers.
  • Del Monte: Change queue to Infantry-Airport-Bomber
  • Chiquita: Change queue to University-Infantry-Infantry
  • Napoleton: Change queue to Police Station-Infantry-Infantry
  • Rheims:Hos, Inf, Bank, Inf, Tank
  • Port Rouge:Uni, Hos, Inf, Bank, Inf
  • Opiadom:Bomer, Bank, Inf, Tank, Inf
  • Chartres:Trans, Bank, Inf, Battleship, Inf
  • Timeline:Inf, Inf, Tank, Inf, Art/Bomber
  • Termina:Battleship, Inf, Art/Bomber, Inf, Tank
  • Gotham:Col, Inf, Tank, Inf, Art/Bomber
  • Banana HQ:Tank, Inf, Art/Bomber, Inf, Tank
  • Tassagrad:Carrier, Inf, Battleship, Inf, Battleship
  • Apolyton:Col, Wealth, *UN*
  • Heidelburg: Queue: Lib, Uni, Fac, Pol
  • Bremen: Change queue: Factory, University, Hosp;
  • Neo Leipzig: Change queue: Library, Factory, Colosseum, Hosp
  • Nuremberg: Change queue: Factory, University, Bank
  • E-Town: Change queue: Factory, University, Hosp
  • Berlin: Change queue to Col, Factory, University, Bank
  • Neo Frankfurt: Change queue: Library, Factory, University, Hosp, Colosseum
  • Howitzerville: Change queue: Library, Factory, University, Colosseum, Bank
  • Hannover: Change queue: Factory, University, Hosp, Colosseum.
  • Heroes' Summit: Change queue: Library, Factory, University, Hosp, Colosseum
  • Arbela: Infantry, Airport, Bomber
  • Tarsus: Battleship, Carrier
  • El Duderino: Battleship, Battleship
  • Bacteria: Battleship, Battleship
  • The Forbidden City: Airport, Infantry, Bomber
  • Antioch: Infantry, Infantry, Airport, Bomber
  • Ghenghistown: Tank, Infantry, Airport
  • Port of Malignance: Battleship, Battleship
  • Willsbury: Battleship, Battleship, Carrier
  • Another Glorious City: Airport
  • Neon Uber City: Barracks, Harbor, University, Colosseum, Bank;
  • Solace: University, Colosseum, Bank;
  • Whesh Coast: Barracks, Hospital, Airport, Bank, University;
  • Shiberport: Airport, University, Bank, Colosseum;
  • Boomtown: Airport, University, Bank, Colosseum

FAM Orders:
  • Rome -- Offer dyes, any price. Give 100g. Aquire Mil Alliance vs. Japan (pay as necessary)
  • Russia -- Offer oil, any price. Aquire Mil Alliance vs. Japan (pay as necessary)
  • India -- Give 100g. Aquire Mil Alliance vs. Japan (pay as necessary)
  • Babylon -- Offer Salt Peter, any price. Give 100g. Aquire Mil Alliance vs. Japan (pay as necessary)
  • China -- Offer dyes, any price. Give 100g. Aquire Mil Alliance vs. Japan (pay as necessary)
  • Greece -- Offer Coal, any price. Offer dyes & incense (reneg), any price. Give 100g. Aquire Mil Alliance vs. Japan (pay as necessary)
  • England -- Give 100g. Aquire Mil Alliance vs. Japan (pay as necessary)
  • Aztecs -- Offer dyes, any price. Give 100g. Aquire Mil Alliance vs. Japan (pay as necessary)
  • Iriquois -- Give 100g. Aquire Mil Alliance vs. Japan (pay as necessary)
  • Zulu -- Offer oil, any price. Offer dyes, any price. Give 100g. Aquire Mil Alliance vs. Japan (pay as necessary)
  • Japan -- Get smashed

1430




SMC Orders:
DM Orders:
  • Integrate 2 foreign workers in Brundisium and change WF to 2, 3, 4, 5, 6, 11, 15, 16, 18;
  • Integrate 2 foreign workers in Syracuse and change WF to 1, 2, 3, 4, 5, 6, 7, 10, 18
  • Integrate 1 foreign worker in Roadivostok and change WF to 1, 2, 7, 9, 18, 20
  • Gaia: Pop growth. Gaia uses all 20 tiles!
  • Bremen: City growths, change WF to 1,5,6,7,8,15,16,19,20
  • Neo Leipzig: City growth, change WF to 1,2,3,5,7,8,9,14,15,16,18,19

FAM Orders:
  • Rome -- Give 100g
  • Russia -- Give 100g
  • India -- Give 100g
  • Babylon -- Give 100g
  • China -- Give 100g
  • Greece -- Give 100g
  • England -- Give 100g
  • Aztecs -- Give 100g
  • Iriquois -- Give 100g
  • Zulu -- Give 100g
  • Japan -- Let the beat down continue. Our allies love it.
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Old March 17, 2003, 00:46   #2
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1435




SMC Orders:
DM Orders:
  • Heidelburg: City growths, WF to 1,2,3,5,7,9, 12,13,16,17
  • E-Town: City growths, WF to 1,2,3,4,5,6,9,12,13,18,19
  • Neo Frankfurt: City growths, WF to 1,2,3,4,5,6,7,14,15,16,18,19,20

FAM Orders:
  • Rome -- Give 100g
  • Russia -- Give 100g
  • India -- Give 100g
  • Babylon -- Give 100g
  • China -- Give 100g
  • Greece -- Give 100g
  • England -- Give 100g
  • Aztecs -- Give 100g
  • Iriquois -- Give 100g
  • Zulu -- Give 100g
  • Japan -- Boo-yah! Blow stuff up!

1440




SMC Orders:
DM Orders:
  • NEED TO INTEGRATE FOREIGN WORKERS.
  • Neo Leipzig: City growth, change WF to 1,2,3,4,5,7,8,9,14,15,16,18,19
  • Hannover: City growths, WF to 1,2,3,4,5,6,10,16,18,19

FAM Orders:
  • Rome -- Give 100g
  • Russia -- Give 100g
  • India -- Renegotiate Furs, any price. Give 100g
  • Babylon -- Give 100g
  • China -- Give 100g
  • Greece -- Give 100g
  • England -- Give 100g
  • Aztecs -- Give 100g
  • Iriquois -- Give 100g
  • Zulu -- Give 100g
  • Japan -- Suck it up!
  • NOTE: Peace payments end this turn for Babylon, Rome, and Zulu. We will not force them to pay us for peace. We will "let them ride." They are our allies in our coalition to make Japan SUCK IT UP.

1445




SMC Orders:
DM Orders:
  • RUSH UN
  • Heidelburg: City growths, WF to 1,2,3,4,5,7,9, 12,13,16,17
  • Nuremberg: City growths, change WF to 1,2,3,4,5,6,7,8,15,16,17,20
  • Howitzerville: City growths, WF to 1,2,3,4,6,7,8,9,10,11,16,17,19,20

FAM Orders:
  • Rome -- Give 100g. Give RoP. Trade Maps
  • Russia -- Give 100g. Trade Maps.
  • India -- Give 100g. Give RoP. Trade Maps.
  • Babylon -- Give 100g. Give RoP. Trade Maps.
  • China -- Give 100g. Give RoP. Trade Maps.
  • Greece -- Give 100g. Trade Maps.
  • England -- Sign MPP. Give 100g. Trade Maps.
  • Aztecs -- Give 100g. Trade Maps.
  • Iriquois -- Give 100g. Give RoP. Trade Maps.
  • Zulu -- Give 100g. Give RoP. Trade Maps.
  • Japan -- Get *ss kicked some more.
  • RoP's pending approval of THIS AUTHORIZATION POLL


btw, latest sav
Attached Files:
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Old March 17, 2003, 12:32   #3
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Upper Germany Orders

1425
[*]Heidelburg: Queue: Lib, Uni, Fac, Pol[*]Bremen: Change queue: Factory, University, Hosp;[*]Neo Leipzig: Change queue: Library, Factory, Colosseum, Hosp[*]Nuremberg: Change queue: Factory, University, Bank[*]E-Town: Change queue: Factory, University, Hosp


1430
[*]Bremen: City growths, change WF to 1,5,6,7,8,15,16,19,20[*]Neo Leipzig: City growth, change WF to 1,2,3,5,7,8,9,14,15,16,18,19


1435
[*]Heidelburg: City growths, WF to 1,2,3,5,7,9, 12,13,16,17[*]E-Town: City growths, WF to 1,2,3,4,5,6,9,12,13,18,19


1440
[*]Neo Leipzig: City growth, change WF to 1,2,3,4,5,7,8,9,14,15,16,18,19


1445
[*]Heidelburg: City growths, WF to 1,2,3,4,5,7,9, 12,13,16,17[*]Nuremberg: City growths, change WF to 1,2,3,4,5,6,7,8,15,16,17,20

Those orders are final, unless Aidun objects.



..................................

Lower Germany Orders

[B[1425[/B]
[*]Berlin: Change queue to Col, Factory, University, Bank[*]Neo Frankfurt: Change queue: Library, Factory, University, Hosp, Colosseum[*]Howitzerville: Change queue: Library, Factory, University, Colosseum, Bank[*]Hannover: Change queue: Factory, University, Hosp, Colosseum.[*]Heroes' Summit: Change queue: Library, Factory, University, Hosp, Colosseum

1430

No orders

1435
[*]Neo Frankfurt: City growths, WF to 1,2,3,4,5,6,7,14,15,16,18,19,20

1440
[*]Hannover: City growths, WF to 1,2,3,4,5,6,10,16,18,19

1445
[*]Howitzerville: City growths, WF to 1,2,3,4,6,7,8,9,10,11,16,17,19,20


Please, rush Libraries, as requested by Aidun

Those orders are final, unless Aidun objects.

I have this feeling... I surely did something wrong... Nah. (well, I hope it's everything fine...)



Note: UnOrthO, I'm sure that I misunderstood your request about the "[*]"... So, I didn't anything... Sorry!

Note 2: Well, is this?

Edited to reflect Aidun's vetoes
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Old March 17, 2003, 15:46   #4
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Message for the RG's, TONIGHT (GMT) I'll update the provincial section of my Ministry.

This term I want a strong central coordination of the production. Please implrement these orders or I'll have to change (veto) your orders.

It is my primary goal to build up a strong army, defensiuve as well as offensive and a very strong Naval force in case we need to attack countries that oppose us for getting an Apolytonian Secrertary General.

I also find it important to complete all basic builings (temple, barracks, marketplace, library, etc) in cities that don't have them.

In addition to this I want to go for further industrialization of the unindustralized parts of our country, for instance Upper and Lower Germany.

Thanks,

Aidun
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Old March 18, 2003, 09:48   #5
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Updated with the turn times.

All Ministers, please try to have the orders in at least 4 hours before the chat. Thanks.
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Old March 18, 2003, 17:48   #6
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The General Domestic Policy of Term 10
The General Domestic Policy of Term 10:

Most of the public works (PW) is already done. If you want some public work to be done, you have to request such in your orders.

I want to concentrate on:
1. essential buildings for a strong military such like barracks and harbors if they are not yet built;
2. re-build up and strengthening of the citydefences;
3. builing a stronger offensive military, including a strong Apolitonian Navy;
4. builing hospitals to let the cities grow;
5. builing luxury-improvements such like temples, colosseums, cathedrals and other buildings that make people happy.

-----------------------------------------------------------------------------------------------

Orders per Province

Old France
All civil buildings that have not completed withing 2 turns have to be ceased. Concentrate on producing tanks and bombers.
Let Macross city complete it's airport.
Former Roman cities are an exception to this order: continue building up the basic improvements such as libraries, marketplaces, harbors, etc. You are free to choose in what order you want to build these.

Old Persia
Change production from civil buildings to military production: coastal cities have to build battleships, inland cities should build tanks in first place, bombers are secondary. Build before 1450 at least 5 infantry units.
Al civil builings that are not completed within 1 turn have to be ceased and production has to be changed to to military production.
Finish the airport in the Forbidden city

Classical Apolyton
Cease all civil building that are not completed within 2 turns. Concentrate production on building Infantry.
Change production of Apolyton to Airport.

Upper Apolyton
Cease all civil buildings/workers that are not completed within 2 turns. Police Sations are an exception to the rule. Concentrate on producing tanks and bombers. Build at least 5 infantry before 1450.

Uber Isle
Build barracks in every city that has not yet build one before you build/continue any other improvements.
Build an Airport at Another Glorious City

Upper Germany
Complete all basic improvements like marketplaces, libraries, etc asap. Prepare the province for rapid industrialization. Factories have the highest priority after the basic improvements.

Lower Germany
Complete all basic improvements like marketplaces, libraries, etc asap. Prepare the province for rapid industrialization. Factories have the highest priority after the basic improvements.

I apologise for this strong central coordination with little flexibility, but I want to leave the nation with a strong army at the end of term 10 in case we fail to get a diplomatic victory.
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Old March 18, 2003, 20:04   #7
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Upper Apolyton
Note: Some cities have only one build item (like a Tank or Battleship). In these cities, just build the same unit as it was building previously. (You can get Civ3 to do this automatically in the game preferences menu.)

Turn 0 - 1425
Gaia: Add three Bombers to end of queue (Change queue to Airport-Bomber-Bomber-Bomber
Geofront: Change queue to Colosseum-Police Station-Tank
Oak Ridge: Change WF to 2-3-4-5-6-7-9-10-13-15-16. Keep building workers.
Del Monte: Change queue to Infantry-Airport-Bomber
Chiquita: Change queue to University-Infantry-Infantry
Napoleton: Change queue to Police Station-Infantry-Infantry

Turn 1 - 1430
Gaia: Pop growth. Gaia uses all 20 tiles!

Turn 2 to 5 - 1435 to 1450
No orders.
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Old March 18, 2003, 20:11   #8
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Orders for Classical Aplolyton
Most of the building in Classical Apolyton is done and the area is set and ready to start pumping out military units en mass. I would recomend the SMC look at these orders closely. DM Aidun said he wanted to adress the Apolytonian Navy. In these oders are 4 battle ships and 1 Aircraft Carrier. He also wanted the area to produce Infantry and offensive units. There are 19 Inf, 7 Tanks and 4 Artillery/Bombers (SMC will determine which we want). Please, SMC, look these over and give suggestions.

"Q's" are written with the current build first.
Rheims:
Hos, Inf, Bank, Inf, Tank

Port Rouge:
Uni, Hos, Inf, Bank, Inf

Opiadom:
Bomer, Bank, Inf, Tank, Inf

Chartres:
Trans, Bank, Inf, Battleship, Inf

Timeline:
Inf, Inf, Tank, Inf, Art/Bomber

Termina:
Battleship, Inf, Art/Bomber, Inf, Tank

Gotham:
Col, Inf, Tank, Inf, Art/Bomber

Banana HQ:
Tank, Inf, Art/Bomber, Inf, Tank

Tassagrad:
Carrier, Inf, Battleship, Inf, Battleship

Apolyton:
Col, Wealth, *UN*

Notes:
Forgien Worker Intergration (may be done at anytime during chat)-
Termina: Room for 3.
Banana HQ: Room for 1.
Tassagrad: Room for 3.
Apolyton: Room for 3.

Exclusion of Col from most build "Q"-
Building a Col in a city makes two unhappy people content. This will have almost no effect on the production/happiness of the cities except in one case. If Gotham switches to a Col in its current build, it should go into WLMWIAD and decrease waste by an additional 25%. This additional 25% should allow the city to build a Tank in 2 turns as opposed to 3. The only time I can forsee us needing Col in most of our cities would be if the UN Sec. General vote ends in a draw. If this happens, then production of Col would be needed to keep our people happy during the up comming long wars.
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Old March 18, 2003, 22:01   #9
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/me grumbles about people listening to my instructions on the use of "[*]"
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Old March 18, 2003, 22:09   #10
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THOSE WHO HAVE POSTED ORDERS,PM ME IF YOU CHANGE YOUR ORDERS
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Old March 19, 2003, 00:48   #11
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SMC ORDERS.
All these are general orders since I have full confidence in MWIA and unorthodox to carry out the specifics
* Gather all tanks in groups of 10, preferable in or near borders cities. I prefer they are outside a city unless the city is in peril since then I can see where they all are.
* Gather all bombers at Arbela
*Engage japanese ships that we can see.
*Move all battleships/destoyers to sea between us and zulu land
* As new infantry get built move them to undefended cities.
* If any enemy ships approach the coast shell them then attack
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Old March 19, 2003, 23:32   #12
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FAM's very long list of orders...
Ok, here we go:

1425
Rome -- Give 100g. Give Dyes. Aquire Mil Alliance vs. Japan
Russia -- Give 100. Give oil Aquire Mil Alliance vs. Japan
India -- Give 100g. Aquire Mil Alliance vs. Japan by giving Flight.
Babylon -- Give 100g. Give Salt Peter. Ally vs Japan.
China -- Give 100. dyes for 7gpt. Aquire Mil Alliance vs. Japan for electricity.
Greece -- Give 100g. Sell coal for 17gpt, reneg incense for 18gpt. Ally vs Japan by giving dyes.
England -- Give 100g. Aquire Mil Alliance vs. Japan Aztecs -- Give 100g. Give dyes. Aquire Mil Alliance vs. Japan by giving radio.
Iriquois -- Give 100g. Aquire Mil Alliance vs. Japan
Zulu -- give 100g. sell dyes for 10gpt. Get alliance vs. Japan by giving Combustion.

Japan -- Get smashed

1430
Rome -- Give 100g
Russia -- Give 100g
India -- Give 100g
Babylon -- Give 100g
China -- Give 100g
Greece -- Give 100g
England -- Give 100g
Aztecs -- Give 100g
Iriquois -- Give 100g
Zulu -- Give 100g
Japan -- Let the beat down continue. Our allies love it.

1435
Rome -- Give 100g
Russia -- Give 100g
India -- Give 100g
Babylon -- Give 100g
China -- Give 100g
Greece -- Give 100g
England -- Give 100g
Aztecs -- Give 100g
Iriquois -- Give 100g
Zulu -- Give 100g
Japan -- Boo-yah! Blow stuff up!

1440
Rome -- Give 100g
Russia -- Give 100g
India -- Renegotiate Furs, any price. Give 100g
Babylon -- Give 100g
China -- Give 100g
Greece -- Give 100g
England -- Give 100g
Aztecs -- Give 100g
Iriquois -- Give 100g
Zulu -- Give 100g
Japan -- Suck it up!

NOTE: Peace payments end this turn for Babylon, Rome, and Zulu. We will not force them to pay us for peace. We will "let them ride." They are our allies in our coalition to make Japan SUCK IT UP.

1445
Rome -- Give 100g. Give RoP. Trade Maps
Russia -- Give 100g. Trade Maps.
India -- Give 100g. Give RoP. Trade Maps.
Babylon -- Give 100g. Give RoP. Trade Maps.
China -- Give 100g. Give RoP. Trade Maps.
Greece -- Give 100g. Trade Maps.
England -- Sign MPP. Give 100g. Trade Maps.
Aztecs -- Give 100g. Trade Maps.
Iriquois -- Give 100g. Give RoP. Trade Maps.
Zulu -- Give 100g. Give RoP. Trade Maps.
Japan -- Get *ss kicked some more.
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Old March 19, 2003, 23:59   #13
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/me gives up asking for the[*]


Please review my copy of orders and ensure I have not missed anything. These are what I will print and be going off of in the chat.
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Old March 20, 2003, 03:50   #14
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UnOrthO, I'll post the Old German orders today.
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Old March 20, 2003, 13:17   #15
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Quote:
Originally posted by UnOrthOdOx
* UnOrthOdOx gives up asking for the[*]
Sorry.

My orders are not order specific and can be done forward or backward, so I didn't give them an order # as I might have in the past.

--Togas
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Old March 20, 2003, 15:39   #16
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Quote:
Note: UnOrthO, I'm sure that I misunderstood your request about the "[*]"... So, I didn't anything... Sorry!


Meet your friendly [ list ] command.

Utilizing this [ list ] command is an easy way to organize your orders. To use the [ list ] command first start by typing in [ list ] without the spaces. at the beginning of every item place a [ * ] without spaces. Finally, close off the command with a [ /list ] without the spaces so this

[ list ][ * ]HI
[ * ]doesnt
[ * ]this
[ * ]look
[ * ]nice?[ /list ]

will produce the following effect when the spaces are removed:
  • HI
  • doesnt
  • this
  • look
  • nice?

You can also make a numbered list or an alphabetized list by typing in [ list=1 ] or [ list=a ] respectively without the spaces.
  1. HI
  2. doesnt
  3. this
  4. look
  5. nice?
  1. HI
  2. doesnt
  3. this
  4. look
  5. nice?

Hence, I am asking for the[*] part to insert into my list command. This way I can print all orders and highlight them as completed, ensuring I don't miss anything in a chat/thread. That, and Im a bit eccentric mostly due to parts of my job and want instructions (or orders) just so. When you work on ordnance each day, you'll understand.

BTW, Im all updated to here.
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Old March 20, 2003, 18:55   #17
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Quote:
Originally posted by UnOrthOdOx

.................

BTW, Im all updated to here.
Oops... Too late...
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Old March 20, 2003, 19:39   #18
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Orders of the Domestic Minister
  • To SMC Aggie: I have ordered my RG's to train entire regiments of new infantry to protect our cities. Please use these new infantry units to defend our cities.
1425
  • Clean up the polution to the north of Ghenghistown with 6 native workers;
  • Clean up the polution to the north of The Forbidden City with 2 native workers;
  • Integrate 1 foreign worker in Bremen and change WF to 1, 2, 5, 6, 7, 8, 15, 19, 20;
    Integrate 1 foreign worker in Hannover and change WF to 1, 3, 4, 5, 6, 10, 16, 17, 18, 19;
1430
  • Integrate 2 foreign workers in Brundisium and change WF to 2, 3, 4, 5, 6, 11, 15, 16, 18;
  • Integrate 2 foreign workers in Syracuse and change WF to 1, 2, 3, 4, 5, 6, 7, 10, 18
  • Integrate 1 foreign worker in Roadivostok and change WF to 1, 2, 7, 9, 18, 20
  • Bremen: Change WF to 1, 2, 5, 6, 7, 8, 15, 16, 19, 20;
Vetoes:
  • Bremen: Queue: Uni, Fac, Hosp Change queue: Factory, University, Hosp;
  • Neo Leipzig: Change queue to Library, Col, Hosp, Fac Change queue: Library, Factory, Colosseum, Hosp;
  • Nuremberg: No changes in queue Change queue: Factory, University, Bank;
  • E-Town: Queue: University, Factory, Hosp Change queue: Factory, University, Hosp;
  • Neo Frankfurt: Cange queue to Lib, Uni, Fac, Bank, Col Change queue: Library, Factory, University, Hosp, Colosseum;
  • Howitzerville: Change queue to Library, Uni, Fac, Col, Bank Change queue: Library, Factory, University, Colosseum, Bank;
  • Hannover: Change queue to Uni, Fac, Hosp, Col. Change queue: Factory, University, Hosp, Colosseum;
  • Heroes' Summit: Change queue to Lib, Uni, Fac, Hos, Col Change queue: Library, Factory, University, Hosp, Colosseum;
  • Any requests for worker integrations other than the ones I've ordered.

Aro, sorry I have vetoed so many of your orders, but if we keep building universities we cannot adequetely industrialize both of the Germanies.

These orders are not final until this line is removed
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Old March 20, 2003, 20:03   #19
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See you all in a little under 4 hours!

Looking good Aidun
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Old March 20, 2003, 20:30   #20
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UnOrthO, I hope Panag will post his orders for Uber Isle, and GeneralTacticus will do so for Old Persia, but if They haven't within 15 minutes I'll post them.

Aidun
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Old March 20, 2003, 20:48   #21
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Re: Orders of the Domestic Minister
Quote:
Originally posted by Aidun
.........................

Aro, sorry I have vetoed so many of your orders, but if we keep building universities we cannot adequetely industrialize both of the Germanies.
............
No problemo.
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Old March 20, 2003, 21:19   #22
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Orders for Old Persia and Uber Isle:

Old Persia

1425
  • Arbela: Infantry, Airport, Bomber
  • Tarsus: Battleship, Carrier
  • El Duderino: Battleship, Battleship
  • Bacteria: Battleship, Battleship
  • The Forbidden City: Airport, Infantry, Bomber
  • Antioch: Infantry, Infantry, Airport, Bomber
  • Ghenghistown: Tank, Infantry, Airport
  • Port of Malignance: Battleship, Battleship
  • Willsbury: Battleship, Battleship, Carrier

Uber Isle

1425
  • Another Glorious City: Airport
  • Neon Uber City: Barracks, Harbor, University, Colosseum, Bank;
  • Solace: University, Colosseum, Bank;
  • Whesh Coast: Barracks, Hospital, Airport, Bank, University;
  • Shiberport: Airport, University, Bank, Colosseum;
  • Boomtown: Airport, University, Bank, Colosseum.

These orders are the orders for these provinces whether the RG's post any or not.

Aidun
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Old March 20, 2003, 22:07   #23
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Updated with most recent changes.

Aro, that is EXACLTY what I was looking for in the orders.
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Old March 20, 2003, 23:03   #24
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Quick check of the save suggest the orders are fine, but for the FAM orders it may be better to tie on our "gift" trades with them to the Alliance.

For example, the Aztecs offer nothing for our gift of Dyes, but will accept an Alliance with us against Japan if we include the Dyes. Otherwise we may need to give them Dyes for free and then another bribe for the Alliance deal. However, after they get Dyes, they may be happy to go for the Alliance, I can't check that (playing ahead).
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