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Old March 19, 2003, 16:23   #61
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ideas mainly curt, jus like 2 be credited 4 helping tho its not a big deal. helping in the first place was its own reward!
ummm, the idea that brits shud be higher on defense and lower on attack, and the general beefing up of the navy an so forth. i was just a little annoid by not bein mentioned in either dictator, an i did contribute quite alot to the first 1 or so i thought!
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Old March 20, 2003, 06:13   #62
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@Pablostuka,
The reason Gemany declared war is to similate the nation coming under German control in early 1941.

Call the attack, anti-partisan operations.

I also use it as an events device to get Germany to actually get the first strike against the USSR (they did get the first attack, after all!)...
Otherwise the Russians get an unfair and unrealistic attack at the Germans in june 1941.



@Cifer,

Soviet Steel is my next caper,
a hypothetical invasion by Stalin in an alternate Earth in 1950...
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Old March 20, 2003, 06:16   #63
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Quote:
Originally posted by Lft Marks
ideas mainly curt, jus like 2 be credited 4 helping tho its not a big deal. helping in the first place was its own reward!
ummm, the idea that brits shud be higher on defense and lower on attack, and the general beefing up of the navy an so forth. i was just a little annoid by not bein mentioned in either dictator, an i did contribute quite alot to the first 1 or so i thought!
@The Limey,
I appreciate the help of everyone who has helped my out with advice, etc.
I would not purposely forget anyone, so excuse this accidental ommission.

Your name has been honourably added to the credits as will be seen in the next patch!

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Old March 20, 2003, 14:27   #64
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much appreciated curt! not that i like to whinge, but for some reason everybody seems to forget that i exist.........
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Old March 21, 2003, 19:27   #65
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Curt, would you be interested in more Jap events?
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Old March 22, 2003, 19:12   #66
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I have noticed you removed the ^^ from my events headlines.

That ^^ thing makes the sentence after it appear in the middle of the line.
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Old March 22, 2003, 19:25   #67
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@Pericles,

There are a few changes I have planned, as I have noticed a few things amiss.

I am doing a new patch!

Send me all the Japanese events you can, please include the the ones you have already sent, but the way you want to see them!



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Old March 22, 2003, 19:48   #68
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I will send the events but not the way "i want to see them".

It is YOUR scenario. Change them at will.

I only notified you of the ^^ thing because i thought you did not know about it.

i think the old events are already posted in the other thread.

i will start working on the new events ASAP.
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Old March 22, 2003, 21:35   #69
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Good stuff, Pericles! Look forward to them!

For now, a new patch is ready,
That fixes a graphic problem with the P38 fighter and a starver problem in frankfurt!
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Old March 23, 2003, 10:59   #70
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Curt, I played through Dictator and really enjoyed it. One (minor) point, though - the neutral allies covered much of Europe by the endgame, which was a little annoying when I was trying to attack the last German city. Maybe you could make the generic infantry immobile and have the neutrals able to build these only. If you want to stop other civs moving through their countries, put a few neutral infantry on the borders.

Even more picky of me, I know, but the Centurion Mk 1 which the Brits rushed to Germany in time for the end of the war didn't have the stowage bins on the side of the turret shown on Jimmywax's graphic. Here's my mod of Jimmy's post-War Centurion to make it a 1945 model:
Attached Thumbnails:
Click image for larger version

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Old March 23, 2003, 11:07   #71
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Minor issue (by the way, it all looks great)

the shield for the US Sherman tank has been flipped. The American insignia is on the right side, but the genereric Civ2 shield is on the left side
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Old March 23, 2003, 11:42   #72
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@Fairline, I will add the tank! Thanks a lot!
I might even consider giveing the Neutrals a set amount of units, meaning what they start with is what they have for the whole game!

City improvements can still be done.

Makes a real military challenge! Will free up unit space too!

What do you think?

@Iron Chancellor, good work on spotting that I will look into this at once!
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Old March 23, 2003, 13:18   #73
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Quote:
Originally posted by fairline
Curt, I played through Dictator and really enjoyed it. One (minor) point, though - the neutral allies covered much of Europe by the endgame, which was a little annoying when I was trying to attack the last German city. Maybe you could make the generic infantry immobile and have the neutrals able to build these only. If you want to stop other civs moving through their countries, put a few neutral infantry on the borders.
I agree with fairline, is quite impossible to move in North Africa and Southern Europe, due to the Neutral expansionist units! They are everywhere!
In my Spanish Civil War scenario, I've set up 0 movement rate for all the Neutral units, so they won't disturb the other nations . I think you can do the same

BTW, I really love that scenario, it's very addictive
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Old March 23, 2003, 13:41   #74
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Here are the Jap events.
I must admit that the text could be better, feel free to change it as you see fit.


@IF
CITYTAKEN
city=Hong Kong
attacker=Japanese Empire
defender=ANYBODY
@THEN
TEXT
^^A CHRISTIAN PRESENT FOR THE EMPEROR...
^The British governor of Hong Kong and the garisson capitulate to the Imperial Japanese army
on Christmas day.The city itself however had already surrendered to a great fire and the fury of
the chinese mob.
^As the Japanese army enters Hong Kong they capture a huge ammount of booty, and the
exhausted troops grab the chance and enjoy themselves on the western women.
ENDTEXT
JUSTONCE
@ENDIF

@IF
TURN
turn=4
@THEN
TEXT
^^27 September, 1940.
^German victories in Europe lead to the signing of the Tripartite Pact of military cooperation
between Japan, Gemrnay and Italy.
^This pact directly threatens American sovereignity, but it is surprisingly greeted with apathy in
the U.S.
ENDTEXT
@ENDIF

@IF
CITYTAKEN
city=Manila
attacker=Japanese Empire
defender=United States
@THEN
TEXT
^^I'LL BE BACK!
^Despite initial successes American resistance in the Philippines colapses.
^General Douglas Mc Arthur is the first to depart, taking his family with him and leaving the
hungry and dissilusioned "Battling Bastards of Bataan" behind.
^He vows however to return, a statement that provoces sarcastic comments among his desperate
men.
ENDTEXT
JUSTONCE


I think i have done some typos due to my limited knowledge of English.Correct them.
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Old March 23, 2003, 13:44   #75
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And BTW there is a certain PBEM of Dictators II that someone has obviously forgot.....
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Old March 23, 2003, 19:03   #76
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You might want to say "Christmas present for the Emperor" as it is called a christmas present.
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Old March 24, 2003, 16:28   #77
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I had thought of that, but then remembered that the Japanese are not christians so a Xmas present would mean nothing to them.

Anyway if Curt decides to use the events, he can change it if he likes.
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Old March 28, 2003, 06:00   #78
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Thanks a great deal for the events, Pericles!

I hope you don't mind any changes, etc, You will still get major credit in the thanks list.

I have been taking a break to concentrate on my artwork lately, but as of Monday I will be back here, full time!

And with a new D2MGE patch and a new thread for my next scenario!



Have a good weekend lads!
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Old March 28, 2003, 06:03   #79
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I might change the Xmas message a bit...As the Japanese might capture it in the summer, thus rendering the event senseless...

But it can be easily changed...
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Old March 28, 2003, 06:06   #80
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Quote:
Originally posted by Pablostuka In my Spanish Civil War scenario, I've set up 0 movement rate for all the Neutral units, so they won't disturb the other nations . I think you can do the same
It is a valid solution, but it means the neutrals will build these units forever...

Leading to the dreaded 'too many units' message.
And giving the neutrals loads of redundant troops,

I would rather leave the percentage of potential units to the warring civs...

I will come up with something...Worry not!
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Old March 28, 2003, 13:53   #81
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Quote:
Originally posted by curtsibling


It is a valid solution, but it means the neutrals will build these units forever...

Leading to the dreaded 'too many units' message.
And giving the neutrals loads of redundant troops,

I would rather leave the percentage of potential units to the warring civs...

I will come up with something...Worry not!
Okay, you can set the shield cost to be the highest available in Civ2

Or directly, don't let the neutrals build any unit . I'm sure no-one is playing the Neutral civ in this scenario
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Old March 28, 2003, 16:42   #82
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Quote:
Originally posted by curtsibling
Thanks a great deal for the events, Pericles!

I hope you don't mind any changes, etc, You will still get major credit in the thanks list.
You are welcome.

I do not mind any changes(already told you that the text could be better) , neither do i want to be included in the credits. Did not help a lot anyway.
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Old March 29, 2003, 17:39   #83
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Don't be modest!

I appreciate all help by the Civ community!
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Old March 29, 2003, 17:41   #84
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Quote:
Originally posted by Pablostuka Or directly, don't let the neutrals build any unit . I'm sure no-one is playing the Neutral civ in this scenario
This a better solution, and the easiest to implement!

The Neutrals will have a defence army, and can build no more.

They will be given enough for defence but not enough units for their annoying adventures through the map!

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Old March 29, 2003, 17:56   #85
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yeah, that is the best idea
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Old March 30, 2003, 10:50   #86
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Currrently, there is a large neutral force of partisans roaming through the German-Occupied USSR, and quite a number of mech infantry are marching around Norway and Sweden.

I can't help but feel this is historically incorrect.
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Old March 30, 2003, 11:48   #87
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Just out of curiousity, it's October of '45 now and I'm the Americans. When can I expect to get the Pershing tanks?
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Old March 31, 2003, 15:30   #88
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Cursibling, can I upload it to the spanish site, please?
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Old April 2, 2003, 07:29   #89
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@jasev,

If you can hold off until Thursday, I will post the link to a new version of the scenario...

@Everyone, Sorry about the delay!
Been delayed by 1000 problems this week!

Tomorrow I will post the new version...
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Old April 3, 2003, 09:21   #90
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New patch is now available on the 1st page!

You must start a new game for the changes to fully take effect!

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