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Old March 18, 2003, 07:58   #1
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Orders for turnchat 2277 onwards
It's possible there might be a turnchat Wednesday, depending on how many orders come in, and if the missing ordersets aren't crucial for the running of the playsession.
So to all officials, please deliver some orders as soon as possible if those of last Saturday no longer suffice. It doesn't need to be much, as probably no more than a few turns will be played.

I'll post the time later, probably it'll be somewhere after Wednesday 19.00 GMT.
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Old March 18, 2003, 08:38   #2
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Science orders waiting on poll (posted about 6 hors ago) If about 10+ people show a preference before Wednesday then I'm good.

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Old March 18, 2003, 08:45   #3
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*This* Wednesday? Oh....wait.....that's your time. Alright, well, if I get the time, I'll take a look at the turns and make my final GT-seat-warming orders for Centralis. But beyond keeping up production of those sats until we hit 16, producing the units needed for the war effort, and maybe some earthworks a-la TKG (Got to plan those), I don't see much for Centralis to do right now.
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Old March 18, 2003, 09:23   #4
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Lawks!

OK, tomorrow that's what I do.
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Old March 18, 2003, 21:59   #5
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Jedinica Vrijstaat orders, MY 2277 onwards

Requests to the DPO
Look over the build orders to see if the unit choices are satisfactory.

Design, if they're not alreay designed:
a 1-4-3 Empath Clean Tank, which will cost 70 mins (90 on proto)
a 8-1-3 Chaos Tank, which will cost 60 mins (and can be upgraded upon construction to have a better weapon, and quite cheaply when we get the Nano Factory.

Finally:
There are still JV-built offensive choppers that have not been rehomed to Egregion yet (some are already in UNSG), and are causing significant drone problems. Please pull them off their current duty *immediately* to be rehomed to Egregion.

Requests to the DIA

Design a rover supply w/deep radar, that will cost 40 mins (for the special use of giving my bases a crawler that can use their full industry). Name this something like "Secret Crawler" so it's purpose is clear when the time comes to start cashing them.

Rush requests:
(I could list them all, but it'd be simpler to just look at my build queues. Needless to say, I intend to grant my own rush requests, since JV's been either very light on the rushes or devoted to military production up until now for this term)

Build queues
Please follow them exactly. All are changed.

Concordia
Change current project (nut satt) to Secret Crawler (design is above) and rush with 10 mins over
Secret Crawler (rush with 10 mins over)
Secret Crawler (rush with 10 mins over)
Theory of Everything (when this comes up, cash all 9 of the JV Secret Crawlers and apply whatever rushing cash is necessary to make it complete next turn, preferably with 10 mins over)
Energy Satt (rush with 10 mins over)
Energy Satt (rush)
Chaos Tank (design is above)

Pandemonium
Clean Fusion 'Copter (10-1-12*2 clean, deep radar) (rush with 10 mins over)
Secret Crawler (rush with 10 mins over)
Secret Crawler (rush with 10 mins over)
Energy Satt (rush with 10 mins over)
Energy Satt (rush)
Empath Tank (design is above)
Biology Lab

Sheathed Sword
Clean Empath rover (8-1-2*2 clean, empath) (rush with 10 mins over)
Secret Crawler (rush with 10 mins over)
Secret Crawler (rush with 10 mins over)
aerospace complex (rush with 10 mins over)
Energy Satt (rush)
hybrid forest

Terminal Dogma
Clean Fusion 'Copter (10-1-12*2 clean, deep radar) (rush with 10 mins over)
Secret Crawler (rush with 10 mins over)
Secret Crawler (rush with 10 mins over)
Energy Satt (rush with 10 mins over)
Energy Satt (rush)
Chaos Tank

Valhalla
Clean Fusion 'Copter (10-1-12*2 clean, deep radar) (rush with 10 mins over)
Hab Complex (rush)
Hybrid Forest
Centauri Preserve
Nut or Energy Satt, depends on which is needed more at the time
Nut or Energy Satt, depends on which is needed more at the time

Supply crawlers

All Secret Crawlers should be put to work crawling squares near their home bases that only produce significant quantities of one factor of production (ie condensor farms or mines), should there be a lack of those feel free to go farther afield, just make sure they stay on/near the mag tube network so they can all make it back to Concordia on the turn that the ToE comes up in it's queue.

Formers

Instead of giving former orders, I'll just give a list of what terraformation I would want in the end, as the list of detailed former orders would become too long now they can too double the work than before. Please tell me when you want the other order format after all. If you want me to make a picture with this list put into symbols on a map of Jedinica, I'll do so.

Updated for already done terraformations.

All sea tiles: kelp farm, tidal harness
(8.78) SW-SW-SW of Con: soil enricher
(14.60) NE-NE of ShSw: condenser, soil enricher
(19.65) NE of TeDo: (nut bonus square) replace forest with farm, soil enricher and Condensor
(21.69) SE-SE-SE of TeDo: soil enricher
(19.69) S-SE of TeDo: soil enricher
(16.76) S-SW of Val: plant forest

When these tasks are completed, send the formers north to improve Solaris and build the energy park.

Workers

Concordia:
Put free pop units on the 3 open squares
Until the drone problems from the non-rehomed offensive choppers are out of the way, make all specialists thinkers (keep empaths only to prevent a riot)
Once the appropriate choppers have been rehomed, convert as many specialists to empaths as necessary to secure Golden Age status.

Pandemonium:
stop working the two 1nut+1energy sea squares
Until the drone problems from the non-rehomed offensive choppers are out of the way, make all specialists engineers (keep empaths only to prevent a riot)
Once the appropriate choppers have been rehomed, convert as many specialists to empaths as necessary to secure Golden Age status.

Terminal Dogma:
take the worker off the 1nut+1energy sea square
take the worker off the 3nut+1energy condensor square
put a free pop unit on the new borehole.
Until the drone problems from the non-rehomed offensive choppers are out of the way, make all specialists engineers (keep empaths only to prevent a riot)
Once the appropriate choppers have been rehomed, convert as many specialists to empaths as necessary to secure Golden Age status.

Thanks.
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Old March 19, 2003, 01:44   #6
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Old March 19, 2003, 01:47   #7
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Rover supply units with deep radar (just to bump them up to 40 mins), "Secret Project Crawlers", shortened to sound more like "Secret Squirrel" (semi-obscure cartoon-related joke).

edit- btw, I do understand that you can't put energy satts in the build queues until next turn, so you can either do the queues up to them until next turn and fill the rest in then, or you can put nutrient satts in as placeholders to be replaced when we get Adv spaceflight (make sure to replace them, though).
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Old March 19, 2003, 08:14   #8
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Director of Peacekeeping Operations

These orders are brief as the early week is not a good time for me ever.

Prototypes

Create the following: (requested by Cedayon)
-1-4-3 Empath Clean Tank, which will cost 70 mins (90 on proto)
-8-1-3 Chaos Tank, which will cost 60 mins
-1-4-1*2 AAA Clean Infantry - 60 mins

Worm threat near DEM
The Veteran Empath Chaos Rover in Tacticus Academy is to proceed this turn to DEM then to attack the worm near DEM. I request that this rover stays in DEM, and possibly rehomes here for future worm duty.

Upgrades
No specific upgrades, but any Governor requests that improve equipment have the permission of the DPO.

I have requested that the Governors of all regions except Jedinica Vrijstaat queue some military units, including the above Infantry and Fusion Choppers. These, when built, should be moved to Egregion, where they rehome and

1. Fusion Choppers proceed to UNSG,
2. Silksteel or Plasma Infantry (Governors' discretion) go to Egregion where they sentry to board the two Transports waiting there.
3. Any Empath Choppers around should travel to their home bases, after rehoming in Egregion if it is felt necessary. These Choppers are simply for homeland defense against worms.

Standing Orders
-Choppers in UNSG are to attack Hive units wherever possible and Choppers are 10% or less damaged, where the odds are good. Otherwise wait in UNSG until they repair.
-When a Transport in Egregion is full of Infantry, neither is to leave until the next chat. I need to coordinate air and sea cover before I risk this many units in a flimsy transport travelling towards our airborne large enemy. If it is felt necessary that they should travel to UNSG, do so only with at least one Interceptor and at least one Ship providing cover. The Interceptor in Terminal Dogma and the AAA Chaos Cruiser would suffice for a low level of cover for these Transports.
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Old March 19, 2003, 11:30   #9
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Btw, el Dictator of Peacekeeping Operations, are you planning on providing escort for the colony pod heading north? My guess is that there'll be something along the way to either try to kill it or destroy/take the base it forms if it has no escort.
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Old March 19, 2003, 14:38   #10
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As there are too little orders, there can be no turnchat.
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Old March 19, 2003, 15:08   #11
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Drat... well, at least I don't have to interrupt what I was doing
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Old March 19, 2003, 16:39   #12
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This was a little abrupt for me... don't mean to be a weenie, but we need to coordinate our efforts a little better if we;re going to do 2 chats/threads per week. I'm still procrastinating with the orders for this weekend. Notice a week in advance of a Wednesday chat/thread will allow me to do a meaningful set of orders.
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Old March 19, 2003, 17:59   #13
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I know I know. I didn't really expect much orders to come in anyway. I just hope this will be a sign for all future officials that there might be two turnchats/week the coming time, and that they should take that in account.
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Old March 20, 2003, 00:02   #14
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No chat? Phew. I have to say that hearing that was kind of out of the blue, and with one extra day/night I will be pretty much fully prepared.

But I do tend to need one night for examining the situation and PMing people with requests, then they reply over the next day and I can write up full orders the following night (my time). Just please keep that in mind for future chats - two days warning as a minimum.
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Old March 20, 2003, 02:17   #15
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Okay, well, let this serve as the orders thread for the next chat on Saturday.

btw MWIA - do you have any plans for taking out the Aerospace Complex in TLH which is rather hindering our air operations there?
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Old March 20, 2003, 04:36   #16
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Governor of Akiria Orders

New Tassagrad
Add to existing Q
Some Sats when available
Some of Cedayon's Secret Crawlers
and maybe Theory of Everything.

Aurora
Add to q

Hab Complex
2 supply crawlers ( secret?)
Biology lab (Area prone to blight)
research hospital
Bunch of Sats

Twin Peaks

Aerospace complex
Supply speeders
Fusion lab
Research Hospital
Sats

Cyclops

Sea Colony pod
best Trance skimship ( for pod pops and defence western ocean)
Sea former
2 Sea supply
Sats
Biology lab
Fusion lab

Espirito del Aqua

Aeropspace complex
Biology lab
sea supply crawlers
empath defender chopper (re worms)

Sea Formers general
kelp farms
Mining platforms

Formers
build condensors
and eschelon mirrors complex as Visitor attraction ( near Twin peaks)

workers

Fine as is, except those working borehole in Cyclops, change or convert to specialists.
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Old March 20, 2003, 04:44   #17
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Director of Foreign Affairs

The war with Deirdre was unexpected. If given the opportunity we should try to secure a peace (Will post poll today) to restore previous policy with regards to Deirdre. I will also post poll re Spartans on same issue.

However they should only be approached by us if poll results signal a desire for a change in current policy posture.
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Old March 20, 2003, 04:49   #18
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Please note I will be in Germany from 21st to 31st March, so will miss turnchats and presumably severe denigration of Yang and the liberation of the Hive nation.

Back April 1st.

Cedayon I believe volnteered to look after Akiria region but of course any sound environmentalist is welcome to offer services.
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Old March 20, 2003, 12:35   #19
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I'll look after Akiria if no one else is available *looks pointedly at Maniac*
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Old March 20, 2003, 12:50   #20
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Of course I'll do the Akirian orders, as my job description involves acting in case of an emergency. I just wanted to check if anyone else was jumping to perform the role. Apparently no one is.
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Old March 20, 2003, 15:29   #21
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Quote:
Originally posted by Maniac
I know I know. I didn't really expect much orders to come in anyway. I just hope this will be a sign for all future officials that there might be two turnchats/week the coming time, and that they should take that in account.
Duly apprised. If we're doing a wednesday next week (barring a suitcase nuke in my back yard), can we make note of it in the thread reporting Saturday's turnchat? I think that once again I'll be missing the chat itself this week, though for social rather than technical reasons. Maybe finally the following week I will be in actual and relatively meaningless attendance.
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Old March 20, 2003, 16:38   #22
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Quote:
Originally posted by lucky22
Maybe finally the following week I will be in actual and relatively meaningless attendance.
A governor can participate quite meaningfully, actually, mostly with on-the-spot rush requests and the like... I actually snuck in an unrequested rush in A-M during the chat, simply because Solaris needs it, but much more would have been possible if you were around to make more-informed (since you know the region better than I) requests.

(note: the above ramble-speak translates to "Please come, we need help spending the cash!")

That said, I will most likely be unable to attend the turnchat, or any for the rest of this term. Sorry about that, as I know DIA participation is helpful... but I give permission (if it's even needed) for the commissioner/acting comissioner (GT/Maniac) to propose and quickpoll reasonable rushes (ie they're past 10 mins if non-emergency), so long as the proper reserve is maintained... I'd be ecstatic if we could get anywhere near the point of actually worrying about the reserve, because that would mean we've spent over 5500ecs on improving the faction.

(note: the above ramble-speak translates to "I won't be there, but feel free to rush anything that the attendees agree upon" ... this further translates to "Spend! Please!")
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Old March 21, 2003, 09:06   #23
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Science poll indicates clear preference for Biomachinery/Homo Superior route. Next favorite Industrial Nano, then 3rd place for Centaur Psi, unless anyone has any objections.

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Old March 21, 2003, 22:22   #24
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Solaris

Build Queues
(If a queue appears, there has been a revision)

Ankh-Morpork-trefarm/aaafusinf/crawler/fuslab/crawler/hbrdfrst

Shangri-La-reccomm/crawler/revsdfrmr/trefarm/suppfoil/fuslab

Metropolis-trefarm/fuslab/seacolpod/suppfoil

Capricorn-ntwrknd/crawler/chldrncrche

UN Aquaxenobananna-(replace aquafrmrs w/)chldrcrche/suppfoil/recomm/supfoil

UN Slippery Ground-chldrnscreche/reccomm/trefrm/supfoil/supfoil


Worker Placements

Ankh-Morpork-at population growth, new citizen is engineer.

Shangri-La-empath into engineer when recommons is complete, at pop growth new worker at
energy bonus square (22,52)

Metropolis-new worker works tidal harness

Capricorn-empath into thinker

UN Aquaxenobananna- one kelp square into thinker

UN Slippery Ground- no changes


Crawlers

Shangri-La- upon completion crwlr to (19,49) for minerals

Capricorn- upon completion to (17,47) for minerals


Formers

formers at (22,60) remove fungus, terraform up

formers at (16,58) remove fungus, build farm+mine

formers at (19,49) build mine then go to (17,47) build mine

formers at (15,53) go to (11,49) build mine then road (13,51)(15,50)

formers at Shangri-La accompany colony pod to ruins: condenser at (15,29)

formers at (18,62) to (18,58) remove fungus build mine

aquaformers at Metropolis to (28,80) build mining platform

aquaformers at (21,59) tidal harness at (22,52) then mining platform at (24,46)


Rush/Upgrade Requests

Ankh-Morpork- rush Tree Farm

Shangri-La- rush Recreation Commons

Metropolis- rush Tree Farm in 2281

Capricorn- rush Network Node in 2281

UN Aquaxenobannana- no requests

UN Slippery Ground- rush Children's Creche
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Old March 21, 2003, 23:29   #25
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Okay, orders still required are:

Archaic's for Centralis (I can do them again if he can't)

TKG's for Aurillion.

Voltaire's for Twin Sea.

Once we have those, we're ready to go.
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Old March 21, 2003, 23:48   #26
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Lucky: rushes approved ... in fact, you don't have to wait on the metro and capricorn rushes, just rush them right away... we're drowning in cash (I'm not sure I can even keep us at current levels, we'll probably have more at the end of the chat than we do now), and Solaris is the newest region. Stuff like Tree Farms and Network nodes are necessities for proper growth and productivity, rush them with all due speed.
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Old March 22, 2003, 00:00   #27
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A few thoughts from your DIA:

-Herc, Concordia's building the ToE, no need to include it in New Tass's build queue. Feel free to start constructing crawlers for use in insta-building the Pholus Mutagen, though (and that goes for any governor hoping to build an SP soon, feel free to pre-build the crawlers since they have other uses).

-Regarding energy satts: we only need 18 before extra ones only benefit those bases without Aero Complexes, so I'd say it'd be better to stop at 18 (put the resources elsewhere after that, and direct some rushing cash at getting those AC's up). To the Commish: keep an eye on energy satt production, once we hit 18 and/or have more in production than fit in 18, switch the to-be-completed-later ones to nut satts (until we get 18 of those).

Btw, if we go Ind Nano, then Digital Sentience, then Self-Aware Machines we can get Mineral Satts... and believe me, an extra mineral per satt per citizen (and it's supposed to be all clean minerals, right?) would do very good things for us

-That colony pod going north should get some kind of escort, though perhaps we should plant it just outside our borders to avoid drone problems... hmm, no, just give it an escort that's been rehomed to Egregion.

edit - another tech path to consider is photon/wave, probability mechanics, nanometallurgy, matter compression, and super tensile solids... this would get us hab domes, which combined with the Cloning Vats and suitable amounts of nut satts and nut crawling would give us rapid and essentially unlimited growth. I don't need to elaborate on why this would be beneficial from the game standpoint

Last edited by Cedayon; March 22, 2003 at 00:32.
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Old March 22, 2003, 04:33   #28
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I need to update orders for the various Governors who have so kindly agreed to give me some more Machines of Peace after our nice little meeting we all had some days ago...

I will do that and address concerns such as escorting the CP and destroying that Complex right after I watch WWE: Armageddon, whcih I have on tape right now.
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Old March 22, 2003, 12:39   #29
Cedayon
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Our Holy Emperor just sent in his orders:

Quote:

The following orders may contain scenes of explicit evil or coarse language evil. Viewer discression is advised.

DPO Requests
Upgrade Xanadu and UNPD garrisons to 1-4+t-2*2
Force Aurora to support UN Pizza Deliverian Scout patrol stationed there
Disband or otherwise deal with scout patrol in Zanarkand Gate
Get that fusion chopper from UNPD supported at egregion, perhaps?
AND ACTUALLY DO THEM THIS TIME, PLEASE

Build Queues

UNPD
Finish Chaos Rotor
Energy Sat
ACS Pizza Mk2, God dammit! (13-4-6*2 AAA radar)
Trance Fusion Hovertank Supply (0-2-3*2 trance)

ZG
finish Preserve
Energy Sat
Trance Fusion Hovertank Supply (0-2-3*2 trance)

DEM
finish hydro lab
Trance Fusion Hovertank Supply (0-2-3*2 trance)
Trance Fusion Hovertank Supply (0-2-3*2 trance)
Trance Fusion Hovertank Supply (0-2-3*2 trance)

Xanadu
finish aero complex
Energy Bank (rush after 10 mins...?)
Centauri Preserve
Trance Fusion Hovertank Supply (0-2-3*2 trance)

Workers
UNPD:
-move worker to new forest on raised land when it's completed.
ZG:
-same as UNPD

Xanadu:
-Steal that borehole from Cyclops. I thought akirians didn't want boreholes?

UNMI:
-WORK any new mine tile that may pop up

Crawlers
ZG Crawler at 8,104
-move to 6,96 and crawl minerals

Move all new crawlers built to DEM and hold there until secret projects are approved later on.

Formers
Evil land-raising plan
Stage I
Raise:
-11,97
-5,113

Forest/road:
-5,111
-3,113
-4,114
-4,112
-13,97
-12,98
-12,96
-11,99

Stage II
Raise:
-13,97
-12,98
-3,113

Forest/Road:
-all new land tiles EXCEPT 3,111 13,99 and 14,96
Ding! all complete....for now

After that, just turn the Gulf of Tacticus (SW of TacAc) into TKG Mountain
TKG appended the above in a subsequent PM:

oh, and i forgot my sea former in the fresh water. build some mining platforms around UNMI. also, move any trawlers herc/maniac/whoever may have around..*hem* operation "Mount Pizza"
And in case you haven't seen the poll yet, TKG got the necessary votes to go ahead with his land raising evil-ness

And I don't see much in the way of rush requests in there, except the energy bank in Xan... Rush the Xan Aero Complex (if it's over 10 mins) with 10 mins over, then rush the energy bank. (again, feel free to rush anything over 10 mins if it seems reasonable and helpful, unless our massive cash reserves actually manage to drop to 100-200 or so).
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Old March 22, 2003, 13:57   #30
Cedayon
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Erm, we're still without Centralis or Twin Sea orders... GT can handle Centralis, but Twin Sea... not a huge deal, but it'd be nice if we could get regional orders out of the way before we're in the 3-4 hours before the turnchat range. I'm leaving for uni in about 2 hours (2000 GMT or so), and will be completely unavailable until about 0300 GMT tomorrow (it's the same day for me, but not in Greenwich, it seems). In case I don't get the chance to review the Centralis or Twin Sea orders, consider any rush over 10 mins approved, as well as any necessary upgrades (I'd prefer to wait until we get the Nano Factory before any large scale upgrading program is undertaken).

In any case, I just wanted to remind the Commissioner to make clear the way of the energy satts. Specifically:
-if something is before an energy satt in the queue, please arrange (with rushing cash if it's more convienient) for that to finish with 10 mins over.
-if a satt is over 10 mins and will not be completed by next turn with normal industry, rush it so that it will be completed by next turn (possibly with 10 mins over, if it would help). This is not a suggestion, this is an order
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