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Old March 25, 2003, 12:16   #31
Murtin
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Well, in that case I think it seems fair. Workers cost upkeep, outposts are bombardable.

Granted, there is still the issue of being able to completely shut out any sea invasion until the enemy has frigates (that's the first ship with bombard capability, right? ). I'm not sure I have an opinion on how bad that is...
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Old March 25, 2003, 12:50   #32
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I agree Murtin... it seemed kind of cheap at first, but if you aren't smart enough to bring naval support when you plan an invasion, you deserve to get shafted.
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Old March 25, 2003, 16:56   #33
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Quote:
Originally posted by Dominae
Personally I dislike the idea of blocking off your land with Workers, and the fact that you can now do it with improvements is just twice as dumb.

Dominae

This is what happens when you only have 2 units (and one a UU) able to make Amphibious landings. I mean what is so important about AA's? The ancients from Xerxes on down used AA's! Heck naval warfare in the ancient age was nothing but AA's launched against ships (with a little ramming to spice it up)! This bug makes it all too clear, more units must have the AA capability!.
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Old March 25, 2003, 17:27   #34
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Instead of spreading the AA capability to more units I think I would prefer a "softer" AA-rule whereby the defender gets a huge defense bonus if the attacker doesn't have AA capability. Defenseless workers and outposts wouldn't work as blockers, while proper military units would make a marine-less AA prohibitively expensive.

Anybody who likes that idea?
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Old March 25, 2003, 18:00   #35
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Please forgive my n00bish question, but what is an AA? anti-aircraft?
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Old March 25, 2003, 18:07   #36
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AA= Amphibious Assault
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Old March 25, 2003, 19:13   #37
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EDIT: Sorry someone already said what I just said
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Old March 25, 2003, 19:18   #38
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Quote:
Originally posted by Murtin
Instead of spreading the AA capability to more units I think I would prefer a "softer" AA-rule whereby the defender gets a huge defense bonus if the attacker doesn't have AA capability. Defenseless workers and outposts wouldn't work as blockers, while proper military units would make a marine-less AA prohibitively expensive.

Anybody who likes that idea?
better than the current system but I'm not completely sold on the idea
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Old March 27, 2003, 23:16   #39
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In the above posts I see it suggested that bombardment can take out an OP (RT, AF), but has anyone actually tried it? I'll try, if present game gets that far, but in the meantime . . . ?
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Old March 28, 2003, 06:14   #40
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Bombardment can definitely take out an Radar Tower - I have done that on many occasions. I doubt if OP's or airfields are any different.
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Old March 29, 2003, 10:21   #41
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Quote:
Originally posted by Rob_S
In the above posts I see it suggested that bombardment can take out an OP (RT, AF), but has anyone actually tried it? I'll try, if present game gets that far, but in the meantime . . . ?
Yes it can, but with limitations for airfields see the following post for details:

http://apolyton.net/forums/showthrea...threadid=67872
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Old March 29, 2003, 13:27   #42
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Regarding the cost issue, slave workers would be free as well.

Anyway, it's an exploit, no matter which Worker or Worker-derivative is used.
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Old March 30, 2003, 07:11   #43
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couldnt someone mod a graphic to look like some sort of costal defence that can be built by workers?..
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Old March 30, 2003, 19:50   #44
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You can be faced with a fair amount of coastline to defend -- and waste a lot of workers' lives. Why not stick outdated warriors, archers, etc on those tiles?

I like my workers for cleaning up pollution. In my current game, I'm being very warmongering, picking up some workers along the way, but because I'm producing war materials like mad I'm polluting like mad, too. So all those workers are barely keeping up with the pollution.
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Old March 31, 2003, 16:09   #45
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Quote:
Originally posted by Sava
I agree Murtin... it seemed kind of cheap at first, but if you aren't smart enough to bring naval support when you plan an invasion, you deserve to get shafted.
I agree with Sava. Exploit or not, I don't think using this tactic is all that valuable except to keep the AI from settling a barren island/continent. The AI is terrible at amphibous invasions and if you need to use outposts etc. to stop said invasion, well, maybe you need to rethink your defensive strategy. Railroads + a few tanks/cavalry will stop any AI boat landing.
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