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Old May 16, 2003, 14:34   #61
EZRhino
Scenario League / Civ2-Creation
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Local Date: November 1, 2010
Join Date: Jun 2002
Location: Sunset and the evening star And one clear call for me.
Posts: 784
I never really had much trouble taking St.Vith. I only had to leave an 88 plus a few mech infantry behind. The trick is to leave mech infantry on all the squares you think the U.S. 7th armored will appear. It is then Most likely that all of the units will be created on the mine field by St. Vith north. Perhaps if more M-3s were created by events in St.Vith and sorrounding cities it would make things more difficult for the Germans. Wiltz should have more defenders, I think that by the time I got there the AI had moved most of the defending units out into the open. Otherwise, givin the absurd amount of units Germany starts with, I could advance with great speed simply by using kubelwagens Ign.ZOC to bypass most cities and leave them to be captured by the rear guard. The biggest delay that advancing Panzers had were razed cities and roads destroyed by American combat engineers.
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