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Old June 10, 2003, 19:59   #91
Zopperoni
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For the first time ever, my peasants have reached the state of being Ecstatic:
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Old June 15, 2003, 12:21   #92
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ah, but your onlya count........


Bow down to the Marquis

still, not too bad, shouldn't you be euphoric with your happy bonus tho

oh, and is the stupid server up yet.....cuz this blows
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Old June 15, 2003, 12:23   #93
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I was kicked down to Viscount...
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Old June 16, 2003, 06:16   #94
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Just a quick update ..

I'm performing the difficult feat of playing an orc on Genesis for the first time. What's so difficult? Well, I'm a Baron, and I'm one of the biggest in my kingdom. We're at war. And big, high-honor orcs seem to have a great big bullseye painted on them. I'm a shepherd, which reduces my honor losses by 50%, but they don't take that into account.

Recent News Report / Summary
[http://www.UtopiaTemple.com All-in-One v2.17]

** Received **
- 20,000gc and 700 soldiers in aid.

** Lost **
- 19,019 bushels to thieves and plunderers.
- 21,224 peasants to attacks, kidnappings and fireballs.
- 44 wizards assassinated.
- 1314 peasants and 2011 troops to meteor showers.
- 27 thieves to propaganda.
- 327 horses to thieves and droughts.

** Tax / Misc. **
- We have been droughted 2 times.
- Our spells have been vortexed 5 times.
- We've had Greed cast on us 2 times.

** Caught **
(list of six provinces deleted to protect the guilty)
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None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?
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Old June 19, 2003, 19:15   #95
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Quote:
Originally posted by War4ever
ah, but your onlya count........


Bow down to the Marquis
I'm a Marquis now:

Quote:
The Province of Zopperoni (6:26)
[http://www.utopiatemple.com Angel v1.44 Beta]

Utopian Date: February 19th, YR12
RL Date: June 20th, 2003 (0:00 GMT)

Ruler Name: Marquis Belthazor the Rogue
Personality & Race: The Rogue, Halfling
Land: 2,414 Acres
Money: 3,257,625gc (60,149gc raw daily income)
Food: 347,928 bushels
Runes: 249,398 runes
Population: 76,529 citizens (31.70 per Acre)
Peasants: 19,403 (100% Employed)
Excited: b:100%, t:3.1gc, p:103%, m:104%
Trade Balance: 949,572gc (0% tax rate)
Networth: 489,452 (202.76 per Acre)
Thieves+Wizards+Science Networth: 149,472gc

Soldiers: 88 (64.1% estimated draft rate)
Spearmen: 0
Archers: 26,000 (104,000 defense points)
Half-Giants: 10,477 (41,908 offense / 52,385 defense)
War-Horses: 0
Prisoners: 0

Total Modified Offense: 43,767 (18.13 per Acre)
Practical (0% elites): 183 (0.08 per Acre)
Total Modified Defense: 162,823 (67.45 per Acre)
Practical (100% elites): 162,823 (67.45 per Acre)

Thieves: 12,457 (5.16 per Acre / 71% Stealth)
Wizards: 8,104 (3.36 per Acre / 84% Mana)

Crystal-Ball on your province will show:
Max. Possible Thieves/Wizards: 22,647 (9.38 / Acre)
Estimated Thieves Number: 16,985 (7.04 per Acre)
Estimated Wizards Number: 5,379 (2.23 per Acre)

Buildings: 954gc to build, 954gc to raze
Away bonus: 97,015gc (12h) / 291,045gc (20h)
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Old June 26, 2003, 15:23   #96
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well done zopper...i am not going to make duke i don't think....too far to go....but i haven't been broken all age, so if i can maintain till saturday i will be happy......
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Old June 26, 2003, 20:45   #97
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That'd be cool indeed. I was suicided upon somewhere in the first half of the round and this afternoon some 4,000-acre farker decided to raze me for 270 acres...bastard...

On the new round, Mehul posted some thoughts here:

Quote:
This thread will be used to post thoughts on changes for the next age. Please post your thoughts on this forum - we will set up some section-specific threads where users can post their comments along with the general forum.

So far, we are looking at co-opting the following ideas from the Genesis Server:

* Players may start with more land & resources

* The Exploration pool will be a bit larger

* Mercenaries will be cheaper

* Happiness may fall a bit more slowly and the effects may be tweaked a bit

Mehul
Quote:
Here are some initial thoughts on changes (in addition to the above):

BUILDING CHANGES

Homes: Will help improve happiness - either in absolute terms or by slowing the rate of dropping and increasing the rate of rising.

Dungeons: House 100 prisoners

Mines: Produce $55 / day

Watchtowers: 2.5% chance of catching enemy thieves

Universities: Will lower science costs by 1.75%; reduce science decay by 5% (100% Max)

Schools: Increase the science maximum by 1.25%

Barracks: Lower attack time by 1.5%

Armouries: 1.5% daily chance of training a specialist into an elite.

RACE CHANGES

Orcs: +20% Elite Losses; +15% Military Maintenance

Undead: Normal military maintenance; Out of War -10% Attack Gains; Elite cost of $2750

Dwarves: +100% Birth Rate; -50% Military Maintnenance

Faeries: No combat losses penalty

As usual - nothing above is absolute as of yet. Please feel free to post comments - we will post more details as available. Final changes will be made on Saturday.

Thanks,
Mehul Patel
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Old June 26, 2003, 23:26   #98
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some of these look neat.....i like alot of changes....adds spice to the game....

were hostiling ZZ now.....they are 6 million NW larger than us.....Myth is claiming we broke the NAP for the last time and blah blah blah.....

so next age should be fun.....

if ZZ wars us, i could make duke
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Old June 27, 2003, 17:31   #99
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WELL WE JUST WENT AND PISSED EVERYONE OFF...WE MADE THE TEMPLE AGAIN
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Old June 27, 2003, 21:02   #100
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Well done, guys!

Last night, some 3,000-acre bastard grabbed me causing me to lose 800 fame points.

Bastardo...
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