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Old March 26, 2003, 11:11   #1
Maniac
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Orders for turnchat 2282 onwards, Saturday 18/04/03 22.00 GMT
Officials of the April government, please post your possibly last orderset ever here. The chat will be on the Apolyton server at #smacdg.
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Last edited by Maniac; April 18, 2003 at 12:29.
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Old March 28, 2003, 01:36   #2
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Solaris

Build Queues

Ankh Morpork-aaafusinwhtvr/crawler/fuslab/crawler/hbrdfrst

Shangri-La-crawler/revsdfrmr/trefarm/suppfoil/fuslab

Metropolis-(change suppfoil to)crawler/crawler/aquaformer

Capricorn-chldrncrche/recreation commons/research hospital

UN Aquaxenobananna-suppfoil/chldrncrche/recomm/supfoil
(OUCH!)

UN Slippery Ground-chldrncrche/reccomm/supfoil/supfoil



Worker Placements

Ankh Morpork-at population growth, new citizen is engineer.

Shangri-La-at growth, new worker is thinker; make sure to work energy bonus square (22,52)

Metropolis-at growth,new worker is an Engineer

Capricorn-no specialists; work (26,52) and (24,56) other placements seem fine.

UN Aquaxenobananna-sit tight, think good thoughts

UN Slippery Ground- worker from nutrient bonus tile into engineer

Crawlers

Ankh-Morpork-upon completion crwlr to (16,50) for energy
Shangri-la-upon completion crwlr to (18,48) for energy

UN AquaXenoBananna:upon completion, trawler to (28,80) for minerals

Terraforming Requests

lower (19,61)
raise (27,61)
remove fungus (12,56)(9,55)(11,53)(11,55)
solar collector on energy bonus (17,61)
plant forest (21,61)
farm+mine (24,62)(12,54)
farm+solar (16,54)
tidal harness on energy bonus (22,52)
mining platform on mineral bonus (24,46)(25,39)(25,18)(8,46)(12,16)(16,14)(32,14) (37,5)





Rush/Upgrade Requests

Ankh Morpork-no requests

Shangri-La-no requests

Metropolis-no requests

Capricorn-Children's Creche, when possible

UN Aquaxenobannana-no requests

UN Slippery Ground-Children's Creche, when possible
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Old March 28, 2003, 13:24   #3
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Jedinica Vrijstaat orders, MY 2282 onwards

Requests to the DPO
When we get the Nano Factory (which shouldn't take more than 2 turns with all the crawlers being made), please upgrade all non-clean JV-homed units (3 in Concordia, 1 in each of Pandemonium, Sheathed Sword, and Terminal Dogma, last I checked), to provide marginal (but important) mineral boost. Most important are the 3 in Concordia.

Until then, please re-home the Concordian Gatling Squad (5-1-1) to Valhalla, to balance the industrial output a bit.

Requests to the DIA

Rush requests:
Aero Complex in Sheathed Sword: 40ecs
Hybrid Forest in Valhalla: 140ecs

Orders for the Commissioner

Build queues
Please follow them exactly. All are changed.

Concordia
change from Chaos Tank to Secret Crawler (40 min crawler)
Queue 7 Secret Crawlers

Be prepared to change production to The Universal Translator when enough crawlers are available to insta-build it.

Pandemonium
change from energy satt to Supply Speeder (30 min crawler)
Queue 7 Supply Speeders

Sheathed Sword
finish aerospace complex (rush with 10 mins over: 40ecs)
Queue 7 Supply Speeders

(note: I'm not sure I should bother with a Hybrid Forest here, since there's only one forest square in the base radius... but if we run out of need for crawlers, put a Hybrid Forest in)

Terminal Dogma
change from energy satt to Secret Crawler (40 min crawler)
Queue 7 Secret Crawlers

Valhalla
finish Hybrid Forest (rush with 10 mins over: 140ecs)
Queue 7 Secret Crawlers

Supply crawlers

Move one of Concordia's nutrient crawlers to the unworked forest square S,S,W of Valhalla (outside of base radii) and crawl minerals. (this should bring it up to 40 from the 38 that will result from my worker and unit-rehoming orders)

All JV crawlers (except those crawling minerals, or crawling nutrients for Sheathed Sword or Valhalla) should be considered available to assist in the insta-building of secret projects. My priorities are as follows:

The Cloning Vats (in New Apolyton... insta-build the thing! )

The Universal Translator (in Concordia, will be available to build in 2283, please switch Concordia to this when enough crawlers are available to insta-build it and... well, insta-build it Think of it as buying 2 techs...)

The Nano Factory (in DEM or possibly New Suez, wherever, just ship crawlers over if it will allow construction by the next turn) ... note: when this is completed, please upgrade (among other things) the units in Concordia that are still non-clean, thanks

The Living Refinery (in DEM or possibly New Suez, ditto to The Nano Factory, but less of a priority)

The Dream Twister (wherever)

The Pholus Mutagen (in Aurora, most likely)

If no such projects can be insta-built in a given turn and there are still JV-built crawlers, there are 3 general uses I have in mind:

1. if a JV base ceases to be able to produce it's assigned crawler type in 1 turn, assign mineral crawlers as necessary to remedy the situation.

2. *IF* it will change our tech rate (unlikely at this point, unless we drop back to 3 turns for some reason), re-home them to Concordia and have them work the energy park (which didn't crash in my latest tests, but save before trying just in case) for energy.

3. If Concordia can't change the tech rate with the extra energy, rehome the crawlers to New Apolyton (our best cash base, correct?) and work the energy park for energy... but please be prepared to pull the formers off for insta-building.

Crawlers assigned to 2. and 3. should be considered "available" for instabuilding Secret Projects.

Formers

Instead of giving former orders, I'll just give a list of what terraformation I would want in the end, as the list of detailed former orders would become too long now they can too double the work than before. Please tell me when you want the other order format after all. If you want me to make a picture with this list put into symbols on a map of Jedinica, I'll do so.

Updated for already done terraformations.

All sea tiles: kelp farm, tidal harness
(14.60) NE-NE of ShSw: soil enricher
(19.65) NE of TeDo: (nut bonus square) replace forest with farm, soil enricher and Condensor
(21.69) SE-SE-SE of TeDo: soil enricher
(19.69) S-SE of TeDo: soil enricher

When these tasks are completed, have the JV formers improve Solaris... if in doubt, roads and forest (with a little mag tube here and there to make it all easily accessible) ... Lucky, feel free to make orders as if you had a great deal more formers than you actually do

Should Solaris become completely formed (not entirely out of the question), consider the JV formers available for any (legal) work, faction-wide... I love mag tubes

Workers

Concordia:
-Take the worker off the Echelon Mirror square NW of Concordia.
-Convert all 3 specialists to Thinkers.

Thanks.
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Old March 28, 2003, 13:31   #4
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From Our Holy Emperor (who is due to return tomorrow, iirc) :
Quote:

DPO Requests
Upgrade Xanadu and UNPD garrisons to 1-5+t-2*2 after photon is prototyped
Force Aurora to support UN Pizza Deliverian Scout patrol stationed there
Disband or otherwise deal with scout patrol in Zanarkand Gate
Get that fusion chopper from UNPD supported at egregion, perhaps?
YOU HAVE SKIPPED THESE 2 WEEKS IN A ROW
AND MWIA HAS APPROVED THEM

Build Queues

UNPD
Rush RAP (i have no idea how much. but we're rich...*TKG throws several 20 mikrocred bill around)
Trance Fusion Hovertank Supply
Trance Fusion Hovertank Supply
Start an SP, i guess. Dream twister, or Uni Translater, perhaps. Cedayon DID poll it, right?

ZG
Rush RAP
13-5-6*2 (deep)
Trance Fusion Hovertank Supply
Trance Fusion Hovertank Supply
Machines of Peace

DEM
Nano Factory
Living Refinery

Xanadu
Rush RAP when it gets closer to completion
Trance Fusion Hovertank Supply
Trance Fusion Hovertank Supply
Trance Fusion Hovertank Supply
Machines of Peace

Workers
UNPD:
-move worker to new borehole upon completion

ZG:
-same as UNPD
-Move the 1-0-1 worker to a forest

DEM:
Turn the 2 engineers into borehole workers (don't worry about ED, i'm canceling some crawlers)

Xanadu:
-work new borehole upon completion

UNMI:
-WORK any new mine tile that may pop up
-work the new forest tile

Crawlers
7,101: Move to ZG
-support it there
-move back and crawl mins

8,106
move to xanadu
-support from there
-move to 6,106 and crawl mins


Move all new crawlers built to DEM or any other SP-building base
Move all Trance Fusion Hovertank Supplys to an SP building base

Formers
14,96: borehole (the poll shows this one failed, but add my vote and it's tied, and I get to break the tie! )
13,99: borehole
6,106: Mine
3,111: borehole
2,100: remove fungus
-Forest
4,96: sensor array
5,93: sensor array (road?)

ALSO, BUILD A BUNCH OF MINES AROUND UNMI, PLEASE

DPO Requests
Upgrade Xanadu and UNPD garrisons to 1-5+t-2*2 after photon is prototyped
Force Aurora to support UN Pizza Deliverian Scout patrol stationed there
Disband or otherwise deal with scout patrol in Zanarkand Gate
Get that fusion chopper from UNPD supported at egregion, perhaps?
YOU HAVE SKIPPED THESE 2 SESSIONS IN A ROW


there, now did i miss anything?
My comments as DIA: I did indeed poll the Uni Translator and the Dream Twister, and although the polls are not closed it's pretty clear. I've already volunteered Concordia for the Translator, so if TKG doesn't mind (I'll ask in PM) let's have UNPD build the Twister.

Re: the borehole orders... TKG is correct that his vote brings the green borehole from 3-4 against to a 4-4 tie... if he gets to break the tie, the result is clear, and if I get to break the tie I defer to his judgement

Also, just a suggestion for those upgrade requests: wait until we've built the Nano Factory, then go nuts
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Old March 28, 2003, 13:41   #5
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Two comments about my (JV) orders that I'd like to be more visible than they are buried amongst build queues and such...

1) JV, with the exception of finishing (via rushes) the Aero Complex in Sheathed Sword and the Hybrid Forest in Valhalla, is building nothing but crawlers this whole upcoming turnchat. The main purpose is to insta-build the upcoming Secret Projects, but I gave alternative uses as well if such insta-building is either completed or not possible at any given time.

2) JV is almost completely formed, so when the last of my former orders are completed (and please do complete them, GT, they won't take long) I'm essentially turning control of them over to the faction as a whole. I'm sending them to Solaris first, since it could definately use some forest and such. Lucky, this would be your cue to decide and post which Solarian squares you want something other than forest on

After Solaris is completely formed (not out of the question if this turnchat goes 7 turns), send them wherever... perhaps to Twin Sea to build massive amounts of boreholes
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Old March 28, 2003, 18:22   #6
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Quote:
Originally posted by Cedayon
Lucky, feel free to make orders as if you had a great deal more formers than you actually do
You'll note I did so.
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Old March 28, 2003, 20:13   #7
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Just making sure
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Old March 29, 2003, 04:48   #8
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All right, still need orders from MWIA, WoA, Voltaire, Archaic (although I can deal with that), and whoever is doing the orders for Akiria.
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Old March 29, 2003, 08:26   #9
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Orders are on the way. I will not be in the chat, but will have orders ready within a few hours.
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Old March 29, 2003, 08:48   #10
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Completing my stay as sock puppet for GT, I give him total control over my region for this turnchat. If I recall correctly, it's not like there's really anything further to develop in the region anyway. Keep the rushing as normal, build whatever clean military as needed, and make building any new facilities the topmost priority (Well, beside the SP builds anyway, of which there's....2 this turnchat for the region? I can't remember, it's late and I haven't slept in 2 days. ^^; ).
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Old March 29, 2003, 09:12   #11
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We have 1 SP earmarked for Centralis - the Cloning Vats in NA. And just how many more facilities does Centralis need, anyway? AFAIK, there's not a whole lot left to be built except sats.
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Old March 29, 2003, 09:45   #12
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Rehome

Concordia Gatling Squad move to Valhalla, rehome and return to Sentry in Concordia (JV Gov request)
Aurora: - rehome Scout Patrol there to be supported from that city

Believer Incursion at Circular Quay
Chopper from NA to TacAc
Attack the first turn possible

Locusts of Chiron near DEM
This depends on what the locusts do generally. If they go for bases, there is nothing to do but wait for them to attack DEM. If they damage terrain improvements, move Empath Chaos Rotor from Egregion to NA this turn, to Zanarkand Gate next and then attack the Locusts.

Standing orders
At UNSG, continue to attack Hive targets of opportunity until afull complement of Defensive units fill the two transports in Egregion.


The following orders are all to be carried out as funds permit AFTER the Nano Factory ahs been built. None of these upgrades are judged to be particularly important over any other at present.


Upgrade after Nano Factory as funds permit

The immediate following relates to the UNIT SLOTS THEMSELVES. I want the Commish to go into the U unit design screen, find these units and upgrade the whole unit type. This will free up some slots for possible future prototypes.

Empath Scout Rovers to Empath Recon Rovers (1) - slot free
Trance Plasma Sentinels (4) to Clean Silksteel Sentinels - slot free
Trance Scout Defensives (2) to Trance Silksteel Defensives - slot free
Police Synthemtal Sentinel (1) to Police Silksteel Sentinel - slot free
Gatling Squad (1) to AAA Gatling Squad - slot free

Prototype

After the above, I want these prototyped.

Clean Coppers
1-1-1 (Clean, Police)

Clean Photon Garrison
1-5t-1*2 (Clean Trance)

IF there are no ACS MWIA Cruisers by this time, then do the following:

Prototype
ACS MWIA II (or whatever name)
13-5-6*2 (Clean, Deep)

upgrade ACS MWIA type to ACS MWIA II

f there are ACS MIWA units built by the time the Nana Factory is up, do not do any of the above


Further unit type upgrades
Police Infantrys (11) to Clean Coppers - slot free

Individual Unit Upgrades

Metropolis: Upgrade 2 Missile Interceptors to Clean Fusion Needlejet (Shangri-La, Tacticus Academy)
UN AquaXenobanana: Missile Interceptor to Clean Fusion Needlejet (Metropolis)
Capricorn: 2 Missile Interceptor to Clean Fusion Needlejets (Capricorn, NA)
Pandemonium: Trance Plasma Sentinels to Clean Photon Garrison
Terminal Dogma: Police Infantry to Clean Coppers
UNSG: Missile Interceptor to Clean Fusion Needlejet (NA)
UNPD: Police Synthmetal Garrison to Clean Photon Garrison
Xanadu Police Plasma Sentinel to Clean Photon Garrison
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Old March 29, 2003, 11:10   #13
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Quote:
Originally posted by GeneralTacticus
whoever is doing the orders for Akiria.
Herc didn't ask anyone to take over, so technically it's up to the AT. However, I could give orders if needs be, considering I'm Major of Aurora and will be Governor of Akiria next term.
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Old March 29, 2003, 11:13   #14
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Please do if you want. My enthusiasm for ATship has dropped the last few days as you may have noticed.
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Old March 29, 2003, 11:58   #15
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TKG was so kind as to do orders for Twin Sea:

Quote:
..since nobody else is around to do it, i guess i might as well...



DPO Requests
Upgrade the garrisons in all bases

Build Queues ALL ARE CHANGED

Suez
Finish Transport
Robotic Assembly Plant
ACS MWIA class cruiser
MWIA Boat

Mysidia
RAP
13-5-6*2 (deep)
Trance Fusion Hovertank Supply
Trance Fusion Hovertank Supply
Machines of Peace

Crystalis
Rush Hybrid Forest
Fusion Lab
Energy Bank
Research Hospital
Aerospace Complex
Centauri Preserve
Robotic Assembly Plant

Heaven's Gate
Rush Tree Farm
A Cheap Crawler
Hybrid Forest
Hab complex
Fusion Lab
energy bank
research hospital

UN Research Complex
Rush Tree farm
Hybrid Forest
fusion lab
Hab complex
Resarch hospital
Energy bank

Transcendance Academy
Rush network node
hybrid forest
hab complex
fusion lab
research hospital
aerospace complex

Workers
New Suez:
-turn empath into engineer

Mysidia:
-turn empath into forest worker

Crystalis:
-work 2 new boreholes

Heaven's Gate:
-when cralwer is built, move condensor worker to a borehole

UNRC:
-work one new borehole

TA:
-work 2 new boreholes

Crawlers
New Crawler from Heaven's Gate
-crawl Nuts from 26.114

Formers
Build boreholes based on the picture, but leave out #11, #12 and #16. there, i ordered it, and if they get built, you all know who to blame



27,93: tidal harness
26,94: tidal harness
26,92: tidal harness
in general to the rush requests (assuming they're past 10 mins), but we've really only got so much cash right now so there is a limit to how much we can rush on the first turn.
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Old March 29, 2003, 12:27   #16
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Shouldn't 13 and 24 also be not allowed, since they were "clearly defeated"? Methinks TKG forgot to add the two defeated ones to the list that are not to be done.
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Old March 29, 2003, 17:13   #17
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Sorry I will not be present for turnchat, but here are the orders I promised:

Akiria Orders, MY 2282-

Formers

Aquaformer (11,119) nr Cyclops.
Kelp farm and tidal harness (8,120), (8,118) and (10,120) in that order. Avoid pod on (10,120) until have done the other two, then pop.

Aquaformer (25, 109) nr Twin Peaks.
Kelp farm and tidal harness (26, 112) then rehome to Twin Sea (either Crystalis or Heaven’s Gate close by). If Voltaire/TKG doesn’t want it, then disband in Twin Peaks.


Crawlers

There is a Rainy Farm/Condenser square (7,119) that a Xanadu crawler can crawl if it wants to. There is one crawling a 4 nuts square nearby, so it would gain 2 nuts per turn.

Aurora (23, 107) min
to (20, 112) and crawl nuts.

Twin Peaks (20, 112) nuts
to (20, 108) and crawl mins.


Workers

Aurora (20,118) change to (18,106)

Leave all build queues unchanged. With the exception of the Pholus Mutagen: add in Aurora at the top of the build queue. If they run out (unlikely) then build best AAA/trance and best ECM/trance defensive units in equal measure.

Rush as Commissioner/Directors see fit.
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Old March 29, 2003, 18:17   #18
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Ok, given that I've been waiting in the chatroom for more than half an hour and no-one has turned up except ColdWizard, I have to declare the chat canceled.
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Old March 29, 2003, 18:27   #19
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34 mins in, and I'm there....

Time for a turnthread perhaps? The Comish just plays without having a chat as well?
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Old March 29, 2003, 18:49   #20
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The trouble with that is that I can't ask for orders to be clarified, and I can't ask what to do if anything unexpected come sup.
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Old March 30, 2003, 17:05   #21
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Quote:
Originally posted by Drogue
Shouldn't 13 and 24 also be not allowed, since they were "clearly defeated"? Methinks TKG forgot to add the two defeated ones to the list that are not to be done.
yep, that's a little "whoops" there
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Old March 31, 2003, 03:32   #22
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Quote:
Originally posted by GeneralTacticus
We have 1 SP earmarked for Centralis - the Cloning Vats in NA. And just how many more facilities does Centralis need, anyway? AFAIK, there's not a whole lot left to be built except sats.
Not many as far as I know, but after the techs we've got recently, and the ones we should keep getting, there'll probably be something. Build 'em for vanity if nothing else. This game's in the bag anyway.
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Old April 2, 2003, 04:33   #23
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RESEARCH

Preferred order of research for next set of turns, in accordance to the results of this poll:

1. Digital Sentience
2. Self-Aware Machines
3. Centauri Genetics
4. Centauri Psi
5. Sentient Econometrics
6. Frictionless Surfaces
7. Quantum Power
8. Probability Mechanics
9. Nanometallurgy

A succinct rundown on the interpretation of results:

DigSent, SelfMach and CentGen all came in first with a tied vote, so I made a judgement call and decided to put the two popular DigSent tier of techs in first. Then comes CentGen, followed by the one the second-most favoured options, CentPsi, and then SentEcon. FricSurf didn't get any votes on it's own, but Quantum Power got more votes than ProbMech or NanoMet.

Complaints go to /dev/null
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Old April 4, 2003, 06:07   #24
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Centralis Orders:
PRELIMINARY ORDERS AS OF MY 2282:

Build Queue Orders:

New Apolyton:
Change current production to Cloning Vats.
Build 5 supply speeders,
Build a Clean Shard Chopper.

Tacticus Academy:
Add two hydro sats to start of build queue.
Add Secret Crawlers to end of build queue.

ThisBaseIsBelongToUs:
Add two hydro sats to start of build queue.
Add Secret Crawlers to end of build queue.

Antioch:
Add two hydro sats to start of build queue.
Add Secret Crawlers to end of build queue.

Worker Placement Orders:
Antioch:
Convert 9,81 worker into Empath.

Crawler Orders:

Have Egregion crawler crawl minerals on 23,83.

Send all crawlers (except the one form Egregion) built in Centralis to NA, rehome them, and send them up to work the following squares in the energy park (in order of priority):

16,46
14,48
12,46
13,47
15,49
17,47
18,48
15,45

Any other crawlers should be sent to NA to help with the Vats.

Former Orders:

Build farm, condenser, and soil enricher on 0,88.
Build road, farm, soil enricher, and solar collector on 2,86.
Clear fungus, build kelp farm & tidal harness on every sea square within base radii.
Raise land on 3,87.
Build roads & forests on tiles which have not yet been terraform and for which no orders have been given.
Build sensor arrays on 1,87, 0,92, and 125,91.

Rush Requests:

Rush all sats: ~812 ECs (over two turns)
Net Node in Circular Quay: 138 ECs

Total: ~950 ECs

Last edited by GeneralTacticus; April 4, 2003 at 07:20.
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Old April 4, 2003, 07:09   #25
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JEDINICA ORDERS AS OF MY 2282:

Request to DPO:
Please design a 6e-1-3 Clean Empath hovertank.

Build Queue Orders:

Concordia:
Insert Robotic Assembly Plant at start of build queue.
Build supply speeders thereafter.

Valhalla:
Insert RAP at start of build queue.

Pandemonium:
Change current production to RAP.
Replace queue with the following: Biology Lab/Empath Tank/Empath Tank

Sheathed Sword:
Delete OPT from build queue.
Add RAP to start of build queue.

Terminal Dogma:
Change production to RAP.

Worker Placement Orders:
TeDo:
Place Empath on square 19,63

Crawler Orders:

Send all crawlers built in Concordia to work the following squares in the energy park (in order of priority):

12,46
14,44
16,50
10,48
11,49
12,50
19,45
18,44

Former Orders:

Continue to build kelp farms & tidal harnesses on all sea squares within base radii.
Release all other formers for duty in other regions.

N.B. If, for any reason, we experience a fungal bloom, send a former to repair the damage as soon as the area is secured.

Rush Requests:

2282:
Clean Chaos Tank in Concordia: 85 ECs
Hybrid Forest in Valhalla: 140 ECs
RAP in Pande: 332 ECs
RAP in TeDo: 318 ECs
Aerospace Complex in ShSw: 40 ECs

2283:
RAP in Valhalla: 314 ECs
RAP in Concordia: 324 ECs
RAP in ShSw: 340 ECs

Total: 1893 ECs

Note: I realize this is a lot of money, and that we may have to spread the rushes out a bit more, but this will be a great boost to production in JV and thus to our factional production.
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Old April 4, 2003, 07:37   #26
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AURILLION ORDERS AS OF MY 2282:

Request to DPO:
Please get rid of the Locust which is hovering around DEM ASAP.

Build Queue Orders:

UNPD:
Insert Biology Lab at start of build queue.
Insert 2 Empath Tanks at end of build queue.

DEM:
Insert Nano Factory at end of build queue.

Zanarkand Gate:
Insert Biology Lab at start of build queue.
Insert Secret Crawler at end of build queue.

Xanadu:
Insert Biology Lab at start of build queue.
Insert Secret Crawler at end of build queue.

UNMI:
Insert Children’s Crèche at start of build queue.
Insert Energy Bank at end of build queue.

Worker Placement Orders:
DEM:
Replace one Engineer on a borehole.

Zanarkand Gate:
Move 13,99 worker to 11,101.

Crawler Orders:

Send all Secret Crawlers produced in Aurillion to help with either the Nano Factory in DEM or other secret projects that are in progress.

Former Orders:

Continue to build kelp farms & tidal harnesses on all sea squares within base radii.
Release all other formers for duty in other regions.

Once the Locust is dead, clear fungus & plant forest on 2,100.
Drill boreholes on 14,96, 13,99, and 3,111.
Clear & replace with forest all fungus west of Xanadu, along with the remaining square at 5,95.
Build sensor arrays on 0,108, 1,113 and 4,96.
Once this is done, redeploy all formers to do tasks in other regions, or extend the magtube network.

N.B. If, for any reason, we experience a fungal bloom, send a former to repair the damage as soon as the area is secured.

Rush Requests:

RAP in UNPD: 98 ECs.
RAP in Zanarkand Gate: 96 ECs.
RAP in Xanadu: 316 ECs.
Hab Complex in UNMI for 96 ECs.

Total: 606 ECs
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Old April 4, 2003, 10:14   #27
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do we have enought orders for a chat? (not knowing when to do the chat...i can do next week at normal time but i doesnt work this week)
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Old April 4, 2003, 15:58   #28
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DPO Orders MY 2282-

We need transports badly. We’re attacking the Leader’s Horde, and reducing its base size (by reducing defenders to 0) and not having troops there to take it. It wastes our military and it’s killing Hive civilians. Please, can we get a few, more than just the one being built (in New Suez?). We have many land troops in Egrerion, but no transports to take them to the Hive

Can the copters and needlejets in our sea base (forgot the name) near the Hive (and in Egrerion) attack other targets as well as The Leader’s Horde. Particularly The Hive and bases around there, ready for a sea invasion. When we have a few Transports, can one be sent to The Leader’s Horde, to tale that, and work Northwards. One be sent to near the Hive, to take that and link up with the division from The Leader’s Horde, and one be sent Eastwards, to take the base south east of The Leader’s Horde and our sea base. Also, can a copter or needlejet take our any non-AAA (and lightly armoured AAA) units we find, including the one we've already found, as per GT's suggestion.


Akiria Orders MY 2282-

As given before, but I would like to request forest being built on square (7,115) where there is currently a borehole. It is in Cyclops base radius, without the consent of any Akirian Governor. That square may be on the line, and thus neither Governor has direct control over it, but since it is in the base radius of an Akirian base, the Governor of that region should have a say in whether to poll it. I would also like to ask all Governors not to poll for boreholes outside of their region. In the latest Twin Sea poll, such was committed, and although it failed, should not have been there in the first place. Please ensure that if it is in the region of another Governor, that you ask them before you poll it.

I promised the people many times that Akiria would remain borehole free and beautiful, and I do not wish someone else to break my promises for me I’m more than capable of doing that myself. Thank you.
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Last edited by Drogue; April 4, 2003 at 16:28.
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Old April 4, 2003, 19:34   #29
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Drogue - in case you hadn't noticed, base size at TLH is not decreasing.
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Old April 4, 2003, 20:02   #30
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Aren't they? I thought a base size was reduced by one when it's last defender is defeated, and again when it is taken? This it was happens in my games. Therefore, since it is reduced to 0, presumably it lost one population. Now it isn't still decreasing, but if they keep building one defender, and we keep killing it, without taking the place, it will decrease in size by 1 each time this happens. I want to avoid that. Hence I think we should have had a transport nearby so we reduce it to one and then take it. Quick, easy, simple and very effective. Least death, least resources, least time, everyone's happy
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