Thread Tools
Old March 26, 2003, 18:36   #1
ALPHA WOLF 64
Prince
 
ALPHA WOLF 64's Avatar
 
Local Time: 16:36
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Illinois USA
Posts: 303
Have recent world events changed your playing style?
I was curious as to whether the military action in Iraq had changed anyone's playing style. I do miss the ability to attack supply lines.
ALPHA WOLF 64 is offline  
Old March 26, 2003, 20:07   #2
badams52
King
 
badams52's Avatar
 
Local Time: 14:36
Local Date: November 1, 2010
Join Date: May 2002
Location: near the magic kingdom
Posts: 1,001
Nope, civ and the real world are separate entities.

But I think Bush should reduce Iraq's population with bombardment to prevent culture flipping and then take the cities with MA.
__________________
badams
badams52 is offline  
Old March 26, 2003, 21:53   #3
Jethro83
Prince
 
Jethro83's Avatar
 
Local Time: 08:36
Local Date: November 2, 2010
Join Date: Mar 2002
Location: Newcastle, Australia
Posts: 834
Nope. My style remains the same. This is afterall, only a game. Its not like I'm actually going to lead the Vikings or Carthaginians towards world conquest.
Jethro83 is offline  
Old March 27, 2003, 01:12   #4
ALPHA WOLF 64
Prince
 
ALPHA WOLF 64's Avatar
 
Local Time: 16:36
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Illinois USA
Posts: 303
It hasnt changed my style either, but I seem to remember some people saying that they play a real life style. Personally, I try not to fight wars until I can bring overwhelming force on an opponent.

I'm kinda surprised that Basrah and Mosul havent already culturally flipped. Maybe the Shiites and Kurds need to consult with Firaxis in order to do it.
ALPHA WOLF 64 is offline  
Old March 27, 2003, 07:36   #5
Deathwalker
Prince
 
Deathwalker's Avatar
 
Local Time: 22:36
Local Date: November 1, 2010
Join Date: Mar 2000
Location: Great Britain
Posts: 671
Not in the slightest, you can kill millions in Civ 3. But at the end of the day it's only a game no one gets hurt
__________________
I have walked since the dawn of time and were ever I walk, death is sure to follow. As surely as night follows day.
Deathwalker is offline  
Old March 27, 2003, 08:13   #6
Alex
Emperor
 
Alex's Avatar
 
Local Time: 19:36
Local Date: November 1, 2010
Join Date: Mar 1999
Location: Brasil
Posts: 3,958
I have always been a builder, and the recent world events have only strenghtened that position.
__________________
'Yep, I've been drinking again.'
Alex is offline  
Old March 27, 2003, 08:40   #7
aaglo
King
 
aaglo's Avatar
 
Local Time: 01:36
Local Date: November 2, 2010
Join Date: Aug 2001
Location: the contradiction is filled with holes...
Posts: 1,398
Short answer: No

Long answer: Not at all.
__________________
I'm not a complete idiot: some parts are still missing.
aaglo is offline  
Old March 27, 2003, 09:15   #8
Nym
Prince
 
Nym's Avatar
 
Local Time: 23:36
Local Date: November 1, 2010
Join Date: Mar 2002
Location: France
Posts: 545
Quote:
Originally posted by Alexnm
I have always been a builder, and the recent world events have only strenghtened that position.
Quite the same.
__________________
Nym
"Der Krieg ist die bloße Fortsetzung der Politik mit anderen Mitteln." (Carl von Clausewitz, Vom Kriege)
Nym is offline  
Old March 27, 2003, 11:51   #9
Sava
PolyCast Team
Emperor
 
Sava's Avatar
 
Local Time: 17:36
Local Date: November 1, 2010
Join Date: Mar 2001
Location: mmmm sweet
Posts: 3,041
Civ 3 is far from real life. The combat isn't realistic at all.
__________________
(\__/) "Sava is teh man" -Ecthy
(='.'=)
(")_(") bring me everyone
Sava is offline  
Old March 27, 2003, 12:07   #10
TheArsenal
Apolyton University
Prince
 
TheArsenal's Avatar
 
Local Time: 15:36
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Sunny Southern California
Posts: 900
Nope.

Only factors inside the game affect my play style.
__________________
"Guess what? I got a fever! And the only prescription is ... more cow bell!"
TheArsenal is offline  
Old March 27, 2003, 12:15   #11
Ubergeek
Chieftain
 
Ubergeek's Avatar
 
Local Time: 16:36
Local Date: November 1, 2010
Join Date: Feb 2000
Location: St. Paul, MN USA
Posts: 90
I can't say that it's changed my play style, but I am more aware of the simulated lives I'm affecting with my actions, if that makes sense. As an example, I actually feel something now when I bombard a city from size 24 to size 3; I think about the little simulated lives that have been lost. It doesn't stop me from doing it, you understand, but I feel bad when I do.
__________________
Better living through tyranny
Ubergeek is offline  
Old March 27, 2003, 12:25   #12
Reinhard-Baer
Chieftain
 
Local Time: 17:36
Local Date: November 1, 2010
Join Date: Mar 2003
Location: !!PARTY!!
Posts: 45
Quote:
Originally posted by Sava
Civ 3 is far from real life. The combat isn't realistic at all.
Right and as far as I know the vikings and iroquois are far away from world domination today
I'm, was and always be a warmonger
I love the armies march, the fleets sail and the Airforce in the sky
Reinhard-Baer is offline  
Old March 27, 2003, 22:54   #13
pedrojedi
Prince
 
pedrojedi's Avatar
 
Local Time: 19:36
Local Date: November 1, 2010
Join Date: Nov 2002
Location: Porto Alegre, RS
Posts: 532
Well, I can say that sometimes I feel like Blix when I my games are not that well, and I am just a small country trying to make a better world.
pedrojedi is offline  
Old March 28, 2003, 19:18   #14
NÎght_shade
Settler
 
Local Time: 22:36
Local Date: November 1, 2010
Join Date: Dec 2002
Posts: 3
Sometimes I like to "play the role".

For example, if I play the Vikings, I'll be a Despotic or Monarch government during the medieval period and make my neighbours completely miserable as I pillage them.

In the modern age, however, I'll be a tame peaceful democracy and would only get into wars if I have to.
NÎght_shade is offline  
Old March 30, 2003, 19:11   #15
King_Henry
Chieftain
 
Local Time: 18:36
Local Date: November 1, 2010
Join Date: Nov 2002
Location: Auburn Correctional Facility
Posts: 45
Hammurabi of the Iraqis ! Other than that, absolutely nothing. I'm still a warmonger. Send in the MA !
King_Henry is offline  
Old April 1, 2003, 01:57   #16
Lord Merciless
Warlord
 
Lord Merciless's Avatar
 
Local Time: 15:36
Local Date: November 1, 2010
Join Date: Jul 2002
Location: USA
Posts: 249
If we were attacking Iraq in Civ 3 terms, we would have bombed An Nasaryiah and Basra at least down to 6 population (no defense bonus), and we would have razed Karbala and Najaf due to their long history (big cultures).
Lord Merciless is offline  
Old April 1, 2003, 01:58   #17
nationalist
Warlord
 
nationalist's Avatar
 
Local Time: 17:36
Local Date: November 1, 2010
Join Date: Nov 2001
Posts: 221
No way.
__________________
"The great rule of conduct for us in regard to foreign nations is to have with them as little political connection as possible... It is our true policy to steer clear of permanent alliances with any portion of the foreign world, so far as we are now at liberty to do it." George Washington- September 19, 1796
nationalist is offline  
Old April 1, 2003, 02:12   #18
marcuspeddle
Iron CiversCivilization IV PBEM
Emperor
 
marcuspeddle's Avatar
 
Local Time: 07:36
Local Date: November 2, 2010
Join Date: Nov 2000
Location: Gangneung, South Korea
Posts: 5,406
I was playing a game the other day and the Arabs joined the Chinese in declaring war on me. I said, "why do they hate us?" I'm being facetious but up until that time our relations were good. I attacked the Arabs even though they were a very small weak nation. I felt guilty about that because it mirrors the situation between the U.S. and Iraq and I hate seeing pictures of Bagdad burning every day. The Arabs didn't even have oil in my game. Although they begged for mercy when they were down to one city I wiped them out anyway. What a bully. Perhaps I'm too sensitive.
__________________
Formerly known as Masuro.
The sun never sets on a PBEM game.
marcuspeddle is offline  
Old April 1, 2003, 04:38   #19
georges bonbon
Warlord
 
Local Time: 22:36
Local Date: November 1, 2010
Join Date: May 2002
Posts: 169
I haven't changed my style.

Only yesterday I advanced too deep into enemy territory with modern armour. The AI-Bombers destroyed all roads and railroads to my new cities.

So there I was, in the middle of nowhere, with 16 crippled modern armour in 2 cities (without barracks) and no easy way to get in mechanised infantry or some other support.

Lost the 2 cities and the armour, so it made me think about the real thing.

At the beginning of the attack I was convinced nothing could go wrong........................
georges bonbon is offline  
Old April 1, 2003, 07:03   #20
Fatalis2
Settler
 
Local Time: 22:36
Local Date: November 1, 2010
Join Date: Feb 2003
Posts: 19
Not at all, because I've always been convinced by the "Powell doctrine" : only go to war when you are absolutely sure to smash your opponent...

But sometimes this was my weakness too : a very rude civ that didn't leave me time enough to built my enormous army
Fatalis2 is offline  
Old April 1, 2003, 07:26   #21
Reinhard-Baer
Chieftain
 
Local Time: 17:36
Local Date: November 1, 2010
Join Date: Mar 2003
Location: !!PARTY!!
Posts: 45
Quote:
Originally posted by Anatolia
Perhaps I'm too sensitive.
Well yes, perhaps a little bit but always remember this are just pixel. You can't really hurt anyone and this little soldiers you create are just there to be smashed against the next possible civ and-the best of all-when you start a new game tada all civs are back and unharmed. So you see there is no way you should show mercy to the AI because in the end they will stab you or will annoy you so much with all their little crappy demands that you immediately start to wipe them out.
Reinhard-Baer is offline  
Old April 1, 2003, 15:15   #22
Thirgaral
Civilization III PBEMCivilization III MultiplayerPtWDG2 Sunshine
Warlord
 
Thirgaral's Avatar
 
Local Time: 23:36
Local Date: November 1, 2010
Join Date: Mar 2003
Location: On vacation in Sunny lands
Posts: 229
Of course you have to be sensitive...

I was once near destroying a poor english civilization, but I just couldnīt do it so I deported them to a nice little tundra-island and let them live there in peace and harmony until the end of world.

But thatīs how nice I was before the war in Iraq...
Thirgaral is offline  
Old April 1, 2003, 17:16   #23
ALPHA WOLF 64
Prince
 
ALPHA WOLF 64's Avatar
 
Local Time: 16:36
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Illinois USA
Posts: 303
Quote:
Originally posted by georges bonbon
Only yesterday I advanced too deep into enemy territory with modern armour. The AI-Bombers destroyed all roads and railroads to my new cities.

So there I was, in the middle of nowhere, with 16 crippled modern armour in 2 cities (without barracks) and no easy way to get in mechanised infantry or some other support.

Lost the 2 cities and the armour, so it made me think about the real thing.

At the beginning of the attack I was convinced nothing could go wrong........................
out of curiosity. what did the AI hit you with? Didn't you have any airbourne to drop in for support? I tend to hold most captured cities with only a few damaged units, and rarely lose one to a counter attack. I'm wondering if I need to modify my strategy slightly to account for better AI strategies.
ALPHA WOLF 64 is offline  
Old April 1, 2003, 17:18   #24
ALPHA WOLF 64
Prince
 
ALPHA WOLF 64's Avatar
 
Local Time: 16:36
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Illinois USA
Posts: 303
altho I made the change long before the war started, I'm really glad that I had made guerillas invisible and offensive. They harass my rear areas quite effectively at times. I had thought about removing the invisible flag, but after watching the war coverage, I definitely plan to keep it now.
ALPHA WOLF 64 is offline  
Old April 2, 2003, 13:51   #25
Ubergeek
Chieftain
 
Ubergeek's Avatar
 
Local Time: 16:36
Local Date: November 1, 2010
Join Date: Feb 2000
Location: St. Paul, MN USA
Posts: 90
Alpha Wolf, that's a great suggestion on the guerillas. I've dramatically altered the values on all units after cavalry, but I hadn't come up with a way to make guerillas useful. Your idea looks to be just the thing. I'm starting another game tonight and I will steal it!
__________________
Better living through tyranny
Ubergeek is offline  
Old April 2, 2003, 15:34   #26
David Murray
Prince
 
Local Time: 22:36
Local Date: November 1, 2010
Join Date: Dec 2000
Posts: 525
Actually, yes; my style of civ-playing has changed as a consequence of recent events. I've added a new unit to my game: a happy, beret-wearing soldier. He goes about distributing water and rations to the enemy population in order to try to win over their 'hearts and minds'. And whenever I invade a neighbour because he's annoying me, or because I want his saltpetre, I let his people know that I'm actually just liberating them from a dictatorial regime and that I won't take all the saltpetre for myself.
David Murray is offline  
Old April 2, 2003, 16:16   #27
ALPHA WOLF 64
Prince
 
ALPHA WOLF 64's Avatar
 
Local Time: 16:36
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Illinois USA
Posts: 303
Quote:
Originally posted by Ubergeek
Alpha Wolf, that's a great suggestion on the guerillas. I've dramatically altered the values on all units after cavalry, but I hadn't come up with a way to make guerillas useful. Your idea looks to be just the thing. I'm starting another game tonight and I will steal it!
be careful of their stats tho. i made them too cheap and thats the only offensive unit the AI would build. I made them half the stats of regular infantry which means they'd take alot of losses, but they were so darn annoying that i had units strung all the way back to my bases defending RR and roads, and airfields. Would be great for a primarily defensive civ.
ALPHA WOLF 64 is offline  
Old April 2, 2003, 16:40   #28
Ubergeek
Chieftain
 
Ubergeek's Avatar
 
Local Time: 16:36
Local Date: November 1, 2010
Join Date: Feb 2000
Location: St. Paul, MN USA
Posts: 90
Quote:
Originally posted by ALPHA WOLF 64


be careful of their stats tho. i made them too cheap and thats the only offensive unit the AI would build. I made them half the stats of regular infantry which means they'd take alot of losses, but they were so darn annoying that i had units strung all the way back to my bases defending RR and roads, and airfields. Would be great for a primarily defensive civ.
Guerillas are the only unit where I haven't changed their stats, mainly because I didn't know what the heck to do with them. I considered either giving them a movement of 2 and the ability to ignore all terrain, or have them treat all terrain as roads, but neither of those ideas is as good as yours. I will certainly make them wimpy in a straight-up fight, as they should be, but the whole invisible thing will make them wonderfully aggravating.
__________________
Better living through tyranny
Ubergeek is offline  
Old April 3, 2003, 14:50   #29
ALPHA WOLF 64
Prince
 
ALPHA WOLF 64's Avatar
 
Local Time: 16:36
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Illinois USA
Posts: 303
if you really want to make them aggravating, make them maint-free so that the AI can have tons of them without killing their economy. its so aggravating to leave a heavily damaged unit in the "rear" and lose it to an unseen enemy. I made it so guerilla can see invisible so now i have to keep them with my forces. It really gave smaller civs a chance to do some limited offensive damage instead of just sitting there being rolled over.
ALPHA WOLF 64 is offline  
Old April 3, 2003, 23:53   #30
pedrojedi
Prince
 
pedrojedi's Avatar
 
Local Time: 19:36
Local Date: November 1, 2010
Join Date: Nov 2002
Location: Porto Alegre, RS
Posts: 532
Invisible Guerrilhas are nice; perhaps even giving a capacity to treat every tile as roads, to make them a little useful in offensive too. That would be cool.
pedrojedi is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 18:36.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright Đ The Apolyton Team