View Poll Results: Various settings
Civ Specific Abilities 36 16.59%
No Civ Specific Abilities 0 0%
Culturally Linked Start 11 5.07%
No Culturally Linked Start 22 10.14%
Respawn AI 12 5.53%
No Respawn AI 24 11.06%
Preserve Random Seed 35 16.13%
No Preserve Random Seed 1 0.46%
Accelerated Production 4 1.84%
No Accelerated Production 29 13.36%
Allow Cultural Conversions 36 16.59%
Don't allow Cultural Conversions 0 0%
Banana 7 3.23%
Multiple Choice Poll. Voters: 217. You may not vote on this poll

 
 
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Old March 28, 2003, 01:44   #1
UnOrthOdOx
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Various other settings
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edit: crap, forgot to add letters by each choice. Be extra carefull...MrWIA, do you have poll editing ZpellZ too?
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Old March 28, 2003, 10:58   #2
GodKing
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it isn't that hard to figure out unortho.

Only think I think that may be of contention is respawn or not - I say no so that if we kill them off early they stay dead.
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Old March 28, 2003, 11:02   #3
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I agree with GodKing, no respawn. Btw, no Accelerated Production too... and preserve random seed.
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Old March 30, 2003, 22:19   #4
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YES to:

Civ-specific abilities
Random Seed
Cultural Conversions

NO to:

Culturaly linked start
Accelerated Prod.
AI Respawn
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Old March 30, 2003, 23:50   #5
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YES:
Civ Specific Abilities
Preserve Random Seed
Cultural Conversions

NO:
Culturally Linked Start
AI Respawn
Accelerated Production
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Old March 31, 2003, 00:14   #6
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Re: Various other settings
Quote:
Originally posted by UnOrthOdOx
Vote on the rest of the settings:

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Poll open 5 days

edit: crap, forgot to add letters by each choice. Be extra carefull...MrWIA, do you have poll editing ZpellZ too?
Alas no, only thread title edit abilities.
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Old March 31, 2003, 11:41   #7
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Yes:

Civ-Specific Abilties. Duh!

Culturaly linked Starts. Depending upon which civ group we're then this may result in similar appearences of specific units.

Respawn AI. If we kill an AI early, let's kill them again.

Preserve Random Seed. This should allow saves at the end of a turn that are viewed for enemy action to have the same things occur as the offical version.

Allow Cultural Conversions. It's marginal in effect anyway, just significant enough to give Civ III a distinct flavor from Civ II & SMAC.

No to accelerated production. Movement & worker improvements fall behind production which that on.
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Old April 1, 2003, 00:29   #8
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Keep voting please... the only two parameters in any doubt are Culturally linked starting locaations and Respawn AI. A few more days and this will wrap up.
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Old April 2, 2003, 04:32   #9
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Poll closed, decisions made.
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