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Old March 29, 2003, 06:21   #1
Jon Shafer
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SCENARIO: The Napoleonic Wars Mk. II
Since much of my previous work on my scenario is now defunct and I want a fresh-ish start on things, I've started a new thread.

Now that that is out of the way, on to more important things:

I've gotten quite a bit of work done on the scenario. Right now the map is all set up (my own modified version of Aanar's Europe), with all cities and borders drawn out. Here is a map of that:



Note: This map is actually a bit inaccurate. For this map I accidentally had been using a source map during the war of the Second Partition of Poland, so in the scenario Prussia now has control over Posen and Russia has Riga. I will try to get an updated map image as soon as possible.

There are a total of 25 nations represented in this scenario (and on the map):

Prussia - Black
Russia - Dark Green
France - Light Blue
The Habsburg Empire (Austria) - White
The Ottoman Empire - Light Green
Spain - Yellow
Great Britain - Red
The Netherlands - Orange
Poland - Brown
Sweden - Pale Yellow
Saxony - Grey
Baden - Pale Blue
Venetia - Pale Green
Papal States - Pale Brown
North African Minors - Pale Dark Green
Portugal - Cyan
Denmark - Light Green
Würzburg - Light Grey
The Palatinate - Light Purple
Bavaria - Yellow-Orange
Württemberg - Pink
Mecklenburg - Pale-Green Yellow
Helvetia - Purple
Genoa - Dark Red
Piedmont - Blueish Purple

There will be a set of 3 scenarios created when I'm finished with this project. The first scenario will begin in 1792 (which is the scenario presented in the minimap), the second in 1805, and the third in 1812. Each of these scenarios will accurately portray the current situation in Europe to the best of my ability to model it.

One of the things that seperates my first scenario about the American Civil War and this one is the effort I'm putting into the "feel" of the scenario. My ACW scenario was basically a big slug-fest between two sides with little refinement. My goal is to make this scenario into a unique and enjoyable experience for every country (at least, every major power).

One of the ways I'm doing this is through customization of the Civ 3 engine to allow me to do things that you wouldn't think would be possible. For example, to help add "feel" to the scenario, I feel I need to portray nationalistic and cultural differences between the various parts of Europe. The best way I found to do this was to give each city it's own "culture." While some modifications had to be made to the Civ 3 engine to accomplish this, the result is that only certain nationality units can be produced from each city. For example, you can only produce German conscript units from Germany if you're not one of the powers within Germany. In addition, various things have been changed or added to give the era a more distinct taste to it through trade and industry resources, which give a much-needed boost to many a nation's economy.

Needless to say, this is a very large scale project. That's part of the reason that it stalled for a few months while I was focusing upon my freshman year of college. It's a lot of work, but now that I have things in (relative ) order again, I'm ready to finish what I've started. Thanks to BAP making new Napoleonic units (he's agreed to produce units for me as I request ), and my ability to have squashed a few particularly nasty bugs in the scenario, work is now moving ahead at full steam again.

Here's just a sample image of central Germany.



Note: More changes. Köln was replaced with the Palatinate (with capital city of Mainz), so this screenshot is also slightly out-of-date.

All city population values will be determined to as close to accurate as I can get for the late 18th century (also unlike my UCW scenario). Utilization of "industry" resources gives certain areas access to more industrial might, e.g. central England, Flanders, etc. Resources are no longer an issue. You don't need saltpeter to make Musketmen or anything like that any more. Iron Ore and Coal will now provide extra shields to a city that works that tile, to reflect the impact upon local industry (this era is all about industry ).

The unit list has been worked on quite a bit, thanks to the help of a lot of people in the last thread. This is the current list which is "general," and holds true for most countries:

Grenadiers 1792 (1805)
Line Infantry 1792 (1805)
Dragoons 1792 (1805)
Cuirassiers 1792 (1805)
Hussars 1792 (1805)
1st, 2nd and 3rd Rate Ship of the Line
Frigate
Sailed Transport (Galleon)
Howitzer
12 Pounder
8 Pounder
4 Pounder
Worker (removal pending)

This list does not include "unique units" for each country, e.g. Imperial Guard, Landwehr, Freikorps, Cossacks, etc.
I will elaborate more on what each of these units does (some rough stats even) in my next information post.

Any and all suggestions and questions welcomed and encouraged.

Last edited by Jon Shafer; March 29, 2003 at 06:32.
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Old March 30, 2003, 07:23   #2
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Yay, I love scenarios with evil scheming Europeans.
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Old March 30, 2003, 13:46   #3
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This looks very funky, and I do agree with Jaguar Warrior; we rule at our scheming!

Seriously, it is looking very pretty.
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Old March 30, 2003, 21:33   #4
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BTW, don't fill the map up with roads, and make workers cost a lot and road building take a long time. That way cutting supply roads is actually viable.
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Old March 31, 2003, 11:02   #5
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Looks good Trip.
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Old April 2, 2003, 18:54   #6
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This is a PTW scenario?
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Old April 2, 2003, 20:24   #7
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looks even cooler than last time. i hope you actually have a finished product this time around.
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Old April 2, 2003, 20:29   #8
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Quote:
Originally posted by cyclotron7
This is a PTW scenario?
The original version will be. I may make a Civ 3 1.29f version later, but it will be somewhat difficult, since many of the features I need to make my scenario good are PTW only.
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Old April 4, 2003, 14:19   #9
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Looking interesting. Do you have any ETA yet?
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Old April 4, 2003, 14:30   #10
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Final release form probably won't be for at least a month. The guy making units that I'll be using only has a few done, and I'm quite demanding.

A "pre-release" version will probably be finished within a couple weeks, and will include everything but custom unit graphics.

I hope.
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Old April 4, 2003, 14:39   #11
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A couple of weeks for prerelease. That's perfect...
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Old April 6, 2003, 17:43   #12
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Nice job Trip

I'll be sure to check it out
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Old April 7, 2003, 14:55   #13
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Go, Trip, go.
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Old April 11, 2003, 12:29   #14
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Looks very good! I like the solid-line border effect...
The european political map was very pleasing to the eye in those days!

Last edited by HAND; April 11, 2003 at 12:39.
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Old April 14, 2003, 05:19   #15
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Here are the cannons from last time if you should need the files again.
Attached Files:
File Type: zip 3 pounder.zip (434.0 KB, 10 views)
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Old April 14, 2003, 14:21   #16
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trip: link me to those solid borders.

oh, and nice scenario
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Old April 14, 2003, 14:30   #17
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Quote:
Originally posted by UberKruX
trip: link me to those solid borders.
I would, but I made them myself.

Quote:
oh, and nice scenario
Why thank you.
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Old April 14, 2003, 14:32   #18
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Quote:
Originally posted by Trip
I would, but I made them myself.
oh. you drew them in? if not send me your pcx.

i thought they looked "super clear"
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Old April 14, 2003, 14:49   #19
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n/m trip, i made my own
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Old April 14, 2003, 17:18   #20
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oh, Trip, i noticed you have the same problem i do at the corners (a small space). anyone have an idea on how to fix that?
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Old April 19, 2003, 08:32   #21
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Judging from that map it seems you've forgotten Sweden's german possessions (ie stralsund & co)...

It all looks very nice, still not up to Bonaparte 2 for civ 2's standards though
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Old July 3, 2003, 00:56   #22
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*bump*

Did Trip finish this?
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Old July 12, 2003, 01:01   #23
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No... the rat gave up because his unit maker disapeared without a trace...
Hey Trip, the masses demand scenario!!! GRAH!!!!
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Old July 18, 2003, 23:44   #24
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I have heard from Trip that he canceled it due to not enough graphics.
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Old July 19, 2003, 17:52   #25
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Wow, that really looked good trip. Too bad you couldn't get it finished up.
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Old July 20, 2003, 13:20   #26
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Quote:
Originally posted by Nuclear Winter
No... the rat gave up because his unit maker disapeared without a trace...
they tend to do that
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Old July 20, 2003, 13:32   #27
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Quote:
For example, you can only produce German conscript units from Germany if you're not one of the powers within Germany.
How'd you do this?
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Old July 20, 2003, 13:48   #28
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Quote:
Originally posted by skywalker
Quote:
For example, you can only produce German conscript units from Germany if you're not one of the powers within Germany.
How'd you do this?
Magic.
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Old July 20, 2003, 14:51   #29
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pleeeeaasse
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Old July 20, 2003, 18:25   #30
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Trip, are you working on it for Conquests ?

Do you have extra units that have not been released yet ?
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