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Old June 9, 2003, 18:37   #181
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Taxes set as they are we have a 650(,000) Surplus and we finish researching a new technology every four turns. This doesnt include revenue from trade convoys. I think we are fine financially for now. Just make sure you pillage expensive improvements in any cities you capture and we should be fine
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Old June 10, 2003, 08:00   #182
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As already discussed in an other thread, we should start building the electrification wonder in Moscow and rush buy it next turn with the money we get from selling powerplants. This gives us two advantages: cities without powerplants until now get a production boost and we have to pay less upkeep for improvements, thus making the surplus larger. This will help to pay for more tanks and fighters and other equipment for our glorious army!
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Old June 10, 2003, 12:39   #183
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Hydro-electric dams, not powerplants. But yes, I sympathize
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Old June 10, 2003, 13:17   #184
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Quote:
Originally posted by Shaka Naldur
I think we should stop the research
the money is more needed and we are advanced enough with the techs we have right now
Actually Shaka if you look at the players notes, it specifically tells you not to do this. Something about if your research falls to less than a tech every 5 turns it will screw up some events in the late game that gives you better units! So we should not drop below a tech every five turns. (in other words the greatest amount of time we can set research to is 5 turns.)

It is tempting to do so! I was tempted more than once in a single player game!
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Old June 10, 2003, 13:20   #185
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Quote:
Originally posted by EZRhino
Hydro-electric dams, not powerplants. But yes, I sympathize
Dont power plants and Hydro dams do the same thing? And I think you get the 50% boost from one and not both is that not correct?

Pinkygenovitch I think I just found another topic for you to research. (its more of an armamnets thing but with your boss being back you have some free time now! Thanks!
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Old June 10, 2003, 13:41   #186
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Quote:
Originally posted by conmcb25


Dont power plants and Hydro dams do the same thing? And I think you get the 50% boost from one and not both is that not correct?
As far as I know it is correct (but I could be wrong). They both give the same 50% increase in production, but hydro-electric dam produces less waste. Also, you only get the 50% extra ones (so not 50% extra with every powerplant)

I didn't know we were supposed to research a tech at least every five turns. Does it make a big difference if the research speed is slower? I have set it slower in my game What will I not get later in the game?
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Old June 10, 2003, 13:42   #187
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Yep Power Plants and Hydro-electric damns are mutually exclusive, and both increase production from Steel Mills by 50%. So we should sell all Power Plants and Hydro-electric Damns. If possible, it would be best to sell them off the turn after it is rushbought would it not? So that we do not take a 1 turn production hit, we would need alot of cash to do this though. The 2/3 convoys arriving this turn should help.
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Old June 10, 2003, 14:10   #188
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Quote:
Originally posted by Bossy20000


As far as I know it is correct (but I could be wrong). They both give the same 50% increase in production, but hydro-electric dam produces less waste. Also, you only get the 50% extra ones (so not 50% extra with every powerplant)

I didn't know we were supposed to research a tech at least every five turns. Does it make a big difference if the research speed is slower? I have set it slower in my game What will I not get later in the game?
Bossy this is right out of the players notes, I quote:

"Late in the game, when all Soviet technologies have been researched, it may seem tempting to lower the research spending and sell the research improvements, but this may result in some game problems. In order to "upgrade units" the Soviet Armement Industry (Leonardo's) must be triggered by the discovery of a new technology (Even a future technology). If the upgrades do not occur regularly, some slots may not become available when they are needed and the game may malfunction or give incorrect units to one of the Civs. Therefore I recommend never letting the research rate drop below 1 discovery every 5 turns. "
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Old June 10, 2003, 22:32   #189
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Assuming something is disbanded in Moscow, we can rush rural electrification for around 1500 rubles. With the trade convoy from the UK coming in, this would be around half of the treasury. I am not even counting the fact we will be selling large amounts of sewers and marketplaces this turn as well.

Of course, the money could go elsewhere, but I think this wonder should be a priority, and we will have leftovers to spend.

Also, we have some ammunition plant somewhere, I haven't been able to find it yet. but when the wonder is built, that needs to go as well.

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Old June 10, 2003, 22:51   #190
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Assistant Economic Ministers Report for July 1942 :

(note this may be editted, but I want people like Greeny and front commanders to be able to read this now, since I believe we need their concurrence to scrap items in their respective areas)

1. Recommend we scrap all six sewer systems for rubles. Sewers are in Moscow, Leningrad, Stalingrad, Sevastpol, Voreneh, and Sverdelosk.

2. Recommend we scrap all the marketplaces in the following list.
Zlatoust
Krasnovishersk
Novyy Port
Kazanlinsk
Khodzheyli
Ashkhabad
Aralsk
Orsk
Perm
Orenberg
Krasnovodsk
Kuybyshev
Kazan
Voronezh
Cherepovets
Shevchenko

I realize the sewers and marketplaces compromise a huge list, but front commanders and armamanets minister, check if you see cities on the list, and grant your assent or disaproval.

3. Notes, but not recommends since this is not technically my area, that we disband a unit in Moscow and buy rural electrification so we may sell dams, powerplants, and ammunition plants next turn. We will still have leftover funds for fronts and Ural developement, and will allow more funds next turn.
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Old June 10, 2003, 23:24   #191
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Under no circumstances are we selling ammunition plants. Their production boost is cumulative with that of either hydro dams or powerplants. We need all the ammunition plants we can get

Edit: Front Commanders, dont forget to post your rush-buying wishlists
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Old June 11, 2003, 04:44   #192
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I have no requests for this month
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Old June 11, 2003, 09:00   #193
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Quote:
Originally posted by PinkyGen

3. Notes, but not recommends since this is not technically my area, that we disband a unit in Moscow and buy rural electrification so we may sell dams, powerplants, and ammunition plants next turn. We will still have leftover funds for fronts and Ural developement, and will allow more funds next turn.
Ammunition plants = Manufacturing plants. They're not made redundant by Electrification. However, Electrification does make Hydro Dams and Power Plants redundant, and we certainly should sell those.

Otherwise I concur with these recommendations.
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Old June 11, 2003, 09:30   #194
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Murmansk front, july 1942:

No requests for this turn. But if those 3 convoys bring in a lot of cash, I would like a Sturmovich from Archelansk.
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Old June 11, 2003, 10:52   #195
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North-West, July '42:

Katyusha in Demyansk, Grain Silo in Yaroslav
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Old June 11, 2003, 13:35   #196
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If we are agreed on rush-buying Electrification then it doesn't matter where it is built, production is irrelevent, so it makes sense to built it in Sverdlovsk rather than Moscow. Sverdlovsk is currently working on the Labour Front wonder so Electrification would "only" cost
1136(,000) rubles.

Also Comrade EZRhino: your going to need to look to the defence of the Caucuses now that Kotelnikovo has been taken, there are plenty of red guards and and a KV-1 division in the area, also a traspost of 3 Naval Infantry could land in Novorossiysk to help. The Shturmovik about to be completed in Grozneyy is your best defence however, the Germans will have to advance over roadless terrain to get to your positions so will be sitting ducks for air attack.
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Old June 11, 2003, 13:59   #197
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Shouldn't we continue to build the Labour Front in Sverdlovsk? If it doesn't matter where we build it, I would build it where it would cost the least, without having to change production of wonders in other cities.
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Old June 11, 2003, 14:07   #198
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Sverdlovsk won't finish labour front for 17 turns, building Electrification here will not waste shields due to changing from Improvements/Units to wonder. Labour Front could be built in Moscow in 8 turns, but then again it could build 4 Shturmoviks in that time. How many rubles per turn would Labour Front save us? (pays for all improvments which cost 1 gold per turn).
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Old June 11, 2003, 14:15   #199
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Armaments Ministry Rush-Buy Requests for July 1942

Electrification in Sverdlovsk- 1136k rubles

Grain Elevator in Krasnovishersk- 92k

Grain Elevator in Rokitno- 116k

Steel Mill in Zlatoust- 272k

Red Guard in Uralsk -13k
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Old June 11, 2003, 14:25   #200
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could we move the wonder building discussion to either the armaments minister thread or even a new thread please?
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Old June 11, 2003, 14:31   #201
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july1942
1st Ukrainian front

Vorozneh Sturmovik 100
Bryansk AA battery 85
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Old June 11, 2003, 22:38   #202
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Requests
Belorussian requests :

Urgent:

Nikov - Kolletiv (so it doesn't stave get disbanded in winter) 116k i need to stock up on food this turn.

Bialystok - Barracks (front line city now) units will take a hammering next turn need to be healed!) 160k

Important -

Kolektiv in Zangov (change) Zangov will be a industrial city soon, bigger than even the urals, please help now so we can get it up and running.

Other - Salient citys many small purchases such as red guards etc will only cost a little bit ie 30k etc please do a few

Sold improvements worth 120k sewar.
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Old June 12, 2003, 04:02   #203
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July'42

I got no Rush buy requests this turn..
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Old June 12, 2003, 08:37   #204
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Re: Requests
Quote:
Originally posted by Colwyn

Kolektiv in Zangov (change) Zangov will be a industrial city soon, bigger than even the urals, please help now so we can get it up and running.
I shall make a note of that and make sure to confer with the Marshall on transferring this city to the Armaments minister!
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Old June 12, 2003, 14:26   #205
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Comrade Alexi, may I ask why the marketplaces and sewers were not disbanded?
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Old June 12, 2003, 17:28   #206
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Have faith Pinkygenovitch.
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Old June 12, 2003, 23:31   #207
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Never doubted you for a second boss.

Also, it appears we discovered 85 AP tank gun very fast, in one turn. Since this may happen again, I want to take opinions on the next tech after the mobile warfare III advance.

Options and opinions:
Advanced Research: Research Lab, will lead to Tankograd. In my view, can wait.

Civil Defense: Path to air defense corps, allowing us to build more air defenses. Also superferlous, we seemed to have become more proficient in the air on our own.

Advanced Flight IV: Leads to Yak's, we all know how much we like these.

122mm Gun: On the path to mobile warfare IV, the unit for this advance doesn't even seem to exist yet.

Assault Artillery: Unit also not availible, anyone knows what this would be build? More assault guns?

Recommendation: Advanced Flight IV. The only one that gives us a unit, the beneficial Yak-9 to start replacing those La-5's.

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Old June 13, 2003, 00:31   #208
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To drive into Germany we're going to need Assault Artillery, but that won't show up before November at the earliest, maybe later. Could a RF expert clue us in here?

Yak's would also be good too have, our La-5s are just no match for German planes
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Old June 13, 2003, 00:34   #209
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Assult art only let you build T34/85 and SU-152 neither of which have ignore city walls.

Normal Artillery and Kayusha's are the only options.
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Old June 13, 2003, 05:38   #210
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I think we better research the Yak's first, if our research is high enough we can research assault artillery afterwards, before winter begins. We could use better fighters to counter German air raids on our liberated cities.
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