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Old April 1, 2003, 12:26   #1
H Tower
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June 1941 Save Thread
Quote:
It's June 1941 and tensions are mounting along the Soviet-German border... Are the
Germans about to break the Molotov-Ribbentrop non-aggression pact signed in 1939?
You, Josef Stalin, the Commander-in-Chief of the Red Army and sole ruler of the Soviet
Union are about to face a tremendous challenge...
^
^OBJECT: The Germans (AI-controlled protagonists) must capture and hold on to target
cities in the USSR to win.
Soviets must resist the advance of the Wehrmacht and counterattack to ultimately
regain the lost territory. Finally they must carry the war to Germany and capture
a number of the Nazi invader's cities.
^
^STRATEGY: The game is designed for play from the Soviet side only.
Playing Germany is much too easy and will not make for a challenging game.
Playing Sweden or Finland is not recommended as they have virtually no impact on
the outcome of the game and are included only for historical accuracy.
The United States are not active for the first 6 seasons and are unplayable.
Romania is not represented as an independent nation but Romanian troops do
enter the game under German command.
^
^^SPECIAL NOTES
^Technologies cannot be acquired by conquest or exchange.
^Negotiations are limited along historical guidelines.
^Government switching is disabled.
TURN REPORT AND EVENT POPUPS
germans develop barbarossa!
germans develop advanced flight II (JU-88 Bomber)

The advancing Germans ovverrun a refugee convoy heading east.. Many civilaina are brutally killed by the german troops. Some are forced unto freight trains and sent to poland and germany to serve as slave labor in the german industry some escape and join partisan units in the pripyat marshes...

German Wehrmacht SG overwhelms the garrison of Bialystok! 91,000 rubles plundered

The sight of Russian cavalry being mowed down by German Panzers and divebombers shows the incredible disparity between the modern German "War machine" and the antiquated Red Army. The Soviets, though superior in numbers, have mostly outdated equipment and follow obsolete tactics. They are led by useless generals appointed for their political views and not their military skills. Only two suprises await the Germans: The T-34 tanks, better than any german armor will first see action at smolensk and a secret weapon nicknamed "Little Kate" or Katyusha", which will strike panic in German and Soviet Soldiers alike when it is first used.

The communist Security Police forces, the NKVD, known for their fanatism and loyalty to Josef Stalin, join the Red Army to resist the Germans at Brest-Litovsk... These forces "motivate" their Red Army Comrades by executing desrters and shooting anyone who tries to surrender...

germans capture Kauna. 72,000 rubles plundered
germans capture brest-litovsk 96,000 rubles plundered
germans capture vilnius
germans capture kishinev
Partisans in the marshes are given to the Belerussian Front


Front commanders don't have muchto do this turn except setting production in their cities.

the armaments minister has his work cut out for him changing all the cities production that is not under the front commanders rule.

No disbanding of units is allowed remember.
And don't forget to sign out the save file!!!


Current Casualty Count
Refugees...........................2
Motorized Infantry...............8
Red Army..........................64
Partisans............................3
T-26 Light Tank.................15
T-28 Medium Tank..............13
AA Battery.........................5
I-16 Poliarpov.....................2
Destroyer...........................1
Cossack Cavalry..................4
NKVD Trooper.....................2
Stalin Line..........................7
45mm anti-tank gun.............5
Red Army..........................11
152mm Howitzer..................4
Machine Gun.......................4
Attached Files:
File Type: sav 1941junestart.sav (253.1 KB, 11 views)

Last edited by H Tower; April 1, 2003 at 12:55.
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Old April 1, 2003, 16:39   #2
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Comrade Pavlov
Takes his turn at organising the armies under his command. (file signed out until I post it again here)

I'm assuming we cannot move any units except partisans this turn ie build queue's only.
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Old April 1, 2003, 16:41   #3
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ignor: posted before i saw that the .sav had be signed out.
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Old April 1, 2003, 17:14   #4
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Comrade Pavlov completes his turn
Set build queu'es for my cities and moved a couple of Partisans.

Would love to move other units but H tower can you clarify this ASAP.

I think we all are going to find this a tough game as most of us wouldn't have played it with all the rules we set.

File signed in again.
Attached Files:
File Type: sav 1941junebelo.sav (253.1 KB, 7 views)
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Old April 1, 2003, 18:07   #5
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what other units are there to move? I thought they were all given no movement points?


EDIT: After looking through the thread that discusses the phantom turn, the prevailing opinion, a compromise was to use the phantom turn only for changing build queues, adjust science rate and move newly created units only. So we'll stick with that. think of it as a challenge
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Old April 1, 2003, 18:15   #6
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with the house rules the game is going to be very challenging
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Old April 1, 2003, 18:30   #7
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The only units you can move in the phantom turn are those units newly created by events i.e. partisans. at least I thought so....
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Old April 1, 2003, 18:42   #8
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Quote:
Originally posted by Shaka Naldur
with the house rules the game is going to be very challenging
what's the fun in it being easy?
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Old April 1, 2003, 19:37   #9
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signing out the save....
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Old April 1, 2003, 19:57   #10
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One Red Army unit for each city disbanded. One unit moved to the rear. Many encircled infantry units ear Vilnius are moved into a fortress to try and tie down the Germans. It seems as though all my cities are in danger of falling. Could this front be given more cities under its jurisdiction? The minister that controls Demyansk and Kalinin: I ask that you ready these cities with a sufficient amount of forces to hold them.
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Old April 1, 2003, 22:17   #11
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Anzac I don't think you are allowed to move units this turn
only the partisan units!

You may need to play your turn again as i too would love to activate units to move them but its not allowed.
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Old April 1, 2003, 22:49   #12
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ok, I'll redo it

Here: no units were moved.
Attached Files:
File Type: sav 1941junenorthwest.sav (253.1 KB, 5 views)
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Old April 2, 2003, 08:05   #13
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You'll get time to move them before the germans move again anzac.
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Old April 2, 2003, 08:28   #14
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I'll play my turn now.
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Old April 2, 2003, 08:40   #15
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Production orders given.

Request permission to rush buy the AA being built in either Luga or Novgorod (Novgorod would be cheaper).

General Henrikov commander of the Baltic front.

Attached Files:
File Type: sav 1941 junebaltic.sav (253.1 KB, 4 views)
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Old April 2, 2003, 13:16   #16
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I'll play the turn
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Old April 2, 2003, 13:26   #17
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Gomel- Barracks, don't know how useful is going to be there, if Kiev holds a few turns we can have some nice units for smolensk
Poltava- at poltava we can rush-build an AA batery or a T 34/76 for the defense of the don river, they will be a little bit expensive
Kiew- will build an AA batery next turn
if kirovgrad resists will have a tank T 34/76 for the next turn for only 86 coins
a lot of citizens have become scientists, if we are not supose to do that please could anybodyelse change it

how the hell did nemo this phantom turn?
I don´t understand how
Attached Files:
File Type: sav 1941-1stukrainianfront.sav (253.1 KB, 7 views)
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Old April 3, 2003, 03:22   #18
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Do I have authority to sell the improvements in which cities?

Can a comrade outline what cities are to be affected and when my turn is?

Thanks!
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Old April 3, 2003, 04:30   #19
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Not possible to sell this turn
Quote:
Originally posted by curtsibling
Do I have authority to sell the improvements in which cities?

Can a comrade outline what cities are to be affected and when my turn is?

Thanks!
Not possible to sell this turn as the designer of the scenario had done it already to stop usdoing it in the phantom turn!

Curt you can still set queues boy you have a lot of cities!

You will be able to control the selling of improvements in any city where the marshal has not specified command to a front for the current turn(in thread first government/first commanders)
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Old April 3, 2003, 08:26   #20
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Quote:
Originally posted by curtsibling
Do I have authority to sell the improvements in which cities?

Can a comrade outline what cities are to be affected and when my turn is?

Thanks!
colwyn is correct, almost all of your cities are unable to sell improvements this turn. all you can do is change the build queue of the cities under your control.

The Marshal's definition of the cities under the control of the armaments minister: All cities not currently under the direct command of a front commander are within the jurisdiction of the Armaments minister.


And your turn is whenever you sign out the save file. We have no real turn order, you just post that you are going to play your part of the turn, download the save, play, and then post your completed save to this thread, just like several of the front comanders have done above.
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Old April 3, 2003, 08:50   #21
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I have a problem. I'm running Windows 2000, so I don't have the 'choice.com' file that I need to run the .bat file. Could someone attach it here and tell me where exactly I need to put it? Please?
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Old April 3, 2003, 09:48   #22
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H Tower, do you wish for me to wait the next turn to begin my work, or would you prefer me to dive right in and change relevant build orders in the Urals and rear areas?

I would like to give the map a 'once over' to see that cities are building good stuff...
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Old April 3, 2003, 09:59   #23
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The Armaments Minister has done a tour of the cities and facilities in the Ural area and is satisfied that the proper plans are being carried out.

I wish to plan a stratagem with the comrade Economic Minister the boost our rubles (for the people's effort, of course) in the Caucus area.

I think we should be looking at focusing our worker's efforts here...

I am planning to start the mass intensification of labour on the Caucus and rear areas as soon as workers are ready, next turn.

The growth of cities is on track, but I must also look at armament works potential of all Ural regions...

My latest report...
I forgot to save it as 'Arm-Minister-jun1941' but I will begin saving in this format for my future turns...
Attached Files:
File Type: sav 1941-1stukrainianfront.sav (253.1 KB, 4 views)

Last edited by curtsibling; April 3, 2003 at 10:08.
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Old April 3, 2003, 11:34   #24
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Quote:
Originally posted by Paul Hanson
I have a problem. I'm running Windows 2000, so I don't have the 'choice.com' file that I need to run the .bat file. Could someone attach it here and tell me where exactly I need to put it? Please?

http://cullivan.com/civ/home.html

look down on the page and Kull will explain where to put it and a link on where to get it
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Old April 3, 2003, 12:21   #25
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who's left to go? greeny and paul hanson?
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Old April 3, 2003, 14:55   #26
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OK, I'm done. Nothing to report.
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File Type: sav 1941-2ndukrainianfront.sav (253.1 KB, 3 views)
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Old April 3, 2003, 15:26   #27
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signing .sav out
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Old April 3, 2003, 16:10   #28
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Economic report to the STAVKA for month of June 1941

Tax Rates:
Science: 80% (maximised to rush KV-1s to the production line)
Tax: 20%
Luxuries: 0% (will need to set higher next turn as when Minsk falls we will losse the "Soviet Pragnatism" wonder)

opening balance: 6241,000 Rubles
closing balance (before tax is collected): 5350,000 Rubles

Rushbuilds made:
Universities in Grozney, Baku and Maikop
T-34 in Smolensk
Barraks in Tula

Im being thrifty with the rushbuying now to save money for rushbuying KV-1 in a few turns time.

Note: many requested rushbuys were already going to be built in 1 turn anyway. If you request a rushbuy in a city but dont specify what I will assume you mean what is currently being built.

A smattering of Scientist specialists assigned, and enertainers where needed

Executive decision needed by the Marshall: Is assigning all citizens to be Scientists in citys about to fall acceptable or not? If it is then feel free to do so before you end the turn.

ALL PLAYERS REMEMBER TO SELL LOADS OF IMPROVMENTS NEXT TURN as it is vital for the Soviet Economy.

p.s. Recomendation to the Marshal: research "Mobile Warfare II" (KV-1s) next.
Attached Files:
File Type: sav 1941june-economic.sav (253.1 KB, 7 views)
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Old April 3, 2003, 18:47   #29
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Change queue in Vietbsk!
SInce we arn't rush buying a t-34 in vietsk I need a cosack calvary unit instead, can the marshal apply this change prior to htowers last move.

it will be built in one turn and is critical for the defence of the region.
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Old April 3, 2003, 18:49   #30
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Ouch! Getting an airport in one of the cities in the Caucuses, and in Tobolsk and also in Yarensk so you can get those labor brigades building roads on the oil squares adds ten trade arrows per square, since only a few squares have roads on them to begin with. Ah well, Ships that pass silently in the night
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