View Poll Results: Which wonder do you usually prefer?
Great Wall 7 22.58%
Sun Tzu's War Acadamy 24 77.42%
Voters: 31. You may not vote on this poll

 
 
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Old April 8, 2003, 14:32   #1
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Great Wall vs. Sun Tzu's
So, what's your choice? Personally I like Sun Tzu's because it is the more aggressive choice. Also it lasts much longer and barracks, while cheaper to build, do require maintaince and to have one in each city the price really adds up. Thirdly, its lasts until Mobile Warfare which is a helluvalot longer than Metalurgy.

Of course, everything depends on the situation in which you find yourself. If you are under attack on many sides perhaps the Great Wall is the better choice. But if you want to win (vs. AI or humans) I find Sun Tzu's is better.

Whats your view?

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Old April 8, 2003, 14:49   #2
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With the idea that the best defence is a good offense,I also pick Sun's.Vets make all the difference.

The Wall is nice to have also.Expires a tad early but getting it in a MP game for example,pretty much guarantees you will be in the game at least until Metallurgy.Its a very strong wonder as your walls are unsabotagable.Many forbid it in duels.

The barb defend bonus from the wall makes the leader sleep better
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Old April 8, 2003, 20:41   #3
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In a MP game, the Wall.

In a SP game, Sun Tzu... or neither. Where's the banana?
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Old April 8, 2003, 21:44   #4
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In ANY game i will take Suns over GW....

the main reason, i don't plan to hang around till cannons, i plan to end your game around then

but seriously, attacking with vets is huge, the defence of your vets is huge, the vet status when existing units win is huge....

the wall is nice for barbs, but i find for the most part my troops either upgrade to vets b/c of suns, or i just build vet defenders and barbs are no problem....

if under attack i might wimp out and build wall to frustrate my oponent, but i would still rather build suns and take that edge away from him.
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Old April 9, 2003, 08:54   #5
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Ditto what he said. Unless I'm in a real bad position and it's the only thing that will save me. (that doesn't happen very often)

and GW expires earlier.
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Old April 9, 2003, 16:19   #6
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I know I really dislike facing a player with The Wall.It means I will be waiting for cannons whether I like it or not.In a perfect world I want both for waring.The Wall means I keep what I conquer.

Its also very nice or annoying for building those cities on MY terrain specials
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Old April 10, 2003, 07:09   #7
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Yeah in a duel if you allow your opponent GW you give him a free hand to harass you till metallurgy, without you being able to effectively counterharass.

In a bigger game I have no problem with it, since it does expire with metallurgy, but in a duel it's too powerful.

So in a 4-player STWA all the way. In a duel GW if allowed, but it shouldn't be.
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Old April 10, 2003, 08:03   #8
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That's why we only allow GW when there are at least four players in the game.
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Old April 10, 2003, 08:53   #9
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I must assume that this is a SP question as it has not been posted in the MP forum. If this be the case:

BANANA

Both WoWs are nice, but there is so much to be gained from others. For me The Gardens are a virtual must have, after that you need Col + Shake for the SSC - when do I have time to build The Wall? Sun does not normally figure in my tech path, so I get very few oppoertunities to build it - but I do note where it appears and place it high on my target list.

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Old April 10, 2003, 09:32   #10
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Quote:
Originally posted by Scouse Gits
I must assume that this is a SP question as it has not been posted in the MP forum.
/me and the others consider themselves chided.
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Old April 10, 2003, 10:57   #11
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Since Narz stated "(vs. AI or humans) " I don't consider myself chided
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Old April 10, 2003, 12:05   #12
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Aha!

/me unchides himself and anyone else he may have inadvertently chided.
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Old April 10, 2003, 12:16   #13
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In SP I dont build either, in MP I'll go for SunTsu, mainly for vet Ironclads

But even ST isnt on my first wishlist as its 3 extra techs.
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Old April 10, 2003, 12:16   #14
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Spike, you forgot the +1...

and +1...
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Old April 10, 2003, 12:25   #15
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TAKING STWA
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Old April 11, 2003, 05:20   #16
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Quote:
Originally posted by atawa
In SP I dont build either, in MP I'll go for SunTsu, mainly for vet Ironclads

But even ST isnt on my first wishlist as its 3 extra techs.
Sun's does not give you vet Ironclads (until they are victorious in battle) the LightHouse does!

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Old April 11, 2003, 08:06   #17
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In SP -- Sun Tzu ever, Great Wall never.

Although I do agree with the Scouser -- usually busy with other things before STWA can be considered. But if the AI leaves it there for me, it's hugely powerful vs pathetic AI defenses.

The key difference (as stated severally) is the extinction date. Properly done, game should be over before mobile warfare.
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Old April 11, 2003, 08:11   #18
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Yes, against the AI, unless I'm playing peaceful for a launch, the game is always over by then.
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Old April 11, 2003, 11:18   #19
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Quote:
Originally posted by Scouse Gits


Sun's does not give you vet Ironclads (until they are victorious in battle) the LightHouse does!

SG[1]
I know, but when steam engine comes along the player(s) without LH usualy race to magnetism.

This means ST is your best bet for vet clads, usualy there are enough options for an easy vetstatus
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Old April 15, 2003, 09:51   #20
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I like the building aspect of the game more than fighting(I'm a wuss, yeah, but I also really like to get some nice humongous production going before I start fighting; I'm a "critical mass" player), so I go GW, just to keep the stupid enemies in a forcible truce until such time as I care to fight them. Invasions are just *too* annoying...
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Old April 15, 2003, 10:27   #21
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Yeah I liked it when I started out. I haven't seen it for a few years, but the message is something like "if it were not for that accursed Great Wall our mighty armies (probably one slightly scared warrior) blah blah blah..........

Then, peace.
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Old April 15, 2003, 11:02   #22
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I prefer Sun Tzu's, although the Wall is nice to force a peace with AI and give you time to pre-position your attack units
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Old April 15, 2003, 11:04   #23
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But I hate the reputation hits when I have the Wall because for some reason I always feel a need to break the peace.

RAH

It's the easiest way to keep the AI's from progressing building infrastructure since all the aggressive ones will revert to building and squandering units against your fortified positions.
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Old April 15, 2003, 11:14   #24
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The Wall is fun when the AI gets it. Then you get the message "Our armies cannot stand against this accursed Great Wall, sire... cease fire signed!"






Those ceasefires seldom last. Although I do have an embarassing memory of trying to sabotage city walls in a GW-protected city
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Old April 16, 2003, 09:44   #25
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Sun's, definitely. It lasts longer, gives better protection for your civ versus enemy units and better offense as well.
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Old April 17, 2003, 19:04   #26
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From The Times (London) Saturday 12 April ...

They fought by the book, and it was Sun Tzu wot won it
Ben Macintyre

The White House has fought this war by the book: specifically, a book written by a Chinese military strategist who died some 25 centuries ago. The Art of War, the manual combining common sense with uncommon perception written by the warrior-philosopher Sun Tzu, has been repeatedly cited by American commanders during the Iraq conflict. It is required reading at top US military colleges, and its tenets have been adapted into the fighting doctrines of both the US Army and the Marines. General Tommy Franks can recite much of Sun Tzu by heart, and he deploys his aphorisms at every opportunity. Sun’s treatise has even been distributed to GIs in a new Services paperback edition.

Cunning, deliberate and brutally realistic, Sun Tzu helped the warlord king of the ancient Chinese state of Wu to achieve a series of remarkable military victories in late 6th century BC at one point overcoming an enemy army of 300,000 men with a force one tenth that size.

China’s first emperor, the samurai and Mao Zedong all adopted, in various ways, Sun’s oblique and psychologically sophisticated approach to warfare, which relies as much on messing with your enemy’s head as cutting it off. It is perhaps unsurprising that Master Sun’s succinct one-liners should have found such favour within the Bush Administration, which prides itself on directness.

Harlan Ullman, the military strategist who conceived the term “shock and awe” in 1996, specifically cites Sun, as does the Defence Department, which says: “Sun was well aware of the crucial importance of achieving ‘shock and awe’ prior to, during, and in ending the battle.” Similarly, the notion of “decapitation”, the term repeatedly used by America in its efforts to kill Saddam, derives from Sun. The Chinese warrior, charged with bringing discipline to the female soldiers of Ho Lu, ruler of Wu, had two luckless women beheaded pour encourager les autres. “From that moment on,” the Pentagon notes approvingly, “the ladies learned to march with the precision of a drill team.”

The Art of War might have been the basic training manual for the Second Gulf War. Here is Sun Tzu on dusk bombing attacks: “In raiding and plundering be like fire, fall like a thunderbolt ... a soldier’s spirit is keenest in the morning, in the evening his mind is bent only on returning to camp.” On fomenting rebellion: “Await the appearance of disorder and hubbub among the enemy.” On speed of manoeuvre: “Rapidity is the essence of war.” On special forces: “By discovering the enemy’s dispositions and remaining invisible ourselves, we can keep our forces concentrated.” And on grinding down morale: “To be well-fed while the enemy is famished, this is the art of husbanding one’s strength.”

Perhaps Sun Tzu’s most memorable adage, and a modus operandi that has informed this campaign from the outset, is the idea that the greatest victory is the one that avoids conflict altogether: “Fight not unless the position is critical ... He will win who knows when to fight and when not to fight.” The notion of attacking an enemy’s psychology without firing a shot was elaborated into modern military theory by the late Colonel John Boyd, an American tactician who argued that an enemy commander might be mentally disarmed even before battle begins. Donald Rumsfeld, the Defence Secretary, has called Boyd “the most influential military thinker since Sun Tzu”. Boyd, acknowledging his debt to the Chinese sage, called his theory the Observe-Orient-Decide-Act loop. Sun was pithier: “Know the enemy and know yourself.”

The military campaign in Iraq is already being hailed, somewhat prematurely, as a brilliant coup for modern military tactics, but to judge from the repeated allusions to Sun Tzu much of the thinking is very old; indeed, in many ways the war was fought on classic military lines. This is not to deny some impressive military creativity on the battlefield — the taking of Basra by gradual assertiveness being the best example — but merely to demonstrate the enduring practical relevance of a work written when the Pharaohs still ruled Egypt.

This may be because The Art of War is as much about art as war. As a Taoist seeking the Way, the ancient Chinese thinker was exploring not just military strategy, but more broadly the application of intelligence to the conduct of human affairs, which is why Sun-Tzu is as popular in the boardroom as the battlefield.

Tony Soprano, the mafia boss of The Sopranos TV series, has even told his therapist of his reliance on Sun Tzu. Deception, surprise, secrecy, economy of effort, finding weakness in an enemy’s strength: these are the secrets of all successful competitive activity.

Sun’s precepts are by no means the exclusive property of the coalition.Mao, inspired by Sun Tzu’s maxim “Avoid the enemy when he is full of vigour, strike when he is fatigued and withdraws”, came up with the mantra of guerrilla war: “The enemy advances, we retreat; the enemy camps, we harass; the enemy tires, we attack; the enemy retreats, we pursue.” And that, of course, is precisely what Saddam’s loyalists will now attempt in Iraq.

It is a reflection of how deeply embedded Sun Tzu is with the advancing US Army that when the troops paused outside Baghdad, critics immediately cited the Chinese tactician: “The worst policy of all is to besiege walled cities.” But the American troops did not besiege Baghdad; instead, they rolled into it, as Sun would have wanted. “Ability to defeat the enemy means taking the offensive. Standing on the defensive indicates insufficient strength; attacking, a superabundance of strength.”

In the end, superabundance of strength meant more than tactical genius in this conflict, but when the medals are handed out, it may justly be claimed that, in part, it was Sun Tzu wot won it.
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Old April 18, 2003, 02:43   #27
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Excellent read, SG
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Old May 1, 2003, 00:39   #28
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Yeah, but the Chinese had both Sun Tzu and the Great Wall.
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Old May 1, 2003, 02:44   #29
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Even more than that, they had Bruce Lee.

And potstickers.
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Old May 1, 2003, 03:39   #30
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Who is Pat, and what month is "i"?

(could be January in some languages, or by Roman numeral "i")
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