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Old April 11, 2003, 10:28   #31
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Or you can go up to 20 MG on the upload feature. Just upload the directory unzipped and see if that works.
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Old April 11, 2003, 11:18   #32
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conmcb25,
the new files are ok
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Old April 13, 2003, 03:19   #33
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Can I upload the scenario to the Spanish Site, Henrik?

(please, please, please )
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Old April 13, 2003, 12:25   #34
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Sure
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Old April 18, 2003, 04:08   #35
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Henrik, the screenshot looks really great (are those new units by Arne?). However, civ crashes when I try to load the scenario. The error message reads:

SMEDS application
Error: ERR_BADPICFORMAT
File: D:\Ss\Smeds32\Port.cpp
Line 909

Stack trace not yet available in WIN32

As I don't speak computer gibberish I haven't a clue what this means. I notice that it's looking for a file on the D: drive (which is my CD drive) - could this be the problem? Can anyone help?
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Old April 18, 2003, 04:50   #36
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Just one comment so far, apart from the fact that the scenario looks beautiful: Ofen should be north of Budapest (which should rather be Pest at that time). Not that I think this was really important, but my art teacher annoyed me with Budapest so often (I'm going there in two weeks) that I simply have no excuse for not noticing this
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Old April 18, 2003, 04:54   #37
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fairline: I've had that same problem often enough (not with this scenario... yet). I don't know either what the hades this is supposed to mean other than the game can apparently not run the scenario
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Old April 18, 2003, 11:54   #38
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Quote:
Originally posted by fairline
Henrik, the screenshot looks really great (are those new units by Arne?).
Thanks, and yes the units are almost all made by Arne.

Quote:
Originally posted by fairline
SMEDS application
Error: ERR_BADPICFORMAT
File: D:\Ss\Smeds32\Port.cpp
Line 909

Stack trace not yet available in WIN32

As I don't speak computer gibberish I haven't a clue what this means. I notice that it's looking for a file on the D: drive (which is my CD drive) - could this be the problem? Can anyone help?
I have no idea what this means (I am on a mac after all ). Are you playing civ with a "no cd patch" applied? That's all I can think of that would make civ act strangely when trying to acces a cd (why it would wan't to acces the CD in the first place I cannot fathom). If you're not using a "no cd patch" then getting one might solve it I suppose
This is all pure guesswork of course ;-o

Quote:
Originally posted by Stefan Härtel
Just one comment so far, apart from the fact that the scenario looks beautiful: Ofen should be north of Budapest (which should rather be Pest at that time). Not that I think this was really important, but my art teacher annoyed me with Budapest so often (I'm going there in two weeks) that I simply have no excuse for not noticing this
Got any good suggestions for a town in roughly the spot Ofen is in now?
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Old April 18, 2003, 12:50   #39
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You could switch... Budapest to Ofen and Ofen to Budapest. Alternately, place Budapest a bit more to the east and put Ofen on the other side of the Danube.
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Old April 18, 2003, 13:15   #40
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Ok, thanks
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Old April 25, 2003, 14:06   #41
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Attached Thumbnails:
Click image for larger version

Name:	error.jpg
Views:	153
Size:	8.3 KB
ID:	43248  
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Old April 25, 2003, 15:58   #42
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I also get the SMEDS error message. I can't load the scenario. Please help!
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Old April 25, 2003, 16:15   #43
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The reason for this is the bad zips, I am working on it now with the help of PC users
Aparently one of the zips I tried earlier did work (as some people got it to work) but not the one I updated the first post to link to :-!
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Old April 25, 2003, 16:18   #44
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Couldn't you just post the directory itself or at least the individual files? The PBEM could at least start while you work on the zip problem...
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Old April 25, 2003, 16:50   #45
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Darius we are almost there if you would answer your IM's Id tell you the problem.

Its in the text files. Im getting the text files from Henrik unzipped now.

Then just replace all the text files and it should work. Ill post an uzipped folder with text files here.
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Old April 25, 2003, 17:11   #46
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Ok thanks to Steve I can now present this zip It should work fine.


http://apolyton.net/upload/files/Hen...nalVersion.zip


The link in the first post was also updated.

Now why did this problem have to surface upon release when I managed to zip all the playtest versions without causing any problems at all for my testers
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Old April 28, 2003, 15:13   #47
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Ahem ahem...



If you want to fix this for anyone who loads in the future that's fine, but could you just email me the non-zipped files in the meantime so I can start the PBEM?

EDIT: Got to Steve on AIM, files sent.
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Old April 28, 2003, 15:29   #48
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The current files wheren't even zipped by me Darius, are you sure that it's not something wrong with your zip program?
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Old April 28, 2003, 15:46   #49
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I've played several PBEM turns lately from zipped savegames without a problem. Either there's something wrong with the zip above, or my WinZip is 'occasionally' working.

Anyway, if this problem's only happening for me, then I'd say leave as-is since Steve mailed me the files.
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Old May 21, 2003, 13:03   #50
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Has anyone else tried the new download?

Im just wondering if Darius is (as always) our only problem child?
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Old May 21, 2003, 22:20   #51
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Hey, just a question to those who've played the scenario already: How long does it take to transform terrain? I've been trying to transform the swamps in the Low Countries for a longass time now...and still nothing...anyone know about how long it'll take?
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Old May 21, 2003, 22:39   #52
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Quote:
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Hey, just a question to those who've played the scenario already: How long does it take to transform terrain? I've been trying to transform the swamps in the Low Countries for a longass time now...and still nothing...anyone know about how long it'll take?
I dont know, changing woods to hills doesn't sem to take that long.

Henrik the designer would know.
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Old May 21, 2003, 23:14   #53
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That's irrigation only right? I'm using engineers...it's been well over like 100 years...
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Old May 22, 2003, 03:18   #54
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You're going to have to try for a very long time if you want to use the "O"/transform command.
The program malfunctions if you set a terrain to transform to nothing, resulting in strange non terrain/resource tiles. So instead I've set all terrain to transform to itself when using that command. Sorry, atleast engineers still work twice as fast as settelrs
I thought I noted this in the readme? If not it'll definatly be added when I update the scenario.
In any event, if you actually look in the order menu rather than just press 'O' you'll see what you can transform to, which for the most of the time, is the same terrain you're allready standing on.
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Old May 22, 2003, 03:23   #55
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My misstake, you're transforming swamps, non?

Base time for engineer transformation is set to 45.
Use teams of two engineers and it shouldn't take too long to turn it into grassland.

Draining swamps takes time you know
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Old May 22, 2003, 21:16   #56
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45 turns? It's definitely been much, much, long. It's 2444 now and I seem to remember doing this when it was 2200. (Yes, I'm bored, so I usually just end up consolidating my territories and pillaging the world until I get bored...)
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Old May 23, 2003, 01:37   #57
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Hmmmm, how many engineers are you using?
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Old May 25, 2003, 00:56   #58
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I have about 8...
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Old May 25, 2003, 02:08   #59
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More than two then (any number above two is irrelevent as the game only uses 2 at a time even if you order more...).

I'll have to look over the terrain transformation setting I suppose...
Could you try reducing it yourself to see if it makes any difference?
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Old May 25, 2003, 11:22   #60
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Reducing the engineer transform time in the rules? Do I just have to reload the game for the new rules to take effect? Or do I have to do something screwy like delevents from the saved game?
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