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Old April 17, 2003, 06:04   #1
Cal
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A theory
I can't remember who said it, but I remember reading in a review of Red Front, that after playing a full game of it, and taking Berlin, and winning the day, the end of the scenario seemed a bit... incomplete. LIke an empty victory.

Kobayashi has a way around this as seen in his scenarios: when you manage to take your enemy's capital city, the events trigger a "destroyaciv" command which gives you a decisive victory right there.

However, for WWII and red front, with Hitler's death and the taking of Berlin, it seems a little improper to destroy the germans right there. If I remember correctly, the germans fought on for two more weeks before surrendering. Surely that's worth a turn or so for you to try to grab as many other german cities as possible.

So here's my theory, when you want the capture of a city to trigger the civilization's destruction with some delay:
Upon capturing Berlin, the germans receive a tech. This tech will lead them to discover another tech, called "Germany Surrenders" or some such thing. The rules file is altered so the AI thinks this tech is very desirable, and also it doesn't cost that many beakers to build it (as they're sure to be low on cities). Upon discovery of this tech, the events displays the victory message, announces germany's surrender, thanks you for playing, and destroys the German civilization. Then, you have closure without it depending on the taking of one city only. You could even branch this out so they'd have to take several cities before the Germans could finally surrender.

Another theory would be that the capture of Berlin gives the Soviets a tech that could then open the way to researching "Germany Surrenders" which the player would have to select himself whenever he got bored with carving up Germany. It would work the same way.

Would this be possible?
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Old April 17, 2003, 07:46   #2
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Re: A theory
Quote:
Originally posted by Cal
So here's my theory, when you want the capture of a city to trigger the civilization's destruction with some delay:
Upon capturing Berlin, the germans receive a tech. This tech will lead them to discover another tech, called "Germany Surrenders" or some such thing.
Ok, let's see what possible!
Quote:
The rules file is altered so the AI thinks this tech is very desirable,
Easy, just change the Ai Value (First Number for each tech) and make it as high as possible (8 or 9, don't remember)
Quote:
and also it doesn't cost that many beakers to build it (as they're sure to be low on cities).
Nope, I'm nearly sure you can't do that!
Quote:
Upon discovery of this tech, the events displays the victory message, announces germany's surrender, thanks you for playing, and destroys the German civilization. Then, you have closure without it depending on the taking of one city only. You could even branch this out so they'd have to take several cities before the Germans could finally surrender.
No prob for that!
Quote:
Another theory would be that the capture of Berlin gives the Soviets a tech that could then open the way to researching "Germany Surrenders" which the player would have to select himself whenever he got bored with carving up Germany. It would work the same way.
Yes, as you say, easy!

Hope it answers your questions!
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Old April 17, 2003, 09:19   #3
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I did something similar a few years ago with my first scenario, the War of 1812. http://csc.apolyton.net/scenarios/warmil.shtml

Once the United States (AI) researches a technology, "Peace of Ghent" the player has one turn to check his victory conditions before an event kills all civs.
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Old April 17, 2003, 11:30   #4
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This is even more practical in ToT where there is a "delay" event and "delayperflag."
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Old April 17, 2003, 16:36   #5
Cal
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Re: Re: A theory
Quote:
Originally posted by Cyrion

Ok, let's see what possible!

Nope, I'm nearly sure you can't do that!
Thanks, and...

Don't the early techs, like alphabet and bronze working, cost a lot less beakers to research than say, the laser and Space Flight?
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Old April 17, 2003, 16:54   #6
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nope, it only has to do with the # of techs researched
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Old April 17, 2003, 16:57   #7
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Quote:
Originally posted by Caesar the Great
nope, it only has to do with the # of techs researched
Hmm... that's a good thing to know.
Thanks!
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Old April 18, 2003, 03:32   #8
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Yes, each tech costs you more beakers than the one you found before! It doesn't matter what the tech is!

As you, most of the time, discover for instance "bronze working" before "the laser", it usually turns out alright!

And you're welcome!
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Old April 18, 2003, 12:17   #9
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Actually Red front already has an event like that.

After Berlin is captured the Germans get "military collapse" making ALL their units, apart from the Waffen SS, obsolete.
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Old April 18, 2003, 12:40   #10
Cal
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Quote:
Originally posted by Palaiologos
Actually Red front already has an event like that.

After Berlin is captured the Germans get "military collapse" making ALL their units, apart from the Waffen SS, obsolete.
Well, that was just an example...

I never noticed...
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