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Old May 12, 2003, 09:43   #31
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Yes, this game by RJM deserves some kind of award! Well done!

As for selling palaces, seeing is believing. I tired and they are not for sale.
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Old May 12, 2003, 13:54   #32
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I’ve continued my large map game and was able to launch in 1060 with an ETA of 1075 AD. This set up was more suitable to early landing attempts than the one in the previous game.

I used the SSC site at (48,88), which I thought had better trade specials and commodities to work with, and when a road and rail connection was established with Ur, a Babylonian city to the north, the SSC became a real powerhouse, affording many opportunities for two advances per turn later in the game. Ur, itself, developed into a size 12 city and I used an engineer to help road its tiles, to maximize its trade. The early trade routes established between my SSC and Ur were so strong that they remained in place the entire game. This simplified SSC trade later, since it could trade freely with all other cities without blocking the demand of any commodities. Only wonder bread was needed to keep the SSC supplies unblocked.

I used early Monarchy again in this game, but did not go for the Hanging Gardens this time. Instead, I switched to Republic a little earlier to get the most out of the first large group of caravans sent out for trade. SSC growth and development was postponed a bit to conduct more trade, before delivery bonuses were cut by the arrival of the Renaissance. This worked out very well. The Celts were a good trading partner early on, and later I was able to concentrate more on SSC trade with colonies located at a similar distance having complementary supplies and demands. Once freights were available, colony trade became quite profitable, since colonies were much easier to reach in one turn than most of the AI cities.

Most of the AI did well during this game and even gave me some competition, in two races to complete the Colossus and Copernicus wonders. The AI acquired more techs than in the usual game, too. I was able to trade for a few that they had tipped from huts. On large map games, which have more space and many more huts, it makes more sense to gift almost all of the techs to each AI once they cross the 20 tech level, to increase the chances of new techs from the huts they tip afterwards.

During this game I discovered that the “SCG switch” also works when used prior to the delivery of wonder bread. If the SSC commodities are not to one’s liking, setting its shields to zero before using wonder bread may change the supply and demand lists, producing more desirable commodities. I also tested the SCG switch again on each city’s cycle turns, and was rewarded once more in this game when this resulted in a supply of uranium in a helper.

Here is the game summary:

Early Landing Comparison Game #4 Summary, Large Map

Monarchy – 2050 b
Republic – 525 b
Democracy – 620 a

MPE – 1100 b
Shakespeare’s – 140 a
Colossus – 800 b
Copernicus – 25 b
Newton’s – 400 a
Darwin’s – 520 a
SETI – 960 a
Apollo – 1020 a

Size 8 – 240 a
Size 12 – 320 a
Size 21 – 500 a
Max. size – 25 in 880 a

Key civ contact – 1000 b

Trade – 1300 b
Invention – 380 a
Railroad – 500 a
Automobile – 780 a
Nuclear Power – 940 a
Computers – 960 a
Flight – 960 a
Space Flight – 1000 a

AC Arrival – 1075 a
Attached Files:
File Type: sav cl_a1060.sav (140.4 KB, 8 views)
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Old May 14, 2003, 14:07   #33
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I am very sorry, I wanted to post to ELG #2.
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Old May 14, 2003, 14:13   #34
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I swear I am not drunk...

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Old May 14, 2003, 14:14   #35
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Old May 15, 2003, 13:02   #36
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My log for the large map game was a bit delayed due to the release of the RoN demo!

Early Landing Comparison Game #4, Large Map

BC Years

3950 Thebes
3800 Memphis
3700 Alphabet
3600 Mem – warrior
3450 Mem – warrior
3400 Code of Laws
3300 Mem – warrior
2900 The – settlers, contact Babylonians – peace, trade for Bronze Working
2800 Mem – settlers
2700 Heliopolis
2650 Mem – warrior
2550 Ceremonial Burial
2450 Elephantine
2300 The – settlers
2250 Hel – warrior
2050 Monarchy
2000 Alexandria, The – warrior, Babylonians – give tech, 50g tribute
1900 Ele – settlers
1750 Pi-Rameses
1650 Currency
1600 Hel – settlers
1550 PiR – warrior
1500 The – settlers
1450 Giza
1400 Ale – settlers
1350 PiR – warrior, Hel – warrior
1300 Trade, Ele – settlers
1250 Giz – warrior
1200 PiR – warrior, Babylonians – 50g tribute, Hel – warrior
1150 The – food
1100 Mem – Marco Polo’s Embassy, contact Chinese – war
1050 PiR, Hel & Giz – warriors
1000 Chinese – peace, trade for Writing & Map Making, give tech, share maps; Vikings – trade for Mysticism, give tech, share maps; Indians – give tech, share maps

800 Giz – settlers, PiR – silver, The – Colossus
750 Vikings – trade for Mathematics, Masonry, & The Wheel
700 Mem – trireme, Celts – give tech, share maps
675 Hel – dye, Giz – trireme, Celts – trade for Astronomy & Seafaring; Vikings – trade for Iron Working; Carthaginians – give tech, share maps

650 Ale – dye, The – dye, Giz – warrior
625 Carthaginians – give tech, share maps
600 PiR – trireme, Chinese – trade for Republic & Banking, share maps; Celts – trade for Construction; Indians – give tech, share maps

575 Babylonians – give tech, share maps, 100g tribute; silver(d) to Trondheim, 160g
550 Ele – dye, Mem – copper, revolution
525 Hel – wool, dye(d) to Ur, 84g, government to Republic
500 Ele – warrior, Engineering
450 Byb – temple, Ale – beads, The – hides
425 Ale – temple, Babylonians – trade for Philosophy, give tech, share maps
400 Giz – dye, PiR – beads, Mem – beads
375 hides to Ur, 42g
350 Hel – hides
325 Byb – settlers
300 The – beads
275 PiR – settlers, Ele – beads, Mem – trireme
250 Ale – salt, Vikings – give tech
225 PiR – temple, Hel – colosseum, beads to Ur, 48g (3 roaded SSC routes in place)
200 Celts – give tech, share maps
175 copper(d) to Cardiff, 392g
150 University, Giz & Mem – colosseums, The – marketplace, Celts – give tech, share maps; Vikings – give tech

125 Byb – harbor, dye(d) to Caerphilly, 248g
100 The – bank, dye(d) to Caernarfon, 216g
75 Ale – food, Ele – wool, The – library, dye(d) to Kells, 288g
50 Medicine, Giz – temple, PiR – diplomat, Hel – hides, The – university
25 The – Copernicus’s Observatory

AD Years

1 Mem – salt
60 El-Amarna
80 Byb – settlers, Ale – salt, Ele – wool, wool(d) to Cardiff, 368g
100 ElA – temple, Hel – hides
120 Mem – food, The – hides, Sanitation
140 Byb – dye, The – Shakepeare’s Theater, dye(d) to Tintagel, 344g, Hieraconpolis, beads(d) to Carmarthen, 328g, we love begins

160 ElA – silk, Giz – beads, PiR – salt, Mem – temple, The – coal, Babylonians & Celts – give tech, share maps

180 Hie – gems, Byb – beads, Economics, Ale – trireme, beads(d) to Cork, 336g, Celts – trade for Bridge Building

200 The – aqueduct, Vikings – give tech
220 Hie – temple
240 Ele – wool, Hel – hides, The – size 8
260 Theory of Gravity
300 ElA – diplomat, Byb – diplomat, hides(d) to Uppsala, 400g
320 Chemistry, The – sewer system, size 12, Chinese – trade for Democracy, share maps

340 Giz – gold, PiR – food, Ale – beads, Ele – beads, Mem – salt, dye(d) to Canton, 224g, Vikings – give tech

360 Byb – settlers, Hel – hides, The – food
380 The – diplomat, gems(d) to Ele, 114g, Chinese – trade for Invention; Celts – trade for Navigation

400 The – Isaac Newton’s College, Physics, Vikings – chariot bribed, 97g, give tech; Carthaginians – give tech, share maps

420 The – wine, beads(d) to Beijing, 108g
440 Hie – settlers, silk(d) to Thebes, 402g
460 Steam Engine, ElA – settlers, Giz – beads, PiR – salt, The – diplomat, Vikings – give tech, share maps; Indians – give tech, share maps

480 Celts – give tech, share maps, Hie – harbor, Ele – food, Mem – dye, The – food, Magnetism, Abydos, coal(d) to cardiff, 720g, Celts – trade for Gunpowder

500 Byb – colosseum, PiR – harbor, Hel – temple, The – food, size 21, Railroad
520 Aby – Darwin’s Voyage, Industrialization & The Corporation, Ele – harbor, The – wool, Vikings and Carthaginians – give tech, share maps

540 Ale – beads, The – gems, Metallurgy, Mem – transport, Asyut, wine(d) to Nanking, 304g

580 Giz – gold, Mem – harbor, Explosives, wool(d) to Hieraconpolis, 180g, Hie – transport

600 The – engineers, Avaris, Hie & Mem – transports, revolution
620 government to Democracy, Hie – coal, Byb – gold, Hel – engineers, Lisht

640 The – food, Electricity, All AI – give tech, share maps, gems(d) to Avaris, 344g

660 Ava – spice, Asy – temple, Aby – engineers, Refining, gold(d) to Thebes, 254g, Byb – transport

680 PiR – coal, The – gold, we love resumes, Mem – transport
700 The – gems, Steel, coal(d) to Thebes, 232g
720 Lis – silk, Asy – silk, Giz – engineers, wool(d) to Asyut, 42g
740 Combustion, gems(d) to Avaris, 374g, Vikings, Carthaginians & Indians – give tech, share maps

760 Hie – engineers, ElA – oil, Byb – engineers, Ale – harbor, Ele – gems, Hel – gold, Mem – gold, silk(d) to Thebes, 378g, gold(d) to Bangalore, 246g, silk(d) to Thebes, 336g

780 Lis – temple, Automobile, Ava – temple, Asy – coal, Hie – dye, Mem – oil, The – superhighways, Mass Production, gold(d) to Bombay, 960g, dye(d) to Madras, 104g, gold(d) to Lisht, 144g, spice(d) to Thebes, 241g, Celts & Indians – give tech, share maps

800 Conscription, Byb – oil, Giz – oil, PiR – hides, Ale – library, Ele – colosseum, Hel – library, The – mass transit, Atomic Theory, Vikings – trade for Horseback Riding & Feudalism, Buto, ElA – transport, dye(d) to Thebes, 189g, Indians – give tech, share maps

820 Lis – transport, Ava – beads, Asy – dye, The – wool, Electronics, coal(d) to Thebes, 580g, gems(d) to Buto, 68g, Edfu, oil to Asyut – 49g

840 But – hides, we love begins for helpers and colonies, Asy – gold, Hie – beads, Byb – salt, Chivalry, Babylonians & Indians – give tech, share maps, gold(d) to Thebes, 696g, dye(d) to Thebes, 232g

860 Celts – give tech, share maps, Ava – superhighways, Giz – beads, PiR – hides, Mem – salt, The – gems, Nuclear Fission, Carthaginians – give tech, share maps, beads to Thebes, 336g, wool(d) to Bombay, 612g, gold(d) to Bombay, 336g, gems(d) to Avaris, 1008g, Celts – give tech, share maps

880 Leadership, But – dye, Lis – spice, Ava – copper, Asy – gold, Hie – gems, ElA – beads, Byb – superhighways, Ele – library, Hel – courthouse, The – food, size 25, gold(d) to Thebes, 722g, copper(d) to Thebes, 691g, beads(d) to Rhymney, 180g, oil(d) to Avaris, 378g, salt to Asyut – 66g, oil(d) to Thebes, 826g

900 Edf – oil, Ava – beads, Asy – gold, Hie & ElA – superhighways, Byb – library, Giz – harbor, PiR – superhighways, Ale – oil, Ele – university, Hel – harbor, Mem – oil, The – gems, Tactics, oil(d) to Thebes, 1216g, gems(d) to Ur, 602g, beads to Thebes, 278g, dye to Thebes, 216g, hides(d) to Tintagel, 318g

920 But – hides, Lis, Ava, Asy, Hie, PiR, Ale & ElA – colosseums, Byb – university, Hel – uranium, The – wool, Machine Tools, we love ends, Indians – give tech, share maps, uranium(d) to Byblos, 304g, wool(d) to Lisht, 506g, gems(d) to Avaris, 1096g, salt to Thebes, 248g

940 Edf – silk, Nuclear Power, Lis – superhighways, Ava – copper, Asy – superhighways, Hie – gold, ElA – library, Byb – oil, Ele – hides, Mem – superhighways, The – food, Miniaturiazation, Chinese – give tech, share maps, hides(d) to Tsintao, 236g, oil(d) to El-Amarna, 747g, oil(d) to Thebes, 770g, oil(d) to Thebes, 868g, beads to Thebes, 448g, Pithorn, beads to Thebes, 366g

960 Pit – temple, Computers, But – hides, Aby – SETI Program, Giz – salt, PiR – dye, Ale & Hel – superhigways, The – gems, Laser, Vikings – trade for Flight & Warrior Code, Indians – give tech, share maps, gems(d) to Avaris – 640g, gold(d) to Thebes, 608g, gold(d) to Thebes, 499g, spice to Thebes, 199g

980 Edf – dye, Radio, Lis – salt, Ava – food, Asy – dye, Aby – temple, Hie – gems, ElA – dye, Byb – hides, Ele – gems, Mem – beads, The – copper, Advanced Flight, dye(d) to Cardiff, 340g, dye(d) to Thebes, 250g, dye(d) to Thebes, 400g, gems(d) to Memphis, 267g, dye(d) to Thebes, 523g, salt to Thebes, 199g, Vikings – trade for Pottery; Indians – give tech, share maps

1000 Pit – gold, But – hides, Rocketry, Giz – silk, PiR – oil, Ale – salt, Hel – gems, The – cloth, Space Flight, hides(d) to Kells, 340g, oil(d) to Lisht, 405g, oil(d) to Lisht, 340g, gems(d) to Avaris, 236g, copper(d) to Avaris, 427g, silk(d) to El-Amarna, 284g, Indians & Babylonians – give tech, share maps

1020 Edf – hides, Lis – food, Ava – beads, Asy – gold, Aby – Apollo Program, Hie – beads, ElA – dye, Byb – hides, Ele – food, Mem – oil, The – stock exchange, Plastics, Indians – trade for Polytheism, gold(d) to Bombay, 468g, copper(d) to Nanking, 384g, cloth(d) to Rhymney, 710g, gold(d) to Thebes, 600g, gems(d) to Avaris, 328g

1040 Pit, Giz, PiR & Ale – food, Edf, Lis, Ava, Aby, Hie, ElA, Byb, Ele, & Mem – SS structurals, Asy & The – SS components, Superconductor, dye(d) to Thebes, 523g

1060 Edf, But, Lis, Asy, Hie, ElA & Byb – SS structurals, Aby, Ele & Mem – SS modules, Giz, Ale, Hel & The – SS components, Fusion Power, 15-3-3-1-1-1 launch

1075 arrival at Alpha Centauri
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Old May 15, 2003, 20:28   #37
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That's excellent play for a large map! 1075 is the new record.

I should just about be able to finish the medium map for #4 but a busy two weeks has prevented me from even starting the large world. I may start the large world first for #5.

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Old May 17, 2003, 02:48   #38
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Following a miscalculation during a confrontation with the Vikings I was left with 1 less SSC than I had before. I will not be submitting a large map entry for ELG#4.

(Still, that gives me the chance to start #5 straight away.)

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Old May 17, 2003, 09:52   #39
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MEDIUM MAP

Alpha Centauri 1116
Things started very well, but as the game progressed demanded goods from the SSC were almost non-existent. I will post extra details soon.

Governments
Revolutions to:
Monarchy in 2650BC
Republic in 425BC
Democracy in 220AD

Wonders
Hanging Gardens 950BC
Colossus in 675BC
Shakespeare's Theatre in 455BC
Copernicus' Observatory in 200BC
Isaac Newton's College in 100AD
Michelangelo's Chapel 260AD
Darwin's Voyage in 420AD
SETI 820AD
Apollo Program in 940AD

Events
Elephantine 8 in 325BC
Elephantine 12 in 225BC
Elephantine 21 in 40AD
Elephantine 31in 840AD
Key Civ contact 2350BC

Milestones in Science
Trade in 1400BC (1st Trade Route in 575BC)
Invention 20AD
Railroad in 380AD
Automobile in 540AD
Nuclear Power 700AD
Computers in 800AD
Flight in 800AD (Swapped with Vikings)
Space Flight in 900AD
Launch 15-1-1-1-1-1 in 1080AD

AC 1116AD

---------------------------

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File Type: sav ra_a1080.sav (74.1 KB, 2 views)
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Old May 17, 2003, 20:12   #40
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I finished the large map game with a 995 AD landing .

I worked on my early development strategy and also tried to build more cities for the large map. In 450 BC I had 16 cities and two settlers on the way to the Celtish Continent. After 450 I consolidated and only added more colonies. The plan was to grow as many cities to size 12 as possible. To get there I started celebrating with republic in 325 and build all the happiness wonders. In 420 AD my 16 home cities (4 on the continent west of the home continent) had sizes between 5 and 11 (SSC 23) and though I was behind my plans and had only 2 helpers size 9 and 11 I decided to stop growth in favour of tech advance. With the SSC fully developed I was allready close to 1 tech a turn. This brought a short Rennaissance period and after automobile in 740 AD even with the additional burden of Feudalism, Monotheism, Polytheism and Religion the speed of tech advances was faster than in any game I played. The 20 techs after automobile were done in just 12 turns.

The landscape was suitable for growing cities early. I also was lucky to get an excellent offer of techs when MPE was build. Later on I had problems though when the Ais were all building Sun Tzus. I had to research mathematics and astronomy myself while the wikings were sitting on these techs. I also waited desperately for the development of the wheel. Trade with the AI also was not easy: the wikings were to close in trade distance, the Chinese didn΄t survive the barbarians (would have been to close too). Until the end of Rennaissance I only traded with Babylonians and Wikings. The Celtish Continent was suitable for establishing colonies, but the Celtish cities rarely demanded the commodities I had to offer. In the end I had 11 colonies on the Celtish continent, most of them small cities with sizes between 1 and 5. The colony trade was the backbone of my economy and allowed constant earnings. The worst part in this game was the (outgoing) SSC trade. With my (bad) choice of the sea side SSC I had a constantly blocked SSC throughout the game. In the early phase it didn΄t matter because my strong helper cities could replace trade routes with the AI easily. But IIRC I had not a single delivery from the SSC after automobile. Wonder bread didn΄t work and I didn΄t want to replace the trade routes to Ur that peaked at 32 each, once the qualified railroad was established. These trade routes helped the SSC to get close to 1500 science beakers, but the other SSCsite would have given even better results. If I had chosen a lean approach I would have been lost with this SSC, but with the broad approach it didn΄t matter and I could afford to continue without (outgoing) SSC trade. The incoming trade to the SSC and other cities was good.

A broad approach probably gives advantages on large maps. I am very content with this result, but I also think that further improvements should be possible.

The summary:

Governments
Monarchy 1650 BC
Republic 325 BC
Democracy 460 AD

Wonders
MPE 850 BC
HG 500 BC
Colossus 150 BC
ST 20 AD
Copernicus 180 AD
Michaelangelo's 300 AD
Isaac's 360 AD
JSB 500 AD
Darwin's 580 AD
SETI 880 AD
Apollo 940 AD

SSC stats
size 8 80 AD
size 12 160 AD
size 21 380 AD
size 23 420 AD
max. size 24 in 780 AD

Techs
Trade 1200 BC
Invention 380 AD
Railroad 560 AD
Automobile 740 AD
Nuclear Power 860 AD
Computers 880 AD
Flight 880 AD
Space Flight 940 AD

Key civ contact 850 BC
First trade delivery 600 BC

AC arrival 995 AD

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Old May 17, 2003, 22:12   #41
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Well done, Zenon!!!

You are first below 1000 AD on a large map. Perhaps you'll beat me to a sub 500 AD game on a medium map, too!

It's interesting to see how close we were (you beat me to Space Flight by 3 turns) with such different game plans, but it looks like your use of additional cities is the better way to go since I had better luck trading techs with the AI, yet still lagged a bit behind. My own problem was not having a good time to celebrate helpers and colonies, which cost me several more opportunities for 2 advances per turn after Automobile. With better play I think I could have managed a result under 1000 AD, too.

I agree that probably much more can be done to improve large map dates.

SG(2),

So much for records, as I join you as a former top dog on large maps! Another solid game yourself on the medium map. Monarchy by 2650 AD was very quick. I think you would haved like the setup in this large one had you the time to play it.
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Old May 18, 2003, 07:57   #42
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Zenon that's a tremendous result. Many congratulations. You must be aware that you achieved your sub-millennium landing without a University in the SSC!

solo ... Monarchy by 2650BC was lucky as the Romans swapped Code of Laws with me.

So the Hall of Fame reads:

Medium World: solo @ 615AD

Large World: Zenon @ 995AD

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Old May 18, 2003, 09:36   #43
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Solo, SG (2),

thanks for the friendly comments.

Quote:
Perhaps you'll beat me to a sub 500 AD game on a medium map, too!
So, so! The 500 AD barrier certainly is a challenge. But you would either have to find us a nice river delta with some gold mountains or offer a small map to get there. I think that even your 615 AD landing will be very hard to beat for a long time, whereas the 995 AD date will soon be replaced. I may hold another record though with my 1415 AD landing for a long time: the worst landing date ever to win an ELG comparison

Quote:
without a University in the SSC!
Even if the SSC may look otherwise still complete it was sold on the turn before as were most of the superhighways.

Quote:
Monarchy by 2650BC was lucky as the Romans swapped Code of Laws with me.
I noted this date to and even with one tech traded for it is very good and - of cause - as always way before my Monarchy date.

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Old May 18, 2003, 10:26   #44
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Quote:
Originally posted by Zenon
I may hold another record though with my 1415 AD landing for a long time: the worst landing date ever to win an ELG comparison
Zenon
I can think of many large world games I've played where the winner would be lucky to land before the turns came every two years.

I wondered if you had sold the University - but you had a healthy treasury on the launch turn.

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Old May 18, 2003, 11:11   #45
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Quote:
Originally posted by Scouse Gits
- but you had a healthy treasury on the launch turn.
That΄s right. After managing trade for almost 30 cities for a while always close to loosing the tech pace I was tired of planning and really wanted to finish this game. So I simply sold one improvement in every city and had more cash left than I needed.

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Old May 18, 2003, 11:51   #46
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Zenon,

I had some more time to look over your save and have become convinced that more cities on large maps is a better way to go, but that this expansion should probably stop when there is enough city science to sustain an advance per turn. I noticed your original plan of having bigger cities was curtailed when you realized that this science level had been achieved. It was the period between Railroad and Automobile where your extra cities did you the most good and where your approach outperformed my own.

I think both SSC sites were very good, since your problem with blocked supplies was caused by setting up trade routes with Ur using commodities that remained on the supply list. My first three (and only), SSC trades with Ur were made with early commodities, two of which became obsolete, allowing wonder bread to work later. About the only way you could unblock was by replacing Ur's routes, but doing that would have killed the RR bonuses, which need to be retained. In my SSC, the trade value for these routes got up to 35 arrows, the best I've seen so far in an EL game.

Looks like the barbs in your game were a bit anti- Chinese!
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Old May 18, 2003, 13:06   #47
Zenon
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Quote:
Originally posted by solo
that this expansion should probably stop when there is enough city science to sustain an advance per turn. I noticed your original plan of having bigger cities was curtailed when you realized that this science level had been achieved. It was the period between Railroad and Automobile where your extra cities did you the most good and where your approach outperformed my own
Solo, this is also my conclusion. The best would be to arrive at one tech a turn with the beginning of Rennaissance. But allready coming close to that will have the same effect if just one trade delivery every turn can be completed. This also later allows more 2 techs a turn advances. To achieve this on a large map
- a fully developed SSC and
- a number of 16+ cities
is needed. To build all this you need more time and cash and IMO this justifies to set back science in favour of cash after reaching trade. Until Rennaissance tech advances are needed, when improvements have to be build, not neccessarily before. Techs can mostly be done with deliveries and tech trade. It doesn΄t matter if Rennaissance comes a few turns later if you enter it better developed. That΄s what I called early development strategy. I did the same on the medium map, just without additional cities. I am not sure about the medium map but on a large map I consider this approach justified.

Having a broader approach for the first time it was difficult to forsee how many cities should be build and how big they could be grown. Reaching size 12 was probably to ambitious. Size 8 would may be enough. I also was not content with my city growth. Size 5 was not enough, a city size 9 just stupid. But to stop growth at that point was the right decision. There are certainly improvements possible during this growth period.

Thank΄s for the hint about my trade routes. This was exactly what I wanted to check.

Zenon
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Old May 18, 2003, 16:54   #48
Zenon
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ELCG 4 Large Map, Egyptians, 995 AD Landing

3950 Thebes
3900 Memphis
3600 Alphabet
3150 Code of laws, Babylonians peace
2600 Heliopolis
2550 Bronce Working
2150 Alexandria
2100 Babylonians Alliance 50g
2050 Pi Ramesses
2000 CB
1950 Chinese destroyed by Barbarians
1650 Monarchy
1400 50g from Babylonians
1350 Giza
1300 trade for currency 100g
1250 Byblos
1200 Trade

1050 Al Armarna, 50g from Babylonians
1000 Hieraconpolis
975 Babylonians gift pottery
850 MPE, Wikings trade for Map Making, Mystizism, peace maps, Celts trade for Writing, Literacy, peace maps, Americans, peace, maps 50g tribute, Carthaginiens, peace maps, Indians give tech, peace maps, Babylonians maps

675 Philosophy, Republic, Abydos
650 Babylomians give rep 50g
600 Americans 25g, copper to Kaupang (d) 88g, hides heliopolis Kaupang (d) 96g, asyut, avaris
500 HG
450 Lisht, 16th city, start consolidation
425 Medicine
375 silver Heliopolis Trondheim (d) 200g, Buto
325 Republic, dye to Kaupang (d) 136g
300 Banking, beads Elephantine Kaupang 80g
225 dye Hieraconpolis Ur (d) 68g, trade for masonry
200 dye Giza Uppsala (d) 144g
175 Construction, wine Thebes Trondheim (d) 240g, SSC marketplace
150 Colossus
125 beads to Ur 64g, silk Byblos Kaupang (d) 264g
100 Mathematics, mathematics, astronomy, the wheel, iron working, polytheism are all there but not traded for Sun Tzu building, Pithom Celt, copper Al Armarna Kaupang (d) 88g
75 Busiris Celt, SSC Library
50 copper Asyut Ur (d) 216g
25 hides Thebes Uppsala (d) 168g
AD
1 SSC aqueduct, wine Elephantine SSC (d) 104g SSC unblocked, trade for Iron Working
20 ST, Astronomy, dye Pi Trondheim (d) 176g,
80 SSC size 8, Wikings finish Sun Tzu finally, copper to Kaupang (d) 280g, trade for The Wheel, Poly
100 University, wine abydos SSC (d) 90g SSC unblocked, hides Hieraconpolis Kaupang (d) 200g
120 gems edfu byblos (d) 168g
140 hides Thebes Kaupang (d) 216g
160 Engineering, SSC size 12, University, copper to Kaupang (d) 392g, silk edfu SSC (d) 270g
180 Copernicus, Sanitation
200 Kahun
220 Theory of Gravity, SSC Sewerage, Gold Giza SSC 68g
240 silk Busiris SSC (d) 558g, dye Bouto Niniveh (d) 232g
260 Monotheism, SSC Harbour, copper to Kaupang (d) 440, gems Pithom SSC 196g, Athribis
280 Economics, silk Avaris Nineveh (d) 300g,
300 Micheangelos, hides Byblos Kaupang (d) 280g, dye to Kaupang 240g, dye heliopolis SSC 64g unblocked,
320 Religion, silver Asyut Ashur (d) 250g, dye Lisht Hladir (d) 140g
340 Chemistry, hides Hieraconpolis Kaupang (d) 264g
360 INC, Mendes Celt

380 Invention, size 21, dye to Ur 75g, beads buto SSC 64g, gems Avaris SSC (d) 174g, SSC wonder bread

420 Democracy, copper Giza Kaupang (d) 116g, dye Alexandria Kaupang (d) 92g, coal Alexandria Buto (d) 82g, dye Thebes SSC 34g SSC unblocked, stop celebrating, SSC size 23, city sizes 11(1), 9(1), 8(5), 7(3), 6(1), 5(5),others (4), 21 cities, science 889 (80%)

440 Gun Powder,
460 Democracy, gold El Armarna Kaupang 54g
480 Navigation, hides Abydos Uppsala (d) 88g
500 JSB, Physics, salt to Ur 86g, the third trade route to Ur, 18 each now

520 Bridge Building, gems Abydos Hladir (d) 168g
540 Steam Engine, Barb attack, dye Elephantine Kaupang (d) 172g SSC wonder bread
560 Railroad, coal Edfu SSC 48g, coal Asyut SSC 50g,
580 Industrialization, Darwin΄s, Metallurgy, Corporation, wool to Kaupang 96g, Tanis Celt, El-Ash Celt

600 coal byblos SSC 33g unblocked
620 Explosives, dye El Armarna Kaupang (d) 116g, gold Edfu SSC 48g , dye Avaris SSC 47g
640 Magnetism, oil to Ur 86g, hides Abydos Hladir (d) 116g, science 1403 (100%)
660 Refinery, gems Athribis SSC (d) 428g, ship line to Celt Continent established

680 Electricity, coal Busiris SSC (d) 352g
700 Combustion, silk Mendes SSC 132g
720 Steel, gems Mendes SSC (d) 404g,
740 Automobile, Hides Heliopolis Cardiff (d) 424g

760 Electronics, SSC Thebes superhighways, Ur railway complete, science 1888, trade for Chivalry, wool Thebes Cardiff (d) 612g, coal Pi Cardiff (d) 460g, silk Thanis SSC (d) 596g, Buhen Celt, Bubastis Celt,

780 Mass Production, conscription, size 24, Heliopolis Byblos, Busiris Superhighways, cloth to Busiris (d) 770g, dye Athritis Ur (d) 168g, oil Hieraconpolis Heliopolis (d) 118g

800 Leadership, SSC wonder bread doesn΄t work, Thanis superhighways, coal Thanis SSC (d) 670g

820 Atomic Theory, Tactics, Pithom, Edfu superhighways, hides Heliopolis Kells (d) 768g, wine Pithom Edfu (d) 284g, hides Heliopolis Kells 384g, gold Busiris Thebes (d) 480g

840 Nuclear Fission, Bubastis, Buhen, El-Ash, Asyut superhighways, Machine Tools, beads Thebes Bubastis 304g, silk Bubastis SSC (d) 1056g, coal Buhen SSC (d) 764g

860 Nuclear Power, Miniturization, gold Asyut Carmarthen (d) 702g, oil Byblos Thanis (d) 504g, beads Heliopolis Thanis (d) 280g, silk El-Ash SSC (d) 948g

880 Computers, SETI Program, Flight, Oryx, Sebbenitus, Pi, Avaris superhighways, silver Thanis Pi (d) 194g, gold Avaris Thebes (d) 179g, oil Pithom Heliopolis (d) 396g, dye Edfu Caerphilly (d) 172g, gems Lisht SSC (d) 98g, dye Pithom Ur (d) 176g

900, Radio Advanced Flight, This Elephantine superhighways, SSC wonderbread still doesn΄t work, oil Elephantine Cardiff 194g, oil Avaris Cardiff 204g, gold Pi Cardiff 198g, copper This Byblos (d) 205g, gems Thebes This (d) 251, oil El Ash SSC (d) 573g

920, Laser Rocketry, oil Heliopolis Busiris (d) 452g, copper Bubastis Byblos (d) 242g, oil Buto SSCn (d) 349g, wine Pithom Edfu (d) 190g, beads Byblos Pithom (d)116g, copper Buhen Byblos (d) 230g

940 Space Flight, Apollo Program, Plastics, wine asyut bubastis (d) 283g, oil Pi Cardiff 198g,

960 Superconductor, silver Asyut Busiris (d) 330g, oil Oryx SSC (d) 523g, oil Edfu SSC (d) 308g, gems Thebes This (d) 272g, silk Busiris Thebes (d) 339g, gold Busiris Thebes (d) 339g

980 Fusion Power, Launch 15 – 3 – 3 – 1 – 1 – 1

995 AC Landing
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Old May 19, 2003, 09:44   #49
solo
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In #4, Zenon continued to set the pace in large map games setting a new record of 995 AD, the first landing below 1000 AD. Congrats to Zenon on a great game.

Due to fewer players posting results this time, they have been combined on one chart, with medium map results on the left and large map results on the right.
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