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Old April 29, 2003, 08:59   #1
Nikolai
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HoI 1.04 readme released, patch sometime today!
The 1.04 readme is released, and the patch will most probably be downloadable sometime today!

The details:
Quote:
*****************************
* Gameplay tweaks
*****************************
- Exp. Forces can no longer defect to the rebel side in civil wars.
- Naval Detection between AI countries no longer turned off if Fog Of War is off.
- MR fighters given slight tac attack values. Bomber types slightly rebalanced.
- Naval divisions can no longer be upgraded to other models.
- Expeditionary forces are now always in supply in both the controller's and the owner's provinces.
- A bit _less_ than half of a country's troops will now typically defect in civil wars. This should make the Spanish Civil war more interesting.
- Toned down the beach penalty a bit.
- Naval attack values adjusted for several bomber types.
- Fleets should no longer try to retreat into closed off channels (Suez etc).
- Corrected the dissent minister effect. No longer doubled in peace-time.
- Land leader experience gain halved.
- Neutral player countries can now also influence nations.
- Air units with paratroopers loaded will now be auto-intercepted by fighter units even if their task is not really interception.
- Techs that are deactivated for a country should no longer be listed as givable.
- Wars should now merge properly when alliances gain new members (so the USA should now properly become at war with the Axis when Japan joins the Axis and is already at war with the USA).
- USA now requires much more consumer goods when at peace.
- Carriers now defend alot better against aircrafts and other ships now, and have alot better detection capabilities.
- Lowered ship speeds and ranges.
- Doubled air unit surface defence capabilities.
- Air attack power for fighters increased.
- Joining an alliance will now move alignment towards that of the alliance leader.
- Reduced DI income rate, especially for neutral countries.
- DI cost of influencing and couping increased.
- Tweaked soft and hard attack values for "Advanced Light Tank 50mm".
- Remove some hardcoded terrain effects and tweaked the specific bonuses and penalties a bit.
- "War alliances" now _only_ give military access to occupied enemy provinces held by the "war ally" (and not his owned provinces).
- Nations in separate wars against a common enemy no longer have access to each other's occupied provinces.
- Retreating units no longer get an extra movement penalty for being out of fuel.
- Rocket units can no longer rebase. They must be strategically redeployed.
- Rocket divisions can no longer be merged with other division types.
- Rocket units can no longer engage or be engaged in air combat.
- Rocket units are now only affected by weather modifiers (and not night, dissent, etc.)
- Another overhaul on stats on carriers, cruiser and battleship.
- There should no longer be possible to strategically bomb infrastructure below 33%.
- 0 infrastructure provinces now cause attrition even if they are in a home area.
- Nazi and Stalinist regimes are now harder to influence for countries with non-fascist/non-communist governments.
- Members of alliances are now much harder to influence for countries outside the alliance.
- Japan is now much harder to influence for communists.
- At higher difficulty levels, AI countries will now regain manpower quicker.
- Added a revised model file for armored divisions.


*****************************
* Generic Bugfixes
*****************************
- Fixed a problem with save files growing larger after each reload.
- The Rain Attack tech effect should now be listed correctly (and not as Snow Attack).
- A paratrooper loading CTD was fixed. Selecting armies loaded onto transport planes should no longer be possible.
- Puppeted nations now properly join the alliance of the master.
- The "sleep_minister" event command used on the lowest loyalty minister can no longer kill off the head of state or head of government, even if they exist in other positions as well.
- Fixed a bug with leaders going to the wrong country on unit disband.
- The upgrade button should now light up (or not) correctly even when a brigade speed cap is in effect.
- Corrected the foreign minister effects on diplomatic influence.
- The model values shown in the division upgrade window are now correct.
- Air units should now continue their task after winning an air battle.
- Fixed a CTD that occurred when puppeting alliance leaders.
- Completely empty units that somehow end up on the map should now be automatically deleted (except for empty fleets in ports which are used by the naval AI).
- Fixed a CTD that occured when neutral countries puppeted other nations.
- Fixed another rare CTD.
- Exp. Forces should no longer switch allegiance when countries gain independence.
- Fixed some problems with the "infrastructure" event command.
- Acting capital now correctly used by the code. Should prevent weirdness (such as total loss of income) after losing regular capital.
- Leaders with invalid picture names should now get the correct "unknown" picture instead of the ugly placeholder with the cross.



*****************************
* Multiplayer fixes
*****************************
- Rewrote the file transfer routines for ingame transfer of savegame files. Should be a bit faster now.
- Fixed a crash in the MP lobby.
- Leaving and rejoining a game in MP should now work properly and not crash the game when starting.
- Optimized bandwidth usage quite a bit.
- Fixed a problem which made the file-transfer not work on dx9 or later.


***********
* AI Fixes
***********

* Military AI:
- AI should now be less likely to base bombers in attrition provinces.
- AI should now be less likely to base bombers near empty enemy provinces (with nothing to bomb).
- AI leader assignment now much more effective along fronts.
- Slightly adjusted the way fighters are handled by the bomber AI.
- AI Finland no longer suffers from the normal halved peace-time organization rule.
- The Invasion AI should no longer insanely move units straight through attrition provinces and enemy provinces.
- The Invasion AI should no longer steal the last defending unit from an area.
- AI should now cheat less blatantly with bomber ranges.
- Fixed yet another "Saharan Death March" problem.
- The Invasion AI should now respect the garrison AI settings.
- Fixed a problem with Front AI sometimes going dead in thin strips of land.
- AI should now be more protective of its beach heads.
- Adjusted British and US garrison priorities.
- Japan should now defend its beaches better.
- Fixed another Front dissolution problem.
- AI for the Allies will now more actively reinforce allied war zones.
- AI should now set up convoys to supply its forces in allied areas if necessary.
- The AI will now reclaim exp. forces when the recipient no longer seems to need them.
- AI can now only deploy newly built divisions in its home area.
- The Invasion AI should no longer steal divisions from existing beachheads.
- Vichy Front AI is no longer completely braindead, but rather extremely defensive.
- AI should now be better at using its tactical bombers during the day.
- UK should now try to garrison Africa better.
- Italy should now try to garrison Libya better.
- Japan should now garrison the Pacific islands better.
- Countries should now try to return excess overseas divisions to the homeland (such as Italian armies in Ethiopia after the war.)
- Vichy France should no longer try to launch invasions.
- Changed the "USSR_Defense.ai" file to make the Soviet front start using the other (probably more effective) distribution scheme ("even"). This means
the Soviet front should stabilize sometime after the Germans reach the Dniepr.
- Fixed a front recklessness bug.
- Alleviated a problem with fronts moving the last unit away from a province.
- Fixed a problem that could cause front strangeness due to attrition provinces upon the loss of a capital.
- AI troops landed in allied territory now automatically become exp. forces. Should help invasions greatly (since fronts will now be created.)

* Diplomacy AI:
- Finland and Romania are now less likely to join the Axis if they recently had peace with the USSR.
- Diplo AI tweaked a lot.
- Countries are now much more likely to grant military access to allies and nations with a common enemy.
- Neutrality tendency slightly raised for a number of countries.
- Japan should now be even less likely to join alliances prior to 1941.
- Germany now less likely to attempt to bring Finland and Romania to the Axis before the war with the USSR.
- The great powers will now tend to intervene and protect nations in their sphere of influence prior to WW2.

* Misc AI:
- Tweaked the world market AI.
- Fixed a bug in the Armaments AI that mostly affected nations with a 0% Naval setting.
- Adjusted Italian and German AI build preferences.
- The AI will now under-produce supplies during peace-time periods, taking the org hit in return for increased production.
- Germany should now also switch to Sealion AI if the Soviet Union is gone.
- The USSR does not panic as easily anymore (and thus will wait longer until building militia.)
- AI desperation calculations tweaked (affects militia building and "bring troops home" behaviour).

******************
* Modding Support
******************
- HoI can now be started with a "moddir" as an argument. This will make the game look for files in that directory structure before looking at the normal place.
- Added support for the "war" and "allied" event triggers to work on current nation (B = -1)


**************************
* Scenario Setup & Events
**************************

- More default unit names for lots of countries.
- Corrected a number of spelling errors in the default unit names.
- Corrected the port - sea zone connection on Greenland.
- Corrected the port - sea zone connection for Darwin.
- Removed port in Cairns
- Removed beach in Canberra
- Added beach to Xiamen
- Added beach to Luanda
- Port and beach corrected in Goa
- Port and beach corrected in Cabinda
- Port and beach corrected in Bata
- Tweaked infra and IC in Australia
- Tweaked terrain in a few provinces
- Increased infra on Iceland slightly.
- Adjusted infrastructure in several provinces.
- Bonin Islands and Naha ports are now connected to the right sea zones.
- Corrected the port and beach sprites on Diego Garcia and the Seychelle Islands.
- Oil lessened throughout the world.
- Revised rubber setup to make AI minors less of a push-over.
- "Decisive Naval Battle Doctrine" set correctly in the minister files for lots of Chiefs of Navy.
- Overhauled a lot of leaders and ministers and added missing ones.
- Added more existing trade deals to the 1936 scenario.
- Coastal fortress in Valetta reduced and beach level increased.
- Removed the Greek fortifications in Ioánnina.
- Corrected the port sprite in Port Moresby.
- Adjusted Portuguese OOBs.
- Tweaked resources in a couple of provinces.
- Added an Italian convoy to the 1939 scenario.
- Italy now has Paratrooper tech (with prereqs) researched in 1939 and '41.
- Added some light aircraft techs to the UK in 1939.
- Give more coal to Finland and added two initial trade deals.
- Some Chinese divisions deleted to allow Japan its island garrisons in the 1936 scenario.
- The great naval powers given more transport units.
- Fixed UK air division models in the 1941 scenario.
- Fixed a problem with the "End of the Swedish Winter War" events.
- The "steal_tech" event command should now be more informative.
- Vichy secession of Indochine should no longer happen if Vichy does not in fact control the area.
- Finland should now gain the whole of Karelia and Kola in the "Bitter Peace".
- Fixed some event effect text typos.
- The Lend-Lease events should now occur a more often.
- Fixed a problem with the Vichy Event trigger.
- Fixed a problem with the "Siam" event trigger.
- Tweaked "The Bitter Peace" event yet again.
- Fixed a problem in the "Swedish Winter War" trigger.
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Old April 29, 2003, 13:53   #2
Nikolai
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The patch isn't officially released yet, but a smart guy(Norwegian of course!) has played a little, and found out how to get the Scandinavian version. You can find it here, about at the middle of the page.
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Old April 29, 2003, 18:11   #3
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Lots of new fixes.

I especially like the:

- Rocket units can no longer engage or be engaged in air combat.

- Air units should now continue their task after winning an air battle.

- Vichy Front AI is no longer completely braindead, but rather extremely defensive.

and many others, should revitalize the game for me
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Old April 30, 2003, 17:07   #4
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Has the pacific theater been fixed already?

last time I played, the japs lost korea/mantsjoeria to the nat chin and then the philipinos invaded japan
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Old April 30, 2003, 18:08   #5
Nikolai
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I have only played one game yet, but there Japan got all of China and is continuing conquering.
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Old April 30, 2003, 19:02   #6
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I just wish the NA patch would come out. I found something that I might try, but who knows........
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Old May 1, 2003, 04:57   #7
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interesting.. i guess i'll have to pick this up in 6-12 months when it's more refined.
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Old May 1, 2003, 07:05   #8
Nikolai
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asleepathewheel: The NA patch came out early the 30th.
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Old May 1, 2003, 11:32   #9
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Quote:
Originally posted by Nikolai
asleepathewheel: The NA patch came out early the 30th.
Yes, I got it last night. when I posted that, I think , the paradox site had up all the patches but the NA.
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Old May 5, 2003, 03:58   #10
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I'm playing my first full game on 1.04

did they nerf the AI?

Im playing on Very hard, or whatever is the hardest setting as USSR.

MR pact as planned. I put 2 12 infantry armies on each province and one 12 on the romania border. I build one fort on each.

Declaration of war

Biggest headache was on Eastern front, I had it totally unguarded, had to bulld up forces and expel Manchuko and Japan from my land. I have about 50 more units than germany right now.

But on Western front, not much. few attacks on my units. A lot, Imean a lot of structural bombing. Its been over a year since I was attacked, I am moving on Japan's holdings, then will move against Germany.

Whats with this?

In 103b, Germany was able to attack me quite effectively, and I think I might have lost a time or two, but not now.

Does this havfe to do with the halving of manpower reqs for units, or something else?





The ai is similar to MoO3's, and that ain't good, but it is one game, hopefully not representative.
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Old May 8, 2003, 13:10   #11
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Compared to the First Release it got quite a bit harder.
event 1011 :P
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Old May 9, 2003, 01:28   #12
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1011 what is that bitter peace?

this game is still a long ways from perfectroin. does paradox have it in them??
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Old May 9, 2003, 13:20   #13
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Hmm, a new patch for HOI? Maybe I ought to dust that game off and give it another try...
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Old May 9, 2003, 15:32   #14
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Steal Technologie...
Compared to the First Version the AI researches way better ;=)
Only Navy Battles seem strange.. quite easy to loose 30+Ships in a Battle urrgh
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Old May 12, 2003, 05:30   #15
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Wohooo!
Captured the British Mediter. Fleet in Cairo YES YES YES!!!
Nothin sweeter than this :=)
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