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Old May 3, 2003, 02:00   #1
Yoda Power
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The Medieval European Mod

This the Medieval European Mod, createt by me. It was made with patch 1.27
I will add more information+screenshots later.

How to Download:
If you already have version 0.07 you dont need to download the file called MEM Download 2. If you dont have version 0.07 installed you need to download both files.

v0.04 was removed after 126 downloads.
v0.05 was removed after 448 downloads.
v0.06 was removed after 2482 downloads.
v0.07 was removed after 2689 downloads.
MEM Download 1
MEM Download 2
If you want to download MEM Download 2 in smaller parts, follow this link.

http://forums.civfanatics.com/showth...86#post1099386

Some info: This is version 0.0 of the mod, the first three were never postet to the public. The tech tree has been changed, and new icons have been added, thanks to BeBro, who made many of them. There are 31civs to play.

Civ list:

Tuscany
Poland
Byzantine Empire
Caliphate of Cordova
Holy Roman Empire
Kievan Rus
Kingdom of Jerusalem
Aragon
Hungary
France
Saracens
Sassanids
Sweden
Bohemia
Kingdom of Sicily
England
The Golden Horde
Castille
Denmark-Norway
Turks
Scotland
Abbasid Caliphate
Burgundy
Venetia
Teotonic Order
Almohads
Novgorod
Armenia
Portugal
Bulgaria
Lithuania

All of the civs have two UU´s, the ones that dont will get some in the later versions. The Civiliopedia has not yet been completet, but the most important chapters have been done. There are three bix files in the download, the first is a map with adaptet rules, the second are the mod that uses a default map and the third is a map of northern Europe.

How to install:
When you download the mod you will get a bix file and two folders called Medieval Europe(you only get this file if you font have v0.07 installed already) and MEM. The bix file and the folder shall be unzipped into the Civilization/Civ3PTW/Scenarios folder. Do not open the Medieval Europe folder and try to install the files seperetly.

If you would like to help with the creation of the mod, then please contact me in a pm or a post in this thread

The units from the mod.
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Version 0.08 of the Medieval European Mod is ready, it has more units, more techs a new map, and 31 Civilizations!.
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Last edited by Yoda Power; August 31, 2003 at 05:12.
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Old May 3, 2003, 14:05   #2
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Looks like you put a lot of work into it.

Nice Job
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Old May 5, 2003, 09:28   #3
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whoa, 52MB... but i'm downloading it now and try it later... looks fun
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Old May 11, 2003, 18:37   #4
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yeah, AOEII, glad to see it... that camel looks huge..

(is that a camel or heavy camel, its been a while...)
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Old May 12, 2003, 02:01   #5
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flics from AoE2? doesn't that cause some sort of copyright problem?
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Old May 12, 2003, 12:18   #6
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Yes the camel is very big, i hope someone will make a scrunked version soon. The AOE units have been downloadeble for ages, without Microsoft did anything, i doubt they will now. Also they have no reason to it, because they wont loose anything because of this. Hope that answer your questions
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Old May 12, 2003, 12:24   #7
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we all know M$. even if they don't loose anything they like making trouble or crushing oponents
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Old May 12, 2003, 12:46   #8
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Does this scen have a historic european map or does it use custom maps?

If it has a historic map, please post a screenshot!
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Old May 12, 2003, 12:58   #9
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caliban: this is a mod, not a scenario. so if i'm not completely wrong, it's the new units+rules+icons without a specific map.
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Old May 12, 2003, 14:04   #10
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There are two versions in the download, one that generates a cutom map, and one that has a clean map of Europe, as sabrewolf said, its not a scenario so there are no citties placed. I do plan however to make a scenario based on the mod, sometime in the future
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Old May 13, 2003, 14:56   #11
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Mods, scenarios, whatever...

If you ever make a scenario,Yoda, i'd be interested...
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Old May 13, 2003, 15:06   #12
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Quote:
Originally posted by Caliban
If you ever make a scenario,Yoda, i'd be interested...
I will
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Old May 24, 2003, 16:20   #13
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Im not sure if this was a mistake or wutever, but it seems that the AI is dieing off from lack of food... to the point that even their capital is destroyed. I changed the food consumed per citizen to 2 and it fixed this problem. Just wanted to make a comment.

[edit: the food consumed per citizen before was 4]
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Old May 25, 2003, 02:18   #14
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Quote:
Originally posted by xyrael
Im not sure if this was a mistake or wutever, but it seems that the AI is dieing off from lack of food... to the point that even their capital is destroyed. I changed the food consumed per citizen to 2 and it fixed this problem. Just wanted to make a comment.

[edit: the food consumed per citizen before was 4]
Yes I have experienced that problem too, but it should be fixed in the next version
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Old June 14, 2003, 01:32   #15
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Permission?
I'm just wondering if I can use some of these graphics temporarily in my fantasy Mod, just until I get my own done?
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Old June 14, 2003, 03:07   #16
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Re: Permission?
Quote:
Originally posted by Bane Star
I'm just wondering if I can use some of these graphics temporarily in my fantasy Mod, just until I get my own done?
Which graphics were you thinking about? Only a very small part of it are made by me, the rest of the graphics I donloaded.
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Old June 14, 2003, 10:14   #17
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Re: Re: Permission?
Quote:
Originally posted by Yoda Power
Which graphics were you thinking about? Only a very small part of it are made by me, the rest of the graphics I donloaded.
oh, well I dont know if I will use any, but If I do, I wanted to know if its ok... and I dont know what I would use at this stage, so if there are any specific ones you DONT want me to use, say so....

p.s. Any graphics I use will be temporary, so I'm not asking to permanently use them.

Thanks
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Old June 14, 2003, 16:43   #18
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Well feel free to use any of the graphics, but remember to give me credit
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Old July 8, 2003, 04:54   #19
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The new version is ready for download
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Old July 31, 2003, 03:00   #20
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hmm no replies, does anyone like the new version? And im open to suggestions if you have any
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Old July 31, 2003, 11:02   #21
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People here are shy Yoda!

You know that I like it - even if I have to change the civs .

Good thing about this version is that there are no script problems
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Old July 31, 2003, 14:11   #22
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what shy? Dont be shy, comment all you want. BTW what changes have you made Calgacus?
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Old July 31, 2003, 14:48   #23
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Well, I changed Castille to Spain, Tuscany to the Papacy, Burgundy to the "Kingdom of Italy", and Aragon to Lithuania. I also changed some leader names and city lists. Don't worry though, it only takes me 5 or 10 minutes
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Old August 31, 2003, 05:12   #24
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New version ready.

This version has 31 civilizations
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Old September 22, 2003, 03:48   #25
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Cant wait for 0.09. New Kogge by Aaglo.
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Old September 22, 2003, 14:26   #26
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Quote:
Originally posted by Jaguar Warrior
Cant wait for 0.09. New Kogge by Aaglo.
Hey thanks I already installed it in the new version im working on

BTW you seem to use cfc alot, are you registred there?
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Old October 13, 2003, 23:31   #27
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Yea I'm registered but for some reason I never got activated.
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Old October 19, 2003, 05:50   #28
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Quote:
Originally posted by Jaguar Warrior
Yea I'm registered but for some reason I never got activated.
sounds strange, you could pm Thunderfall about it
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Old October 19, 2003, 15:34   #29
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Nope. Because you can't pm until you get activated.
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Old October 20, 2003, 14:10   #30
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Great scenario! I'm a big medieval fan myself and will not miss to play it. One remark I have, from the game setup. There was no Emperor Basileios II in Byzantium. Basileus is a title, not a name, it means King, plain and simple. There were lots of Byzantine rulers calling themselves Basileus, like Konstantin, Andronikos, Isaakios (all of them with numbers I II III etc.) and others.
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