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Old September 7, 2003, 01:45   #61
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Something's goin' down...
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Old September 7, 2003, 06:37   #62
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Quote:
Originally posted by vovansim
Looks like it's gone gold.
Woohooo


Btw, there's a small video on my website, though the upload speed is low, it might be a good idea to use Download Accelerator Plus, or some other download management tool (At some point tonight I'll have to delete it from the server though), but it'll be online again tomorow (If I don't remember to put it online, please post a remember to me )

It's about 60 MB
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Old September 8, 2003, 08:57   #63
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Hmmm game looks good, only one thing im kinda scared about buying new games at the mo 'cos my Geforce FX 5200 has a problem with Direct 3D, now im OK as long as a game doesnt use Direct 3D, so too the point... does anyone know if this game use's Direct3D (D3D) so i know if im ok to buy the game
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Old September 10, 2003, 05:15   #64
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Damn... guess no one knows much about my question then.. *sigh*
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Old September 10, 2003, 05:31   #65
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Sorry no, I don't know much about this
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Old September 10, 2003, 08:02   #66
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its ok i checked at my local games store, it does require Direct3D... *Sigh* oh well
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Old September 10, 2003, 11:35   #67
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I for one am just glad that they're bringing labels back. Finally, my neigborhoods shall have an identity again... somethign they've sorely missed since SC2000
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Old September 10, 2003, 12:27   #68
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I never used it in SC2k, because it looked ugly, but this time I might use it...
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Old September 10, 2003, 19:45   #69
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How does SC4 compare to SC3?

SC2 was a lot of fun, but SC3 just bored me. As a result, I never even looked at SC4.
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Old September 11, 2003, 04:05   #70
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It's really good fun, but it has IMO some (weird/annoying) issues.

For example to keep any '$' around (poor people/labour) , you have to deny just about anything to them..IE no school/hospital etc... which is plain stupid.
-
BTW that '7trumpet' pathfinding mod is very impressive indeed
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Old September 11, 2003, 04:59   #71
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SC4 has SOME good points
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Old September 11, 2003, 06:17   #72
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SC4 is much more detailed (Not only graphics)
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Old September 12, 2003, 08:49   #73
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There's more news here:

http://simcity.ea.com/about/inside_s...sportation.php

Telling about the different transportation options in the game... it also contains some screenshots
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Old September 12, 2003, 17:49   #74
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Quote:
Originally posted by ADG
There's more news here:

http://simcity.ea.com/about/inside_s...sportation.php

Telling about the different transportation options in the game... it also contains some screenshots
Very nice stuff.

Properly Implemented 4-lane roads, surface highways, T-highway intersections, and especially one way streets are things I've wanted for a long time... ever since SC2k. After all, one can find those things in just about every large city in the world...
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Old September 13, 2003, 05:54   #75
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I've heard someone mentioning there would also be a one-way street in the game, but I haven't seen anything official about this, so I doubt it'll be in...
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Old September 13, 2003, 13:41   #76
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Quote:
Originally posted by ADG
I've heard someone mentioning there would also be a one-way street in the game, but I haven't seen anything official about this, so I doubt it'll be in...
Well, it talks about them a little in that link you gave, on the top of page 5...
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Old September 13, 2003, 16:11   #77
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I guess I missed that one... I quickly checked the pages again (Before last post), but couldn't find it mentioned anywhere


I guess it's time to buy a new memory card for my brain
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Old September 16, 2003, 09:20   #78
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There's a nice fan-made review (After visiting Maxis) here:

http://www.simtropolis.com/omnibusContent.cfm?id=104

There's some new screenshots there as well...
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Old September 16, 2003, 12:25   #79
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Quote:
Originally posted by ADG
There's a nice fan-made review (After visiting Maxis) here:

http://www.simtropolis.com/omnibusContent.cfm?id=104
Cool stuff, thanks ADG.

One thing I am wondering after reading this: I haven't been following RH at all, but... U-Drive-It? As I started reading that I had to go back to the top of the page twice to make sure I am still reading the same review! Seems like mini-GTA built into SimCity? What do y'all here think about the feature?
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Old September 16, 2003, 12:45   #80
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I'm pretty sceptical about it... sure, I'll try it, but I believe I wont use this feature much...
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Old September 17, 2003, 01:30   #81
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Waste of time comest to mind...

They could have included many other features instead of this IMO.
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Old September 17, 2003, 04:54   #82
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/me agrees with Alva..
Nothing but fluff, and i'm sure there were a lot more usefull features to think of to add.
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Old September 17, 2003, 21:05   #83
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They got barnd-new preview at Gamespot, and some more screenies:

http://www.gamespot.com/pc/strategy/...w_6074988.html

It's basically all about this U-Drive-It feature... I don't know, the more I read about it, the less I like it. For instance, it says: "Rush Hour will have many different vehicles that you'll be able to unlock after constructing various types of new buildings in your city, and, interestingly, by successfully performing vehicular missions you can also unlock higher-level buildings that add to your mayoral rating." Man... I thought this would be another feature that they wasted their time on and nobody would use. (At least, from what I gathered, and from your responses here.) But no... Now it is a requirement if you want some of the buildings. Oh well...
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Old September 17, 2003, 21:32   #84
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Well, look at it this way... it will be a good way of geting more intimate/familiar with your neighbourhoods.
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Old September 17, 2003, 21:35   #85
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But I don't care. The new roads and rail are enough to interest me. That was my main beef with the game, that you couldn't have an attractive and practical transit system. All cities inveritably ended up being huge grids. (I do try hard to not let that happen to my cities, though. )

Hell, just the one-way road is enough to interest me.
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Old September 19, 2003, 17:16   #86
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Some German guy got Rush Hour, and have posted lots of pictures in this thread:

http://simulationcity.de/forum/viewtopic.php?t=215
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Old September 20, 2003, 09:48   #87
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Quote:
Now it is a requirement if you want some of the buildings. Oh well...
AFAIK you can them the 'traditional' way aswell, the mission are of a shortcut to getting them.
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Old September 20, 2003, 13:02   #88
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I found the economic system to be really lame in sim city 4. I mean it was almost impossible to get a city off of the ground if you included services such as police and fire yet in real life I see small towns with plenty of police, fire, and schools.
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Old September 22, 2003, 03:39   #89
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He he, that mayor is named Costanza. I guess he eventually became a city planner, despite always wanting to pretend he was an architect. (Van Buren Boys episode of Seinfeld)


To be on topic, I really really want to name landmarks. That might bring back my interest in the game.

U-Drive-It, however, looks like an irrelevent feature that has no place in the XP.
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Old September 22, 2003, 07:27   #90
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Quote:
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I found the economic system to be really lame in sim city 4. I mean it was almost impossible to get a city off of the ground if you included services such as police and fire yet in real life I see small towns with plenty of police, fire, and schools.
And in real life it can take a century for a hamlet to grow into a city.
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