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Old October 12, 2003, 20:44   #151
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Yeah, I never understood why the highways where raised when you couldn't building anything except roads crossing through.
As far as I understand it, in order to do this they would have to creta a new layer to draw them or something like that. Basically the Min. req. would go through the roof and it's bad enough as it is.
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Old October 12, 2003, 21:06   #152
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Originally posted by alva
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Yeah, I never understood why the highways where raised when you couldn't building anything except roads crossing through.
As far as I understand it, in order to do this they would have to creta a new layer to draw them or something like that. Basically the Min. req. would go through the roof and it's bad enough as it is.
Nah, you can have a road running parallel with a tunnel.
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Old October 13, 2003, 10:39   #153
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Originally posted by DRoseDARs
In-game, ground highways are cheaper to build than elevated highways. Capacity and upkeep are the same, though. In real-life, ground highways are quite common here in the United States. Although not identical, in-game highways and US highways are similar only in that they've multiple lanes and limited access. Mostly between cities you'd see ground highways (and even in cities), but elevated highways are only found in cities. Ground highways, if only for the sake of realism, have been needed in SimCity for a long time.
My thoughts exactly. I mean, I, personally, haven't seen any elevated highways, except in interchanges. And I've been to Britain, and France. all of the freeways are ground ones.

WHICH REMINDS ME.... what of interchanges? that screenshot demonstrates a Main Road/Freeway interchange perfectly, but what of freeway/freeway interchanges?

Oh, and do my eyes fool me, or I can set one-way-only roads?

*cries loudly and looks angrily at his computer*
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Old October 13, 2003, 11:05   #154
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or I can set one-way-only roads?
You can.

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haven't seen any elevated highways
We have a few, but then again, practically the whole of Belgium is one big highway
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Old October 13, 2003, 13:26   #155
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Could someone tell me the benefits of one-way roads?


Where I live there's only a few one-way roads, and they're all only one-way roads because there just isn't room for two cars to pass each other... And I don't see this problem in games
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Old October 13, 2003, 13:47   #156
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Could someone tell me the benefits of one-way roads?
It helps direct traffic into certain streets or areas. a single one-way road generally won't do any good, you would have to plan them out with a strategy to help cars avoid cloging up main streets and such.
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Old October 13, 2003, 13:49   #157
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Thx, would it be possible to show me a good example on how to make a good use of those?
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Old October 13, 2003, 13:58   #158
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Er, just theoretically speaking... I haven't actually played the game.

But, for instance, if you have a major roadway through your city, you can use some well placed one-way streets to reduce the amount of traffic at each intersection, and to push people onto less used side streets instead.
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Old October 13, 2003, 14:33   #159
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Wow I MUST get a new computer

Finally that terrible commute will finally drop, thanks to avenues and ground highways, a must in every single metropolis in the world
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Old October 14, 2003, 00:06   #160
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You could even make avenue's one way for large amounts of traffic.
Be carefull with one way's though, be sure then can get both to work and back home again .
Better read up on a couple of threads about this as many people have been taken by surprise on this.
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Old October 14, 2003, 09:47   #161
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I've found ground highways to be very cumbersome in placement etc. What also annoys me is that 1) Overpass onrams are one tile longer than onramps, 2) You can't string one long road through your onramps, they are reserved tiles, 3) there are no cloverleave overpass onramps, and 4) You can't run trains under highways
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Old October 14, 2003, 09:59   #162
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You can't run trains under highways?
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Old October 14, 2003, 11:32   #163
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God Damn You, Sim City 4
So I'm home sick today and I go to play a little SC4. I spend maybe an hour on the biggest, most sucessful city.
The C$$$/$$ demand has been dropping, so I go to build the disease research center. I need to buldoze some roads to make room. Just as I'm selecting the squares to raze, the "FIRE!" box jumps up and the screen snaps to the fire. The buldozer tool has selected about 1/2 of my city. Due to the fact that you have to close a popup to do anything else, I can't deselect those squares. My two choices are to quit and loose an hour of work or rebuild the millions of $ worth of city.

And people wonder why I want autosave.
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Old October 14, 2003, 12:42   #164
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NEVER SELECT AUTO GO-TO DISASTER


That happened to me all the times in Simcity 2000, razing cities to the grond (but back then, demolition used to cost 1$ for tile, and rubble was self-cleaning)
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Old October 14, 2003, 14:37   #165
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And now there was a 1/2 second power outage... guess what that did to my new island game
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Old October 14, 2003, 18:04   #166
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poor Matt...i think you just aren't meant to play SC4 and should send it to me
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Old October 14, 2003, 18:55   #167
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poor Matt...i think you just aren't meant to play SC4 and should send it to me



And don't forget to send the computer to Datajack


Although I'll be able to buy a new one within the end of the week; should I go visit granny and squeeze her like a sponge?
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Old October 15, 2003, 10:25   #168
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I can't deselect those squares. My two choices are to quit and loose an hour of work or rebuild the millions of $ worth of city.
Ahh, the joy that is the discovery of the escape button
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Old October 15, 2003, 10:26   #169
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You can't run trains under highways
You can't near ramps, nor diagonal but AFAIK trains can run under highways.
You can use subway to go under them too btw
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Old October 15, 2003, 19:07   #170
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Does that mean that you can tunnel the Railroad, and not use some stupid gizmos ala SC3000? (
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Old October 16, 2003, 01:38   #171
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Never really played SC3000, so can't give you an answer on that one I'm affraid.

However, Groundlevel RR can link up with Subway and back to level RR
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Old October 16, 2003, 06:24   #172
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What's the deal with the difficulty levels? I just got Rush Hour and started a new city on medium, assuming that was the same difficulty as before, but I seemed to be making a ton of easy money. Is there that much of a difference between the difficulty levels? I know it doesn't matter in a game like Sim City, but it kind of irks me that not everyone is playing the same game anymore. The difficulty levels should just effect starting money.
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Old October 16, 2003, 06:42   #173
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Diffecult level Hard is the same as before RH
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Old October 16, 2003, 11:14   #174
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The difficulty levels should just effect starting money.


This way, I can always play on easy, and not feel ashamed of it. ( I enjoy the building of the city, not some fake challenge )
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Old October 16, 2003, 11:19   #175
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The main difference in difficulty levels are:

Higher demand,
Bigger percentage on abandonment
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Old October 16, 2003, 11:33   #176
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Ooooooh


BTW Today I've gotten my brand new 17" monitor and within the next week I'm getting a killer machine


CPU Intel 4 2.4GHZ
DDRAM 512 MB
HD IBM 80 GB
VD Geforce FX5200 128MB
DVD ROM+CD writer

and it was about time, now I can scrap the old rusty and use it as gardening tools
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Old October 16, 2003, 11:36   #177
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Oh yes, today I found Rush Hour... 65€
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I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.

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Old October 16, 2003, 11:42   #178
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65€???
Could that be the gold edition maybe?

Sim4 + Rush hour????
Prices here are around 25-30 €
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Old October 16, 2003, 11:49   #179
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Originally posted by Datajack Franit
Ooooooh


BTW Today I've gotten my brand new 17" monitor and within the next week I'm getting a killer machine


CPU Intel 4 2.4GHZ
DDRAM 512 MB
HD IBM 80 GB
VD Geforce FX5200 128MB
DVD ROM+CD writer

and it was about time, now I can scrap the old rusty and use it as gardening tools
Killer machine?

Get more RAM, really, 512 is becoming the bare minimum
(buy 512 modules, makes it easier to upgrade and are currently cheaper the 2 X 256)

Go for the maxtor 160 GB, 8mb ram HD, best value for money ATM

FX5200 128 is DX8right? should be ok

Why not go for a DVD rom writer.

Budgets are a hassle aren't they

BTW: did you go for a new MB? if so check if it supports SATA drives. Not performance wise (yet) but easier to install (cables).
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Old October 16, 2003, 12:22   #180
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Could that be the gold edition maybe?
Nope.. PTW costed 45€ for that matter (of course I'm NOT buying another expansion ever)

Quote:
Prices here are around 25-30 €
HATE HATE HATE

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Go for the maxtor 160 GB, 8mb ram HD, best value for money ATM
Help!

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Budgets are a hassle aren't they

Sure they are

Of course I'd like to have the money to buy an orgasmic computer- but I still have a kidney just as good as new, maybe that would do the trick? Who needs blood purification when you can play Simcity!


Quote:
BTW: did you go for a new MB? if so check if it supports SATA drives. Not performance wise (yet) but easier to install (cables).
Kill me.. please
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