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Old May 8, 2003, 00:17   #1
Wittlich
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JAC Promisance
I figured I would start a thread for the JAC Promisance game here instead of always trying to fight to find the thread on the OT forum.

http://linux2-cs.johnabbott.qc.ca/~l...promisance.php

Enjoy!
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Old May 8, 2003, 00:23   #2
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In case anyone needs to find the original thread in the OT forum, here is the link to it:

http://apolyton.net/forums/showthrea...threadid=84846

I think we should have done this a while ago.
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Old May 8, 2003, 08:25   #3
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I am number 1 in the league..........

Come on Warrior's letw be the best clan
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Old May 8, 2003, 08:30   #4
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TF clan are vunerable to Hydro Attacks (at the moment), I have set them 'at war' in clan management we are also 'at war' with SPY.

If you think we should make peace, let me know.
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Old May 8, 2003, 12:39   #5
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I have been taking on the TF clan on my own today,

was up to this at 13.50 GMT

StormWarrior2 (#6)
Statistics Agriculture Relations
Turns Used: 1,140 Est. Production: 118,652 Member of Clan: Warrior
Money: $161,882,904 Est. Consumption: 94,313 Allies:
Rank: #1 of Net: +24,339 War: S.P.Y
Networth: $9,109,948
Population: 306,019 Offensive Actions: 99 (79%)
Race: Dark Elf Defenses: 65 (12%)
Era: Past Kills: 0
Land Division Finances Military
Markets: 11,665 Est. Income: $4,956,674 Footmen: 582,556
Huts: 3,942 Est. Expenses: $3,599,054 Catapults: 403,480
Blacksmiths: 123 Net: +$1,357,620 Zeppelins: 431,371
Keeps: 136 Loan Payment: $0 Galleons: 527,888
Mage Towers: 2,708 Per Cap income: $38 Wizards: 144,459
Farms: 1,683
Guard Towers: 3,012 Savings Balance: $11,054,119 (2.706%) Offensive Points: 9,698,902
Unused Land: 0 Loan Balance: $0 (6.294%) Defensive Points: 9,330,390



TF battered me this afternoon but ive just recoverd to arround this

StormWarrior2 (#6)
Statistics
Turns Used: 1,316
Money: $73,915,770
Rank: #3 of
Networth: $5,693,803
Population: 180,015
Race: Dark Elf
Era: Past
Agriculture
Est. Production: 59,502
Est. Consumption: 43,412
Net: +16,090
Relations
Member of Clan: Warrior
Allies:
War: S.P.Y,TF

Offensive Actions: 120 (82%)
Defenses: 137 (13%)
Kills: 0

Land Division
Markets: 7,242
Huts: 2,619
Blacksmiths: 50
Keeps: 50
Mage Towers: 1,052
Farms: 844
Guard Towers: 319
Unused Land: 0
Finances
Est. Income: $3,260,162
Est. Expenses: $2,394,659
Net: +$865,503
Loan Payment: $0
Per Cap income: $40

Savings Balance: $41,352,661 (2.706%)
Loan Balance: $0 (6.294%)
Military
Footmen: 143,592
Catapults: 298,282
Zeppelins: 77,111
Galleons: 499,167
Wizards: 75,799

Offensive Points: 5,782,518
Defensive Points: 4,689,233



TF must be quite weak now with not many turns left


Here is a crystal ball attack I did on #30 before I attacked.

Nidaros (#30)
Turns 114 (max 500) Era Present
Turns Stored 0 (max 300) Race Goblin
Rank #1 Health 85%
Civilians 273,680 Tax Rate 40%
Land Acres 26,139 Infantry 4,193,663
Money $335,338,005 Tanks 910,728
Nutrients 5,024,945 Jets 562,815
Energy 252,594 Battleships 572,378
Networth $14,400,352 Telepaths 55,603

Economic Status Agricultural Status Population & Military Status
Peasants: -6,270
Wizards: -6,500
Income: $1,903,503 Produced: 7,826 Mana: +206
Expenses: $2,254,355 Consumed: 57,760 Footmen: 0
War Tax: $0 Net: -49,934 Catapults: 0
Loan Pay: $0 Zeppelins: 0
Net: -$350,852 Galleons: 0


If you need any Galleons I have 500,000 so I can send you some to help you. I trust you can estimate the ration of appropriate attacking units. For my attacks re the above situation I made sure I was on 95% health and used 600,000 Galleons. The same amount of Jets also would probably do the trick.

NB. He didnt have many wizards so I was successful with quite a few embezzlement and Magic user attacks. I took about $150,000,000 off him. You can really hurt an empire by taking their money.

Good luck (im out of turns now).
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Old May 8, 2003, 13:09   #6
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Ive embezzled a lot of money from Nidaros (#30)
Clan: TF.

I will send you all about $15,000,000. I know its not much but every little helps. I will also stop them so embezzling so much back (if they try).

As I said in my last post on the old thread, it may be a good idea to send some left over units and money to other clan members after you have used your turns, this will reduce how much you loose if counter attacked.

Make sure you send 'Foreign Aid' to the write empire though lol.

Finally, because im getting well battered today, if you have loads of money left at the end of your turns you may wish to send a little back?

Tip of the day: Try and take large amounts of turns when the game lobby is quiet. This will allow you to concentrate on building up without constant counter attacks. I took 500 turns from aroung 7.30am GMT this morning and I was the only empire online (guess that was because it was very early morning in USA where I guess most players live.
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Old May 8, 2003, 13:34   #7
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I cast this spell on #21 Peanut Butter Jelly time after TF clan battered me again !!!!!!!!

See if you can strike back.
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Old May 8, 2003, 13:36   #8
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Ooops forgot to attach!

Peanut Butter Jelly Time (#21)
Turns 198 (max 500)
Turns Stored 144 (max 300)
Rank #3
Peasants 99,854
Land Acres 22,924
Money $78,112,267
Grains 5,489,590
Mana 704,213
Networth $8,678,201
Era Past
Race Dwarf
Health 49%
Tax Rate 40%
Footmen 586,105
Catapults 572,330
Zeppelins 561,236
Galleons 377,921
Wizards 92,323

Economic Status
Income: $1,274,116
Expenses: $2,285,445
War Tax: $0
Loan Pay: $0
Net: -$1,011,329
Agricultural Status
Produced: 6,275
Consumed: 54,836
Net: -48,561
Population & Military Status
Peasants: -1,242
Wizards: -3,805
Mana: +163
Footmen: 0
Catapults: 0
Zeppelins: 0
Galleons: 0
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Old May 8, 2003, 16:20   #9
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At Wed, 7 May 2003 21:44:11 -0500, a messenger from LowerPoVille (#5) brought this to you...
I can assure you it will be a very beneficial allegiance for us
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Old May 8, 2003, 17:28   #10
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Nidaros (#30)
Turns 32 (max 500)
Turns Stored 0 (max 300)
Rank #3
Civilians 137,929
Land Acres 10,977
Money $95,653,654
Nutrients 7,533,399
Energy 316,082
Networth $8,279,972
Era Present
Race Goblin
Health 69%
Tax Rate 40%
Infantry 3,333,835
Tanks 594,194
Jets 84,202
Battleships 325,644
Telepaths 8,741


Easy to take land from using wizards
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Old May 8, 2003, 17:29   #11
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Think that because I sent this message to you both

"Sent to Germmania (#48) at Thu, 8 May 2003 15:57:21 -0500 Normal
Im sending this message to you both, TF are not that strong, if you and #5 stop attacking each other you could do some damage to them..........."


Here are some recent spy reports (at 10.20pm GMT) Laz has obtained, by the way Laz is user #49, dont attack him.

eanut Butter Jelly Time (#21)
Turns 353 (max 500)
Turns Stored 0 (max 300)
Rank #2
Peasants 111,930
Land Acres 24,356
Money $52,009,823
Grains 3,584,115
Mana 783,504
Networth $10,458,093
Era Past
Race Dwarf
Health 85%
Tax Rate 40%
Footmen 751,487
Catapults 487,345
Zeppelins 767,040
Galleons 544,812
Wizards 92,123



Nidaros (#30)
Turns 32 (max 500)
Turns Stored 0 (max 300)
Rank #3
Civilians 137,929
Land Acres 10,977
Money $95,653,654
Nutrients 7,533,399
Energy 316,082
Networth $8,279,972
Era Present
Race Goblin
Health 69%
Tax Rate 40%
Infantry 3,333,835
Tanks 594,194
Jets 84,202
Battleships 325,644
Telepaths 8,741
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Old May 8, 2003, 19:43   #12
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We have a new ally - Lawn Gnomes Revenge (#7)

I receieved this message:

At Thu, 8 May 2003 19:36:06 -0500, a messenger from Rabid Lawn Gnomes Revenge (#7) brought this to you...

hey, could we be considered allied but clanless atm? i could join you at warrior at a later date, but my playing style requires i am not technically in a clan.

I replied with

Yes we are always looking for allies. From now you are considered an ally, I will instruct the clan not to attack you. Please note it may take a day for them to all get this message so I appologise if one of them does it accidentally. If they do let me know and ill let them know (a repeat offender will be removed from the clan). In return please be loyal and try and support any requests we make e.g. targetting certain enemies. Good luck.



*** Unless any of you object we will have Rabid Lawn Gnomes Revenge (#7) as an ally. he is not joining warrior at present, its very useful to have a non-clan ally because they can act independently on our behalf. DO NOT ATTACK HIM....


Please note im not inclined to take to many official allies as that reduces the number of potential targets weve got. Rabid Lawn Gnomes Revenge is a good player and supported Ranger clan in our attacks on UNHr last game. He is not an Apolyton member so i wont give him details of this forum.
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Old May 8, 2003, 22:24   #13
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I have been stealing some land away from Nidaros, and now he is dumped out of the top ten. I have made my way upto fifth position. Who shouldn't I be attacking?

(#7) Rabid Lawn Gnomes Revenge
(#49) Sheng-Ji Yang

anyone else? Who should I focus on?
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Old May 8, 2003, 23:23   #14
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OK, I've rejoined the game as The Empire of Sol (#54).

I tried joining Warrior clan but it keeps telling me that Warrior clan is full.
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Old May 9, 2003, 02:26   #15
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Try and focus on attacking TF clan, you were right with who not to attack, also dont attack - The Empire of Sol (#54).

Jonny, you might be able to join the clan late, I think an extra spot frees up each day, alternatively you could set up a new clan and 3 Warrior members could join you. I guess more people will still want to join in the next few days. Your new clan would obviously be an ally of Warrior if we take this route.
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Old May 9, 2003, 06:40   #16
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I just can't get through the top 2 players even with 100k wizzies now grrrr. I'm starting to specialise in infantry, aslong as im not raped and i can get to the damn present age to double their attack I think i'll be able to break through
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Old May 9, 2003, 06:47   #17
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Urgh why didnt i figure this out earlier.

Utility spells :

wizards/towers

so all you need to do is raze your towers until theres just enough left to support all your wizards

Ratio becomes 1/1 therefore 100% success duuh
well so it seems, i failed 7 times to advance with my wizzies, did this and succeded first time.

I still couldnt break through #4 urgh well atleast hes going to be stretched to breaking soon trying to cover all possibilities.
On the bright side i started raping #21 if any1 else wants to carry on with guerilla attacks.
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Last edited by Lazerus; May 9, 2003 at 06:53.
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Old May 9, 2003, 10:24   #18
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Well #4 definately has over 2mill infantry thats for sure, i cant break him even with 2.5mill at 95% health. Using 170k wizzies still can't spy on him either, your turn with some other form of attack now i guess. Somebody continue attacks on #21 aswell please, i cant hit him anymore since im independant and hes in protection.


And cool tree of gold makes 10mill per cast for me, and my wizzies aint even filled all buildings yet! if im intact 2moro i think 500 turns casting this might be fun

#21 went into protection mode 1 down 1 to go

and a tip to every1 : attack alot more !
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Last edited by Lazerus; May 9, 2003 at 11:21.
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Old May 9, 2003, 12:20   #19
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Purple People Eater (#4)
Turns 500 (max 500) Era Past
Turns Stored 92 (max 300) Race Dwarf
Rank #1 Health 85%
Peasants 514,788 Tax Rate 40%
Land Acres 53,046 Footmen 2,532,866
Money $1,122,115,715 Catapults 2,441,334
Grains 15,867,705 Zeppelins 2,059,882
Mana 5,309,808 Galleons 1,047,062
Networth $29,062,178 Wizards 485,225

Economic Status Agricultural Status Population & Military Status
Peasants: +1,029
Wizards: +449
Income: $10,487,111 Produced: 238,131 Mana: +6,286
Expenses: $1,170,977 Consumed: 136,183 Footmen: 0
War Tax: $0 Net: +101,948 Catapults: 0
Loan Pay: $0 Zeppelins: 0
Net: +$9,316,134 Galleons: 0
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Old May 9, 2003, 13:28   #20
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We're eating #4 if any1 from the clan is online and wishes to join in barley can supply you with enough money to continue the attacks.
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Old May 9, 2003, 17:53   #21
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Well #4 built up like a fortress - I can't break through or look in on him So, with lack of any better target(s), I started eating away at the clan "S.P.Y." (since we are at war with them also) - was doing a wonderful job of it too....until #10 from S.P.Y. turned his attention to me! Well, I managed to squeeze into 10th place, but #10 started pounding me...so, since I'll be out of town this weekend, I went on "vacation." It probably royally pissed #10 off!

I've figured out a few things about the game. Anyway, earlier I was having a big problem with my cash flow...until I reorganized my buildings. The key for me was to destroy ALL of my huts. Sure, people left, but that didn't hurt me at all. I just used the extra acreage to build makets (as many I could) and farms(but only enough to be in the green). Concerning blacksmiths, I destroyed all but 100 of them and started buying my military off of the black market. Of course, in the beginning of the game, you need blacksmiths to build your military, but after you have a good sized one - raze'em most of them down and build markets in their place. Oh, and always have some guardtowers (for defense) and wizard towers for production of wizards. Barracks are also nice to have since they cheapen the cost of maintaining your military (of course the amount of barracks you should have is dependent on the size of ones military - but remember, don't build anymore barracks after you have 30% of your acreage as barracks - anymore and they don't give you any type of benefit.
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Old May 9, 2003, 18:56   #22
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Thanks for your help Wittlich and continued attempts to break down #4 , I know you tried your best, he is a very strong opponent.

There was a flaw in our strategy today but Sheng-ji Yang (Lazerus) and I will take him out big style on Saturday or Sunday at the latest.

He is very vunerable still, we have the power to attack him but need a good run at it and so are saving our turns. Once we finish him the next time he will find it much more difficult to recover.

I have some money left but only enough to survive myself, I need what I have to buy units for the next assault.


Tip of the day

*** ALL CLAN MEMBERS PLEASE READ ***

Concerning the buildings/land, I tend to aim for the following percentages 50%:30%:2%:0%:15%:3%

My current position is as follows:

E-Commerce Sites 4,780
Giliads 3,102 2,525
Storage Bays 40
Replicators 0
Supercomputers 442
Power Plants 308 Laser Turrets 20

I dont use and buildings for units, they only produce a negligable amount and its really easy just to buy them off the black market when you need them. I tend to keep a minimun number of Farms (negative production still) and buy a lot of food on the black market in bult when I have a lot of money.

When I have few turns left I always ensure I have 100mil - 200mil in cash, thats enough for me to recover and buy enough units to attack next time I play (I usually play my turns in bulk i.e. 500+ twice a day). If you follow this strategy you have to be careful not to spend all your cash at the start as you need some spare to obsorb the negative income the extra units and loss of land (from the inevitable counter attacks).

I then pick a mid range opponent to get some easy land to build on to generate more money and balance the books. Then after say 100 turns ill have enough money to bulk buy a specific unit to target a strong players weak point. From here its land harvest city.

At the end of my turn I will build a moderate defence but even this is partly a waste of time due to the bulk buy specific unit type / targeted counter attack. I inevitably have a lot of money at that point so its wise to agree with another player (in the clan) to rotate excess cash at the end of your turns with the other player (this is when I am often able to send units / cash to members of the clan).

The power fluctuates wildly from one empires attacks to the subsequent retaliations. The sure way to solve this is to get clan members in the top 1 to 3 places where we will be to strong to be attacked, we also need to weaken the strongest opponent by continually attacking them and wear them down (i.e. #4 / TF clan). We should be able to accoplish this in 48 hours.

Tomorrow I will take 85% (or more)#4's land back, its at that point when he is weakest, the rest of the clan and allies need to attack him then and reduce his land to less than 3000 (ideally less than 1500), also attack with embezzlement spells as he will surely reserve cash for his next set of turns like I do.

Apologies if you knew this already

Good luck
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Old May 9, 2003, 19:28   #23
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My reply.

I respect you as a good player, my attacks are not out of spite or anything. I am not in a position to offer peace right now as you are often the only player its worth me to attack (good land grab potential). Good luck though, hope you enjoy the game (we all suffer from this massive power swing every day lol).


At Fri, 9 May 2003 15:34:13 -0500, a messenger from Purple People Eater (#4) brought this to you...

--- Original Message ---
...and i thought you wanted peace

that option is still available
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Old May 9, 2003, 19:31   #24
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I'm going to try to kick 47's ass right now for personal reasons, i.e. he tried to kick my ass (and it worked some! ). However I can kick ass tomorrow too so #4 on the signal you say? Okay

If anyone wants to join me for my #47 asskicking you can
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Old May 9, 2003, 19:35   #25
Barley
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My reply

I respect you as a good player, my offer of peace was a personal one (I have not attacked you). I am not in a position to speak for the whole clan. I am sorry if I did not make this clear (I guess other players see you as a strong player and thus good land grab potential (we all suffer from this massive power swing every day)

Good luck.


At Fri, 9 May 2003 16:18:15 -0500, a messenger from LowerPoVille (#50) brought this to you...

What is with this allegiance? i will set our status to ally if you do, we have gotton hammered by your clan
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Old May 9, 2003, 19:39   #26
Barley
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mrmitchell

Though I would love to help I need to save everything ive got for my main offensice against #4 tomorrow.

There will be posts in the forum re #4's strengths and weeknesses tomorrow, basically when weve battered him to low land we will send cash / units (if we can) to other clan members to perform targetted attacks to know his land and money right down to as near 0 as possible.

Please read my post about it (4 posts above this), there are also some strategy tips.
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Old May 9, 2003, 19:40   #27
mrmitchell
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attack #1:
Park-n-Flush Trailer Park The.Red.Scare.Army

Your army breaks through The.Red.Scare.Army's defenses and captures 61 acres of land! In the effort, you lost:
3,494 Footmen
1,055 Catapults
174 Zeppelins
117 Galleons
In their defense, The.Red.Scare.Army lost:
140 Footmen
37 Catapults
33 Zeppelins
1,770 Galleons
You also captured 36 structures!
---
attack #2:
Your army breaks through The.Red.Scare.Army's defenses and captures 245 acres of land! In the effort, you lost:
2,819 Footmen
1,455 Catapults
435 Zeppelins
467 Galleons
In their defense, The.Red.Scare.Army lost:
746 Footmen
608 Catapults
153 Zeppelins
3,335 Galleons
You also captured 159 structures!
---
one more, just for fun. :P
---
attack #3:

Your army breaks through The.Red.Scare.Army's defenses and captures 146 acres of land! In the effort, you lost:
10,694 Footmen
192 Catapults
362 Zeppelins
339 Galleons
In their defense, The.Red.Scare.Army lost:
1,336 Footmen
678 Catapults
476 Zeppelins
4,698 Galleons
You also captured 90 structures!
---
is it just me or do galleons work in my favor? usually my galleons whoop ass....anyways How might I tweak my strategy? I'm starting (finally) to absorb your tips guys. Thanks
---
Turns 109 (max 500)
Turns Stored 280 (max 300)
Rank #29
Peasants 53,777
Land Acres 8,477
Money $18,311,499
Grains 12,589,632
Mana 52,111
Networth $2,049,079
Era Past
Race Human
Health 82%
Tax Rate 10%
Footmen 113,774
Catapults 34,184
Zeppelins 16,931
Galleons 14,339
Wizards 12,221
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Old May 9, 2003, 19:55   #28
mrmitchell
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Heya guys I've beat up on this guy enough I guess....nah I did one more Standard and a Hydro thinking maybe my galleon advantage would help me there...I lost 700 galleons, he lost 3000....is that good?

I've got my income flowing at about $1.1 million a turn....is that good? When I drop down to 75 turns I'll cash out the rest of them. to prepare for the Big Attack on Numero Quatro tomorrow.
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Old May 9, 2003, 20:16   #29
Barley
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Dont sell your units unless you really need to for cash flow purposes (as they cost a lot more to buy than what you get from selling them), you can send them to another player (if you send them to me I will always return them with interest). You can also send cash.

By doing this the strength and cash flows from a player that has no turns and this little opportunity to benefit from it moves to another player who can, you need to check with who you are rotating with so you can be sure to get it back.

I can virtually guarantee anything send to me will be returned with at least a 25% maybe double (or more) return.

I usually play 500 turns in the morning and 500+ in the evening (my timezone is GMT i.e. EST+5).

I will be starting my next round of attacks in about 6 hours.
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Old May 9, 2003, 20:50   #30
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#30 took some land offa me, i really pummelled his air in return and took most (probably more) land back, since im not at war hes in protection now and i cant continue but any1 else from the clan should to help kill him since he has less then 200k jets now, he only had 8mill cash when i spied on him aswell so unless he gets aid sent hes not going to be able to support his infantry.
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