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Old May 16, 2003, 04:47   #31
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Impact weapons? Before noodles start flying around anyway.

-Jam
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Old May 16, 2003, 06:58   #32
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Yes. 4-2-1 or 4-3-1 infantery should be great for taking some bases, and with fossile fuels (or chaos cannon, which I usually discover BEFORE fossile fuels) we should become worldīs #1 military power!

Research:
Formers first! then aim to build forest farms asap, or (if enemies encountered) go for Impact Cannons.
And I donīt thin we should leave the "doctrine" rersearchs. We need to oppose the Pirates! Donīt forget that. Somebody stated at the beginning of this thread that we should get some sea bases asap, and therefor we need doctrine flexibility IIRC.
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Old May 16, 2003, 12:18   #33
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Once again it really depends on the circumstances. If we are on a continent with someone fairly close, charge them ASAP and by that I mean with scouts and rovers. If they are, say, across the continent, then yes, impact weapons would be prefferable (give an offensive punch to any assualt). It would have to be made a research priority. However, if we are all alone (this is the situation I am hoping for), then there really isn't a need to go to full war for a while. I would wait till we have choas weapons and a large enough navy to ensure the troops we land are not going to be over ran and also, more importantly, to protect the transports. In this case our primary target should either be the university or the hive. I go for university as I have found them to be more of a threat. On the topic of noodles... other than being yummy, as long as we have them as well, it's not something to be concerned about. Just another aspect of battle which can be turned in our favour. (air support= )

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Old May 16, 2003, 12:19   #34
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by hive I meant the Cyborgs... oppsss (far too early in the morning here)

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Old May 16, 2003, 12:56   #35
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Well, we're on a standard size map, so we won't have tooo much space to play with (prays to find the Monsoon Jungle over the hill)

-Jam
No - you are on a large map (the concensus was split between standard and large, and when it became five human-controlled factions I went for large

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Old May 16, 2003, 13:04   #36
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And I thought you'd tell us where the jungle was

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Old May 16, 2003, 15:00   #37
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And I thought you'd tell us where the jungle was

-Jam
Jungle? What jungle?

Oh - the one GooglieGod put the Borgs in to offset their growth penalty. That jungle.

Or was it the Believers?

Was it even this PBEM?

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(So many Universes to police, so much to remember)

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Old May 16, 2003, 16:43   #38
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Originally posted by Rokossovky
by hive I meant the Cyborgs... oppsss (far too early in the morning here)

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Tired...

...or Freudian slip?

I wonder if Comrade Tass thinks it too early as well. You appear to be in his time zone.







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Old May 16, 2003, 20:26   #39
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Just a note about expansion, personally I am of the school that we should be getting every new base to produce at least 2 colony pods before anything else, even 3 though I think that’s pushing it. The trick it to reach a balance between continuous expansion and infrastructure/military production.
I agree with this, many bases, especially early on in the game. The long term impact is worth it.

Unless we find anouther faction near us, I think we should concern ourself with domestic build up. Once we get secure then I think we can start a military build up.

If we encounter anouther faction, then I think we should start an army.

And I suggest pre-emptive plannign against the CyCon who are probably near that jungle, or some other nutrient heavy area!

And I want Planet Busters! I want the other factions to feel Cold War Parinoia! I want to build AirCraft carriers that can send those busters to any point on the globe, I have done that before. It was nice.

I also support good relations with the Uni if we can find a way to get good tech without giving to much up ourselves.
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Old May 16, 2003, 20:33   #40
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Originally posted by Haon


I agree with this, many bases, especially early on in the game. The long term impact is worth it.

Unless we find anouther faction near us, I think we should concern ourself with domestic build up. Once we get secure then I think we can start a military build up.

If we encounter anouther faction, then I think we should start an army.

And I suggest pre-emptive plannign against the CyCon who are probably near that jungle, or some other nutrient heavy area!

And I want Planet Busters! I want the other factions to feel Cold War Parinoia! I want to build AirCraft carriers that can send those busters to any point on the globe, I have done that before. It was nice.

I also support good relations with the Uni if we can find a way to get good tech without giving to much up ourselves.
Planet busters are a must, ASAP. Frankly I do not think another faction would be hesitant to use PBs against us if they receive them first. It is for this reason that we need them. Besides, if we get PBs first, we have the option of using them in a first strike against another faction without fear of reprisal.

Comrade Haon your would be a great asset to the Party and People of the Human Hive if you were to run for the position of People's Minister of Industry and Development; the word within the Party is you'll win.

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Old May 16, 2003, 20:43   #41
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But that ministry inplies NUMBER CRUNCHING!!!
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Old May 16, 2003, 20:48   #42
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Which I of course LOVE!
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Old May 16, 2003, 21:21   #43
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Talk about number crunching does anyone knows how does the energy cost/mineral unit work in a item construction? I know if there is <10 minerals, the price is steep and somehow, the price/mineral drops away as it gets closer to completion.
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Old May 16, 2003, 22:28   #44
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PB's are fine. But I do warn, only use them as a deterence. As I said before, their usage for general war would only serve to degrade our purpose in the long run. This is until we are going for the game winning conquest, in which case we fry the bastards.
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Old May 17, 2003, 00:05   #45
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Building PB can also be used for Wonders, if we build up , say, 5 over a long time, they can quickly be dismantled for the Ascent to Transcedence or any other major SP, thus giving us a lead or a quick victory.
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Old May 17, 2003, 01:40   #46
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Indeed. He has a point. Thus, they serve a MORE useful purpose floating around as reminders of our glorious communist abilities than as weapons destroying our future comrades.
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Old May 17, 2003, 03:16   #47
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Unless we build enough to eliminate all the other factions in one turn (done that a few times)

-Jam
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Old May 17, 2003, 03:17   #48
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Unless we build enough to eliminate all the other factions in one turn (done that a few times)

-Jam
With the minerals we'll be crawling I don't think that'll be too much trouble.
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Old May 17, 2003, 03:22   #49
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Don't forget our +3 industry (when we get the right SE choices) 30% reduction is a lot when building the more expensive stuff

-Jam
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Old June 17, 2003, 11:35   #50
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Old June 18, 2003, 10:09   #51
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In name of CCC, I demand an explanation of current status of our faction. Is there a valid technical explanation behind it, or is that because all the Hivers are too distracted by those unproductive propaganda activities? I strongly urge some people, (yes, that means you! ) go back and sharpen your knives and make a significant effort to ensure the long run viability of the Human Hive! Please don't overlook the seriousness of this issue. Failure of result producing will lead to overburden of Comrade Vev.
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Old June 18, 2003, 15:41   #52
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In name of CCC, I demand an explanation of current status of our faction. Is there a valid technical explanation behind it, or is that because all the Hivers are too distracted by those unproductive propaganda activities? I strongly urge some people, (yes, that means you! ) go back and sharpen your knives and make a significant effort to ensure the long run viability of the Human Hive! Please don't overlook the seriousness of this issue. Failure of result producing will lead to overburden of Comrade Vev.
I agree with Comrade HongHu, the People's Ministers need to account for why our factions is lagging behind on the power graph. Also, to ensure that the CCC is completely serious about this issue, there will be a rearrangement of the People's Ministries soon if results do not turn up.

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Old June 18, 2003, 15:45   #53
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Comrade HongHu, seeing the lack of a People's Minister of Social Engineering, I appoint you to the post. Your duties will include setting the social engineering settings for out faction, as well as allocating energy expenditures.

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Old June 18, 2003, 20:05   #54
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Are there any possible reasons for lagging behind? AC experts anyone? Military? Energy? Tech? Territory? Population?
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Old June 18, 2003, 23:22   #55
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Hmmm, not quite sure. In games that I've played, both single and IP, the Hive lags behind in the graph but for my experiences that doesn't account for much. I've noticed that I'll have a huge army but I'll still be on the bottom of the graph even when I'm launching invasion campaigns and taking over cities of the enemy. The basic thing I pay attention to is the one where it lists the area of choice (Military, Territory, Tech, Wealth/Credits/Whatever) and it gives the leading faction name. This is the one we should be paying attention to the most.

It'll give us a general idea of where we stand against the other factions. But I've noticed that the Hive lags at the beginning anyway and eventually (once the ball gets rolling) becomes the leading faction in everything.
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Old June 18, 2003, 23:41   #56
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That's is a relief Now we shall unite and conquer the world and monopolise xenodoughnut sales
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Old June 19, 2003, 01:25   #57
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Are there any possible reasons for lagging behind? AC experts anyone? Military? Energy? Tech? Territory? Population?
At this early stage - techs primarily, then population.

You started with 1 (Ind Base) and only the Drones started with one (the same tech), and the Believers.

Their research is embargoed for ten years (as is the Believers), so they will be dead last given that the B's started with three bases already built

The Hive is next to last, then the Pirates, Cycon and Believers. The Uni, with their discovering 'Secrets' have passed the Angels for the tech lead. They'll likely stay that way for a while until Roze gets Doc Flex and gets her cruiser probes up and running for infiltration (and you'll never have enough defensive probes in your bases - she'll just 'gang tackle' you with three or four cruiser probes one after the other until she's in)

Once she's infiltrated three, then her faction's techshare bonus kicks in, and it isn't long before she regains the tech lead, cos it's not the techs of just these infiltrated 3 that count, it's anyone's techs whether infiltrated by her or not

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Old June 19, 2003, 02:15   #58
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Ouch, nasty hackers! We don't trust them hackers. Not to mention I-like-to-probe-too Miriam.
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Old June 19, 2003, 02:41   #59
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Not to mention I-like-to-probe-too Miriam.
Ah, yes - not to mention her

In the Scenario Editor there's a feature "Set Faction Strategy" with a check list per faction of things they'll concentrate on, such as "emphasize land power or sea power, etc. there's also a series of tabs "build lotsa terraformers" and "build lotsa missiles", etc

The one you gotta know I checked for both AI factions was "Build lotsa Probes"

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Old June 19, 2003, 04:01   #60
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Yargh!
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