Thread Tools
Old July 5, 2003, 10:27   #61
Civfan
Civilization II MultiplayerCivilization II PBEM
Prince
 
Local Time: 01:28
Local Date: November 2, 2010
Join Date: Sep 1999
Location: Toronto, Canada
Posts: 831
its yops turn, hes out til something like july 26? maybe we should find a replacement
__________________
Civfan (Warriorsoflight)
Civfan is offline  
Old July 5, 2003, 16:52   #62
yaroslav
Civilization II MultiplayerCivilization II PBEMSpanish CiversCivilization II Democracy Game: ExodusScenario League / Civ2-CreationApolytoners Hall of Fame
Emperor
 
yaroslav's Avatar
 
Local Time: 02:28
Local Date: November 2, 2010
Join Date: Jun 2001
Location: Madrid, Spain, Europe
Posts: 7,795
Friends, I'm going in a trip and I'd be out of city until July the 15th....

BTW, BUMPPPP!
__________________
Trying to rehabilitateh and contribuing again to the civ-community
yaroslav is offline  
Old July 11, 2003, 22:17   #63
Civfan
Civilization II MultiplayerCivilization II PBEM
Prince
 
Local Time: 01:28
Local Date: November 2, 2010
Join Date: Sep 1999
Location: Toronto, Canada
Posts: 831
hmmmmm
__________________
Civfan (Warriorsoflight)
Civfan is offline  
Old July 18, 2003, 09:55   #64
Civfan
Civilization II MultiplayerCivilization II PBEM
Prince
 
Local Time: 01:28
Local Date: November 2, 2010
Join Date: Sep 1999
Location: Toronto, Canada
Posts: 831
bump
__________________
Civfan (Warriorsoflight)
Civfan is offline  
Old July 18, 2003, 11:29   #65
academia
Civilization II PBEMSpanish CiversScenario League / Civ2-Creation
Emperor
 
academia's Avatar
 
Local Time: 21:28
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Buenos Aires, ARGENTINA
Posts: 5,474
I tried to play yop´s turn yesterday, but the file is protected
I don´t know how to delete the passwords...
__________________
South Atlantic Conflict v1.2 - Civ II Scenario
Iron Curtain v1.1 - Civ II Scenario
academia is offline  
Old July 18, 2003, 19:19   #66
jim panse
Scenario League / Civ2-Creation
King
 
jim panse's Avatar
 
Local Time: 03:28
Local Date: November 2, 2010
Join Date: Oct 2002
Posts: 1,747
and i thought we´re moving again ..... dammit
jim panse is offline  
Old July 18, 2003, 22:10   #67
Civfan
Civilization II MultiplayerCivilization II PBEM
Prince
 
Local Time: 01:28
Local Date: November 2, 2010
Join Date: Sep 1999
Location: Toronto, Canada
Posts: 831
i removed the passwords
Attached Files:
File Type: scn civfanfixed!.scn (164.7 KB, 1 views)
__________________
Civfan (Warriorsoflight)
Civfan is offline  
Old July 18, 2003, 22:17   #68
academia
Civilization II PBEMSpanish CiversScenario League / Civ2-Creation
Emperor
 
academia's Avatar
 
Local Time: 21:28
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Buenos Aires, ARGENTINA
Posts: 5,474
A .scn file???
__________________
South Atlantic Conflict v1.2 - Civ II Scenario
Iron Curtain v1.1 - Civ II Scenario
academia is offline  
Old July 19, 2003, 16:55   #69
yaroslav
Civilization II MultiplayerCivilization II PBEMSpanish CiversCivilization II Democracy Game: ExodusScenario League / Civ2-CreationApolytoners Hall of Fame
Emperor
 
yaroslav's Avatar
 
Local Time: 02:28
Local Date: November 2, 2010
Join Date: Jun 2001
Location: Madrid, Spain, Europe
Posts: 7,795
He probably open the game and save it as scn.....

I can delete Yop password if Civfan file doesn't work...
__________________
Trying to rehabilitateh and contribuing again to the civ-community
yaroslav is offline  
Old July 23, 2003, 20:15   #70
Kull
lifer
King
 
Local Time: 18:28
Local Date: November 1, 2010
Join Date: Mar 1999
Location: El Paso, TX USA
Posts: 1,751
Critical Flaw
Guys, there's a fundamental flaw with this PBEM. As was true with "Seeds of Greatness", Imperium Roman was designed for single play, and thus relies heavily on different civ-specific Events files to assist the AI against the human player. In this game you are using the Roman Events, and that will have the following consequences:

1) The Roman player gets freebie units for killing off certain AI units (such as the Samnites). No one else will get this benefit. Although given Rome's inherent disadvantage, this isn't totally a bad thing.

2) At certain times and places, the Events will grant the Carthaginians and Greeks some big powerful armies (Hannibal and Phyrrus) inside Italy. In the hands of the pathetic AI this is annoying but a human player could fatally damage the Romans. Big Barbarian Armies will also attack the Romans from time to time (again via events) - but not anyone else.

3) Other Bennies: Capture of Cities, Awards of Techs, etc. All these events will help/harm only Rome.


It's also worth noting that while everyone else starts off with large empires, Rome begins with a single city. Against the AI this can be overcome - versus humans it may be a fatal handicap. This is one reason why the Greeks almost have to be an an AI civ - otherwise a human controlled player would have a huge advantage in Italy.

The comments about using different Events files for each Human Civ are basically beside the point for several reasons:

1) Once the game starts using one Events file, that file is loaded and saved into the main game file. Thus - for example - even if the Carthaginian player has the carthaginian events in his scenario folder, the game will not use them since it always defaults to the internal events file.

2) Theoretically each player could strip out the events EVERY time it's their turn, but this is pretty cumbersome, and it doesn't address the fact that the existing events files were created with the assumption that all other players are AI controlled - and are thus inherently unbalanced.

3) Even if you decided to use the strip-reload process described above, this still doesn't address all the Events that are TURN-BASED. (For example: If Turn=50, Then Give Unit "X" to Civ "Y") Turn based events happen to the First Player ONLY - and thus would use whichever event file he happened to be using during his turn.

I tailored SoG for PBEM by creating a single event file that gave the important events to everyone, but at least in that scenario play-balance wasn't an issue since every civ starts with a single city. Obviously this is not the case with Imperium Roman, so play balance is a real concern. Soooooo. Much as I LOVE this scenario (and it's definitely one of my all-time faves), I think Imperium Romanum needs quite a bit of work before it's truly ready for PBEM play.
Kull is offline  
Old July 23, 2003, 21:24   #71
techumseh
Civilization II PBEMScenario League / Civ2-Creation
Emperor
 
techumseh's Avatar
 
Local Time: 19:28
Local Date: November 1, 2010
Join Date: Apr 1999
Location: of the frozen North.
Posts: 4,197
Paul, check your PM's.
__________________
Tecumseh's Village, Home of Fine Civilization Scenarios

www.tecumseh.150m.com
techumseh is offline  
Old July 24, 2003, 23:04   #72
Civfan
Civilization II MultiplayerCivilization II PBEM
Prince
 
Local Time: 01:28
Local Date: November 2, 2010
Join Date: Sep 1999
Location: Toronto, Canada
Posts: 831
i'm really sorry about this but due to time restrains, I wont be able to finish this game, sorry all for such short notice.

Resign my commission!
__________________
Civfan (Warriorsoflight)
Civfan is offline  
Old July 25, 2003, 11:38   #73
Kull
lifer
King
 
Local Time: 18:28
Local Date: November 1, 2010
Join Date: Mar 1999
Location: El Paso, TX USA
Posts: 1,751
EDIT: Deleted comment (posted to wrong thread)
Kull is offline  
Old July 26, 2003, 16:46   #74
yaroslav
Civilization II MultiplayerCivilization II PBEMSpanish CiversCivilization II Democracy Game: ExodusScenario League / Civ2-CreationApolytoners Hall of Fame
Emperor
 
yaroslav's Avatar
 
Local Time: 02:28
Local Date: November 2, 2010
Join Date: Jun 2001
Location: Madrid, Spain, Europe
Posts: 7,795
Guys, what do you think about "master of scen" Kull comment? He knows what he said
__________________
Trying to rehabilitateh and contribuing again to the civ-community
yaroslav is offline  
Old July 27, 2003, 04:26   #75
jim panse
Scenario League / Civ2-Creation
King
 
jim panse's Avatar
 
Local Time: 03:28
Local Date: November 2, 2010
Join Date: Oct 2002
Posts: 1,747
hmmmmm, i think we should try to get bebro write an MP events file .... what do you think?
jim panse is offline  
Old July 28, 2003, 16:27   #76
yaroslav
Civilization II MultiplayerCivilization II PBEMSpanish CiversCivilization II Democracy Game: ExodusScenario League / Civ2-CreationApolytoners Hall of Fame
Emperor
 
yaroslav's Avatar
 
Local Time: 02:28
Local Date: November 2, 2010
Join Date: Jun 2001
Location: Madrid, Spain, Europe
Posts: 7,795
Good idea, but I don't know is he is willing to do that, as he has been "retired" from this forum since some time ago. However, he stills visits the Off-topic forum, so, mabye a PM will be answered.
__________________
Trying to rehabilitateh and contribuing again to the civ-community
yaroslav is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 21:28.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team