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Old June 2, 2003, 16:43   #271
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Quote:
Originally posted by History Guy
Odin,

The Hittites used chariots, yes, but they didn't have horses. They used small donkeys, one to a chariot, to drive a single-man chariot. Maybe it is a chariot without resources?
You mean a Jaguar Warrior?
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Old June 2, 2003, 21:51   #272
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Yes, that's pricisely the problem. Another chariot is a bad idea, and yet, when the Hittites are around, what else can one do? They never had a cavalry, their infantry was mediocre, siege weapons were rare, archers were rarely used except in chariots. What else is there?

I suspect Firaxis might yank a unit out that has little to do with history...
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Old June 2, 2003, 23:24   #273
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I suspect that you may be right, and that would be highly unfortunate. There is only so much you can do with the chariot. Maybe a super-chariot that costs a little more?
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Old June 2, 2003, 23:49   #274
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Quote:
Originally posted by History Guy
I suspect Firaxis might yank a unit out that has little to do with history...
*Cough*Endiku Warrior *cough*cough*

As far as I can tell, here are really the only practical ancient units left:

10 2.1.1 Warrior
10 1.2.1 Warrior
20 3.1.1 Archer
20 1.1.3 Chariot (Horse)
Possible 30 2.2.2 Chariot (Horse)
30 2.1.3 Horseman (Horse)
Horseman without resource
More powerful Catapult
I have a hunch that the Incas will have a 3 move (Mountain as grassland) Scout as their UU

That's about it
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Old June 3, 2003, 07:16   #275
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Quote:
Originally posted by Louis XXIV
I think he said the name is listed in the files.

SpencerH, why don't you give your game to me?
DO you mean why dont I give you my PtW CD? If so, the answer is very simple.

1. I am not a charity
2. I'm still playing in three PBEM games that I'm not willing to abandon (since I said I would play them).
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Old June 3, 2003, 11:30   #276
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I think he's asking for a savegame file.
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Old June 3, 2003, 12:20   #277
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Old June 3, 2003, 13:16   #278
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No I was asking for his PTW CD, since he was going to throw it out anyway (after he finishes his PBEM games)

It seems a shame to waste a game because it is buggy

No matter, I'll be getting PTW myself very soon
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Old June 4, 2003, 14:25   #279
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Quote:
Originally posted by WarpStorm
The_Falco, it could be worse. They could have your money and not be working on fixing bugs.
It's just Falco, I am just "The" original Falco is all, being over a quarter as old as the US of A. Speaking of which, clearly irony doesn't port across the Atlantic as my point was that they have my money and are manifestly NOT working on fixing the bugs.

They have sorted out the US version and that is all she wrote!

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Old June 5, 2003, 19:49   #280
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New XP anounced - I`m surprised Sid Mire dare show his face, after the PTW debacle.

(No - I still cannot get it to work on my Lan at anything above a snail pace... (and yes fanboys I am using 1200 + computers etc) - let alone play someone over the Internet at an acceptable speed.

Yes I know there are people out there who tweak this and that and manage to get it to work but guess what? I bought Rise of Nations and it works multiplayer straight out of the box 10 mins after loading. Miracle - no, just a half decent product.

So Sid, take your crappy product and shove it up your ass (American expression). That is the last penny you will take away from me. Same for Inforgames - con-merchants. And what about all those people who said that Firaxis would support this product - why no European patch? Very poor.

I feel better for saying that and I know that a lot of you out there feel the same.
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Old June 5, 2003, 20:52   #281
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Oddly enough, I could play PTW MP from the beginning but can't get RON to see my network connection
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Old June 5, 2003, 20:55   #282
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Falco,

Firaxis is still patching PTW. The problem was the fact that Infogrames said that they'd handle all the non-USA versions of the patch. Will the next patch be for the entire world? I hope so. Atari has said so.
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Old June 6, 2003, 12:17   #283
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At the end of the day I am still the poor fool who parted with his money and am still awaiting what is a relatively simple thing, the actual patch is done, the recoding for the European versions needs completion.

Come the revolution they will adorn the nearest lamp-post in our street.

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Old June 6, 2003, 19:46   #284
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hi ,

> http://apolyton.net/forums/showthrea...threadid=86175

> http://apolyton.net/civ3/

with atari in the picture a lot of things could change , ...... its just a matter of patience before the next patch comes , .....

have a nice day
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Old June 7, 2003, 04:57   #285
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Quote:
Originally posted by panag
hi ,

> http://apolyton.net/forums/showthrea...threadid=86175

> http://apolyton.net/civ3/

with atari in the picture a lot of things could change , ....
.

I live in Hope ...... it's a pretty little village just outside Slough - as in despond!

.
Quote:
its just a matter of patience before the next patch comes , .....
Lord give me patience, and make it quick!!

.
Quote:

have a nice day
Don't go telling me what to do!!
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Old June 13, 2003, 17:21   #286
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hi ,

check this out > http://www.atari.com.au/product/?act...form=5&genre=2

not only conquest but a gold edition also

have a nice day
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Old June 13, 2003, 18:17   #287
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"They" Atari, say they have now released European patches. The French one is merde and the UK one non-existent!!

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Old June 13, 2003, 22:49   #288
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Quote:
Originally posted by Falco


"They" Atari, say they have now released European patches. The French one is merde and the UK one non-existent!!

hi ,

relax , the others are supposed to be for monday , .....

are you sure you have the correct french one , .....

have a nice day
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Old June 14, 2003, 13:31   #289
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Oh to Hades with Atari, pass the Doobie!

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Old June 15, 2003, 17:50   #290
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Colonization @?
I've been after Firaxis about an update to Colonization and now they can get on with it . What do we reckon? A Civ2 like makeover, or something bigger?
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Old June 15, 2003, 18:19   #291
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Re: Colonization @?
Quote:
Originally posted by timbrom
I've been after Firaxis about an update to Colonization and now they can get on with it . What do we reckon? A Civ2 like makeover, or something bigger?
firaxis isn't making conquests

they are working with breakaway games

they have a VERY good track record making expansions

cheers
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Old June 16, 2003, 14:15   #292
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Quote:
Originally posted by The Templar
The only 'Enkidu' I remember from Sumeria was Gilgamesh's hairy friend. Does this mean you can only build one? (And if he dies, he praises you for showing him the pleasures of women and wine?)

And yeah, the Dutch grow some pretty good weed. It should be a wonder!
i hope they are a little more historically correct with their units. I was very disappointed with the Carthaginian Numidian Mercenary The Carthaginian light infantry were Libyans and were noted as rather poor light infantry. The Numidians were the very best light cavalry of the era and carried the war for Hannibal in Italy. Scipio Africanus defeated Hannibal at Zama by having more Numidians than Hannibal and nullifying the effects of the elephants.
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Old June 16, 2003, 19:30   #293
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Quote:
Originally posted by riiha


i hope they are a little more historically correct with their units. I was very disappointed with the Carthaginian Numidian Mercenary The Carthaginian light infantry were Libyans and were noted as rather poor light infantry. The Numidians were the very best light cavalry of the era and carried the war for Hannibal in Italy. Scipio Africanus defeated Hannibal at Zama by having more Numidians than Hannibal and nullifying the effects of the elephants.
hi ,

there where only a couple elephants left anyway to start with , .....

have a nice day
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Old June 16, 2003, 23:36   #294
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http://www.barca.fsnet.co.uk/army-carthage.htm

The heavy infantry spearmen of Libya formed the backbone. They were armed with pikes or long spears, and probably fought in a formation similar to the Macedonian phalanx. The Libyan infantry proved to be a match for Rome's legionaries throughout the Second Punic War. These spearmen were augmented by Balearic slingers, renowned as the finest missile troops in the world at the time, along with Numidian archers and javelinmen.
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Old June 17, 2003, 00:24   #295
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libyan light infantry
i've been to that website and they tend to take a pro-Carthaginian stance in my opinion. The Romans usually had their way with the Libyans, Celts, and Gauls in the middle of Hannibal's formations, even at Cannae and Tresimane. The thing that turned those battles into slaughters was Hannibal's use of the Numidians and Spanish heavy cavalry.

The Romans and everyone before Hannibal would stick the cavalry on the flanks and they would slog it out with the opposing cavalry while the infantries would face off. Hannibal was the first to use his cavalry to encircle and attack the flanks and rear of the Roman legions. Combining that with the pathetic Roman leadership and you had some unbelievable slaughters.

Panag is correct in that the elephants did not survive the first battle in November. They don't do well in the mountains in the late fall. By the time Hannibal had a decent number of elephants at Zama, Scipio had developed a strategy to nullify them.

When you get right down to it the Carthaginian politcal system defeated Hannibal more than the Romans and, at the same time, the Roman political system contributed more to his success than his tactics or army.
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Old June 17, 2003, 06:49   #296
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Re: libyan light infantry
Quote:
Originally posted by riiha
i've been to that website and they tend to take a pro-Carthaginian stance in my opinion. The Romans usually had their way with the Libyans, Celts, and Gauls in the middle of Hannibal's formations, even at Cannae and Tresimane. The thing that turned those battles into slaughters was Hannibal's use of the Numidians and Spanish heavy cavalry.

The Romans and everyone before Hannibal would stick the cavalry on the flanks and they would slog it out with the opposing cavalry while the infantries would face off. Hannibal was the first to use his cavalry to encircle and attack the flanks and rear of the Roman legions. Combining that with the pathetic Roman leadership and you had some unbelievable slaughters.

Panag is correct in that the elephants did not survive the first battle in November. They don't do well in the mountains in the late fall. By the time Hannibal had a decent number of elephants at Zama, Scipio had developed a strategy to nullify them.

When you get right down to it the Carthaginian politcal system defeated Hannibal more than the Romans and, at the same time, the Roman political system contributed more to his success than his tactics or army.
hi ,

not only that but he had an advantage over them , ......

food , the managed to bring in over a land route loads of food and wine , his army was more fed , the elephants , well they found one not to long ago ( whats left of it ) they did not only frose to death but also they did not like the local food and got the runners all the time , there is a french lib and museum that has loads of details on this btw , ....

its sometimes funny to see the indian civ war elephants on the tundra in ptw , ....

in the year 2025 it just makes you think each time of Hannibal , .....

have a nice day
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Old June 22, 2003, 08:43   #297
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Game complexity in SP must be limited so that the AI can be a challenge. Thats not the case for MP. For my money, the XP must include a major change in direction. It must include rules that allow more variation (player choices) that are only playable in MP.

Governments
Trade
Combat

Those components are hard-coded so we cant do anything about their oversimplification in CIV3. We can already mod the eye-candy that they're offering, they should focus on adding complexity for the human to human versions.
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Old June 23, 2003, 08:25   #298
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Quote:
Originally posted by SpencerH
Game complexity in SP must be limited so that the AI can be a challenge. Thats not the case for MP. For my money, the XP must include a major change in direction. It must include rules that allow more variation (player choices) that are only playable in MP.

Governments
Trade
Combat

Those components are hard-coded so we cant do anything about their oversimplification in CIV3. We can already mod the eye-candy that they're offering, they should focus on adding complexity for the human to human versions.

hi ,

have you tried to play with the editor , or have you tried the balancer bix yet , ......

try the scenarios in ptw , ......

have a nice day
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Old June 25, 2003, 16:26   #299
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any info on civ traits?

Im eagerly waiting for another version of america (ind/exp)

hopefully it will land on a civ that has ancient - middle age UU....
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Old June 26, 2003, 02:43   #300
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Quote:
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any info on civ traits?

Im eagerly waiting for another version of america (ind/exp)

hopefully it will land on a civ that has ancient - middle age UU....
I doubt that this will happen, America was given a late game UU because its traits are deceptively powerful, esp on Huge maps. It should also be noted that a high percentage of the wonders are either Industrious or Expansionist so achieving a GA throuh a wonder is very likely unless you play at high levels. If another Civ was given an Ind/Exp trait combo it would likely have a Modern age UU as well.
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