Thread Tools
Old May 15, 2003, 15:11   #1
YuMMz
Settler
 
Local Time: 01:37
Local Date: November 2, 2010
Join Date: May 2002
Posts: 27
Civ 3 Railroads
Is there anyway to modify Civ3 so that railroads are not infinite movement? I find this to be a severe problem in late game multiplayer and me and my friend would like to play the game how it used to be with railroads = 1/9 a movement. Its just too lame to be able to transfer your whole military across the continent, and makes sneaky transport landing practically worthless....
YuMMz is offline  
Old May 15, 2003, 15:42   #2
vmxa1
PtWDG Gathering StormC4DG Gathering Storm
Deity
 
vmxa1's Avatar
 
Local Time: 21:37
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
I think it is in the code.
vmxa1 is offline  
Old May 15, 2003, 15:47   #3
Louis XXIV
C4WDG Stratega
Prince
 
Louis XXIV's Avatar
 
Local Time: 20:37
Local Date: November 1, 2010
Join Date: Mar 2003
Location: The First State
Posts: 446
No

I would rather have the ability to add a terrain improvement that is like a road with a different movement multiplier
__________________
Viva la Spam
Louis XXIV is offline  
Old May 16, 2003, 04:17   #4
bongo
lifer
PtWDG2 Mohammed Al-SahafPtWDG Neu DemogypticaCivilization III PBEMC3CDG Blood Oath HordeIron CiversC4DG The HordeC4WDG éirich tuireann
Emperor
 
bongo's Avatar
 
Local Time: 02:37
Local Date: November 2, 2010
Join Date: Sep 1999
Location: MOOHOOHO
Posts: 4,737
YuMMz , I think RR works that way to slow down conquest. You just have to plan your invasions in a different manner.

Have you played civ2? There you could use your enemys RR, AND units dropped from transport could attack the same turn. That made defending a long coastline almost impossible.
__________________
Don't eat the yellow snow.
bongo is offline  
Old May 16, 2003, 05:11   #5
Hippi
Chieftain
 
Local Time: 03:37
Local Date: November 2, 2010
Join Date: Dec 2001
Location: here
Posts: 53
I think the rail roads are cool since they allow a unit to travel around the world for like 60000000000000000 times in a single turn which in the long run becomes intresting in the matter of Einstein's theory of relativity
Hippi is offline  
Old May 16, 2003, 06:50   #6
Demerzel
Warlord
 
Local Time: 01:37
Local Date: November 2, 2010
Join Date: Jul 2002
Posts: 219
RRs could do with some serious tweaking indeed, one of my favourite scenarios from Civ II was WW2 ones. can't happen in Civ III with RRs as they are at present.
Demerzel is offline  
Old May 16, 2003, 11:01   #7
Panag
MacCivilization II Democracy Game: ExodusC4BtSDG Rabbits of Caerbannog
Emperor
 
Panag's Avatar
 
Local Time: 03:37
Local Date: November 2, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
hi ,

this has been asked before , .....

lets hope this tim they take it in account

have a nice day
Panag is offline  
Old May 16, 2003, 15:27   #8
alva
Civilization III PBEMPtWDG2 Cake or Death?PtWDG Gathering StormInterSite Democracy Game: Apolyton TeamC3C IDG: Apolyton TeamC4DG Gathering Storm
Deity
 
alva's Avatar
 
Local Time: 03:37
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
RR are the single worst aspect of this game and the time I start to loose interest in a game whether I'm winning or loosing. The whole strategy thing becomes a laugh, not more getting punished for mistakes, risks, nothing.

End RR now !!
__________________
#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
alva is offline  
Old May 16, 2003, 15:38   #9
GodKing
Civilization III Democracy GamePtWDG RoleplayInterSite Democracy Game: Apolyton TeamPtWDG2 TabemonoC3C IDG: Apolyton TeamApolyton UniversityC3CDG The Lost BoysCiv4 SP Democracy GameC4DG SarantiumC4WDG CalysiumC4BtSDG Templars
Emperor
 
GodKing's Avatar
 
Local Time: 21:37
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Detroit
Posts: 4,551
Yes, it would be nice to be able to mod them.
__________________
Try peace first. If that does not work, then killing them is often a good solution. :evil:

As long as I could figure a way to hump myself, I would be OK with that
--Con
GodKing is offline  
Old May 16, 2003, 16:37   #10
dexters
Apolyton Storywriters' Guild
King
 
dexters's Avatar
 
Local Time: 01:37
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Vancouver, Canada
Posts: 1,141
Quote:
RRs could do with some serious tweaking indeed, one of my favourite scenarios from Civ II was WW2 ones. can't happen in Civ III with RRs as they are at present.
RRs in Civ II work like Civ III, what's worse, you could use the enemy RR.

RR is fine.
dexters is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 21:37.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team